Cabin Reaver: Revenge of the Blood Shed by squidblinkgames 2016-05-08T19:00:00
Quite nice entry to say the least, I totally liked playing it so keep up the good work!
- Kardfogú
Foon → Ludum Dare Explorer → Users → kardfogu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Schrödinger: Story of a Ludum Dare failure | jam | ||||||||||||
| 2016 | 36 | Ancient Technology | The Temple of the Clockwork One | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Deadwood | jam | 22 | |||||||||||
| 2015 | 34 | Two Button Controls / Growing | Temple of the Anonymous Evil Elder God | jam | 592 | 3.24 | 2.90 | 2.68 | 3.23 | 2.97 | 2.72 | 2.96 | 3.04 | 59 |
kardfogu leaves an average of 14.7 feedback comments each event.
Quite nice entry to say the least, I totally liked playing it so keep up the good work!
- Kardfogú
This was one hell of a funny game, keep up the good work, I'd love to see more like this one! X)
- Kardfogú
Well, nice polished graphics and easy to understand gameplay mechanics.
Keep up the good work!
Ohhh, my gawd, this is as much fun to play with for a couple of minutes as it can. Silly physics always win the day for me!
Keep up the good work!
- Kardfogú
Ohhh my, this game is goofy, but it does teach a lesson to people they tend to forget nowadays. All hands down for the developer. I demand respect for this man!
Keep up the good work!
- Kardfogú
Well, whatever it was, it was hungry!
Keep up the good work!
- Kardfogú
Artistic, more often than not, non-figurative, sometimes even rude, that is the form of truth as far as I'm concerned. Truth is the heart of art itself.
As such, this game as a piece of art - considering the amount of development time - really nailed a couple of things.
Not sure if the art style is intentional or just rushed, but it surely fits the game!
It was a fun experience and I really love your way of thinking!
As a slightly more experienced developer, I can help you if you need some basic ideas in regards of releasing the game.
As for example, RTP can be turned off - or even put into the game folder if you used parts of it - and considering the kit you used to develop, it would be probably better to release the game as a zip package instead of an RPG Maker package.
As for a first entry, I love it, I totally love it, your art style made this game really worth my time!
Keep up the good work!
- Kardfogú
Ladies and gentleman, this entry is clearly the way to win Ludum Dare, these guys could write a guide on winning Ludum Dare as this game is perfection created within an impossibly short time.
Snake is specifically the best fitting for both themes running. I've seen one snake, it was lacking, but it was kind of fun.
Now this one, is clearly superior to countless entries I've seen. Not only it looks faboulous, it plays like a charm, it has a wonderful audio and its cartoony style and consistent art style creates a funny "play me moar" mood.
Too bad I wasn't able to finish it during the ratings, but this game looks like an almost finished product for me, something that clearly hits the requirements to be released.
Keep up the good work!
- Kardfogú
Well, this one totally nailed growing! It was fun, it looked good and it has one hell of a perfect mood!
Even as it somewhat missed the gameplay part, I don't feel like it would be a mistake.
Keep up the good work!
- Kardfogú
Nicely done entry, it was fun to play it!
Keep up the good work!
- Kardfogú
The theme got nailed, that's for sure.
Graphics are among the highlights I guess, the audio is simple, but catchy.
The problem is, that this kind of randomness ruins the whole game completely, it discourages the player from trying to find all the moves.
Anyways, keep up the good work!
- Kardfogú
Awesome entry. Clearly among the most fun I entries I tried, really. The whole thing has that crazy machine style going on with consistent and stylish graphics, the audio was good enough, the gameplay was fun - I managed to do every single stage without using more than 1 mirror and/or prism - and had what everyone loves about this genre.
Keep up the good work!
- Kardfogú
Both themes nailed at the same time is a good start.
It gets even better with the consistent and stylish graphic - hits the nostalgy-meters - and the sounds fit well too. One of the sounds is a lil' bit annoying thoe, but not that much.
Keep up the good work!
- Kardfogú
Well, nice entry, like the arcade style sound, too bad it doesn't have a nice music theme in the background.
Keep up the good work!
- Kardfogú
I'm a believer: If I push the button harder, the more effect it has in the game! This one was a game which totally consumed me for a couple of seconds.
The audio was matching for the art style, the graphics weren't bad either.
Both themes were nailed nicely.
One thing I can't understand is the horribly oversized window for the game, it was really annoying that I only had half of the game window on my screen while running the web version.
Keep up the good work!
- Kardfogú
Quite nice entry, I loved the audio, it's really relaxing.
Keep up the good work!
- Kardfogú
Well, you did a lot of work about it, right? Suprisingly well animated and drawn for a game which involves turd and such.
Keep up the good work!
- Kardfogú
Surprisingly good for a farming kind of simulation and the whole growing theme is well implemented. I'm not lying, it was actually really good to play it.
Keep up the good work!
- Kardfogú
Well, I think it could have had better visuals, audio and at least some kind of reasonable ending as I traveled multiple screens.
Keep up the good work!
- Kardfogú
Well, interesting. The problem comes at the point that we have no visual indicators about what does what or anything.
When I saw that we have a fully voiced intro I was sure that we get a proper tutorial. That wasn't the case.
We got indicators that something is bad, bring buttons there, smash them and nothing happens. Rinse and repeat the game over, over and over and over. That is to say, the game is confusingly buggy, at first I thought I'm doing it right.
