Devil Devour Alive by VirtuaWorlds 2020-04-23T01:34:56Z ♥ 1
That's some crazy detail on graphics! Absolutely got the aesthetic!
Foon → Ludum Dare Explorer → Users → LoopyPickleHead
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Need to summon more time | jam | 1214 | 2.33 | 2.14 | 1.93 | 2.93 | 2.41 | 2.32 | 2.88 | 2.32 | |
| 2021 | 49 | Unstable | 👥 | Urban Llama Farmer | jam | 1102 | 3.24 | 3.64 | 2.76 | 3.92 | 2.46 | 3.76 | 3.16 | ||
| 2020 | 46 | Keep it alive | 👥 | Nessie Alliance | jam | 1997 | 3.13 | 2.91 | 3.63 | 3.66 | 2.93 | 2.82 | 2.97 | 2.70 |
LoopyPickleHead leaves an average of 9.5 feedback comments each event.
That's some crazy detail on graphics! Absolutely got the aesthetic!
Interesting game! It took me a second to figure out 1) That I had to plant and water them, and 2) that over watering plants is a thing that can kill them....! The pruning and harvesting were useful for showing that you have to juggle all your crops a bit.
I would have been less confused with some kind of tutorial, and if the spawn was closer to the crops and water. Otherwise it's a solid concept and you should be proud of your work!
I love the animation for the main player sprite. Very fluid. Nice work with all of the visuals in general, especially the lighting. The music could use some variety -- maybe a longer track?
I was confused that I didn't encounter any mushrooms. Or enemies. I found myself walking around for a while in search of anything and couldn't find it.
Great work on the art assets! Interested to see if/how this develops!
You did well with the atmosphere. These are great rough assets to test pallets, and with some refinement they can really make your game feel cohesive. The lighting was nice. Same goes for the audio.
I didn't sense any urgency with the game, so some kind of resistance to the objective will go a long way. As a fine art, you did well with concept!
The best feedback is I want more of everything! More upgrades, more difficulty, more everything! Graphics and audio are damn good and I felt I got a handle of the mechanics really quickly. Just ramp up the difficulty and give us more substance!
I loved the visuals and sound. You all really flexed your art muscles with this.
I was confused as to how the dice influenced the battles. I needed some kind of tutorial because it wasn't apparent how I was playing. Some kind of feedback would be nice. Maybe if there wasn't an auto-attack going on as well? I don't know. Either way, you should be proud of the results!
It was really nicely put together. I wish there was more of a sense of urgency with the game, but over all I'm impressed with the cohesive models. The VR was done nicely and there is definitely a game to polish here. Great work!
I thought the artistic style was nice, and the ambient woodland sounds were a nice touch.
I was confused by a lot. I didn't understand the health system, or the obstructions (it seemed like I could just go around them??). I enjoyed the character models, but I wish there was a quicker cooldown on the attack.
Really neat! Terrific work with the lighting. Works really nice for horror. Excited to see if/how this gets polished or evolves!
There's definitely a game here. The controls were a bit much for a 2 player game on one keyboard. The art and sound were really nicely done, and I loved the player feedback when they were shooting/getting hit. Nicely done!
Clean and simple gameplay/mechanics. Whoever did your art gave you a ton of versatility for level design too! Very Impressive!
I know I could love this game if it had some edits! The art and music is wonderful. There are some things that do a disservice to the game. In my session there was no penalty for letting the monster's satisfaction drop to 0. Also, I felt the main character's weapon range was too small. Otherwise, very well done!
I love the concept! I only wish there was more of every element!
I thought it was hilarious! Some things that could make it better -- feedback when you shoot the tentacles, some way to establish waves of enemies.
I think this is a smaller mechanic of a larger game. It's a fun little dexterity test.
Holy hell, this was fantastic! Loads of fun to play!
I really wanted more instructions for the interface. I know there's a game here, but players don't want to work to find it. Time constraints make it tough to build a tutorial, but yeah....
Echoing the praise for the reef growing and changing color. That's some good feedback for the player!
LD57 — Depths (1)
Fishing the Depths by zerocomms 2025-04-08T04:37:23Z ♥ 0
This was astonishingly good for 6½ hours of work. The voice acting was nice, and I like the overall mechanics. Very nice upgrades and would love to see how it could evolve!