Nessie Alliance by zerocomms 2020-04-22T01:31:02Z ♥ 2
Good job on the pixel art (especially Nessie). The mix between shooting down the nets and protecting Nessie kept things challenging. Only wish there was a timer to see how long I lasted. Altogether nice game!
LD49 — Unstable (7)
A Lost Light by Sodaro 2021-10-07T04:05:47Z ♥ 1
I really enjoyed the atmosphere in this game. Between visuals, music, and sfx it gave a beautiful mood. Gameplay is well done and fits the theme nicely. Some levels are challenging, but the quick and nearby checkpoints help even out the difficulty. Great job!
Templefall by Gurt 2021-10-07T03:47:56Z ♥ 1
Great job finding unique ways of supporting the unstable ground mechanic. There was a lot more content here than I was expecting, along with some tough levels! The timer pushed me in completing levels quickly which meant acting fast. On top of great gameplay this game also has excellent graphics, sound, and polish. Well done!
Seesaw King by GandalfTheGod 2021-10-07T03:22:14Z ♥ 3
Wave 17 is as far as I could go! seesawKingSS.png
I'm blown away by how good a game you two created in just 72 hours. Game mechanics are well executed and fit the theme beautifully. The visuals are great and there's tons of polish. A huge amount of content with all the different enemy types and power ups. This feels like a game that was created in a much longer amount of time. It's obvious you both put a lot of effort into this game. Outstanding job!
Wobbly Cannonry by LucDeligne 2021-10-07T02:46:05Z ♥ 3
I really enjoyed this game. Great graphics and mechanics. For a game jam game it has a nice amount of polish, like the enemy explosion visuals and screen shake. I thought I'd found an easy win condition when I stacked a nice tower of blocks that shot on either side, and then a turret came to knock my tower over! The game fits very well within the theme too. Overall great job, you should feel proud!
In Stable by evn 2021-10-07T01:48:11Z ♥ 2
I got a score of 53! instableSS.png
I wasn't sure if the goal was to build a really tall tower or get a higher score, but I went for the high score. This made the bombs my saving grace as I struggled to keep the hay bales from falling over. I was wishing for more of them to spawn.
I think this is a cool mechanic that can go in a lot of different directions if you decide to take it further. Great job on your game!
RadioFrog by Dylen 2021-10-04T23:54:43Z ♥ 2
Great job on the game! The enemy design is really cool. Being able to jump on their heads and float up to stay safe while having to be incredibly aware of the sharp weapons is a fun dynamic. I think having the explosion push away would work well in making the game feel more unstable and force you to be more careful in when to use the explosion.
Get Down From There! by Fionnabhair 2021-10-04T23:43:06Z ♥ 0
I got a score of 31!
I had trouble controlling it at first but I was able to spam left/right and get pretty far. Some jumps feel like I should land (visually it looks like I'll make it) and then I slide through. No issues outside of that.
Good job capturing the feel of being a cat and going where you don't belong. I'd love to see power-ups added, for example a power up that has you jump higher. Again, great job on the game!