FoonLudum Dare ExplorerUsers → BlueMirror

BlueMirror

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202046Keep it alive👥Responsibilityjam924.154.113.544.254.183.693.853.88
201945Start with nothingEverything Shall Be Oursjam9083.053.022.893.372.21
201843Sacrifices must be made👥Life Is Hardjam1903.813.393.593.253.503.592.913.62
201842Running out of space👥Balls Deep In Lavajam3963.563.753.043.693.584.023.403.37
201841Combine 2 Incompatible GenresMy Enemy El Cactusjam6863.363.422.462.842.783.143.563.20
201740The more you have, the worse it isSuper Coinjam6033.423.672.983.572.543.06

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by BlueMirror

LD40 — The more you have, the worse it is

Chitin Conquest by Zac McDonald 2017-12-06T07:27:58Z

The animation of the player should not be connected to the mouse movement. The best way to play it was to just walk backwards shoot in that direction and not move the mouse at all (pray and spray :D ). Also the zooming in could be a bit faster. If I could hit enemies backwards when I hit them it would help, and also if I could see their health. Ammunition was hard to see XD could be a bar just like the hp.

I really liked your graphics and I liked the general gameplay. Here and there a little clunky because of the aiming but still a lot of fun :)

The lost strawberry by egordorichev 2017-12-06T17:59:30Z

Maybe faster respawning coins (I was sometimes just waiting for the coin to respawn). I did change the pallet often, but I didnt feel satisfied. The problem was, in some levels (especially around the middle) I was confused which part was actually a platform, an obstacle, nothing (ya I even missed that one sometimes). So there wasnt enough contrast in the objects.

Apart from these minor things, the game was amazing. The best one I played so far thanks for making it :)

Drift Punk by CremaGames 2017-12-06T12:07:06Z

Im gonna skip the "your game is amazing because" part, because its obvious where its good at ^^

Feedback: Making the camera hard is good since it gives you vision and allows you to move fastly and precise, but it hurts the eyes a little when its that hard. Maybe the angle could be a bit turned upwards idk. Probably it should follow a bit, but almost like it does. (Cameras are hard to get right and never appreciated ^^) Also I wasnt sure what I got time for, and where I lost time and how much. So making a decision is hard, since I dont know what the outcome will be.

Your game was really fun to play, but how did one get 900+ passenger :hushed:

Fleet Commander by MagmaFortress 2017-12-06T10:47:55Z

I love games like this. The warning I get before something crashes into something else (per sound and visuals) is amazingly. The pressure I have when multiple ships are deciding to commit suicide is beautiful.

Here is some constructive criticism: (its only my humble opinion, take it if you want)

I think the warning sound is to loud compared to the other sounds (just a little bit).

There was a lot of pressure on the player at the right times, but I think the game could stretch out for longer. Giving the player more space (wider screen) when he collects a green thing, would give the player a big reward (prolonged play and more "power"). Also that could make the early part of the game faster (the game would probably start with a smaller screen). The game could get harder over time, then the player would try to collect the green orbs as fast as possible. Maybe they dissapear if he takes to long, which would add to their value.

Thanks for making this game, I enjoyed playiing it!

Cardhoard by HacksawUnit 2017-12-08T09:41:44Z

I think there was a time slow, when you destroy a package right? If so, that was making it hard to predict when the next package is coming down. What I mean is, if on place 1 there is a package, and the next package will come down at place 1. Then in the moment I do destroy the package, time is slowed. Therefore its kind of hard to know when the package comes down exactly. Idk maybe at the top, the package could be shown, slowly coming down for the first 2% of its path, and then the rest is that normal speed you give them.

You made a really good game :)

Tic-Tac-Matrix by Antti Haavikko 2017-12-05T18:50:03Z

I dont have to tell you, since you definetly know it already but Im going to anyways the polish is amazing! The game looks great and it feels good. It doesnt seem like a gamejam game but like an actual finished game. Good Job on that. I think the gameplay is lacking though. I didnt feel like I made a meaningful choice, unless I could win in the same round that I made the decision. I cant know what the enemies next move can be (there will be a new card which I cant see in my turn) so I didnt feel like I could outplay him (make it impossible for him to win, since I know what he can do). Also I dont know what he will do, so trying to plan ahead wont work at all. So every turn my possibilities where "I can win so I do that" and "I cant win so lets just play something"

Maybe the enemy and the player have their own sets of cards and interact in some meaningful way, so that you can actually plan ahead, but at the same time that is a lot of calc in the head you would have to do for that as a player. So maybe in that case, the player can see the results when he goes over the card idk But atm there is no meaningful choice to make and no learning to do.

