Ball on keys by ludum1118 2018-08-13T15:16:42Z
Yes, first exe link is broken. Downloaded with the source code, but I don't have winrar
Foon → Ludum Dare Explorer → Users → BitJester Media
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 44 | Your life is currency | 100 Chef Island | jam | 3.12 | 3.12 | 3.75 | 3.12 | 3.80 | 3.80 | 3.50 | |||
| 2018 | 43 | Sacrifices must be made | Teddy Bear Triage | compo | 4.30 | 4.09 | 3.62 | 4.20 | 3.90 | 3.66 | 4.25 | 3.75 | ||
| 2018 | 42 | Running out of space | Dearth of Mana | compo | 3.25 | 3.33 | 2.58 | 3.50 | ||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Runnervania | compo | 428 | 3.25 | 3.06 | 2.97 | 3.54 | 2.37 | 1.00 | 1.25 | 2.14 |
Yes, first exe link is broken. Downloaded with the source code, but I don't have winrar
Liam is so gross! Funny game though, I enjoyed it
I had to rename a folder from "ld43_Data" to "game_Data"
I was never any good at keeping a rhythm, especially while trying to do something else like aiming a cursor. Still, I love the concept, and it looks great
ERROR: โThe game keeps pausing for some reason, to the point where I can't even play between the menu popping up
SOLUTION: Play in Firefox
@dwemthy I had the pausing glitch on Chrome. On MS Edge, the game wouldn't load. Works fine on Firefox!
Ending was really dark
I'm not sure if I was winning or losing... A bit of feedback like shadows under where your hand is, and notes telling you when you did something wrong/right/weird would be nice. The graphics were cute, and the music fit really well
Absolutely a-gore-able. I think that requiring 100% is a bit harsh; I'll probably never be able to beat bunny 4. Admittedly, my rhythm is bad, but it still felt like some of the beats were off for bunny 3?
That's a really cool idea. The voice over was great and I was glad to be able to use my controller. Still, the collision detection felt a bit off with both the sword and the PC's body
Definitely the most adorable tower defense *I've* ever played. My tower's name is Tori and she is a very good girl.
I mean, for a clicker game it offers more reward than most others, in that things actually HAPPEN. That's a few stars for innovation right there.
The graphics look great, but I couldn't get past the first hole. The controls felt backwards for me, and the game would lag every 3 seconds making play almost impossible. I also don't understand what the "passive" genre is. This just seems like a game of labyrinth to me.
The platforming part was pretty good, but I think that more could have been done with the clicker aspect. I was at least expecting the cube to WEAR the hats or something.
Pretty fun. There seems to be an issue when I hold 3 buttons at once I think (right, up, shoot). Sometimes I would get stuck moving up, for example, until I pressed and released the up button again. Enjoyed it overall though!
Most of it is already said. It's neat, but 100,000 is way too much. I was hoping that I could "steal" the ring, but no such luck :laughing: Having events out at sea, or even shortcuts lie pressing :arrow_up: to use your last command would make things a bit better.
Seems like the strategy is to get chased by every enemy so you can knock them out one by one. A bit strange to have a stealth game that requires you to be spotted and chased.
Super cute graphics, and a really fun idea. Getting the ball up the side ramps felt really hard, and when I finally did it, I couldn't tell if they actually did anything.
I won! Great work. The only addition I would have is for the build unit buttons to be bound to 1-3 on the keyboard since time is so important
Pretty fun. I had a couple problems with controls: Once I got stuck in my net and couldn't move to the right. Later I got stuck moving right and got all the way across the field before I could move freely. Another time I couldn't move and shoot at the same time.
It doesn't look like the Itch.io link is working
I found something in a bush and took it. I'm still not sure what it was. It seems that there is no "end" state (game over, or victory) Is that correct?
I received an error trying to download the extra file from Microsoft.
Really cool. I'm curious if you considered laying out the cannons as the letters appear on a keyboard rather than in alphabetical order. Having them in order was an extra layer of coordination, and is probably more fun.
The air conditioner felt a bit mean. I was never able to keep a card anwhere near the green squares, let alone try to deal 21 to anyone
Overall well-constructed. Feels like the vertical speed is a bit too high maybe? With some jumps as dangerous as they are, checkpoints could stand be a bit more generous without feeling too easy. Having to go into each fight multiple times feels a bit strange, but I understand wanting to force the player to redo platforming sections. Maybe if the player could jump over incoming attacks, and do it all in one go?
@gonutz Thanks! I always leave sound and music until the end, and then I'm too tired for that stuff ๐
Actually most of my time went into the level layouts and implementing the different abilities, but I wish that I had added more decoration
@heyycap I see what you mean. I wanted the display at the top to display your collection progress, but I guess displaying hearts like that has a different meaning in gaming. General question: Is it too late now to increase the speed on casual? It's not exactly a bug fix, but it's going to be one line of code that really improves the experience
@beren5000 thank you so much! I know that the animations, physics are pretty wonky, and sound is definitely missing. Despite all that, it's great to hear that the concept seems to have legs.