FoonLudum Dare ExplorerLD34 → Run Cube, run!

Run Cube, run!

By zguba

View on Wayback Machine

CategoryRankScoreCount
Coolness350
Humor4482.43
Fun5363.08
Theme7023.42
Mood7192.59
Overall7762.88
Innovation8802.31

Comments

allthebees 2015-12-14 22:02

Really love the isometric art style and character design!

The game starts off a bit slow but after a while it feels really good to play. Would be nice if you also controlled the menus using on z and x as well :P

mbeierl 2015-12-14 22:07

I like it :) The graphics are obviously very prototype-like, but they actually work pretty well in the game.

The explosions on death look a lot like fireworks, that is awesome :D

wavegunner232 2015-12-14 22:08

not innovative. Its fun but the control's are not responsive enough

primitiveconcept 2015-12-16 21:24

It's s pretty simple premise but I like that you changed the perspective - gives it a little oomph.

bobm 2015-12-17 17:24

Good mood, i like the simple graphics which goes well with the gameplay, i like the little animation on cube jump :)

blobo 2015-12-19 19:07

Pretty neat game.

yazara 2015-12-25 12:45

Fun game, but the color choices seem weird to me, as well as the key mappings. On a german keyboard, Z and X aren't next to each other :P

sirjavagaming 2015-12-31 18:42

PLEASE never use x and z because on my german keyboard its 10cm distance and that completely sucks. But otherwise nice game, have a "guten rutsch"! :)

philstrahl 2016-01-03 18:33

Enjoyed the isometric artstyle, however here are some suggestions for improvements (entirely subjective, of course):
* Don't use Z and X, those keys are not next to each other on a German keyboard layout. A/S, Q/W, ↑/↓, 1/2, would be good alternatives
* the jumping feels sluggish. Maybe increase the upwards part of the jump drastically in speed and/or magnitude
* It was impossible to tell whether I'd reach a coin or not. Maybe have them project their shadows onto the rail, so players would know where they are located?
* I constantly spammed the lane with projectiles and never saw an obstacle or enemy. Maybe limit the player-gun even more, e.g. by a cool-down, having the player also collect "ammo-packs" for it, and/or the possibility to also shoot precious coins.
* Ramp up the difficulty, e.g. by slowly increasing the speed of the game, increasing the number of enemies/gaps or introducing multi-level platforms. I'm sure you can come up with something.
Still it was fun! All the best :)

arcturusdeluxe 2016-01-03 19:50

Cool game. I like the isometric style. Simple but fun!

jomomomo 2016-01-03 20:27

Can't play windows games...

rhy3756547 2016-01-03 20:31

Rather simple, but it works! Could have used at least some audio tho - when in doubt, use SFXR!

diabolohunter 2016-01-03 20:34

Okay. It's a nice game, neat graphics, it fits the theme. But there is no sound at all (or did i miss ome settings?) and it gets boring really fast (for me). But solid work, the programming is flawless

stanov 2016-01-03 20:36

Why not :) Nicely generated levels!

kardfogu 2016-01-03 20:49

Nice entry and good job on the implementation of the theme.
Keep up the good work!

- Kardfogú