Thanks for making the game it was really innovativ :)

Asteroid Crasher by erebus 2017-12-05T18:15:11Z

Nicely done I did like the decision making a lot and the pace. I felt that the ship was a bit to fast(upwards and downwards) without any rocks, with them it was feeling tight(good). And already mentioned but I would also like stats that tell me how much I got from the needed amount like Iron 1/2, Gold 6/3.

Castle Diorama by Abuki 2017-12-06T11:00:47Z

I love the art and music. Maybe the music is to fast for such a slow paced game though, its really nice nonetheless ^^

Don Quijote vs Pentapolin's flock by voxmures 2017-12-05T22:07:09Z

I didnt know whats going on. What was I supposed to do? I didnt know whether what I was doing was good or bad. I as a player need more Output whenever I do an Input.

My Greedy Dog Steve by Honest Dan 2017-12-08T14:30:20Z

Gosh steve is greedy :/ Just kidding :D Really a nice game. I felt that the movementspeed was way to slow. The runspeed could have been the normal movementspeed. At a lot of points I was just waiting for my character to arrive at the steves house to feed him ^^ And like I already mentioned in the stream, make me able to ride steve at the end :D would the best ending ever!

Clean this mess ! by Diblow 2017-12-05T21:20:48Z

I love how they just say "fuck this shit" and throw the tables around like a boss. Gameplay wise I didnt know to mcuh what was going on. I didnt see any UI telling me what happens or any way to understand what happens. They just threw stuff around and when it was red I placed it up again. Just before loosing I took a table away from 2 people sitting, and they got mad as it seems. Idk it was fun to play, but I never understood what I was doing or if I did anything "smart". In my opinion levels with a time that you have to survive for, would be more fun to play instead of a highscore game. The level or difficulty could increase nicely like that and would offer a better interest curve which you can design.

IntenSEAty by Casper 2017-12-05T19:09:39Z

The movement could be more tight, its really loose at the moment. I mean the player is underwater but without tight controls the bullets are not really dodgeable. The bullets the player shoots and the bullets of the enemies could be bigger like 5 times bigger probably. Another thing is, the enemies clumb up over each other really fast. Idk how to fix that ^^

Catamari by Kieran Newland 2017-12-06T11:32:04Z

I like the catamari combination with the theme, it works really well together. I think the controlls are floaty which makes sense since the cat is like a balloon. But turning should be a possibility. I mean turning without moving, for example in air I should be able to change my rotation, and not move. I cant test it, but I believe changing that would make the controlls a lot better. Well done!

Super Coin by BlueMirror 2017-12-06T08:43:51Z

@nodine I didnt had enough time to make them not stack on each other, but I wanted to change that. And dont worry he feedback is helpful. I mean if no one says "I dont like it", I wont know whether or not people actually liked it. Thanks for the feedback! I appreciate it.

Super Coin by BlueMirror 2017-12-06T08:48:39Z

@zac-mcdonald Smart people think alike :D Ive seen the rules of your game in that stream, and I was like "wait a minute, thats my game in 3D hahahaha". It wasnt intended, just the pressure of time :P Thank you for your kind words and your feedback :)

Super Coin by BlueMirror 2017-12-06T10:07:53Z

@cliff-lee-cl Can you explain what you meant with juice? Do you mean different enemies, which are also not clumping up?

Super Coin by BlueMirror 2017-12-06T11:37:45Z

@aaforcebox Thanks for the feedback!

Super Coin by BlueMirror 2017-12-06T15:52:04Z

@nights87 Thank you a lot! I didnt make the music thats why I did opt out of sound. But I made most of the sounds with Bfxr myself. Nice to hear that you like them. Ya the visuals are my Achilles tendon :P Maybe I will attack that on the next Jam, but I usually just try to make a crisp game :D

Super Coin by BlueMirror 2017-12-07T19:45:24Z

@kerneltt what do you mean with "the movement with the camera" you mean that you move the camera with where the mouse is? And what do you mean with "weird".

Evil Money by interpol 2017-12-05T21:08:43Z

This is basically "The Swindle" ^^ Not sure if you know the game. If you didnt know that game, I bet it will be funny for you to play the swindle. The gameplay was really good and I liked it a lot. Nice little story which every gamer can immerse himself into (how dare they take the pc HOW DARE THEY). Maybe the restart button should be a bit faster when your dead. Also I wasnt sure what was going on when I got caught. Was I dead? Also is having money bad? I didnt see it. And show how many days you have left, creates tention.

Was fun to play :)

Awfultown by Matthew Di Mare Miller 2017-12-05T20:04:36Z

It would be nice to have a different Input on destroying buildings and sending someone to a building. Maybe left mouse button for destroying and 1, 2, 3 for doctor, firefighter, police. The stuff spreaded to fast and to early. There was a tutorial but still the game didnt have a nice difficulty curve. The angle of the camera at the begining could be a good one instead.

