FoonLudum Dare ExplorerLD41 → Escape The Future!

Escape The Future!

By razorlance

View on ldjam.com

CategoryRankScoreCount
Overall7503.3139
Fun5203.3639
Innovation7713.1339
Theme8153.2738
Graphics8083.0939
Audio3903.3437
Humor8672.3832
Mood7173.1136

Comments

razorlance 2018-04-19 20:29

I'm in, only my second jam, but both within 2 weeks!

Using Unity 3D, Paint.net and whatever audio tools I can learn over the weekend.

razorlance 2018-04-24 02:03

It's done, please rate, thanks.

formalcloud 2018-04-24 03:43

Interesting concept! Kind of had an old school feel about it. Great job on finishing your second jam!

extrone 2018-04-24 05:08

The game is not bad for a game jam. Good job.

serious07 2018-04-24 23:23

That's what I call a good game design! Well done! Great and fun game!

seanale 2018-04-24 23:27

I've seen people mix genres and game genres, but I think yours is the first I've seen so far to mix both! Super good, congratulations.

lagman9000 2018-04-25 23:43

Nice concept, pretty challenging but got to grips with it before too long. Good work! If you get chance give our jam Mechasnek a go :) https://ldjam.com/events/ludum-dare/41/mechasnek

gonz0 2018-04-25 23:50

Could'nt get it to load ..

mza 2018-04-25 23:50

Liked your take on the theme. Great fun to play. However, i fealt the turrets at times were a bit unforgiving.

razorlance 2018-04-25 23:56

@gonz0 it sometimes takes a while to load unfortunately and maybe it's freaking out a little. Can you try the windows version from the link on my Ludum Dare page?

@mza The game can be a little unforgiving at times, remember you can use your shield to help or try to get turrets to take each other out.

gonz0 2018-04-26 00:07

Got it there , nice work , fairly compelling. those turrets are evil! not sure why it should take so long to load though, there's nothing crazy going on?

dayn9 2018-04-26 00:20

Love the double interpretation of the theme. It was just difficult enough to be fun

razorlance 2018-04-26 00:21

It might be the map generation to create the level, not sure, will look into it and see if I can find the problem.

gonz0 2018-04-26 00:46

ah yes tile map gen can take a bit ..

legavroche 2018-04-26 07:35

Game has much more depth than I originally thought. I had a little problem with keeping the knight facing in diagonal directions to reflect attacks and often would just use either the X or Y axis. I collected the 4 runes but had a very difficult time finding my way back to start. On one run, I had to use the turrets to make a route for me to get a rune and loved it - but I feel this was probably just from a fluke of the map being procedurally generated. But because the turrets can destroy blocks, it was hard for me to conceptualize the layout and get back to the beginning. I think this could be solved by different parts of the map having different colored tiles. Lastly, in my last playthrough, I realized that it was much easier to just run past the turrets than methodologically reflect the bullets. In conclusion, great concept, great execution, definitely room for improvement.

razorlance 2018-04-26 18:14

@gonz0 I've fixed the map lag, have a look a the latest version.

@legavroche I was playing around with colouring the tiles differently but unfortunately I had more pressing problems with the map generation itself amongst other things, so I left it out. Maybe in the next version!

blake-s 2018-04-26 20:30

Pretty fun game! I enjoyed the challenge of trying to navigate the environment and find all of the pieces. Some of the set up was pretty wicked though. Maybe have some of the turrets be further apart.

lerg 2018-04-26 22:39

Not too engaging, but good controls. Kinda action puzzler of how to avoid the cannons and let them kill each other. Could have been another settings just as easily, like cyberpunk.

morrilet 2018-04-27 01:59

I enjoyed dodging cannonballs and turning towers against each other, but I found it really hard to block properly. In the end I opted to just run and try to dodge, never really using the shield. Still though, this was an interesting mashup. Nice work!

tikikala 2018-04-27 02:16

after trying like an hour i beat the game in 81 seconds

something about the block isnt working as well as i thought. so i cant hold wasd and space and waltz through the game?

razorlance 2018-04-27 12:52

@morrilet @Tikikala Yeah, I think there may be a bug with the shield mechanic, I'll look into it.

tim-ruswick 2018-04-28 02:17

I ALMOST ESCAPED THE FUTURE!!!

darkphnx 2018-05-02 01:44

Fun little action game! I noticed some inconsistencies in the shield, there were multiple hits through my shield where I took damage. Aside from that no bugs that I was able to identify. I liked your hook for the music changing as you started the game. Well done on your submission!

luciax 2018-05-02 01:48

Amazing game! It's interesting to find the correct direction to and counterattack the enemies. Simple to understand but really nice experience. The only compliant I have may be it's a little bit difficult to distinguish the character's direction and whether he is holding the shield, maybe it's because the moving and turing speed is fast.

peterson-marques 2018-05-02 03:02

Good idea and job, look my game, please: https://ldjam.com/events/ludum-dare/41/food-truck-race

devansh 2018-05-02 03:33

The game is well scoped and easy to understand. I like a lot of little things about it like how the enemy turrets can shoot each other and how the terrain gets destroyed by the bullets. There are a lot of things that can be tuned to make the game a bit more challenging as I was able to beat the game without using the sheild at all. Overall, I would say it is a good first start and a base concept that you can work on to make into a full game. Also, please check out and rate my game: https://ldjam.com/events/ludum-dare/41/infinite-checkers

arron-fowler 2018-05-02 10:35

Once I got my head around the shield mechanic it was really well implemented. Good entry well done.

arche-san 2018-05-02 20:45

Cool concept. Music atmosphere is nice. The shield mechanic works pretty well. Perhaps you can improve it with some visual feedbacks (for example a little halo to know where the player is protected with the shield). Also it could be interesting to have some enemies who hit you when you have your shield in position. Anyway, great job for your second jam. Hope to see more. :)

rolle 2018-05-03 20:15

Sweet game of skill and luck! Nice ambient feel. It was fun trying to get the turrets to destroy the blocks so you could pass thru. A bit difficult to see when the shield was up/down. Some more nice progression/levels and fine tuning this would be a really entertaining game! (well, even more I mean :-) )

gamekrazzy 2018-05-12 00:39

Solid game, finished it twice, first time with 76 seconds and 7 Health, and the second time with 144 seconds and 2 Health. It's interesting, and I feel that it could turn into something very cool given some more polish in the right direction, such as more levels, and more variety in graphics/sound. On that note, the sound FX from bfxr could use some work, they hurt my ears, and were maybe a tad too bitcrushed, however for what this game tries and successfully achieves, they work! ;) Great Job!

shrinjoy-fox 2018-05-13 03:34

Good game man and the art style is also very innovative .....also do check our game https://ldjam.com/events/ludum-dare/41/boomball

magicera 2018-05-13 04:58

Great! Just voted it! May you try and vote my game?(RTS+FPS) https://ldjam.com/events/ludum-dare/41/rts-shooting