Foon → Ludum Dare Explorer → Users → Gamekrazzy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | SoapBoy | compo | 243 | 3.73 | 3.80 | 2.82 | 3.28 | 4.51 | 3.87 | 3.56 | 3.60 | |
| 2019 | 44 | Your life is currency | 👥 | Merchant's Gambit | jam | 2.50 | 2.12 | 2.25 | 2.87 | 4.25 | 1.62 | 2.00 | 2.25 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Escape | jam | 391 | 3.62 | 3.42 | 3.14 | 3.14 | 4.00 | 3.46 | 2.77 | 3.46 |
Great concept! And love the sepia tone art style! Really sets in the mood of the revisiting memories sort of thing... Overall the idea fits the theme well as you are trading moments of your life as currency to progress though the puzzle. Anyways, fantastic work!
Hey, finally got around to rating/reviewing! I love how simple and grounded this game is. The art is really quite good for what it is, and reminded me of Balloon Fight for the NES. I liked the simplicity of the audio track, however if you had more time I would have liked some more interesting music choices.
Anyways, fantastic game, I honestly never completed it, mostly because I'd always do something stupid later on, and I'm too cocky to get the extra life upgrade. I would like to see you expand on this idea in the future! So hopefully you do!
I'm so late to reviewing this Adamn! Sorry about that! To be honest it's hard to say much more then I've already said in chat during your streams haha, but seriously, you did a great job on this submission. Your take on the theme is so different from many of the other submissions on here, if a tad grim, but still great! The jump king mechanic is super simple, and I love it. Everything feels smooth, and the story helps drive the player to go to every node, even the ones that are out of the way and don't go anywhere.
Anyways, again, fantastic entry! Thank you for being awesome haha! ;)
A great take on the theme @PowerSpark! I was confused with the controls at first though, however presentation is great, and the parody aspect of it gets me as a Final Fantasy fan. :D I am a bit bummed there isn't a parody of the prelude theme in the title however, speaking of which having music would have helped a ton! Great job overall though! ;)
Neat concept, the art is decent, could use some animation to make it more lively. The sound design is minimal, and it would definitely feel much better with some music added. The gameplay is very RNG based, which is fitting for a card game, but I kept getting to where both the bat and the rock aligned, and it was impossible to pass. Either way, I enjoyed what I played! Good work! ;)
Neat concept. I like the mobile interface, so don't mind if I see how doing something like that works for me. ;) Anyways, the graphics are pretty solid, I played it on PC, and it played smoothely. I would have absolutely loved it much more if there was music, but I understand this is a jam so great job overall!
Good Escape room, I didn't escape, and I want to come back to it so I'll save it for later, however I got really annoyed at the way you showed the user how to enter the hashes and passwords,
The RPG lootfest mechanic mixed with pool is definitely an interesting concept! Love what you guys did with it... I definitely felt it could be expanded upon a bit more however, for instance, it is difficult to tell when the player queue ball is getting hit, and there is no noticible way to tell how much damage each enemy will do to you. It is also hard to tell that disenchanting items heals the player, had to read the description for that, which is okay, but not everyone will do that, and just assume the game is unfairly balanced.
For the time frame given, you guys did well to keep the mechanics simple, however I hope that when/if you expand upon this idea, that the mechanics are improved upon. Add more variables to mess with, and maybe upgrades to the queue sticks. Otherwise, I really enjoyed your game, and hope to see more from you guys!
Interesting concept! Growing up with the Tony Hawk Pro Skater games, I love how this parodies that, and mixing extreme genre with this casual walking is humorous! The art assets aren't the greatest, and the music sounds too much like Pro Skater's music, which goes well with the parody, however I think it would have been better to do your own unique extremem music that only sounds familiar! Anyways, for what it was, it amused me! great submission in the humor department! ;)
Thoroughly enjoyed your game after I figured it out, a proper tutorial for how to open the door would have been handy, seeing as I had no clue I had to kill all the enemies right away. (I do however see that it's in the description) Anyways, the art, audio design, and gameplay are solid! Great job!