Bo Jackson in The Temple of Ming by Nodine 2017-12-06T09:21:56Z

This was a lot of fun. I like the balancing vassels mechanic. Walking left for to long and then trying to bring them back to balance by walking right, really nice! Notice that all the coming things are just my humble opinions. I know its a game jam game, so things I know you coudlnt make things in the game in the given time. Nonetheless you should know what could make your game even better.

My problem with the game: If the vessels break after 5 blocks walking in 1 direction, and I have to walk 20 blocks to the left, then its kinda "walk 4 blocks left stop walk 4 blocks left stop etc". This gets boring after some minutes since its really repetetive.

So what Im saying is: I think the vassels break to fast. If they woudlnt break that fast, the player could move more, and then the enemies could move more as well = more action and same difficulty. Maybe the player could also run that would increase the difficulty a lot but it would bring a lot of depth to the game.

A suggestion: you could have levels which make you go upwards the whole time (camera keeps on moving upwards). The Goal would be to get x vassels out of y vassels. If you get x vassels and bring themto the end of the level, then you win the level. Difficulty would be easy to adjust and your game could have a nice difficulty curve. (And no stacking enemies :D Its always hard for me to get rid of them).

Apart from that: I really felt the game was innovative and fun to play. Also I need to mention that the time slow, before the bullets hit me was on point! It was fun playing your game, thanks for making it!

Mortal Komba by kokirisandfriends 2017-12-06T12:54:06Z

Anata no gemu wa sugoi desu. Getting the feeling of the jumps right on each character must have been hard.

I think the button for what you should press, could be a little faded out, when you cant press it (when the character is in the air). That would help visualizing the exact time when a character can jump and when not. Since everyone has a different timing it would help with the learning a lot.

I like the polish a lot, the characters look really cute and the music and art fit together a lot. The controls are nice and the gameplay is getting hard really fast, which I like a lot.

Well done!

Mortal Komba by kokirisandfriends 2017-12-06T17:11:32Z

ice_screenshot_20171206-181008.png

you said 44 was the record right? Why does the ranking not work?

LD42 — Running out of space

As the world burns by super8bitrafa 2018-08-15T10:43:48Z

I think the same as jcMonkey

Velocity Square by snarf2000 2018-08-14T16:26:01Z

Im happy you finished this, it turned out really good. Teaching the mechanics by level design was pretty good. I didnt get them until I failed the last level for 5 times though. I was thinking that jump was space XD A jump sounds might have already helped with that. The gameplay is nice and I wanted more when it was over ^^

Balls Deep In Lava by BlueMirror 2018-08-14T06:57:20Z

@jcmonkey @meatpudding we forgot to tell you when you get and when you loose points :P We kinda ran out of time there. You get points when you shoot the green ball or when you cut the barrel. If you cut the green ball or shoot the barrel you loose points. But it just adds or takes the numbers, it doesnt show that anywhere else :P

Balls Deep In Lava by BlueMirror 2018-08-14T12:06:29Z

@sdrrv Wont the barrels then all explode? o.O Need to try that out ^^

@jonahsenzel Well fluffies are highly explosive if cut, and burning them will not make them explode. Does that make sense? :3 I fear not, next time it should make more sense ^^ Thanks for pointing it out :)

Balls Deep In Lava by BlueMirror 2018-08-15T07:16:03Z

@fussenkuh The green fluffies and the barrles had a shadow below them before landing. For about 2 seconds they were "announcing" themselves. Was that not visible when you played it, or was it not visible enough? Thank you for your kind words

Balls Deep In Lava by BlueMirror 2018-08-15T07:37:08Z

@nyunesu Now I feel bad, that I didnt know more to do better on yours :D We won't continue to develop that one, but we will continue to work hard on making games!

You gave me a lot of things to improve upon, thank you a lot for that!!!

Balls Deep In Lava by BlueMirror 2018-08-15T18:30:24Z

@fussenkuh I guess the problem is that when fluffy spawns, he just instantly is at fullspeed. So instead he should take a second to land, and then accelerate over another second. Great feedback thank you!

Space Warehouse by meatpudding 2018-08-14T08:12:54Z

You should be able to restart the game. Apart from that its really good. Once you understand it, it makes you wanna get more and more ^^

Deep Down by Nyunesu 2018-08-14T22:00:55Z

I stopped playing, when I had 2 possible paths. One upwards, one right. The right one had 2 groups of 3 saws each turning in a square. I needed to jump between the first and second saw of one group and then jump over the second and third. I didnt like this part, because I wasnt really understanding the stick mechanic. It was introduced earlier, but not enough. I didnt feel comfortable using it (didnt really get it completly at that point). The part after the 2 groups was using that new mechanic. But getting there is hard, and getting further when I am there is even harder. Didnt really allow me to understand the new mechanic enough imo.

