dpumford 2016-09-03 04:00
It's cool that you decided to make the levels procedurally generated. However, there are very often moments where I cannot jump over the full length of water, resulting in my loss. You may consider adjusting your algorithm to avoid those.
Another option is to make the water slow you down, which might make sense for a multiplayer game like this.
Otherwise, I'll have to try actually racing my friends when I get a chance to. It looks fun!