milano23 2020-04-21 19:52
Good game. I was able to defeat the alien looking character but the others would not die so i kept loosing. The map texture reminds me of outdoor carpet/mat so i kept visualizing that, it was a nice touch. Good job.
Foon → Ludum Dare Explorer → LD46 → Cacophony: The Ballad of the Celestial Goblin-King
By deylinia, Jamsgams and renikor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 2047 | 3.09 | 44 | |
| Fun | 1849 | 3.00 | 43 | |
| Innovation | 2117 | 2.78 | 44 | |
| Theme | 2112 | 3.11 | 46 | |
| Graphics | 1801 | 3.15 | 44 | |
| Humor | 1878 | 2.16 | 39 | |
| Mood | 1830 | 3.01 | 45 |
Good game. I was able to defeat the alien looking character but the others would not die so i kept loosing. The map texture reminds me of outdoor carpet/mat so i kept visualizing that, it was a nice touch. Good job.
Love the art style. Good job!
It kind of feels like you made a circle fit in a square hole... But you get an extra point, because I'm super down with goblins.
I tried to play the game, but i had some problems with shop and inventory. I couldn't to eat bread. Oh. So voted in Theme and Graphics. Idea is nice! Good luck with fix problems.
Neat game! Nice one!
It took me a few tries to pick up the controls but I enjoyed it once I got to grips with it :) Good job!
I had no idea I had a sword for ages! Once I equipped it the game made a lot more sense. Looks like there's a good balance of combat and resource management, a nice range of enemies, levels and background art, but some smoother movement or animation would've gone a long way.
Would love to hear some music in the game, otherwise it's incredible how much random generation you managed to make in such a short time! I love the chat window, too, it's very informative.
I do like my fish girthy, thanks
Nice game. Take me few try to understand that I have no sword equiped, some in game indications would have been nice. Overall it was pretty good. Love the random levels !
Interesting game style, also the sounds matched with the game. I think i will spend some more time on it since i was pretty bad =D.
For the people who can't kill the enemies, you apparently have to move the sword on the inventory to a slot on the left.
Cool game! At first I wondered why I was dying so quickly, but then I realized I didn't have the sword equipped. The random-gen is a nice touch too! I wish I was able to get further in it though, I keep running out of nutrition.
It's a nice game!
Very good looking 2d game! I like the art style and the controls although i believe the game needs a tutorial to be fully understandable. The only thing that missing is the music. Great job!
This really gave me old-school MUD feels. I think that a few simple tweaks could've made the game feel much better. Firstly, the UI is much too small. I didn't see the outlines for the equipment slots until my third playthrough. I seriously wished there was some kind of feedback when attacking enemies besides the dialog box. It was so small I barely noticed it, and I thought I was doing something wrong until I re-read the tutorial. Having an in-game how to play would've really helped out. The pixel art was really retro, and reminded me of old-school dungeon crawlers, but I wish there was some kind of animation, even just a slide to the next tile instead of a teleport. In the end, I wasn't able to make it passed the second floor, nutrition just goes down way too fast. Still, great job finishing, and way to nail the mood you were going for.
Took me a while to figure out the mecahnics of this game. I think there needs to be some more on screen instruction particularly when it comes to equipping a weapon and eating food. And frankly, the eating mechanic needs to be simpler and less time consuming since it happens so much. It took me about 3 plays before I ran into any shopkeeper, and when I did, I couldn't figure out how to buy anything. I finally figured out that you had to click ON the food in the menu, not just the bar. That menu also covers up your inventory, so it's hard to tell if you actually added it to your inventory. Also, it looks like there are 5 equipment slots, but I could only equip one thing in the bottom-most slot. EDIT: I finally figured out that the helmet equips in the top slot. This was not clear. I never made it to the Goblin King. I just kept dying due to exhaustion from not having enough food to eat. Finally, for a game called cacophony, I was expecting there to be some kind of sound. That's what actually drew me to try the game out. I was disappointed to see that it was silent except for the title screen. I like your pixel art and textures!
Congrats on finishing! I think building all the rougelike/rpg things like an inventory system is a bit of a miss for a short jam. Would have loved to see instead some more done with the nutrition mechanic you started exploring.
Classic dungeon crawling! Lots of nice work from the sprite art to the functional mechanics and large world. I think some of the inventory management is a bit complicated (especially in the small window) and it would be great if holding down directional keys would make you move constantly. Nice job though :)
Some audio would have been a great addition to the immersion of the game. Like mentioned above holding down the keys would be much easier to navigate. Great job overall!
The pixel art style is really my favorite part about the game. The game itself is a standard rogue-like game, maybe even more like Angband with the sprite based tiles. I loved what I saw and played very briefly to just get a feel for it. The procedural generation seemed to work perfectly. There was a bit of a problem with some of the enemies being too powerful so early in the game, so there could be some advancements in difficulty arrangements. fantastic game jam entry. Best to you!
@shardykins to be fair, the lack of smooth movement is a traditional part of the genre
i really like this game, but i think the hungry bar decrease a bit more than i would, sometimes you can start correctly and its a bit unfair because you lost a loot of foor bar between floors, maybe u can add a food inmunity when the game start for a few steps to help that an help with clear starts
I had a few instances where I was moving into an enemy but causing any damage but I was receiving it, I needed to back away before it started to recongise my attacks. A few times I had tried eating food but it did nothing for my hunger bar. Maybe it was only fish that was working? I would also have had the player start with the sword equipped.
The artstyle is solid :) well done!
Very nice game! Also what can you do with the staff that cost 200 gold? XD I did not feel much better than the axe. Just two tings I would have liked to see: Damage numbers / HP when attacking enemies, I dont want to constantly read the log to see what happend and some sort of map / minimap, as it was hard to know where I've have not been yet. But Im already amazed you guys pulled this off in such a short timespan! Well done! :D
I died a few times before figuring it out, only got the second level once.... Really cool game :) Well done for making a complete game in 72 hours!
the gameplay here is really solid and that's awesome to see! i figured out the sword thing but I feel like it could be spelled out a bit more. the only other downside is that the shops initially aren't super distinct and I totally thought I was about to get wrecked by two enemies haha. but how in depth everything is is stand-out for sure and I could come back to this.