Lacerti and the Puzzling Dungeon by dalbinblue 2018-04-23T08:31:09Z
Feels good. Looks good. Sounds good. This is a great game.
Foon → Ludum Dare Explorer → Users → RadioactiveRambo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 41 | Combine 2 Incompatible Genres | Stealth Casual Farming Simulator | compo | 317 | 3.43 | 3.33 | 3.52 | 4.06 | 2.98 | 2.78 | 3.01 | 3.04 |
Feels good. Looks good. Sounds good. This is a great game.
The graphics look really good and the contrast between the environment and educational elements adds to this games eeriness. The story (may we call it a story? I'm just gonna call it a story) is intriguing. I had to play till the end and the ending is superb.
What an incredible way to combine two incompatible genres. I love how two distinct genres come together to create something more than the sum of their parts. The game feels solid and looks great. The music finishes it off. Very well done.
As @cmlsc mentioned, using only the art style of the text based genre isn't very innovative in terms of gameplay. However, this method of combining two incompatible genres does lead to a game that's actually fun to play and not conceptually broken. Combined with a great execution, this is a really good and beautiful game.
Wow. This is a very fleshed out game for 48 hours. It's a bit rough around the edges, but the game is so feature-rich that it isn't even an issue. I like the low poly graphic style and comic-like shooting. That theme goes well with the social farming genre. Also, unlike some of the people that left feedback, I didn't find the controls confusing. Everything worked exactly as I expected. Perhaps it's because I'm more familiar with the genre? All in all, a really good entry.
This game looks delicious but is treacherously difficult. The platformer/puzzle and rhythm elements work well together.
First LD#41 game to get me hooked. Congrats. I love the combination of genres. The gameplay is incredibly fun and addictive (in a good way). Where most games that use card games as their incompatible genre only use it as a form of 'on-screen buttons', this game actually incorporates a distinct gameplay mechanic from the genre into its own and thereby creates a combination that's more than the sum of its parts. The graphics are simple but fit the game well. All in all, a great entry and so far my favourite one in terms of gameplay.
If I had to make one suggestion I'd say that after a few waves (maybe around 25 or so), purchasing new cards no longer adds value. Not sure how to fix it though, because adding more powerful (and thus more expensive) cards, might break the early game.
You mention the game isn't as polished as you'd like. Is audio the only thing that you'd have changed if you had more time or are there other things you'd have added as well?
I love how this game combines two impossible genres and creates something greater than the sum of its parts. It's fun to play and well polished. If you fix the minor bugs, this game has potential after Ludum Dare.
Very clever combination of genres and well executed. The graphics and sounds work well together to create a gloomy mood.
Great combination of genres and well executed. The characters are very well drawn and the sound effects fit the game perfectly. The game itself isn't very challenging, but that didn't make it any less fun. I for one likes the story and found it very humorous. One tiny suggestions though: please increase the walking speed slightly to make the quests feel less tedious.
Nice game. The combination of genres works well and the concept is sound. Could use some polishing. If you are going to continue development, consider allowing players to place their units on the map to prevent the 'integer pushing' feeling.
Nice work. This game looks gorgeous and the controls work smoothly. You have provent that the genres platformer and management certainly aren't incompatible, but actually a lot of fun. I do have one suggestion: it took me a few tries to understand what exactly I had to do (oxygen, water, energy) and where I should do it. Maybe update the game description (or add a short tutorial) to make the game easier accessible. Overall, a very good entry.
Of course I pushed the barrel off the dock before I read that you shouldn't push the barrel off the rock. The puzzles were nice, even though the controls felt a bit clunky sometimes. The concept of a 1D view for a 2D puzzle is very creative and the graphics look really good. Do you have plans for polishing it up for a post-LD release?
I like the style of this game but the window-based interactions don't do the escape room genre justice. That's probably a matter of polishing if you had more time. The puzzles were nice though. As a fellow programmer, I really appreciated them.
The only thing I didn't understand was the second part of the game. I felt like my decisions weren't doing anything and I quit after three days of sleeping, reading and searching the room in vain. What was I supposed to do/what is supposed to happen?
This game feels very solid and controls are smooth. I like the combination of hand drawn sprites in a 3D world. The sprite animations are well done. I agree with @jason-kennedy that the zoom based on power is a very nice touch. Rather than making the map smaller, give a player hints of some kind as to where the exit is. That way, even though the map is large, one has a feeling of progress.