Other than that, the visuals are impressive, the sounds are good, the voiced intro is clearly awesome and it had some of the Fallout feeling in it. The implementation of both themes is just perfect. Definitely a solid entry.
Keep up the good work!
- Kardfogú
Well, it is a classic game I totally forgot when it came to the themes. Both themes covered perfectly, it's kind of cool. The thing is, within the time limit it could have been improved in 3 ways I somewhat miss:
#1 Whenever I see "personal best score" I want to see it grow when my actual score reaches it. Like those awesome arcade ports for NES and SNES. I want to see both the score and personal score grow at the same time. Without that, snake is just not the same. xD
#2 Visuals.
#3 Music.
The implementation of both themes is 200% perfect nonetheless and I really respect that!
Well, among the entries I played so far, this is one of the most fun to play. I love how intense the game is and how different abilities work.
Keep up the good work!
- Kardfogú
Nice entry and good job on the implementation of the theme.
Keep up the good work!
- Kardfogú
Quite solid entry, I can see how hard it can be to create a strategy game for Ludum Dare, so I respect the crap of this one. While it could use some work, I definitely find it a neat entry!
Keep up the good work!
- Kardfogú
Very solid entry, I always love to see multiplayer Ludum Dare games regardless of the fact that I have noone to test them with.
This one was among the easier ones to test and the more interesting ones.
I'll be honest, the audio has its problems, but I don't think that it would be that bad as others said.
Altogether, nicely done entry, these are the ones making it worthwhile to participate in the rating of the entries.
Keep up the good work!
- Kardfogú
Very well made game, the mechanics are fun, the game runs like a charm, the boss builds up the mood, the audio is nice, the visuals are asthetically perfect and matching and both themes are perfectly built into the game. Awesome entry.
Also, thanks for the critic rating of my game. X)
Keep up the good work!
- Kardfogú
Well, nice entry with good retro style graphics and stuff.
Keep up the good work!
- Kardfogú
Awesome entry. Together, with the combined efforts of my sister's and mine, we have wiped out the entire race. We did it. Genocide. =;_;=
Keep up the good work!
- Kardfogú
Once upon a time I played a game by Stabyourself.net named Order of Twilight. It was the most fun I ever had with a game that featured ponies.
This game brings up those memories. I love this game. xD
Totally the most fun I had so far from Ludum Dare entries this year.
Keep up the good work!
- Kardfogú
Nice entry, keep up the good work!
- Kardfogú
Absolute genius game design, it made me rage quit. I respect the crap out of this game. Awesome.
Keep up the good work!
- Kardfogú
Well, a solid entry of the button smashing destruction genre I totally didn't make it up just now.
Keep up the good work!
- Kardfogú
Well, nicely done with the theme. Also, the audio is quite good.
- Kardfogú
Sorry, but I can't make it work either, despite being an IT professional myself. That's java.
Java just doesn't work. It was awesome like ~10 years ago or more, way before Oracle got its hand on it, but that age is long gone.
I'm sorry, but please, next time avoid using java.
Well, this game is just damn too good, it took the 2 button control theme and the growing theme together and spiced it with awesome randomly generated fun.
Keep up the good work!
- Kardfogú
Well-well, okay, here we are. This is a huge project, I know that quite well.
First of all, let's skip Overall. It depends on everything else.
Innovation: While the game plays in a unique way, it reminds me of quicktime events. The reason is clear as it is given by the LD theme and at least it's not some "press wrong button for game over" style of thing, but its clearly the weakest point of the game. The implementation is good on the other hand.
Fun: Having fun is subjective for the avarage player. As for myself, I know better, a game can be fun in different ways. It can be action-packed that turns your mind off or relaxing or it can even be something like a good book. This is an RPG and it is best rated similarly to a book. As such, the background and story is as much as you can expect from 72 hours of development, but it has the potential to be more and the characters are quite good.
Theme: 2 button controls, 'nuff said, the theme is correctly implemented.
Graphics: The art style matches the game perfectly, the visuals are not missing anything. It looks like as it is meant to be looking.
Audio: Even better than the graphics, the sounds and the music fit perfectly the art style.
Humor: Again, something slightly subjective, but in a serious RPG the amount of humor this project got is quite close to optimal, so it didn't break the mood.
Mood: As I mentioned, it's quite serious. Politics, black magic and stuff, I love this kind of stuff, the mood was built up, too bad the story was cut short due to the limited amount of development time.
Overall I find this project awesome, I wish I could do something like this within the same timespan...
- Kardfogú
Well, for a first Ludum Dare, you shall be proud of yourself. While the game is buggy to say the least, it does function mostly and you kind of finished it. The game is pretty mediocre, but for a first try, it is pretty much a good start I say!
Many, even some veterans tend to end up without a finished project, as such, I want to congratulate you!
Keep up the good work!
- Kardfogú
Totally felt like playing an old arcade based on a '60s movie. Awesome concept. Also nice play on both themes at the same time!
Keep up the good work!
- Kardfogú
LD36 — Ancient Technology (2)
Call of the Ancients by fenwick 2016-09-04T18:04:00
Well, most people just can't call that number. It is quite dumb if you think about it, isn't it?
No, not clever at all.
Stone Age Clicker by ZYXer 2016-09-02T21:56:00
Well, calling this a clicker is somewhat of a mistake.
Clickers are generally mindless clickfests in which clicking is not actual command, just an input.
This game however actually uses many types of different resources and such. This is more like an economy sim or strategy game like a clicker.
All my respect, this game is awesome.