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Customer Servicess - Ludum Dare 46

By lucasjefrey

View on ldjam.com

CategoryRankScoreCount
Overall17603.2627
Fun11863.3427
Innovation6393.5827
Theme22422.9827
Graphics18923.0627
Audio15012.5227
Humor7103.3027
Mood15693.1826

Comments

maqo12 2020-04-20 12:18

Good idea!

tomas-2d 2020-04-20 12:19

@lucasjefrey very nice game I actually enjoyed it so my rating is Very Well Done Game, only the beep sounds might be a bit agressive but overall well done :smile:

webox 2020-04-20 12:26

Really original mechanic, the main issu I foud with it is that there's no penalty for launching rocks papers or scissors so I just kept spamming all three and eventually won. Two things come into mind, 1) Increase street if the customer wins the RPS fight. 2) Gain stress for clicking any RPS button. Overall it's a really cool idea, graphics are great!! loved the art!

topbraj 2020-04-20 12:27

I liked the little character backstories - that really caught me off guard. You could improve the game if matching the wrong symbol also gives you stress (currently, you only get stress if you fail to match a symbol at all, which means you can spam anything blindly). Nice work!

drioniso 2020-04-20 20:11

Very good idea, i liked the "combat system" and the use of the water. I see some space of improvements later

blabberf 2020-04-20 22:28

Pretty interesting idea, I managed to win!:) As others have mentioned, the fact that you can spam any button is an issue, but it could easily be fixed by making this add stress. I really liked how the game was framed as a conversation, I could imagine an updated version giving the player dialogue depending on how well they perform! Good work!

2020-04-21 00:11

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"Eu sou um deus, criatura ridicula!" Meu rei, achei bem foda! Primeiro eu buguei legal e esqueci por uns 5 segundos como que jogava Jokenpo (alzheimer precoce isso, só pode) Depois eu peguei o jeito e já comecei a ficar puto com os carinhas que queriam acabar com meu trampo... Ai virou pessoal e meu lado apelão falou mais alto, fui apertando tuuuuuudo e mandando varios "counter" seguidos sem parar, como não tinha penalidade, deu pra zerar rapidinho kkkkk

É isso meu patrão, parabéns por ter feito esse game nessa pressão toda da Jam :D

phantomeniasll 2020-04-21 11:36

Really liked the backstorys and it has an interesting artstyle. The gameplay is simple but rewarding and feels really good because of the sounds. If you dont try to spam buttons it is also really tense and has quite some difficulty. So if for example an attack that goes all the way through would give you stress it would be perfect.

dennerbougo 2020-04-22 01:15

Jogo bem interessante, gostei das mecanicas, lembra um pouco guitar hero :) Seria bom ter uma penalidade para quando o jogador erra e tambem ter um desenho dos objetos ao inves so das cores. Mas depois q pega o jeito fica tranquilo Parabens

hcursino 2020-04-22 20:21

Pra um jogo feito em oito horas, está ótimo. Mas a Compo te da 48 horas e a Jam te da 72 então vou dizer que faltou um pouco de capricho. As personagens ficaram interessantes e com personalidades legais, gostei da descrição de cada uma delas. Achei bacana que você deu oportunidade para os jogadores errarem com aqueles copinhos de água, mas depois que descobri que podia clicar em todos os botões em qualquer ordem que não tinha problema o jogo perdeu o sentido e ficou muito fácil. Muito bem feitinho e bem detalhado, parabéns pelo trabalho.

2020-04-22 20:39

Nice little game. I like the graphics and scenario. However, I'll say I had almost no patience to read all the back story. I think you should have added a bit more connection between the story and the gameplay. I did not feel much relation between the jokenpo and the dialog system. Also, the game was too easy because there was no penalty for randomly choosing moves.

smbe19 2020-04-24 09:45

Interesting idea, but I found it quite boring quite fast. There is very little to do, and there is no skill nor any thinking involved in playing it. You just press the button above the line where the item spawned, that's it.

epicular 2020-04-25 04:24

Hey there - this is a good start on what seems to be a pretty interesting and unique concept. As other commenters have noted, the biggest weakness of gameplay is that you can spam each of the buttons with no consequence so it's not really a true rock-paper-scissors game. Once I figured out that I could abuse this system, there was no real challenge to the gameplay anymore. Penalizing the player in some way for an incorrect match would do a lot to put the player under some pressure and create a more complete gameplay loop.

I didn't totally feel the connection between gameplay and the story - although my character's mouth moving whenever I clicked a button was a solid inclusion, I felt that there needed to be a more direct connection from customer service to rock-paper-scissors.

I liked the style of the graphics. A couple simple soundtracks could've helped ease the sharp sound of the beeps.

ismael-rodriguez 2020-04-25 17:32

I ended up spamming every attack to win. Need to stop people from doing that somehow.

john-snyder 2020-04-25 17:34

Very nice and simple game. I would've liked the game to be a bit more difficult and a bit more punishment if I pressed the wrong button. I really appreciate that you took the time to have two different languages for the game. Good job!

savvu 2020-04-25 17:36

Saw your post about the 20 ratings and of course I jumped in to check your game! It is a great idea of the keep it alive concept and I am sure you can add more mechanics to it in order to prebent the game to be repetitive! Good luck and keep up the good work!

abiral 2020-04-25 17:38

I really enjoyed it. It has unique concept and the art style is simple and cool. I was quite confused at first but eventually i got it. Overall its really good for your first jam. Good Luck for your future projects.

cvetk0 2020-04-25 17:45

I like the idea of the game. Perhaps it would be better to have counter effects on the same track as incoming ones. And it would be cool if there was actually some music in the game and the events would be rhythmically tied to it. I know that in short time that would be hard to implement, but if you decide to pursue this idea further, perhaps try that :smiley:. Keep up good work!

framboisedodue 2020-04-25 20:09

The concept was interesting, I didn't except a Rock Paper Scissors with such a theme but it was creative and interesting ! I didn't find the stress level very useful though, but it was cool

unimaginable-code-studios 2020-04-26 14:38

The game concept and idea is pretty cool. I would never on earth think of that. Also, the game was super fun to play and the gameplay was smooth. But one way you can make the game better is to add music. I would be cool if the music gets more intense as the stress level goes up. Overall, great game.

2020-12-27 20:43

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