Generally the game was hellishly hard. The only reason I came that far, without rage quitting, was because I played Super meat boy about a month ago.

The art is great especially the smoke when walking. Love it. The music fitted really well (its not from you, but you still picked a really well fitting one). The pacing of the levels is good (while starting really hard, it becomes harder at a good pace).

But the Gameplay lacked something interesting. There had been 2 "object mechanics" (the super high jump, and sticking to the block) Ive seen so far, thats cool. But the player himself doesnt have anything special. He just jumps. In super meat boy you got that sliding and therefore fluid movements which I havent seen in another game before it. Something like that would have been great. First making that, and after the "object mechanics" would have been a nice way, to make the controls feel better.

This sounds like I hate the game, which isnt true ^^ It's a good jump and run. Looks and sounds good. Gameplay is good. But I know you can do better next time :) Cheers

Cluttered Mind by HAUO 2018-08-14T21:33:04Z

Weird and beautiful at the same time ^^ Like you said it doenst feel like a game, but I like what it is. Still coudlnt make it past the part, where you can put the 2 fingers down :3 I like this entry, since its something completly different to everything else Ive seen so far. Inspiring it is :)

Cluttered Mind by HAUO 2018-08-15T18:31:46Z

@hauo so how do I solve it? :D

Moxie by Pohko 2018-08-14T21:15:07Z

Your game entry for LD 32? :D (it says that in the description) Well done. Not sure if on porpuse, but the ghost feeling that your game had could have been stronger. The music felt a bit spooky and the sfx too, but not quite enough. I like how you incorporated the theme, good shit.

Oh and I almost forgot, the jump beeing more forward than upwards, and landing stopping you for a bit is so good!

Hoarder by Dr_Monkfish 2018-08-14T16:16:35Z

Im gonna focus on the "bad" instead of the good, since I think that helps you out more :D

Moving through the garbage is tedious because your feeling to weak (you dont knock them away easily). This could go either way. Making it easier will make you feel stronger, making it harder could make this another way to loose (burried under the garbage).

I didnt really feel a need to turn around blocks. I felt that it wasnt really important to turn them, since they were pretty blocky anyways.

What I wanted to be able to do:

Take the garbageand throw it in the pool, then jump on the garbage and stomp on it, until it fits. Jump over to the other side with a dash as well and throw, stomp, jump, dash. I felt the movement could be more the focus, instead of the tetris part.

Also, your Itch.io side, doesnt link back to the LD side (if you wouldnt have posted the link of this in the wgj I wouldnt have found it :P )

All this sounds like I didnt enjoy my time, which couldnt be further from the truth ^^ I mean, all these things would be really hard to get into the game in 48h

Well done, cheers :)

Crumble by anstabo 2018-08-17T18:58:41Z

Since everyone is saying nice things, Im gonna give you some usefull criticsm instead.

The boat shooting at me, should be visible right from the start. So when Im going forward at the start, I should see the ship in the distance shooting right at me. That way you establish that there is a ship shooting, and that it's aiming at you. The level looks good, but it doenst have any sense in its design. There is no starting easy, learning how the character moves at the start, followed by harder and harder getting parts, which test what you learned earlier. (Thats really hard for a gamejam, still Im criticising the game in general, not in the context of you making it in 72h). I didnt understand how the physics or movement of my character worked. I got a tipp once "use your tongue". But that was all the help I got. Even in your description, someone like me who wants to understand, wont find anything about the mechanic. How does it actually work? o.O

So there are some things you can improve upon, not that you didnt do a good job already :) Cheers

Space Run by mitsu.artemius 2018-08-15T10:20:20Z

I like it a lot, just to easy to play. Or better to say, it takes to long. Getting to level 1 was good, but then it took sooo long to reach 2 and 3. I also didnt understand what I could do with the gun. I could shoot some bricks below me sometimes I guess. But it never was mandatory.

Art and sounds worked together well, it felt good to control the character. Well done, cheers

LD43 — Sacrifices must be made

Life Is Hard by BlueMirror 2018-12-05T12:28:03Z

@radical-dog Motivation is increased when drawing, the higher your combo the more it goes up. But the only "feedback" for that is the arrow on the side which isnt enough as it seems. Thank you for the feedback and your kind words!!!

Life Is Hard by BlueMirror 2018-12-05T20:59:23Z

@carbonara yes switching is bad. That was meant to make you sacrifice your health to keep on drawing. Something that a lot of hard working people do. Thanks for all the points you made I agree on all of them.

