Dangerous Treasure by MtWhateverest 2021-04-27T10:13:37Z ♥ 1
Those sharks are just gorgeous, don't know how I'm gonna haul the chest up with them blocking my only exit. :V
Foon → Ludum Dare Explorer → Users → blackoptics8
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Poly Harvest | jam | 3.19 | 2.94 | 4.06 | 3.44 | 3.63 | 3.75 | 3.71 | 3.00 | ||||
| 2021 | 48 | Deeper and deeper | Deep Root | jam | 599 | 3.70 | 3.60 | 4.03 | 4.25 | 3.98 | 3.50 | 2.17 | 3.03 | |||
| 2020 | 47 | Stuck in a loop | Cycloid | jam | 3.50 | 3.00 | 3.50 | 3.75 | 4.00 | 3.25 | 2.50 | 3.00 | ||||
| 2019 | 45 | Start with nothing | 0plus | compo | ||||||||||||
| 2018 | 42 | Running out of space | proxibomb | jam | 3.17 | 3.50 | 4.00 | 3.83 | 3.67 | 3.17 | 1.75 | 2.75 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | discardagain | jam | 248 | 3.80 | 3.93 | 4.26 | 4.09 | 4.18 | 3.78 | 4.02 | 3.65 | |||
| 2017 | 40 | The more you have, the worse it is | crowglary | jam | 2.22 | 2.44 | 2.83 | 1.25 | 3.61 | 2.61 | 1.71 | 2.56 | ||||
| 2017 | 39 | Running out of Power | hypotricae | jam | 3.00 | 1.00 | 3.00 | 4.00 | 1.00 | |||||||
| 2017 | 38 | A Small World | 👥 | New Clear Planet | jam | 3.00 | ||||||||||
| 2016 | 37 | One room | Dark Room | jam | 880 | 2.50 | 2.38 | 3.31 | 3.50 | 4.06 | 3.13 | 22 | ||||
| 2016 | 36 | Ancient Technology | KoYo | jam | ||||||||||||
| 2016 | 35 | Shapeshift | DEAD ALE | jam | 1060 | 2.62 | 2.38 | 3.27 | 3.24 | 3.18 | 3.05 | 2.25 | 2.79 | 46 |
blackoptics8 leaves an average of 5.7 feedback comments each event.
Those sharks are just gorgeous, don't know how I'm gonna haul the chest up with them blocking my only exit. :V
Great movement and music, I can stare at the lava all day!
Love all your programmed animations ♥ squishing and using sin waves always are great juice. Were the sword swings completely programmed too? Amazing job 👍
Beautiful character art, monopolizing the juice box and a good jam 👍🐌
Love it ;D just a little slow though (unless it's just me). Its neat how the users are assigned a random color and I'm amazed it's multiplayer, I'll definitely check out the source for this one.
It took me a bit to actually beat a world. I didn't realize obliterating the scenery recharged the bomb faster. Would be nice to see your score and past scores on the title screen. The audio could use some work, the jumping/hovering sound feels like it cuts off too fast on release. Had fun though and graphics are great! ;D superb entry!
Graphics and audio were great but some sound fx would be nice too. I don't know if I can really vote for audio though since I didn't hear any sfx and the music wasn't made by you guys. It seems like there's too many enemies and nothing the player can really do to avoid it all. I personally didn't really feel like I was achieving much of anything. Where are the scores saved? I think my score was 827 lifetime 427. Progressing great though so far, Great job!
the jam version is pretty buggy such as the file pointing error mentioned above and the trex wasn't even showing for me. It seemed like I was able to select other animals and sort of move them but I wasn't exactly sure what was going on. Graphics are looking great but a little cluttered and really blurry. The sounds are great so far as well. Great job 😃
It was pretty fun, the graphics are great along with the music and sfx. Once you get enough resources though you can just build and fill the screen but then there's practically nothing more to do and the score sores over 200,000. I would suggest trying to give something more for the player to do or make the platforming more interesting somehow, maybe even have flooding and allow the player to keep building upwards. Great job! 😃
Saw it in Tim's stream ;D great looking game! As he pointed out in the stream there's the bug when you slide on the edge of a platform you can end up getting stuck. The sloths were a great touch!