I don't know how this hasn't received many ratings! This is a gem of a game for ludum! You guys did great! Excellent art! Excellent Music! And the gimmick of a cardgame roguelike with a such strategic elements felt great! Simply wonderful Job! (It's hard for me to actually find much anything wrong with this!)
Solid game, finished it twice, first time with 76 seconds and 7 Health, and the second time with 144 seconds and 2 Health. It's interesting, and I feel that it could turn into something very cool given some more polish in the right direction, such as more levels, and more variety in graphics/sound. On that note, the sound FX from bfxr could use some work, they hurt my ears, and were maybe a tad too bitcrushed, however for what this game tries and successfully achieves, they work! ;) Great Job!
Really cool concept! Ran accross a weird bug, where I couldn't leave the tutorial menu after check the controls out in it. Had to reload the game
Fantastic work here! The concept of doing a turn based (grid based) bullet hell is amazing, and it worked great! The game was good fun. Got to level 6 as of writing this comment, and the music does its job of being that background noise so that the game feels better, however I do feel that the music could use a little more variety, as I did get tired of hearing it after a while. Overall great game! great job! ;)
Haha! Great work guys! The mixture of all the minigames and the first person shooter horror game got me, I wasnt fully expecting it, and when they started attacking, I was like WOAAAAHHHH!!! (Crazy Game, Super enjoyable, even the minigames didn't get super old that quick, my only complaint is that while the music was quite good, and varied, some sections were a bit repetitive and got annoying pretty quick)
Great job on this @joltjab , watching you on stream, I could tell you put alot of effort into this game! The graphics are great buddy! and the concept fits the theme, while being humorous at best! I enjoyed running around, found the controls hard to get used to at first, but I can see this being a full fledged game in the future! ;)
I really enjoyed the concept, and having the jump button not the up arrow on keyboard make platforming so much better, so kudos! The sound FX made the game more interesting, however some music would have been nice, (Not docking you to much on that, I still enjoyed what I played).
Anyways, in the later stages it turned into a waiting game, which I didn't really enjoy too much, but overall great job! Also simple graphics go a long ways!
Wonderful work on this, I love how you have the original submission, and everything post-jam as a seperate game.
Even though the games are allowed bug fixes, it's really cool to compare the two, and see where your finished project was at the time of submission! Hope you don't mind if I steal this idea for my future submissions, I think it would be very beneficial to me. (That and I would love to update my game in areas that technically aren't allowed, and keeping the original would technically allow that, such as addressing huge difficulty curves in puzzles that might require adding additional content)
Anyways, most of the problems I had with the original submission were addressed already when playing the bug-fix/update version. For instance, I was super happy to find that you made the bullets go past the barriers, as I would have suggested that, or making the enemy towers have less health, which by the way I am glad you didn't do, as essentially the barrier fix also fixes that problem. The difficulty is great, and the art style is interesting but could use a little work, however that isn't a huge mark down for you, as it is still good art nonetheless.
Lastly, and this is just a comment, but I find it very cool that you use Construct 2 to develop your games in, as it's a great program to use for both making finished games, and prototypes! It's also what I used to make my Ludum Dare 41 submission!
Overall, I thoroughly enjoyed this submission, and hope to see more from you in the Future Tim!
I was interested in playing your game, however it appears to crash on me after the splash screens. A Shame, because the screenshots look interesting, and the concept is pretty interesting in itself too. Anyways, I don't know to much about Unity, so perhaps there is a work around/ fix for this, but for now all I can tell you is the art looks good, and the concept is nice, and judging from the other comments, the game is nice too, so its a shame I can't play it... :(
Graphics, and Music are great, Game-play is a bit lacking...
First of all, I'd like to congratulate you on making a solid game in the time allotted. there are a few issues that I believe you are aware of, and there are also some things that I think you could do in the future if you want to expand on this idea to make this game even greater!
Anyways, the first issue I would like to point out was pointed out above me, the spawn point should be on a heater, so that the player is safe to sit there and think out their plan of attack.