@giome thanks we will work on that!

@hugonun your a monster when it comes to typing arent you? :D Generally chrome is bad for WEBGL did you use it? Firefox and Edge perform better (a lot)

@kirke thank you for appreciating the game in its entirety :)

@evogengames Cool idea! Might put that in if we are able to :D

Life Is Hard by BlueMirror 2018-12-08T17:00:47Z

@fizzhog Thank you for your kind words and thank you even more for noticing! Yes the words got more negative when becoming sleepy. But actually its only the sleep words that do that. The others would have been nice, but we didnt had the time for that.

LD45 — Start with nothing

Outside the BOX by IcyLava 2019-10-08T12:16:05Z

Each puzzle is simple but I still had to think about how to solve each puzzle that was really good. I often got confused on some levels at the start. For instance in level 3 I thought the ground is orange while its purple. And level 7 was the hardest overall I think. So I was stuck on it for a bit, and then the rest was easy. I like what you did with this puzzle, well done!

Building Keys by boats 2019-10-08T14:27:26Z

The start as mentioned above is hard. I did create a forestry and then deleted it. Then I had no ressources left and had to refresh the browser. But that did not stop me from playing! It was fun to play overall. I still dont know how you created that many buildings on that many keys though. Doesnt a building on key "X" get destroyed once I type "X"? It was really cool that I had to think about where to place buildings, what keys I dont need to type the next building that I need. Really cool mechanic made me think a lot, well done!

Alchemy from Nothing by Solnak 2019-10-08T14:53:54Z

Really love games like this, in which you need to find out how to craft things and remember yourself. Especially when once a recipe is found I go "Ohhhh that makes sense". The only 2 things I still dont get are how to craft the philosophers stone (I did have infinite blood) and why sometimes and at the end really often the screen went black a bit and that sign was popping up. I also realised that its compo ^^ the art in that amount of time, plus the crafting system, well done!

Everything Shall Be Ours by BlueMirror 2019-10-08T12:53:28Z

@boats thank you for realizing its pikmin like :) Yes the bees are super strong because they ehm, essentially last minute I accidently added a bug, that makes em op. Didnt realize until after the time. So yes, one sadly needs to farm a bit before challenging them. Best way to beat them is wait for their charge, then send your warriors on it and let them kill the bee.

Everything Shall Be Ours by BlueMirror 2019-10-08T13:07:49Z

@solnak I didnt know about the pivot, thank you for the advice and your kind words!

@mosaic it looks like you entered the wrong neighbourhood XD That picture is perfect XD Adjusting would be really good indeed! Now that Im thinking about it, moving could make spawn warriors faster, while ants spawn slower. So that you decide what to spawn more. Would have been simple but I didnt had the idea :) Thank you for the suggestion!

Detective Pawsome by Instafluff 2019-10-08T14:03:05Z

Really a lot of fun to play on stream, well done! It would be nice to see who did guess the word in the end or even have some kind of leaderboard in each round that shows who guessed the most words. That would never be me since Im terrible at guessing words which Im just gonna blame on the words. There is no pawsible way they are real words. Its interesting that no one tried to cheat and just type in all letters (if that is even Pawsible)

LD46 — Keep it alive

Responsibility by BlueMirror 2020-04-21T23:41:35Z

@ugghmaster about adding screenshots, playing other games, and uploading the other versions of the game, I was to tired to do it yet XD Gonna do it now though! I pretty much slept all day yesterday so Im ready to go again :D

About firefox, I didnt think about that. Thanks for letting us know, definetly something to look into.

Thank you for being helpful :v: We appreciate it

Responsibility by BlueMirror 2020-04-23T06:09:54Z

To all of you that took their time to play the game and even go the extra mile to give some feedback, thank you guys so much really means a lot!

@ilprinny thank you for the insight on problems you had and on things you enjoyed, we appreciate it! Really helpful stuff!

@honey-pony Good point! Adding more mechanics wasnt in scope for the jam, therefore making it shorter in time would have been the best decision to make. Thank you a lot for the feedback and suggestion!

@roey-shap thank you a lot for the feedback and suggestions. There is so much you mentioned and it's all helpful!

Kims little shop of Convenience by Ripter 2020-04-22T03:12:58Z

Can't play it. When I click on the link, the browser is just black and says (almost invisble since its black text on the almost text BG "Ludum Dare 46"

Kims little shop of Convenience by Ripter 2020-04-22T06:47:02Z

@ripter I did try it in chrome and in edge, both didnt work

Gunther's Plant 😃 by Lemons 2020-04-22T03:53:49Z

Really good game. Especially the humor about it all is really good!