Please take all this as constructive criticism! I would suggest letting the player know what the situation is and why enemies are attacking. Try to keep art resolution the same between sprites and background as consistency goes a long way. The slashing mechanic made me feel a bit detached from the characters (try picturing yourself standing there and just seeing them die from an unknown source) I'm guessing it's either like a telekinetic thing or some invisible entity that escaped from a lab idk but make it apparent to the player. I'm also not sure about how you say art is a genre as it's generally considered as just an asset in games. The wave text also mostly stayed to the right and a bit off the screen until it said "wave 3" and "deadly wave". As others said audio ads a lot to games and feedback so try and add those in whenever you have a chance https://beepbox.co/ is really great for making music and https://www.bfxr.net/ is great for sound effects if you're looking for something to use. Awesome job for your first game and in one day! ;D
oops sorry princess! (don't know why that was the first thing i tried once i got a gun) The gun has some missing pixels and as honest dan was saying conflicting art styles really detract from a game, I would have rather seen the art of the platforms and items and effects made by you. The platforming feels a bit floaty and if you get up next to a wall and spam the jump you get shot up into the air (was really fun to mess with though.. was trying to find a place I could try to fly out of the game but you closed it all in =.=') there was a sentence or two that didn't make sense but after a few times messing around I saved her lol good job ;D
It's nice to see a game with so many comments answered. Graphics are superb, audio is great but the mechanics seem a little lacking to me, having the enemies just walk toward you allows you to do the whole "round up enemies by running around in circles" thing and then just blast em. Maybe if there were more than one opponent/color and allow them to chase another random team it'd make it a little more interesting. Great job on this guys! ;D
Doing a check to see if the spawner is within the view would help to lower the spawning (aufgerufen lol) also maybe do a check to see how many are in the room before spawning more. I love the graphics and the outlines! bfxr is good for soundfx and sunvox is a pretty great tracker for making music ;b Great job!
you may have to recalculate the normal for this https://i.gyazo.com/211513189d809a770519ab15925e9f48.png I would also suggest slerping the direction to the mouse instead instantly setting it because it looks glitchy. The waves and music sound magnificent, and I love their mustaches.
The title screen is nice and clean so are the gameplay graphics for the most part. I'd suggest doing something with the fire though, particle effects are pretty fun to get into and I'd maybe suggest doing something like this https://media.giphy.com/media/l0HlTy9x8FZo0XO1i/giphy.gif where the fire starts out a orange yellowish color and turns to red and grows transparent. The mechanic is great and love the way the pancake flips (though not sure why it's red thought it was a burger ;D) wish it had some audio ;b Great job!
Looks great and movement is really fluid, just wish there were healths scattered about x...x definately one I'd like to keep playing to see if I can reach the end. Some music would be nice ;D
great concept and love the little leprechaun dude. I agree with makiki99, there are some pixel perfect jumps but somehow I managed. Great work!
pretty neat mechanics ^^ trying to destroy the bombs is pretty difficult.. you don't have enough time to turn the ship around in the correct direction and it's hard to tell exactly what direction the ship is facing when you're trying to watch all the bombs. I'd suggest using a different color for the front or making it more noticeable somehow or give the player the ability to move around to avoid like in Asteroids. You got quite a lot done for such a short amount of time ;D Great work!
again great graphics and controls need some work. Would be nice to be able to do something with all that gold $$$$$$$.
pretty fun ;D could use some music.
It seemed a bit too easy though.. took around 4 minutes at the most.
