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Sector 7G
Sector 7G
By kennux and daniele
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 2242 | 2.95 | 23 | |
| Fun | 2279 | 2.66 | 23 | |
| Innovation | 1028 | 3.38 | 23 | |
| Theme | 2066 | 3.16 | 23 | |
| Graphics | 1693 | 3.26 | 23 | |
| Humor | 1930 | 2.06 | 18 | |
| Mood | 2336 | 2.28 | 21 | |
Comments
This is really great. Took me a little to figure it out but I got to 33MW output and had the grid basically filled. With more animations, balancing and feedback (and audio!) this would be a really enjoyable game. It's tonnes of fun experimenting with layouts. You should review more games to boost your games rank in the smart filter because I found this in the zero review section.
This is a nice game but I had a bit of trouble understanding what I needed to do.
asfdfdfd
2020-04-27 19:33
I love concept, but without tutorial it's so hard to understand what should be done. Probably good gameplay video will help?
zguba
2020-04-27 19:39
You definietly need to display more info on HUD, not just on mouse over event. Imagine having full grid of collers and checking every single one of them and stoping the game every few seconds.
Additionaly you could make sprites more neutral color and lerp their color to red by max and current temperature.
Cheers!
khud0
2020-04-27 19:47
Pause/Run are nice mechanics to have in the game like this and I enjoy its the idea. The problem is that this game is hard to understand unless you know what you are doing, which I didn't. However, it seemed like I could just place 2 green 200 credits batteries and cool them to stay in good position, which means balance needs to be worked on. Great entry otherwise, well done!
nihushu
2020-05-02 23:09
I love the idea especially considering that I'm a big fan of nuclear power. The game seems a bit unbalanced tho.gZnNOYilCl.png By using this strategy the system is basically self sustainable and playing more doesn't make sense. The ice blocks cool down things for waaay too long. Plutonium rods + ice blocks are the way to go. Every other item is basically useless. Other than that I really liked it and I would love to see it on mobile with a bit more balance + more items. Also it could use some music + SFX
yxmx-rsx
2020-05-03 02:50
Super hard to figure out at first so instructions would be really helpful. Nice graphics! Adding audio and the mad scientist on the side would be cool additions haha
xart2012
2020-05-03 02:56
@nihushu, yeah, found it too! )
good game: )
It took a bit of experimenting to figure out what everything did, but once that was done, it was a pretty fun game! Does this reflect how actual nuclear reactors work? Because, if so, then I definitely learned something new today!
It's pretty cool but I couldn't find a use for most of the items. Some indication of how heat is flowing might be a good idea. The art is real nice.
yy404
2020-05-11 21:24
Cool concept! It would be better to provide some tutorials. Otherwise some people like me don't know how to start. :smirk: And may the INFO panel could fix the position of digits, instead of flashing all the time.
solifuge
2020-05-12 09:35
Hey! Saw your game was a few votes short, so I played it on Twitch and gave some live feedback! VOD is up on Youtube, if you'd like to see it: https://www.youtube.com/watch?v=Gi6oja9yekY
I really liked this management game! The mechanics took some familiarizing myself with... I couldn't get the intuitive thing I tried to do early on to work (big fuel rods, heatsinks, and fans), so I switched to Thorium Rods, Reflectors, and Coolant Cells. I liked the placement and adjacency mechanics, and how it gave you a degree of creative freedom in your strategy. Gameplay itself had a unique feel... almost like a digital board game! The art was clean, readable, and communicated information well (like how the more powerful fuel cells were more intensely green!) Despite repeat failures because I'd run the game too fast to react to power demand, I definitely enjoyed playing this! Thanks so much for making and sharing this!