I would prefer the villagers with torches to not just spawn next to the plant so I can plan better when to get them and do more decisions on my pathing.

All in all the game is a lot of fun!

Fuel the Flame by TheStreet 2020-04-22T02:58:33Z

I really like the bullet hell mechanic that is influenced by yourself. Essentially you pick the difficulty yourself and the higher you pick, the more points you get. I really liked that.

On the other hand I believe that the controls didnt feel good. Since moving was such a big mechanic, putting more time into how it feels to move would have been nice. Also to space for picking up doesn't feel great. Thats your choice of course. But since you only have shooting and picking up, there are a lot of unused buttons. Just give rmb picking up as well. Or left shift. The buttons are not needed, but if someone wants to play different, they can.

The aesthetics of the game are using simple art but look good regardless. Good job

Silkworm: Keeping the Game Alive by Roey_Shap 2020-04-23T13:57:23Z

I really like how you made the dialogue and story the focus of the game and explain the mechanics with it. The name of the villain becoming bigger and bigger XD So good!

I feel like the pacing of the game was good overall while I prefer bigger gameplay parts inbetween the long dialogues. Especially at the start I usually just want to jump into the game so that I get curious about this world that I am in. Regardless, the story was really interesting!

The gameplay part with the mole I didnt really get, in the end I just held spacebar constantly and that worked somehow. I first thoguht its a rhythm thing, based on the animations on the side. I thought I have to press spacebar when the circle from the diamonds animation is in the middle. Hence I failed multiple times at that point while the rest was easy for me.

Combining the mechanics in the end for the final was well done. I enjoyed running away while pushing a ball into a block to make it disappear which was Challenging as well!

I found the sfx for the text coming in funny somehow, generally just a really pleasant sound. Meanwhile I couldn't hear the music. Was there any and it was just super soft?

I enjoyed it a lot and it was something different that got me inspired. Well done!

LD41 — Combine 2 Incompatible Genres

Keyboard Kingdom by kleinzach 2018-04-27T07:34:18Z

What a beautiful combination a great idea you had! Well executed as well!

What I would have liked to see, would be how much I made of something (after typing a word, next to the word comes a (+1) or later (+x)), that would be some nice feedback especially on the ore later on. This reminded me a lot of a "epistory typing chronicles" which I loved to play. Its a really good game and it has typing as the foundation so maybe give it a try, if you plan to work more on this!

The biggest difference of your and their game is the pacing. In Epistory you walk around and type stuff every now and then (slow pace). Then there are spots, at which you will stand still while enemies come at you from everywhere and your only weapon is to type the words over their heads. These parts are kinda like boss fights and they are really fast paced, nerve wracking and beautiful.

So in your game, maybe instead of just building the things you paid for, you get a timer for them. If you fail you dont loose the resources, but to finish a building you actually have to beat the timer of every word. That would have been a nice change of pacing without having to add a lot.

Apart from those things you could add to the game, the things you did in the game were awesome! Good job and good luck in the future with this game, since Im sure you will want to keep on working on it! Cheers

Rythm In Space by elektropapst 2018-04-27T08:46:51Z

I dont have any audio o.O I downloaded the windows version, I can see the music in a folder, but starting the java only starts the game without any audio :( The first 8s tune you have sounded cool though

Bully-Logy by malobil 2018-04-24T18:00:57Z

The WebGL version didnt work. The downloaded version was hilarious! I dont think that you need a mouse cursor. Also I often had words pop up in a row so like ("brain, brain, brain, heart, brain") wasnt uncommon. Apart from that your game makes memorizing a fun thing. Good job!

Bully-Logy by malobil 2018-04-25T06:19:32Z

@malobil yes I did use chrome, np :D The download worked :) really love the poke and heads flying!

Run from the hangman (Renegade) by jshaffer94247 2018-04-25T06:45:24Z

Uff what an amazing idea you got there. I like the catterpillar for the hangman really nice. The collider of the letters was off, and letters I already had, kept beeing in front of me. Also wrong words, which sometimes sadly left me with just one choice "keep walking nothing is going to happen" (since I already got all these letters). A fix for that is to not show the letters anymore, that I already had been colliding with. (Just a simple if statement which checks whether the letter has been used can solve that :) ) without that I actually would have played that game for quite some time :D Well done!

