Extreme Gardening by lilwavep 2020-04-25T18:05:54Z
The game is very fun, i think that a sound design can be really nice to notify the player about what is happening on the game, the arcade system is very good!
Foon → Ludum Dare Explorer → Users → LucasJefrey
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Customer Servicess - Ludum Dare 46 | jam | 1760 | 3.26 | 3.34 | 3.58 | 2.98 | 3.06 | 2.52 | 3.30 | 3.18 |
The game is very fun, i think that a sound design can be really nice to notify the player about what is happening on the game, the arcade system is very good!
Dude, the art style is great! but, the game is very fast, no doubt there are games with enough speed on the market, but I felt a little loss, because the palette of cores is very similar, lacking a little contrast between the obstacles and the items that benefit me, I believe that a instead sounding warning or reproducing beneficiary items and obstacles can make it much more instructive for novice players who have a perception of what is playing around the game, as I must admit that I was insistent on reproducing and understanding, but I felt very lost in the performance of the race , the soundtrack caught the background and the artistic essence of the game very well, however, the only thing that would make the game much better would be the help to guide me during such agility. I hope my analysis is useful, together I ask you to play my game and leave your opinion please :D
The game is very fast and his response system is very good, I just think I could have added secondary mechanics to defend against enemy shots instead of my bullet excelling in all battles above enemy shots, I believe that a death may be welcome to the game because for me every time I took damage it restarted everything completely, and maybe a graphic of the bomb's explosion range can be an element that can be well visualized, apart from these elements, I really liked the partner game , congratulations, I would like to ask you to take a look at my game and send me an analysis. :smile:
The game itself amused me a lot, although I came across a lot of defects in the scores, in the final screen of the game and in the create smoke button, the models and animations made the environment very fun, generating an experience in the essence of simulation with a nice touch of freedom and fun.
Game with great rhythm, great sound feedback, the graphics are uniform and with a very nice visual, I managed to memorize the behavior of the enemies very well, I really like bullet hell so it was a wonderful experience! Congratulations partner, together I invite you to play my game, I would love to know your opinion about it.
The game was fun, it expressed the spirit of a casual game very well, the alien theme was really fun to explore, although in technical terms I must say that some elements in the mapping stood out and I believe it would be easy to adjust their depth on the stage , like some flower pots and other visual elements, I don't know how the game's progression system was programmed together, but after I grew the first bar of the plant, I believe that the next seed or the next item that I would have to obtain was born somewhere not visible or inaccessible, so I found myself unable to progress, the wave system was interesting, I was waiting for more enemies but the number of them being born knew how to balance the difficulty well, I guarantee that if the game was explored in detail and the scope of it being taken to something bigger would make a good casual game to play, congratulations on the partner game, I come to invite you to give an opinion on my game for for me to know your opinion. :smile: