FoonLudum Dare ExplorerLD46 → Nessie Alliance

Nessie Alliance

By zerocomms, windfall890 and LoopyPickleHead

View on ldjam.com

CategoryRankScoreCount
Overall19973.1340
Fun20192.9040
Innovation5553.6340
Theme12343.6540
Graphics19882.9340
Audio13652.8239
Humor10772.9739
Mood21802.6930

Comments

wooshdude 2020-04-21 03:28

very challenging game, but very cute none the less

zillix 2020-04-21 03:32

The upbeat vibe and wacky concept had me grinning the whole time. Great work!

b-golda 2020-04-21 03:32

Was able to hit the monster with the green wizard but couldn't figure out what I was shooting with the wizards up top.. Coudln't get them to hit a ship or helicopter..

injured 2020-04-21 03:38

A) I love the take on the theme - keep the legend alive. B) The ads on kongregate were pretty intrusive. C) I love the shooting mechanic; makes me wonder why we don't see more of this drag to shoot mechanic more. D) I never could really get the green wizards to work but I am 100% sure I am doing something wrong, I think I might be shielding Nessy too early - but my green wizards don't shoot everytime I ask em to (maybe there's an internal CD?) - Overall, a really great game and I had a lot of fun.

virtuaworlds 2020-04-21 10:31

Fun game, cool arcade style design and simplicity. Clean art and cool genesis style music. Great work! The best game I've played in this jam so far.

boxedmeatrevolution 2020-04-21 21:26

Controlling a bunch of wizards with different powers was pretty fun. The purple ones were kind of hard to control, so I mostly just made them shoot as much as possible. There ended up being so much stuff on the screen at the end that it wasn't really possible to aim anyway. It would have been neat if one of the purple wizards had a different power than the other.

disperse 2020-04-21 21:37

Reminded me of Rampage. I bet this would work well as a mobile game with the controls being tap and drag. I wanted to shoot down the boats and copters too!

aaiko 2020-04-22 00:09

Came up with real good concept. Real fun to play. Would be cool if i could shoot other things.

brelx 2020-04-22 01:31

Good job on the pixel art (especially Nessie). The mix between shooting down the nets and protecting Nessie kept things challenging. Only wish there was a timer to see how long I lasted. Altogether nice game!

badpiggy 2020-04-23 04:17

The pixel art is great. The audio was decent as well.It was a little hard to aim with the wizards. A nice concept none the less

gurkenlabs 2020-04-23 15:06

Until the end, I couldn't quite grasp when I was able to launch a protection bubble and when it was locked, which felt rather arbitrary to me. I liked drawing the spells and the rainbow effect they had. The music theme sounded nice, but it had a very metallic, aggressive vibe to it, which I think didn't fit too well. When there was a lot going on on screen, the amount of sounds playing at once was a bit overwhelming. The core ideas of this entry are very unique and deserve credit.

fiwon123 2020-04-24 03:57

I liked the idea, but I don't understand to much how to launch missile :).

But it's great, I like the form how you draw and the objects is forward in the line haha.

Good job for you guys

wallyfoo 2020-04-24 19:21

Good pixel art, and a very interesting concept. Once you get the hang of it, the mechanic is pretty solid. Had a bit of trouble with the difference of mechanic between the green and purple wizard. You have to connect with the green, but draw a line with the purple? I wonder if you can't reconcile those two mechanics into something more consistent?

2020-04-25 10:22

Maybe using a better platform without ads would be nice.

khud0 2020-04-27 20:04

I love the idea and the game kept me interested. I wish there was a bit more feedback on the actions I do, because I really couldn't tell what to hit and whether I hit that something or not.

alexascher 2020-04-27 20:15

nice art and music. i dont understand how to destroy fishermans. i think the second purple wizard is odd

emperor-eagle 2020-04-28 00:46

Good game! I really like how you draw the path for the missiles! The mechanics of each wizard was great and the all aspects of the game worked well together! As for improvements: the menu could be improved in layout, and the enemies could be progressively damaged as you hit them, rather than just destroying their projectiles. I like how it makes you read the instructions, and that they themself are concise. Overall, good game that I quite enjoyed!