Infinite Typer by theamazingb 2018-04-27T08:40:41Z

Great combination, hit the theme spot on. I really like it overall. I think the things you have to type could be shorter though. I dont know why there havent been only 3 lanes to walk by, that made the game harder but it didnt add to the depth of the game (maybe I just missed the point). Good job! Cheers

Checkmate by aevek 2018-04-25T08:05:13Z

I like your game. Especially leveling up felt satisfying, with stronger and more powerful controls. Well done. I think loading up and letting go, wasnt getting me to the place it showed me that it would get me to, which was frustrating. Maybe leveling shouldnt take that long, I felt that at 80% xp I was getting tired of the mechanic I had. Other than that it was really fun. New enemies having new movements, that was great. Maybe you should face your next level (as a pawn, the tower) as an enemy. That way you teach the player the next mechanic already, AND make him want that cool new ability. And he feels even more like he earned it. It could be the boss that he needs to take down before he can get his level up. Cheers

Unbelievabubble by maximebugman 2018-04-27T10:47:40Z

at the end, when you have to descend through all those bubbles, the right rock doesnt have a collider XD I just fell through (saved me a lot of time so I really enjoyed the fall). The camera could be a bit more responsive. For example go a bit in the direction where you are going, or aim a bit towards where your mouse is. Your using Unity, so you definetly should check out "cinemachine" its working for 2D just as good as it works for 3D. You just gotta get used to it and will make the camera a lot better, instantly, without any effort. Its also not as hard to get used to it as it seems at the start! I was working on a camera script and finished it after 2 months. I was really proud with all the things it can do, then cinemachine came out, and it did all these things and even more ... and they worked way better than mine XD

The game was well done, but I think you already know that :D Cheers

Soccer Battle Royale by ditzel 2018-04-27T10:31:59Z

I think the playing field is to big, with goals to close to each other. Sprinting would help to play aggresiv, and then sprint back to your goal. But usually you have to stay in your goal. Maybe less balls to keep track off => Making it possible to know that you can go aggresiv, since there is no ball close to your goal. Maybe way less people, so that everyone knocked out feels like a great achievment. For the sake of the theme you did it like this and it was really fun. So the list above is just for "if you drop the theme" those are things I suggest trying out. Who knows which one of these makes the game the best it can be.

Well done!

Stirfry's Rhythm Rave by joltjab 2018-04-26T19:25:23Z

That was something hard to combine! But I think you did a really good job! I dont know if it was me, but I didnt felt like I was on beat, but ingame it wasnt. So it was really hard for me to be on beat. When I was on beat it felt really great, but knowing whether I was to fast or to slow would be good. Also the beat was shown by the heart at the top left right? I think the beat should be shown everywhere. Maybe the whole level shows it (that would be hard to do) or maybe (easier to do) just the player shows the beat. He could just bob his head on beat. Cheers

Gnome Man's Land by Tim Ruswick 2018-04-25T06:36:45Z

Well done, a great game indeed. Giving the player more options would be great (you probably ran out of time but wanted to do that anyways), something that would change the "shoot from a safe place -> advance -> repeat" gameplay into a more "Im doding bullets like a god, and I make interesting tactical decisions. Maybe you buy upgrades for the gnomes? Maybe they can shoot with an upgrade? Or they are more tanky, or you get better weapons. Generally I felt that if the player is faster, the gameplay could be faster and more shooter like. cheers

Caves Of Mimicry by MZA 2018-04-26T21:21:08Z

The controls are a bit to slippery to me (It takes a long time to stop moving). I would have liked more power over, where the match 3 goes. For example it always goes down if it can, otherwise you cant move it. Or I can pick a direction. Sometimes they didnt move anymore, but I didnt know why (which I admit is really hard to make the player understand) Apart from that I really liked what you did! Match 3 under pressure, because you need the amunition to protect yourself creates good moments! Well done :)

Hallway Rumble by Sholf 2018-04-25T15:06:35Z

I love the art, the sounds and the music. Especially the "hallway rumble" at the start. Wish that would come everytime I restart :P The difficulty was really low, I felt that the only thing really challenging was jumping over the tables. Shooting with the smg constantly is possible when I level it 4 times. At that point I basically constantly shoot and just try my best at the jumping. I think the problem lies in the endless runner part. Maybe instead of making me automatically move forwards, I have to do that by myself completly. And then the camera wouldnt be fixed. I would instead be chased by my senpai. Who has a specific speed. Which means I can outrun him, and then for some seconds chill take a deep breath, take my milk etc. and then keep going. That way the rpg part can be harder, and the endless runner part has a nice contrast between stress and stress free parts. Maybe instead of the teacher just a short break, when you level up. I enjoyed your game a lot, thanks for making it!

cheers

International Survival Soccer by Gaming Night 2018-04-24T12:00:01Z

Well done! I really like the mechanics coming together, a really good stealth soccer game! I dont like the input to much though, and beeing able to set it by myself would be nice. Instead of hardcoding them "Input.GetKeyDown(KeyCode.)" You can say "Input.GetButtonDown("Your button name"). When I start the, that unity thing pops up, there I can set the input for myself. That would be a nice thing to add. Apart from that a really good game!