This is a nice game. The controls feel good and it looks well polished.
Although action packed wrestling and turn based card games sound like an impossible combination, you managed to pull it off and create a fun game. The visual descriptions of the matches, combined with nicely done NES-like graphics, sounds and a fitting resolution give the game a cool retro vibe.
I like the genres you selected and the way you combined them. They work really well together. The theme and implementation are funny. I have two suggestions though. The game responds well to controls, but the buttons are a bit weird. You might want to select other buttons. And the level design could be a bit more thought through. Overall, a nice first game.
Hey there. Your game isn't available/working.
Source code is blocked by Google: "We're sorry. You can't access this item because it is in violation of our Terms of Service." Compiled version is missing UnityPlayer.dll: "The code execution cannot proceed because UnityPlayer.dll was not found."
Please let me know when it's fixed. I'm curious what kind of radioactive buddies you've got for me.
This game looks really good. I love the low poly graphics and the colour palette. The perspective is a bit weird though. Once I understood what I had to do, I hardly ever saw my bullets landing on the boss. My only comment about gameplay is matter of balancing: once the boss had around 50 HP, the game because too crowded. The laser and vast amount of minions made it really hard and that doesn't feel to fit the way this game looks. However, those are minor tweaks and the game overall is very nice.
Until tonight I had never though of skating and sniping together but your game shows the combination works just right. The game is a bit rough around the edges, but the main functionality is there. I like how you have to switch between scoping and jumping. Maybe it would be fun to be able to do tricks while in the air?
I liked playing this game. The controls respond nicely and it looks good. It's really challenging though and I kept mixing up the keys to steer and to talk to the kids. Got lucky on my last run and got a high score of 107 MPH because the kids were quit for a long time and I could focus on the driving.
Nice combination of themes and good execution. The game feels slick and is a lot of fun to play. The tractor pulls to the right, but I think that's intentional. Either way, it made the game a lot more challenging than it looks. Great entry.
This game looks and feels good. The incompatible genres are surprisingly compatible and the turn based trivia attacks work really well. I didn't finish the tutorial and couldn't get the seventh monster anymore. Still had fun and learned some trivia along the way.
This game was great fun to play. I love how you combined abstract mathematical thought and fast-paced action. Doing maths actually becomes quite hard when there are so many sevens coming at you.
Error 404 on Itch. Are you sure the link is correct and your game is published?
Thanks for the feedback.
@pinkemma @yanek: Yes, more visual feedback (harvestable crops, successful watering) would definitely improve the game.
@ateriamia @hyorvenn: I chose to increase the number of wolves rapidly to keep the duration of a game limited and prevent the game from becoming boring. It does conflict with the casual farming part though. A crafting/constructing element to hide and a difficulty setting could improve this.
@temmy: This was awesome. I like how the compo forced me to make everything (code, graphics, sounds) myself and I am proud I finished a game. There is room for improvement, but I learned a lot and I actually published something I created.
Thanks for playing and for your feedback. It's much appreciated.
@aarre-entertainment @pheonise @handle: This is the most heard critique. The game does need more visual feedback (watered crops, full grown crops, hiding indicator, etc.). For me it was completely logical and I didn't think enough from a new player's perspective. I will definitely add it in my next entry. I am also not very happy with the movement of the wolves. I rewrote their code several times, but I still have to figure out how to get it just right.
@jf1989: Thanks. I've never made graphics before and with this game I learned I can do basic graphics. I improved a lot since my first drafts and hope to do even better next time. Glad you liked it.
@zanhava: Good advice. You probably didn't know you can hide in the full grown crops too? That way, you can create your own hiding places.
@inventorofstuff: You're right, the background music is too quiet. Some people even thought there was no music at all. That's a pity because this was my first attempt at making music. Next time, I will give audio in general some more attention during the polishing phase.
Hey InventorOfStuff. Congrats on your first game. I like the conflicting genres and premise. The fighting is a bit hard (virtually impossible) though.
The graphics are really good. I like the style and everything looks polished. I didn't manage to stay in the air for very long though. The controls make the game surprisingly hard. For the post-jam version I recommend making the controls/flying feel more natural/realistic.