Great mechanics as usual ;D
love it <3
nice to see you added the ability to reach the last comment.
nice entry ;D I managed to win
could use some music
I loved the art and the concept was creative ;D loved the little bit of story but wanted more. Great entry!
looks great and has a nice vibe ;D
Graphics are beautiful ;w; don't really see how it fits with the theme but it's got a real groovy mood ;D
found a few glitches like the "I shouldn't disturb dad when he's watching his shows" when he's not there ;D the graphics were pretty well done but it would fit a lot nicer if the characters are the same resolution. Great entry and concept ;D
looking forward to seeing it finished ;D
I don't get how it relates to the theme, though it was pretty fun ;b
XD I really thought that was the ending but I played through it one more time and realized what needed to be done... You may want to put bounds around the top and sides of the attic.
Great entry! c'(^w^c')
Great entry ;D was a lot of fun but the camera was a bit of a pain moving around on it's own. Could use some tunes. ^^
I really wasn't expecting that explosion at the beginning x...x
great use of the theme and was exxxtremely hard on the last level XD felt like it needed some music ;D oh and flying up as the bird to high does crash the game as weeping rupee mentioned.
great entry ;D when I played it on gamejolt I got no audio but everyone else was sayin it's great so I'll believe 'em ;3
Really amazing entry, has a great aesthetic and had a lot of fun ^^
fantastic graphics, fantastic audio, fantastic fun
had a lot of fun clickin thet tutorial multiple times
The gameplay is enjoyable. The music is a little sub-par just being 4 notes but is pretty ambient considering. Mechanics were thought out and timeout between shape shifting was a nice touch. Great entry ;D
Feels like it could use some music, but it was very well done. The mechanics were great along with the level design (though when jumping across some of the spikes it made me restart even though I was 3 character heights above them) and matched the theme. Glad you enjoyed the jam! ;D
great entry ;D it does have one of those gameplay flaws of being able to go around in circles and let enemies pile up in the center and just taking them all out at once but other than that the theme was prevalent and mechanics were unique.
great job on this! The music and sounds match perfectly with the gameplay, the visuals are fantastic but it looks like the theme only fits with the random track pieces.
Great concept ;D but like the others were saying feels like movement is a bit sluggish and I'd suggest adding a way to restart without having to end the game by closing the window. Great work ^^
lol had no idea what i was getting myself into
Everything really fit nice together in the game. ;D The disco in the mutant mode was a really nice touch and lets the player know they actually entered that mode if they're just focusing on where the enemies are.
you might want to include those types of tips before dying x...x great job, mechanics were clear and simple enough to find out without a control list
pretty fun ;3 just needs a little more spice it's got everything nice. Not every game is pacapong...
LD52 — Harvest (6)
Green King of Vegetables by MelekTaus 2023-01-12T07:15:27Z ♥ 1
Sadly my computer had trouble even trying to handle the 320px graphics so I'm glad I saw it on stream to give it a better review. It looked really well polished for such little time, I have a hard time even trying to get menus in my games so it's neat to see it when it's there. Hoping I can get to a better comp to get a better wack at slayin some bob. gg
Adelie - Water Under the Bridge by Meep 2023-01-11T01:27:46Z ♥ 1
Man those beta fish got me! Really love seeing people use pico8 for game jams and procedurally generated maps. The character animations before the movement helped a lot in understanding their movement, great design and flow! <3
No Harvest by RogerW 2023-01-11T01:07:56Z ♥ 2
Great entry, would be neat if you could upgrade the shapes for each disaster or something. I had to use the lightning a lot for all those pesky anaglyph plants cause they'd get in the way of the other disasters. Had a lot of fun thanks :D
Blood Harvest by Efilheim 2023-01-10T23:58:18Z ♥ 0
Had a bunch of fun, great mechanics and it made you have to plan things out a bit. Graphics are superb ✌️
Big Broccoli by Tevin 2023-01-10T23:46:53Z ♥ 1
Would have loved some audio, fun though :D
Hi!Waste Tomato by Asahi 2023-01-10T21:46:20Z ♥ 1
Took me a bit to figure out there was the >>> skip button but once I did I started to enjoy it :) The maze was kinda cool but might have been more fun if I had to juggle a few tomatoes. It actually crashed or something right after that level, like the screen went all black (I could still hear the conveyor and wind noise though). Great entry! :D