Life is gold by Sublustris 2019-05-01T16:02:53Z
Good effort on attempting a TD-style game! I really enjoyed the graphics. I struggled with the unit controlling process a little bit, but otherwise it was a nice job.
Foon → Ludum Dare Explorer → Users → topbraj
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Please Stay | compo | 273 | 3.70 | 3.44 | 3.74 | 4.31 | 3.31 | 3.94 | 3.63 | 3.68 | |
| 2019 | 44 | Your life is currency | Kat's Flowery Fever Dream | compo | 43 | 3.90 | 3.97 | 3.87 | 4.34 | 3.55 | 3.52 | 2.27 | 3.72 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Seven Ate Nine | compo | 24 | 4.06 | 4.00 | 4.29 | 4.37 | 3.89 | 4.00 | 4.10 | 4.10 |
Good effort on attempting a TD-style game! I really enjoyed the graphics. I struggled with the unit controlling process a little bit, but otherwise it was a nice job.
Really good job on this! The graphics are nice and the gameplay is really polished. You nailed the theme I think, and catching coins on the side of my player character was a nice trade-off between risk and reward. I couldn't do the game justice since it was lagging because of my streaming setup, but I could tell it was a good game. Nice work.
So you spooped the life out of me - thanks for that! Like my chat was saying - "I don't think the game needs to tell you to run", I was definitely self-motivated to get out of there quickly!
Sometimes, the way you lose aggro was a bit immersion breaking. At one point, the horrible face (*shudder*) lost sight of me as I was running around the soul-dispenser.
All in all though, excellent job!
I LOVE the graphics and the mood is great. It's really challenging, and given the interactivity surprisingly engaging! The theme was even adhered to pretty well! Great job on this.
Also love some of the dialogue - "Do not talk to me" XD
Nice work! I think another way to use health in trades (whether that be for upgrades, maps, weapons etc) would've strengthened the link to the theme. Though of course there's only so much you can do in 72 hours... :) Nice effort - I got thoroughly lost! :D
I killed 1 on my first attempt... Cause I'm a wuss :D Got 4 on my second try, though I guess I'm still a wuss...
I loved the taunts from the crowd. I actually found the game quite hard, was tricky to chase down the little fiends. In terms of improvements I'd be looking for clearer feedback on hits, e.g. knockback or the sprite flashing a different colour.
Great job on the AI in the end! And really good effort given the interruptions you had during the weekend.
I agree about the particle system slowing things down... But that was kind of the joke, I suppose! My tree was REAAALLLLY enjoying the "magic grass"!
Excellent entry! It was super engaging, I found myself completely focused on smushing the coins into the machine. Great use of the theme in a creative way. I loved the fact that the music changed as you approached game over. Great job.
I don't have friends? I don't have success?! D: Good job!
Given the fact that you just picked up UE4, I'm really impressed with what you managed to put together in such a short time! You really tapped into my need to upgrade things... Sadly I got myself killed by being sloppy. Good adherence to the theme!
Going off the edge - flat Earth confirmed. 10/10 would destroy millions of eggs again.
Good job guys. Art is gorgeous, music is nice and chill. I like all the little touches, like dust spawning when you turn and fruit bouncing into existence. I'm not okay with worshipping an evil god (I am deathly allergic to kiwi and as far as I'm concerned, anything that craves this murder-fruit should be scorned), but nevertheless this was a good effort. Oh, I did have some issues in the inventory - sometimes things would not bring up the "offer" option when clicked.
Excellent work! I saved the patient! I think the balancing changes you made really made your most interesting mechanic stand out like it should: The patient management. With how the drops appeared it became more feasible to jump back and forth between the patient and the driver's seat. Good job.
Had to check this out since your take on the theme is very similar to mine. Great job! The visuals are great and the sound is awesome. The way the music changed depending on your location was a nice touch. I freaked out when the devil showed up in the bar... I thought the minigames seemed difficult to grasp, but I actually got the hang of it very quickly. Nice one.
Capture.JPG
Surprisingly difficult, and very stressful! Somehow managed to beat it though... Good job!
I'm a grade D poopy-space-dad-bot! Very addictive, very fun. Loved the sound design and the space poop flying around. By my second (proper) attempt I was absolutely mesmerised, focused on keeping my space babies alive. Excellent work!
Loved the sound effects when Larry was utterly destroyed (sorry Larry). Too hard for me though, guess I'm not much of a thinker... :'(
I'm super impressed with what you guys managed to create here! I'd agree about the comment above regarding the font, but it was pretty easy to guess that they key was 'D'.
Though I have to say, my immersion was broken by the curvature of this imaginary world. If anything it has solidified my conviction that we live on a plane.
Absolutely gorgeous art. Can't believe you even had time to add a boss fight!
I liked the graphics, and the gradual degradation of the balloon as it got damaged was a nice touch. Enemy variation surprised me as well - thought I'd seen it all until a bomb-dropping owl came rushing in (I was rushed shortly after). I think the link to the theme might have been a bit tenous, but that's probably me being too harsh. Anyway - nice work!
The snow tracks were my favourite part of the game - helped me navigate back to the fire, and see where I had already been. It kind of became a challenge to optimise my stick searching paths. Nice effort.
I had a blast! Actually laughed out loud from the writing. Completed it, even though I only had 5 hours of sleep last night. That should say something.
I enjoyed the graphics! I seem to have a soft spot for the retro feel in 3D environments. Good job!
I liked the little character backstories - that really caught me off guard. You could improve the game if matching the wrong symbol also gives you stress (currently, you only get stress if you fail to match a symbol at all, which means you can spam anything blindly). Nice work!
I really enjoyed this! It got VERY hard VERY quickly though, and I found myself mostly focusing on generating mana. No need to buy more towers because I didn't have any mana anyway... However, this was really enjoyable, a great idea and amazing polish!
Had so much fun with this, great job!
Fantastic mood and good feel. It would be a waste to re-iterate the checkpoint complaint because others have done it already... It was very addictive, in large part thanks to the leaderboard. That was definitely a good move. This was one of those games that I stopped because I needed to move on to others, and not because I was sick of it. That's a big deal! Great job guys.
Nabbed that highscore! Aw yeah!
First of all - the graphics were gorgeous and the atmosphere was great. I do feel however that the message and overall experience of the game was undermined by the quality of the English narration. I assume you are not native speakers, but it was difficult to stay immersed in the story with the broken language. Particularly when some phrases went really badly wrong, like "frank call" or "first aids". I did enjoy the world you built, but felt that this particular aspect of the game negatively impacted the whole experience.
What an amazing effort. The polish that you guys managed to achieve is super impressive. Even though there were some minor annoyances at times, I feel that this game manages to pull off that elusive combination of *hard* AND *fair*. This is reflected in the clips my users took of me while streaming the game - hands thrown up into the air, a muffled curse, a shake of the head, followed by a smile and "...I can't believe I did it wrong AGAIN!". Well done.