Honest Dan's Trout by Honest Dan 2018-04-25T17:12:56Z

I think you could still use the mouse for the rotation as another option. I mean if I dont play it in browser, I might (and I would) find it a lot easier to do it with the mouse. Also Holding down 'S' should bring it down continously, not smashing the button :P Cramped my hand for your game, since its a lot of fun. Gets tedious to get a row with that god damm ball ruining my every single move. But definetly fun!

Cheers

Rhythm Overdrive by Diblow 2018-04-25T20:28:12Z

Well polished, and a lot of fun to play :) I think there should either be a reason why you shouldnt keep on shooting all the time, or you shooting is just automatic. Were did you get the music from? Its pretty good ^^

My Enemy El Cactus by BlueMirror 2018-04-25T07:46:23Z

@aevek I wanted to draw a car :/ But I really suck at drawing and didnt make it in time. The thing I had was ugly, like really ugly, so ugly that I prefered the block. At that time I forgot to show what side is the front sadly :P like I said on your stream, thanks a lot for all that great feedback!

My Enemy El Cactus by BlueMirror 2018-04-27T08:58:59Z

@MZA in the last 30 minutes I realized that I would have to opt out of Graphics, because of 3 things that were not done by me. Ground, flowers and ... stones which indicated the end of the level. So in the last 30 minutes I tried to make em all, and weeeeell I didnt make the stones in time.

Sorry for the confusion. And thank you a lot for you kind words sir :)

Back in TIME by Erunno 2018-04-27T14:47:08Z

Good

Really fun game. I think for your first game, that was actually quite big (I wouldnt have been able to do that on my first game at all)

#Improvements Enemies should come after each other, to keep the player engaged with a new challenge. Give the player time to learn each enemy, so that when the new enemy comes he isnt overwhelmed. Also adds to the pacing of the game.

Well done!

Kicktus by Alfred Salvador 2018-04-25T06:53:53Z

Some feedback to what is actually going on would be great. I mean for example that If I press a button, it gives me feedback that pressing that button did something. Because after 5m I still dont understand what Im supposed to do, what Input Im pressing is actually doing anything :P

Controller Controller by PsilocybeGames 2018-04-24T11:47:16Z

I played it for about 5m and I have almost no idea what was hapenning. I would say what it needs most is clarity. Whenever something happens, let the player know what happens, why it happened and what he did to make that happen. Cheers

Sadie's Stabby Sword Story by Elowan 2018-04-27T18:51:45Z

I think the art and sound are amazing. The Mechanic of the game is really cool. I feel that enemies slow down the sword to much. I guess you wanted it possible that I can save the princess really closely. Thats cool, you can try out this: pressing the left mouse button makes the sword stop moving in air and just fall down straight. That could create those cool and close moments as well, but more often. I think the load up distance (for the max sword velocity) could be shorter. just like dan I often got out of the screen and couldnt do what I wanted to do, because I was bounded by my screen size :(

Apart from those two minor things, this would be great on the app store with some luck its the new angry birds ;) Cheers

Stealth Casual Farming Simulator by RadioactiveRambo 2018-04-27T14:42:08Z

That was a lot of fun, and funny at the same time because the wolfs seem to charge you down like football players. I got 10 points until a wolf just randomly assasinated me :D I would say that you hit the theme spot on!

It would be nice, to somehow be able to kill the wolves, otherwise you are having a hide -> wait -> wait -> score some points -> hide -> wait kind of situation. If killing a wolf would be possible with a high risk, but also with a huge reward then it would add a lot to the pacing of the game. It then would be hide -> wait -> sneak on to a wolf -> wait for the right moment -> kill him -> hide -> score some points -> hide and so forth which would essentially be low pressure -> high pressure -> medium -> low.

PROTECT by Maloy Quinn 2018-04-24T17:37:14Z

A bigger Camera size would be nice, so I can see more whats going on. The jump feels good, but Im at the edge of the screen when I do it, so that makes it feel like Im loosing control. Also knowing whats coming ahead would be good. => Bigger camera size would be wonderful. Nice idea with space invaders + platformer and also nicely done!

FishX Brawl by Lars Olav Otten 2018-04-24T11:46:15Z

Is it just me, or is it 500mb big? because if so your gonna have a hard time finding people to play your game :3

FishX Brawl by Lars Olav Otten 2018-04-24T16:37:25Z

@lars-olav-otten I dont mind the 500mb but I need 3 friends :( feels bad

Spin To Win! by Dark Roast Studios 2018-04-27T08:50:49Z

Well done! (Also nice name :D )