On the note of spawn points, the second issue, is that with a game like this, making the spawn point always at the start limits your audience to a nitch that likes games with a bit of a difficulty curve, and you don't necessarily want that... at least not right away. (I'm speaking a bit from my own mistakes here by the way)
That issue leads into another issue I had, and that was quite literally the second room, I wanted to continue past here, but the pit doesn't seem to give you enough jump to make it past the spikes, and I am sure it has to do with timing maybe, but that's not a given, so most of your player-base is going to get stuck here. (including me, at least currently). Anyways, I feel that if you fix this issue, and make the intro longer and more forgiving, the later levels can have this difficulty of re-spawning at the start, which would effectively address 2 of the issues I am pointing out here.
Now up til this point, I've been talking about issues with the game, so these are some more things that aren't necessarily issues, but suggestions to make the game a bit more interesting and fun.
Firstly, I suggest you sync your clock with the music, doing this will add to the atmosphere of a rhythm platformer, and make it feel much better, as the separate ticking from the music is distracting and takes away from the mood, the easiest way to do this is to sync each beat of the songs in question to a single second, which if your game runs at 60fps, ratios of 60:1, meaning 60bpm, 120bpm, 180bpm... etc (This is just the general idea, the most important thing is that both your music and the ticking are in sync with eachother)
Secondly, and this still has to do with keeping the music and ticking in sync, you are going to have to add a buffer after each death, to resync the music with the beat, as the player is not always going to die in 'time', pardon my pun. ;)
Those are my biggest suggestions. I hope you take them into consideration! Loved the art, the music was interesting, but I got distracted by the off sync ticking, keep up the great work! ;)
Good smashing fun! Got old fast though! I really liked the art as well! (Neat concept of mixing kawai with a brawler) This is definitely incompatible. ;) (posted on itch.io)
Hey @CosmicCrystalGames ! Enjoyed the game, only played through 1 hole, got Par, and the concept fits the theme really well! I did find the sound to be super annoying when attacking the enemies. Also pressing escape in the title menu doesn't quite the game. I had to Alt + F4. Also the lack of being able to look up or down with the camera makes making golf shots super difficult in close quarters. Either way, great game! And great job on the Jam!
Hey this is a very solid game! Thanks for having me play it! ;) The concept of taking care of your pet as you progress as an awesome action hero is great... apparently I suck at the game though, I didn't get very far, but the mechanics are solid... really the only thing that bothered me in this game was the loop got a bit repetetive, and some of the enemy graphics being just rescaled and super big looked out of place! Otherwise great submission! ;)
Enjoyable Artistic Experience! There isn't much for gameplay, and there are some obvious flaws, for instance the clicker gameplay isn't exactly obvious, and most people sit there confused why the little guy on the loading screen isn't moving.
As far as graphics go, I thought they were quite amazing overall, although the tiling could use some work for the ground tileset, as I found it a bit annoying (maybe too busy?) to look at for a ground tile.
I also found the music quite great! Overall, great job!
Thanks @BenPeterson, I am glad you enjoyed the game, I will agree that being unable to exit the passcode menu was an oversight on my part. That is definitely a fix I will want to make!
Awwe thank you @katie! I appreciate your kind words! ;)
@BenPeterson Thanks again for the insight. I immediately fixed that issue, you can now back out of the passcode menu. (At least in the html5 version. Will update the win32 version that no one will likely download later)
Glad you enjoyed it @el-pepi! You win some and you lose some when it comes to audio design. (Honestly was trying to mimick the older gameboy games with textboxes when they'd play a sound for each letter and such, however I do see how it can be annoying to some people) Thanks for the insight! ;)
@Memel06 , I'll be honest, skipping text is at the bottom of my priority list with this game, however it is definitely something I'll look into. (Rather then trying to get it to work when I was making the game, I wanted to make the game first, haha) Anyways, glad you enjoyed the game! Your insight is very much appreciated!
(don't know if you get a notification when I update these, but just so you know I did implement text skipping, it honestly was 2 lines of code, and should have been in the game originally, so I apologize, for my previous statement, like I said, I did have a much different intended focus then, however come to think of it, it might have sped things up, as playtesting would have been much quicker... haha! oh well!)
