Gascreep's Fortune by ZzCalvinzZ 2015-08-26T01:14:00
Took me a couples tries to win, but I got it. The audio is really nice, and I liked the animation through the window, but the game is really short. You should add some more levels to it.
Foon → Ludum Dare Explorer → Users → Brelx
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | 👥 | Deathrail | jam | 720 | 3.54 | 3.63 | 3.20 | 4.02 | 3.59 | 2.62 | 3.37 | |
| 2020 | 46 | Keep it alive | 👥 | Fading Ember | jam | 2229 | 2.97 | 2.94 | 2.38 | 3.11 | 3.27 | 3.38 | ||
| 2015 | 33 | You are the Monster | Super Monster Escaper 703 | jam | 22 |
Took me a couples tries to win, but I got it. The audio is really nice, and I liked the animation through the window, but the game is really short. You should add some more levels to it.
Best game I've played from the jam so far! It was a bit short, and had some typos as you mentioned, but it was really funny. The multiple endings were great too.
I dared to fight the AI! And lost...
BUT I redeemed myself and beat it twice in a row!
You made a fun game; too bad I didn't have someone else to play with in the local mode. The announcer shouting out "TOM!" was so great that I just had to play as him. Great job overall.
Seems to just be a test of patience at times, but still a pretty cool game. I tried my best to not let Blinky down, but I lost at level 11.
Couldn't get past level 5, but it's a fun little game. Is there a way to actually win?
Easy to understand and a fun game. Definitely a cool concept and I'd like to see it expanded upon.
Some tough levels, but a lot of fun. I was happily surprised to see so many levels. Good job!
Good job on the pixel art (especially Nessie). The mix between shooting down the nets and protecting Nessie kept things challenging. Only wish there was a timer to see how long I lasted. Altogether nice game!
Really cool idea! I want to pick up all the eggs to boost my score, but have to keep my eye on the chicken or else it's game over. Only issue I had was that sometimes the chicken runs into a hazard which I don't have any more items to protect it against. Is there a way to get more items? Not sure if I missed out on some mechanic, but still a fun game!
Good job! Especially with the movement. It feels like the ship has some real weight when I move it.
Things really started to get intense once the water valve started turning. Was close to the end but it got me!
I think flipping the arrow for navigation when you're going down/back would make more sense. Good idea to put the icons on the wall to indicate burning the paper. Altogether great job!
I really enjoyed the atmosphere in this game. Between visuals, music, and sfx it gave a beautiful mood. Gameplay is well done and fits the theme nicely. Some levels are challenging, but the quick and nearby checkpoints help even out the difficulty. Great job!
I got a score of 31!
I had trouble controlling it at first but I was able to spam left/right and get pretty far. Some jumps feel like I should land (visually it looks like I'll make it) and then I slide through. No issues outside of that.
Good job capturing the feel of being a cat and going where you don't belong. I'd love to see power-ups added, for example a power up that has you jump higher. Again, great job on the game!
Wave 17 is as far as I could go! seesawKingSS.png
I'm blown away by how good a game you two created in just 72 hours. Game mechanics are well executed and fit the theme beautifully. The visuals are great and there's tons of polish. A huge amount of content with all the different enemy types and power ups. This feels like a game that was created in a much longer amount of time. It's obvious you both put a lot of effort into this game. Outstanding job!
Great job on the game! The enemy design is really cool. Being able to jump on their heads and float up to stay safe while having to be incredibly aware of the sharp weapons is a fun dynamic. I think having the explosion push away would work well in making the game feel more unstable and force you to be more careful in when to use the explosion.
I got a score of 53! instableSS.png
I wasn't sure if the goal was to build a really tall tower or get a higher score, but I went for the high score. This made the bombs my saving grace as I struggled to keep the hay bales from falling over. I was wishing for more of them to spawn.
I think this is a cool mechanic that can go in a lot of different directions if you decide to take it further. Great job on your game!
I really enjoyed this game. Great graphics and mechanics. For a game jam game it has a nice amount of polish, like the enemy explosion visuals and screen shake. I thought I'd found an easy win condition when I stacked a nice tower of blocks that shot on either side, and then a turret came to knock my tower over! The game fits very well within the theme too. Overall great job, you should feel proud!
Great job finding unique ways of supporting the unstable ground mechanic. There was a lot more content here than I was expecting, along with some tough levels! The timer pushed me in completing levels quickly which meant acting fast. On top of great gameplay this game also has excellent graphics, sound, and polish. Well done!