The concept is cool, trying to keep a weed vending machine on, but man... this is really boring. I really like how you guys went for a non-gameplay approach, how it's more of an experience than a game (kinda like LSD Simulator... kinda), but things should happen a lot faster. Sitting and waiting for colors to turn gray isn't fun, exciting, or really interesting, especially when it takes a really long time for the later buttons to change.
Still, I love the idea. You, some random dude, is put in charge of keeping a literal weed vending machine from turning off. In order to make things a little more interesting, I have some ideas: - First of all, the weed effects (if there are any...) should happen at around 5-10 goodies, so it'll help keep the player engaged. - Maybe make the game a 3D first person game, and as you get more goodies, you'll hallucinate tons of weird stuff and be able to walk through weird worlds! - Maybe ditch the "keep it alive" gimmick (in a post-jam version) and make it an super weird exploration experience.
Those are just my thoughts on it, and I really like the concept, but the execution was very bland and boring. Also, it needs audio, the effects it can have on the mood of the game is crazy. Anyway, good luck in the jam!