@jk5000 from what I understand, if you happen to just barely fall of a ledge while trying to jump, you won't jump, that is deliberate, as you can't jump in midair in this game. I have also noticed that there are occasional moments where you won't jump when trying to jump over an enemy, however, in all my playtests, they were very infrequent, and as for the cause or fix, I have no idea how to go about fixing the problem.
Thanks for your insight, and I am super glad you enjoyed the music and graphics! Always appreciate the kind words!
@Pixelhurricane, you are actually missing a sign. (Spoilers)
It should tell you "...6 is the solution..."
Also please try to avoid spoilers if you can. :) Hope you are enjoying the playthrough so far!
(There is also a possibility you are overthinking, as that is a tendency in escape rooms, which is good, that means I succeeded) ;)
(A Note for anyone reading this, 'This is not a hint for the second passcode door!')
@karmo Keep at it, you'll figure it out! :D (And then you'll slap yourself so hard, not joking, my friend actually did that when I had him playtest it, haha) ;)
Congratulations @Herman Chau, that is quite the interesting bug you found! haha!
Anyways, glad you escaped! The out of sync platforms are intentional, as they follow different cycles that overlap, so I'm sorry if that was frustrating, but I felt it added necessary challenge to that section. Thanks for your insight again! ;)
(Also, out of curiousity, what was your time, if you remember it?)
Thanks for the kind words @ebbasuke! Glad you enjoyed the game, even though you weren't able to finish it. :D Try to get back to it if you can, I can hear those puzzles calling you to come back!
@infinitycore , I do apologize if you confused. The way the escape room's rules are laid out, is the hints are found in that room, and to escape the area, the hints are found in the entire area, and since you asked, I will address the issue you are having. The second door's clue is sign in the room that the second door is in, the hint is in the way I spelled it, and honestly that's all that I should hint at...
but spoilers...
Escape rooms aren't supposed to be super easy, especially since you can only solve them once, and then it's straight forward from there. To give you an idea, the game's runtime is literally about 3 minutes if you know how to do all the puzzles (And by that I mean still taking the time to look at the required hints). The design of the second door is to get you to read the signs which not only are required to solve the last door, but gives you a hint to the second door, which is "-hELLO-", just like any Escape Room, overthinking can be your, and is your enemy, and in this case the passcode is 'hELLO' backwards and upside down... or 07734 ;)
Again, sorry that the game frustrated you that much, and that definitely wasn't my intention, however stumping you was indeed my intention, and I am not going to apologize for that.
@infinitycore damn, you ruined my secret... and here I was trying to rule everyone's downloads by giving them a useless screenshot of them at the end (which congrats btw, glad you managed to escape!!!!), it was intended to take a screenshot of the previous text, however I haven't been able to figure out how to get it to do that without proceeding to the next text yet. (I do plan on updating it in the future so that it works correctly however!)
Thanks for the positive feedback everyone!
@Dumivid, I totally get you... I got about 6-7 hours of sleep over the weekend working on this, so there is that, also I do feel the sound problem you have might be for that reason to, I always design my sound to not be blaring at 100 volume on my computer. (Either way, I do plan on possibly making a much bigger project out of this, and if I do that, I will add a volume control option)
@GameCarpenter @ryzy27 Thank you for your feedback on the problem when losing and restarting! (it should be fixed now. It wasn't even a logic problem, but rather an oversight on my part to turn off a switch... haha)
@NovaBSL That is a huge oversight on my part with the broken controls... (I believe that is caused because originally when I made the controls, I used toggling....) I fixed most of those, but it's easy to miss when you are having to go back and fix a ton of previously written code (Noob programming... :P) It'll be a pain, but I will look into what is causing this. Glad you enjoyed the game! ;)
And yes this was originally intended to be a compo submission, but switched to jam for more time.
;) Glad you enjoyed the game @fitz13. it's okay if you don't want risk spoilers, it sounds like it's possible this might be a bug caused by trying to fix my previous bug, or it may be a new one entirely. I'll look into it! ;)
Appreciate the bug find @dalbinblue, that passcode bug should probably be fixed.... so it doesn't get abused, not that it matters too much.
