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Mottafier

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyPsychic Squidjam

Comments by Mottafier

LD36 — Ancient Technology

Transcendence by darthbox1 2016-09-02T22:42:00

So, I collected some blue thing, and then the game crashed... I don't think that was the end though, was it? Also, I like how you can open any door as long as you have a key, and no matter which doors you open you will always be able to get more keys to progress :P (At least I think that's how it works)

Flying Flip Phone by appleskin 2016-08-30T00:52:00

This game is definitely hard, but luckily I like the challenge :p Got all 24 ringtones, would've appreciated a boss level or something :P

Navis by Roland M 2016-09-03T00:42:00

While I was playing, my antivirus popped up in the middle and removed the game because apparently it was suspicious. Should I be worried? :P
Other than that, I killed a turret thing, and the game seems well made from what I saw

Ancients Home by Tygrak 2016-09-03T00:38:00

This is cool! How did you make it so that notes people leave are viewable in games other people play? This is some groundbreaking stuff to me, even if I couldn't figure out the door combination :D

Flight of Daedalus by Aaranos 2016-09-02T23:43:00

Nice little game here, I like the art. Sound would improve it a lot! And other than that, maybe clear up that you're supposed to be collecting the things listed on the wall at the start? Maybe it's just me, but I was a bit confused at that :D

Caveman In Time by Mine10blox 2016-09-03T14:28:00

This is good, but I don't see the point of having distance and score :p Maybe have score just track your distance, or age in time? Also, I'm not sure if I'm just bad, but the game seemed to get pretty darn hard around the 100 AD's. An option to slam down faster would make the game more possible , as then you would be able to dodge things more easily, allowing you to get farther. And if people can get farther, maybe have the background or object change to depict something of this age? (I'm sure you've had that idea, and maybe even implemented it, I just couldn't get there) :P

Psychic Squid by Mottafier 2016-08-30T12:17:00

Thanks, and sure thing!

Psychic Squid by Mottafier 2016-09-02T00:52:00

@kawzar Aw, thanks, this really means a lot to me! To be honest, I wasn't sure anyone would even get to the end, the level before it is a bit tricky. So, congrats, you made it and were apparently well rewarded! :p

Psychic Squid by Mottafier 2016-09-03T00:34:00

@Dietrich Epp Well thanks for trying :P (And, if you get stuck, R does restart a level)

Psychic Squid by Mottafier 2016-09-03T00:35:00

@Mine10blox Thanks so much!!! And sorry, I got a bit carried away with the block placing I suppose :D

Psychic Squid by Mottafier 2016-09-03T12:28:00

@dpumford I'm so glad you want to finish it :p That level is a bit tricky, what you need to do is jump down near the caveman on the floor, and use psychic powers in the upwards direction. You'll find a hidden block :D. If that wasn't the problem, then you need to get right next to the green door, lift the block above the button, and as it falls and pushed the button, run through the door. Goodluck!

@ JonathanG My inner peace is now shattered, knowing someone put the work into getting all the secrets, and I couldn't even put the time into making a special ending. Thanks to you though, I think I will for a post-jam version :)

And a big thanks to everyone else too, all the good feedback makes we wish I had put even more into the game during the 72 hours. Now I know for next Ludum Dare :D

Psychic Squid by Mottafier 2016-09-04T01:57:00

@Aaranos I'm sorry to hear that :P
If you are curious on the solution, you can fit in the space between the first two doors :D

Psychic Squid by Mottafier 2016-09-05T00:49:00

@darthbox1 Thanks!!!

Psychic Squid by Mottafier 2016-09-06T02:01:00

@genluck Thanks for the feedback! I'll make the blocks stand out more for sure, or if I ever do a future game with a similar concept. Glad you enjoyed it, and THANK YOU SO MUCH FOR TELLING ME HOW TO REMOVE THE OUTLINE!!! This problem has been nagging me for so long but I think you've just saved me from it :)

Clocks by akai_0okami 2016-09-03T00:46:00

@Alphish Yay, another Castlevanian!

I too liked fixing broken platforms, and I too disliked the waiting times. If you want to make the idea better, maybe have platforms wait for YOU, and when you jump on them they start moving? Of course this would conflict with the timed jumps on some levels, so maybe not all platforms should do this. The art is pretty good, so overall, well done :D

Grow by genluck 2016-09-02T23:22:00

Nice game! I like these types of games, and as far as I know growing leaves on a tree for energy is pretty original. Another good thing about this game is it has a lot of room for improvement, such as more upgrades and different types of enemies, new weapons and defenses. I think you have a lot of potential with this game, keep up the good work :)

Oscilloschaos by Casevse 2016-09-03T15:09:00

This is very enjoyable! Also the fact that you need to repair the machine, though it seems pointless, makes the game a bit immersive which I think is a good thing. And I agree with Pixelpotions, the game gets frustrating, but that's good because this is the type of game where when you die, it is completely your fault, not the game's. The way I see it, there are two ways to win: Plan your moves out and find safe spots, or blindly charge through and hope you make it. Both work :P

The Polaroid by dissonent 2016-09-03T14:59:00

Difficult, but very nice artistically, and the music fit very well. I particularly like the work put into small details, like the items in the shelf. A job well done!

Ancient Invaders by JonathanG 2016-09-03T15:15:00

Great game! I like Invaders, the only thing is it was a bit annoying that arrows get stuck in the dead birds as other people point out, but I'm sure you meant for that to be an annoying game mechanic :P The art fit the scene well, the boss was decently scary, the controls were good, enemies varied. All in all, great game you have here! I think a boss song would make it much more intense :p

An Ancient Mistery by thiagofr 2016-09-02T23:33:00

Wow, this is complicated 0.0 I spent a lot of time trying to solve this with the clues given, no idea I actually had to know ciphers

Collided Worlds by CreatorOfWorlds 2016-09-02T00:59:00

Very interesting. I was a bit confused when I played the game before reading the description, but it all makes sense now! If this game has any room for improvement, I would suggest putting that description at the beginning of the game, rather than in a ReadMe folder.

Remedy Of All by Mantlair 2016-09-02T22:56:00

Fun and addictive! If you plan to continue with this game, I agree that a detailed and more fun tutorial would be nice, and maybe also possibly something to make healing people more rewarding. Maybe use some particle effects or something, trigger those human pleasure centers :p

The Temple of the Clockwork One by kardfogu 2016-09-02T22:35:00

After the release of Undertale, I find it hard to go back to the regular RPG fighting style, but with RPG Maker there isn't much you can do about that. Nice job with the character design though :p Also, the title screen says LD #35, if I'm not mistaken

Janissary by BestNickname 2016-09-02T23:02:00

I like this! The full manual reload really makes it interesting, and much more realistic. Btw my score was 6, beat that!

AAM by Kimen 2016-09-03T00:40:00

That's the hardest game of pong I ever played 0.0
But after a long day of relentlessly fighting the complex AI, I went and took a nice break in the Glitch Zone. Then back to pong. Repeat.