FoonLudum Dare ExplorerLD46 → Commandball

Commandball

By mati and pjnovas

View on ldjam.com

CategoryRankScoreCount
Overall19243.1824
Fun11943.3323
Innovation16263.0826
Theme25152.2625
Graphics13693.5226
Mood12143.4022

Comments

antaresvaldemar 2020-04-21 22:38

Love the visuals and the mechanics seem solid. Don't have anyone to play it with unfortunately! I think the amount of controls are a bit overwhelming, if there was some way to streamline it, it might be more intuitive. Cool stuff though!

loopypicklehead 2020-04-21 22:39

There's definitely a game here. The controls were a bit much for a 2 player game on one keyboard. The art and sound were really nicely done, and I loved the player feedback when they were shooting/getting hit. Nicely done!

j-b 2020-05-01 15:02

This looks really nice and has a good choice of sounds.

gameovermexico 2020-05-01 15:13

It has solid graphics but you could improve the controls a little because the shots are very slow and the movement has a little delay when pressing

zguba 2020-05-02 23:10

I like minimalistic design but struggled with inputs.

1) Any other input than supported by the game caused automatic search start which was super annoying. 2) I do not have numpad on my keyboard, so adding steering on it isn't a good idea. 3) Gamepad support didn't work for me for some reason.

Cheers!

2020-05-02 23:16

Unfortunately I have to play it alone, but still this game is great!

fireslash 2020-05-02 23:16

The ability to control projectiles is a neat idea, but I found it almost always easier to just ignore that and line up a next shot instead.

Part of this is just the clunkyness of the controls; and part of it is more the natural limitations of my brain; I can't manage to chase the projectile while also avoiding hits.

Locking player movement for a time while hit seems like a rather punishing choice; it often just leads to the first person to take a hit being constantly bullied with projectiles they can't dodge while the other can easily skate around dodging until a projectile can be steered into them; which given control issues is a bit of a feat honestly.

Art and feel were both good.

In general I'd highly encourage an AI player for LD, even if it's dumb; most people likely don't have a friend to play with (especially right now).

appix 2020-05-05 00:23

Really cool 2 player game with nice art and sound!I can only play it alone (TUT). Well done.

quinn-patrick 2020-05-05 23:12

I didn't have anyone to play with, so I wasn't really able to get a handle on how intense the matches can get. However, the graphics are fantastic with lots of feedback for the player. My biggest complaint is that the controls are really confusing, it took me a long time to figure out which keys did what, and even after learning them I had trouble hitting the right keys. It's difficult for me to imagine two people huddled around the same keyboard using these controls. Still, I can't overstate how much I like the visuals. Overall, you did a good job.

ilya-nazarov 2020-05-08 10:39

Nice game although the controls seem a bit hard. I like the simplistic art style. It reminds me a radar screen and it feels like I control submarine and launch torpedoes. I think it would be interesting idea if players could not see each other at the start and they used hide and seek mechanics with sonar and other submarine things. Good job and keep going! :thumbsup:

lcstark 2020-05-10 14:30

A very good game! It looks amazing and it plays really well, once you get used to the control scheme. That would be my only issue with it - the controls are too confusing. Even when you manage to somewhat learn what everything does, having two players on the same keyboard doesn't really work, as a lot of keyboards has limit of simultaneous keys pressed. For a fast-paced game, having your controls not work means having a bad time. I guess it would be better to move the second player controls to the mouse.

Also, when I started another game, loading bar appeared on the field: commandBall.png

Overall, I had fun playing it. Well done! ;)