And yes getting live feedback earlier, I found that there were 3 possible solutions to the end puzzle... gonna fix that too!
Thanks for you kind words! Glad you enjoyed the game!
(update: found that during the stream, the discussion overlooked one of the clues, and that there is still only 1 possible solution)
And the screenshot is saying you beat the game... it's original intent is to take a screenshot of the text before that shows the time you finished at.
@JCMonkey is there not enough Polish?! JK Thanks for your kind words! ;)
@acoto87 thanks for you're awesome feedback! Also guess what, although it doesn't benefit you much, however I fixed that bug you mentioned, as it's very gamebreaking!!!! I also hotfixed this amazing feature it's called skipping text, not really a bug fix, but I thought it was a necessary update for everyone's benefit! ;)
@detectiveLosos The idea of making a fully featured version for mobile has crossed my mind. ;)
And thanks for all the positive feedback everyone! ;)
@saintheiser first I have heard of "sticky controls" with the game, can you please explain, so that I could possibly address the issue, as it could possibly be an overlooked bug, seeing as I haven't heard about it from anyone else really?
Thanks for playing @Indie Gaming ! Great video! I appreciate the feedback!!! ;D
Thanks again for all the positive feedback everyone! ;)
@tifu Glad you found the last door enjoyable! ;)
@randomphantom Glad you found the game fun! I understand what you mean bout puzzle platformer not being incompatible, and I have heard that comment before, but never really addressed it to much.
As stated in the description, this game is an "Escape Room" + "Platformer", not "Puzzle + Platformer".
"Escape Room is a subgenre of Point and click adventure" - https://en.wikipedia.org/wiki/Escape_the_room
I know it feels like I mixed puzzles and platforming, but if you play a game that is normally defined as a puzzle platformer, that usually entails moving blocks, and pressing switches to progress. My game on the other hand, tries to implement the concept of point and click by allowing the player to control where they look, and focuses on logical puzzles to escape the area in a set amount of time, hence Escape Room.
So by design, doing an escape room and platforming is not common, and if I had done this in an entirely different way, would have felt incompatible, but because I executed it in a way that I felt was fun and interesting, it feels compatible, which by the way can be said about puzzle + platformer if you remove the fact that the combination is common currently, seeing as the genre's themselves aren't compatible unless executed properly.
A very enjoyable experience. I love the way it felt, and very neat concept of coloring a coloring book using the blood of your enemies! (I did find something weird though, I didn't know how to exit the game, had to Alt + F4, so you might look into that, unless I overlooked something! (Same thing I posted on itch.io)
innovative indeed, and I enjoyed the graphics. I would have loved if there was audio in the game submission, but I understand due to the limited time, and amazing attention to detail on the artwork. As others pointed out, there is the problem with the character moving super slow. But overall, I really liked this submission!
I really want to enjoy this game, but I find that my keyboard has an input delay... meaning I have to adjust when I type to be at awkward times, and it's very precise... honestly I love the concept, but an easier fix to this, is to adjust the timing buffer, make it so that rather then having to type exactly in time, and have a scoring system like ddr, where the timing buffer is more lenient, but you get more points for perfect time or something... Either way, great game! (Copied from itch.io post)
So I gave the game a good ol' try! The graphics are solid, music is a tad repetetive, but overall everything works well together. I honestly found the mechanics to be quite fun and interesting. The attacks felt in sync with the music which is good, however the music didn't quite feel right. (That may have been the repetitiveness)
Lastly, and this isn't really a critique in any way, but nice use of Mort's pixel art tutorials, your overworld map looked great! ;)
Didn't get very far in the game @Silent Tower Games!, however I did find the condept and gameplay rather fun! My biggest complaint is that I can't platform worth anything with the arrow keys... having the jump button seperate from the movement keys, would greatly benefit the platforming, as the jumps are quite precise. (The RPG aspect isn't too special, but it worked, and that's something!) ;)
I played through the whole game under casual! Fun concept, and the theme fits, as those genres are pretty tough to combine. I did however feel that the game was moving too slow, however that might be because I chose casual, which if that's the case I recommend a third option that allows the speed, but not the hardcore aspect of losing items.