FoonLudum Dare ExplorerLD37 → The Bridge of SHIP_NAME_HERE

The Bridge of SHIP_NAME_HERE

By joe40001

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CategoryRankScoreCount
Innovation1993.59
Overall5603.18
Fun5712.94
Theme6693.12
Mood6972.81
Coolness117337

Comments

bigoss73 2016-12-28 10:55

I really like what you did there! It's an awesome idea but for some reason I seem to only be able to train the deflector and the navigation man. The others just won't react at all when i click on Begin Training. (I'm saying that for the original version, not the post-jam one)

zgragselus 2016-12-28 13:46

The game looks nice. At first I thought it froze, until I realized you have to click on objects instead of moving freely. So maybe some "glow" of the clickable objects (or at least text above them) and different method of rotating camera would be nice. Just stick to standard controls, basically. :)

It's kinda hard though, I always die after visiting few planets, the pictograms could be explained somewhere a little bit more?

joe40001 2016-12-28 17:54

Thanks for the feedback, I think pretty much all the problems are fixed in the Post-Jam version. The reason I have touch to look around was that originally I wanted the game to have support for mobile devices (like tablets) and basically I'm only a few digital button away from that.

ema1ih 2016-12-28 20:04

Interesting idea, but the theme is not very well implemented into the game

japes 2016-12-28 20:55

I'm going to comment here before playing the post-jam version (I'm sure it's much better)

It seems like a really cool idea, I'm just sorry I couldn't figure it out. How do you die? I could only train 2 of my 4 guys (the minigames were fun!), was anything other than the guys and the main screen clickable on the screen? I feel like im missing out here, so I'm going to play the post jam now :)

dragojt 2016-12-28 21:55

So hard :(. Although it's a good game

blackoptics8 2016-12-29 09:46

pretty neat mechanics ^^ trying to destroy the bombs is pretty difficult.. you don't have enough time to turn the ship around in the correct direction and it's hard to tell exactly what direction the ship is facing when you're trying to watch all the bombs. I'd suggest using a different color for the front or making it more noticeable somehow or give the player the ability to move around to avoid like in Asteroids. You got quite a lot done for such a short amount of time ;D Great work!

joe40001 2016-12-29 19:00

I really appreciate the feedback, most of the suggested changes I don't disagree with, I simply didn't have time to tweek the game, but I feel they are implemented in the post-jam version so I'd love to hear somebody's review after checking that out.

Regardless, thanks to everybody who is checking it out. I worked hard on it, so the feedback makes it worthwhile.

longshorts 2016-12-31 14:22

It's a really nice idea but it does look way to ambitious which is a shame. I only played the original version for judging and you may have fixed these issues, but only deflector and navigation was trainable and the lander in navigation would still fail even if I entered the yellow area. Despite bugs however this idea is quite nice.

dssiege11 2016-12-31 16:22

Cool idea to have different mini games in one game :) Only 2 of them worked for me though...

franklins-ghost 2017-01-02 08:08

Fun game and liked the way you were able to use the minigames to train your crew. Liked the thrust minigame especially. The simple art style also worked well with such a complex game and thought it assisted in letting the player understand what was going on. Nice job for such a short jam.