serious07 2018-04-23 01:28
Enemies moves to fast, seems realy hard to knock out any enemy, in level 2 you don't even get any chanse to understand what happends. I'm realy liked music and graphics. Fix speed of enemies and it will be nice game!
Foon → Ludum Dare Explorer → LD41 → Dual-Threat Quarterback
By jack-hipson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 510 | 3.13 | 29 | |
| Fun | 453 | 3.09 | 29 | |
| Innovation | 449 | 3.14 | 29 | |
| Theme | 383 | 3.51 | 29 | |
| Graphics | 473 | 2.94 | 29 | |
| Audio | 277 | 3.05 | 29 | |
| Mood | 505 | 2.71 | 28 |
Enemies moves to fast, seems realy hard to knock out any enemy, in level 2 you don't even get any chanse to understand what happends. I'm realy liked music and graphics. Fix speed of enemies and it will be nice game!
@Serious07 Thanks for the feedback!
Awesome idea! I really enjoyed the take on the theme, really creative. The game played smooth and was a lot of fun. I do wish that the players turned around slowly instead of instantly flipping, it makes it much harder to judge where to go. Additionally the second level with the instant rush is a bit unfair to the player, I feel like the defender either being slower or being moved back to have more reaction time would be better.
It's a great idea, and mostly good realization of it. It plays smoothly, levels are interesting little puzzles to solve (except for the second level which is bullshit), it looks nice, music and sounds aren't annoying. BUT. There are two major issues with it. First of all, enemies move too fast, which makes levels, that rely on you getting spotted extremely annoying. And second -- enemies can _move through walls_, which is the worst thing to allow in the stealth game. But yeah, apart from these two issues, the game is great, loved it.
Seems like the strategy is to get chased by every enemy so you can knock them out one by one. A bit strange to have a stealth game that requires you to be spotted and chased.
You have the download marked as Windows, but runs fine on Linux! :)
I agree enemies are a bit fast, nonetheless, good job
Pretty fun, but doesn't really fit the stealth criteria.
The ball seemed to not move in the direction I pointed, which sucks.
@Memedev0 The ball moves towards where you clicked
@jack-hipson didn't seem like it, so it might be me.
Nice work lads! We also did a very original too, ye mid check it out?
https://ldjam.com/events/ludum-dare/41/hype-time
Great game all around. My only complaint is that the red team players move a bit too fast. The controls felt nice and smooth.
Another Football game! I approve ;) Fun, hard. Maybe the red players could have been a little slower. Also some times the character stop moving and I have to let go off the button and press again, weird. Still played long enough to win. Not bad!
I like it. It was very interesting to make the run the ball in a stealthy manner. Visuals were fine. Controls solid. It was a bit more than hard though. Gave it a few tries before getting burned out. Once more congrats on getting it done.
I thought this was a pretty fun game! Games that have an actual goal and win/lose state automatically become more fun and start crossing the line from prototype into actual game. Sounds are ok, music got just a bit repetitive. A bit more work on the levels and graphics would have put this one over the top! (I know, time constraints, my game is lacking here too haha)
With regards to complaints about enemy speed - I actually think you got this one spot on. Too slow and the game would be far too easy. I think people don't get that you can knock out a lot of them without ever getting their attention.
The second level might be a bit unfair on the first play-thru but it's actually not bad when you know what to expect. I think it's a good way to make people play more than once :)
Re: Some other issues mentioned - I have never had enemies go thru walls. The ball always went where I clicked.
Two Thumbs Up from me!
Okay I really enjoyed this game. At first I though that it was way too difficult and unfair, but I stuck with it for a while and I was eventually able to understand how all the levels were structured and how to get through all of them. While I think this is a very difficult game to jump into, it is short enough that you can figure out how to get through all of the levels fairly quickly. I liked how there was a certain strategy involved in getting though all of the levels. I do think it would be cool to reward the player for knocking out opponents, I found this very satisfying and would have liked for the game to recognize some of those cool feats in the game. Congratulations on making a game in 48 hours!
Quite a fun game when I realised how the game mechanics worked properly. I feel like it was well balanced. American Football/Hotline Miami isn't something I expected to play this game jam. Haha Only feedback would have been to have a level/game restart so I can quickly restart. Whenever I got caught my fastest option was to close and reopen the game. Took me 6 or 7 tries to get a perfect game, which i think is just the right level of difficulty for a game like this in a game jam. Fantastic work and keep it up. :D
Cool concept. The music added a lot to the stealth mood. Couldn't quite figure out how the throwing mechanic worked, but I still managed to throw the ball into the endzone somehow! Nice job
Complete, interesting, and relatively unique. That said, also frustrating. The red guys were very fast. Also, the controls weren't always responsive - if I switched direction too fast, I would turn around and stop despite holding the key down, which was insta-death. The second level with no planning time is really annoying. I was reliably able to score in the 3rd quarter, but the others were always hit or miss. I only got 14 points once, in about 15 plays. But cool game - just needs some tweaking to be playable.
Cool idea, it can use some AI tweaking though, red team seems really fast, sometimes impossible to escape them. But great job anyway!