Foon → Ludum Dare Explorer → Users → zguba
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Me And My Bat | jam | 1772 | 3.25 | 3.19 | 2.97 | 3.55 | 3.53 | 3.33 | |
| 2015 | 34 | Two Button Controls / Growing | Run Cube, run! | compo | 776 | 2.88 | 3.08 | 2.31 | 3.42 | 2.43 | 2.59 | 50 |
This is lovely! :D
Very simple and nicly done. Pretty to competition with friends :D
So game bug at some point and there are only people that wants to be taken to floor 1 :/
I'm not entirely sure what have I done but I could press one of the inventory buttons over and over and received score for it. State of the game is visible on screen shot. I constatly clicked most left inventory item.
bug4.png
Btw I love the art style.
Cheers!
Well done! Although I got to say that sound effect of turret firing is super annoying and hurt my ears when two or more turrets get in sync. Since this sound is played so often and high rate it should be something super seamless.
Cheers mate!
You definietly need to display more info on HUD, not just on mouse over event. Imagine having full grid of collers and checking every single one of them and stoping the game every few seconds.
Additionaly you could make sprites more neutral color and lerp their color to red by max and current temperature.
Cheers!
Quite trilling at the begining duo to interesting mechanic of falling asteroids becoming solid blocks we can use to jump on. BUT. Distribution of the asteroids is, I assume, pure random. Thus on higher level game is boring due to wait time until certain amount of blocks get high enough to reach to portal.
Cheers mate!
I like minimalistic design but struggled with inputs.
1) Any other input than supported by the game caused automatic search start which was super annoying. 2) I do not have numpad on my keyboard, so adding steering on it isn't a good idea. 3) Gamepad support didn't work for me for some reason.
Cheers!
@fatpenguin we do support gamepad controls, they are even put in the controls description :D
Cheers!
@narwaffles we opted out since we did mix. We used models and some animations from mixamo but @serafin made custom rig and animations for the boy. The model of the ghost and robot are also his doing. Sound effects are all CC0 found around the Internet.
We also used gas cans... because we had no more time and ideas at the end :laughing: Thanks for sharing! Cheers mate!
@fatpenguin thanks for the feedback, we really appreciate it! You are right, we actually should recommend controller as we also prefer to play our game with controller rather than keyboard and mouse.
@jk5000 interesting in what way? Could you elaborate on that? We tried to keep the game as tight as possible to keep the fun and gameplay loop as small as possible since its a game jam game. Lets face the truth, people rarely play your game longer than few minutes.
Also, quite a lot of content is made by us as mentioned in my previous comment.
Cheers mate!
@jk5000 thanks for an in depth view. That's what I wanted to know. Yeah, I guess we are both wrong and right about the complexity and length of the gameplay on game jams.
Thanks again, cheers!
Steering is really unsatisfying in my opinion, I feel like I'm struggling with the game instead the challange of avoiding cars. I'd also rather see some intense music instead cool down ambient :P
I liked the old school rpg games vibe, all was good until I got stuck on "bugs" fight I guess. I was out of seeds, couldn't drag water unfortunately.
unresponsive.png
I like the idea although it took me some time to notice that the signs in the center of the screen is player. Also, my eyes hurt after playing more than 5 minutes :P
Sound of selecting the flower really hurt my ears :(
Also, you should use UI bars in screen space so they don't get enormous size when you zoom in :D bug.png
Depiste that game is quite nice, cheers :)
Dude I got sucked in trying to defeat the AI :D This is perfect game for a break on University or during lunch time at work. Great job!
I've enjoyed the game although found a quite game braking glitch where you can push the VIP to the end of the route. This make the game much easier :D
After I died and pressed to play again my gun was stuck and I couldn't fire anymore :(
I love the art style!
What drives me crazy tho is that controlled character is constantly pulled downside. It feels like playing with drifting analoge stick.
Cheers!
First I want to let you know I like the idea of the puzzle but they definietly need more thought in design cause right now its just more of a arcade game than puzzle.
Second, I found few game braking glitches.
1. You can push star into the block bug2.png
2. You can keep playing after time passed.
Side note: animation of the wave could have been way prettier than it is now, more aligned and smooth, even using just DOTween :)
Cheers!
I have no issue with the game other than sound could be slightly less harm for ears.
When time passed I was hoping to get next stage, kind of like "Dumb ways to die" mobile game ;)
Cheers!