FoonLudum Dare ExplorerUsers → dpumford

dpumford

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201841Combine 2 Incompatible Genres👥NF Helljam3.253.122.663.003.663.663.663.00
201841Combine 2 Incompatible Genres👥NF Helljam3.253.122.663.003.663.663.663.00
201841Combine 2 Incompatible Genres👥NF Helljam3.253.122.663.003.663.663.663.00
201739Running out of Power👥Star Rekjam3.002.003.003.504.002.002.003.00
201738A Small World👥Reflectjam
201636Ancient TechnologyAncient Blocksjam

Performance over time

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Comments by dpumford

LD36 — Ancient Technology

Psychic Squid by Mottafier 2016-09-03T04:37:00

@Mine10blox I actually really liked that level!

@Mottafier This is quite well made. I actually want to finish it. Any hints you're willing to give for the level after the level in your third screenshot?

Feedback-wise, it's kind of hard to see the blocks that the squid levitates. They blend in with the background.

To King What is Kings by darksylvok 2016-09-03T03:49:00

The art is very nice! However, I don't quite see the relationship to the Jam Theme, nor do I understand the currency systems. It might help to provide a little more information about what's going on.

Gemu Namae by Elit3dGaming 2016-09-03T02:51:00

After re-reading the rules, I realized I could actually fight back! This made things a bit better. This, combined with the constant downward movement, was plenty of choice for the player and seemed like a logical constraint.

Overall fun game. It's cool that you tried something new.

Stranded by theCrancher 2016-09-03T03:29:00

The tiles are have had more work done on them than most games, and look nice. Unfortunately, the game does not run well on my machine and is kinda hard to play. Hopefully that is something that can be worked out with some more dev time.

Squarehead Man and the Weather Machines by Xoko14 2016-09-03T03:42:00

It's a basic platformer that explored three unique mechanics in a short, logical way. Some moments are tricky, but that's not a real problem for a game this short.

The artwork is an afterthought, but can be easily improved.

I especially liked the mechanic for the ice level. Good job!

Legacy of Kar'macx by Khaoz_Fang 2016-09-03T04:09:00

This game looks pretty ambitious, which does not seem common. Unfortunately, there seems to be a dependency on "d3dx11d_43.dll", which is apparently not installed on my computer. Not sure what that means, but I can't play your game at the moment.

If there is a way to package all required DLLs with the game, I might be able to give it a try!

Legends of haired Pyra by czester16 2016-09-03T04:00:00

It's cool that you decided to make the levels procedurally generated. However, there are very often moments where I cannot jump over the full length of water, resulting in my loss. You may consider adjusting your algorithm to avoid those.

Another option is to make the water slow you down, which might make sense for a multiplayer game like this.

Otherwise, I'll have to try actually racing my friends when I get a chance to. It looks fun!

LD39 — Running out of Power

The Trash Bin That Could by mathijs750 2017-08-06T20:43:34Z

The visuals are impressive for a 72 hour game jam. A few other comments pointed out some control glitches on the second level, which I also experienced. Focus on weeding out glitches like that and your next game could be pretty solid.

S.C.I.A.C.E. by MEOWStudios 2017-08-06T20:58:07Z

Loved this! I reminds me vaguely of the Assault gametype in Battlefront 2. I'd like to see where this could go after tuning the controls, enemies, weapons, etc to make things more tight and polished.

I also always fall for menus that lead directly into the gameplay.

LD41 — Combine 2 Incompatible Genres

NF Hell by rift 2018-04-21T00:59:32Z

type a comment here

Dual-Threat Quarterback by Jack Hipson 2018-04-24T03:47:48Z

I like it. It was very interesting to make the run the ball in a stealthy manner. Visuals were fine. Controls solid. It was a bit more than hard though. Gave it a few tries before getting burned out. Once more congrats on getting it done.