In order to get your game some visibility where more people will see it and inevitably rate it, you need to play other games from the jam and rate them. This Karma system works really well, because if you rate 20+ games, you are more or less guaranteed to get 20 or so ratings in return. I found out about your game from the front page and noticed you were outright asking (or even begging) for ratings or views rather than using the Karma system.
I played your game. It's definitely not a game that I would normally pick to play and rate, so here goes...
Maybe I'll be polite and just say, congrats for entering the game jam. You have 'something', which is more than some people could say. Right?
On the other hand, being polite can often stand in the way of being helpful, which in my opinion 'being helpful' is more polite than merely nodding and agreeing.
I'll try to be a little more helpful then...
The game is not fun in any sense of the word. You play a character who can not visually turn side to side and has no animation whatsoever, who faces a bunch of gigantic guns, which can not rotate in the direction they are shooting but somehow manage to fire off continuous rounds directly towards the player even if there is no line of sight. The object of the game seems to be to find the exit, which is not difficult to do. With each passing level, it's basically the same environment except there are more guns shooting at you... and more barrels to hide behind. Until you die, which I never really died, I just got bored and quit.
You seem to be able to push the guns, for whatever reasons I couldn't figure out. I suppose, it could be unintentional. And there are some random barrels which can stop the bullets, although they cannot be pushed or manipulated in any way, as far as I could tell. I guess they serve as a sense of direction as you look around for the exit.
By the way, you spelled Ludum Dare wrong in the Splash screen of your game; "Ludum Dairy"
The art seemed to be the most interesting part of your game. Pixel art is always fun to look at. I have nothing negative to say about your art. I know how much time it takes to make it, so I'll give you a slightly higher score for that...
But, overall, the experience was relatively poor (for me). I hope you continue practicing, learning and submitting. It's only through experience that we pave the path to excellence. Best to you! :)