FoonLudum Dare ExplorerUsers → bigoss73

bigoss73

Games

YearLDThemeGameDivisionRankOvFuThGrAuHuMoCo
201637One roomE-Cracscompo4153.103.203.302.732.502.522.9661
201636Ancient TechnologyFoorjam

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by bigoss73

LD36 — Ancient Technology

Force of Wheel by qzqxq 2016-08-30T08:04:00

Good job! It's a fun game to play with your friends. I don't have anybody nearby that i could play with, but I'll definetly check it out with some of my buddys. You should add more minigames and make it so that you can't randomize the same minigame twice in a row.

Rolling Time by austintradr 2016-08-30T00:58:00

This game has one of the most original ideas I've seen in a while. It's pretty challenging and extremely addicting. I would love to see this as a mobile game. By the way the soundtrack is really good!

Deus Vult by thatsBamboo 2016-08-30T01:19:00

The idea of connecting a tour based strategy game with a platformer is cool, but you could improve the fighting a little bit. Using an archer i was able to win every fight with ease by just spamming the arrows across the map without even seeing the enemy archer. And if i was fighting versus a knight i could just jump on the platform and shoot at him from above. If you continue working on this project and improve the fighting mechanics/enemy AI it can be a great game. Good luck!

Foor by bigoss73 2016-08-30T07:18:00

The red timer bar seems to disappear on some resolutions. If you don't see a red bar on top on the screen try windowing the game (alt + enter). Thanks for all the feedback!

Space Game: Rock Invasion by HEHE 2016-08-27T09:31:00

The download link isn't working. "404: Not found!" Pls fix it looks interesting.

Paws of Purrsia: Kitty Litter by 8Keys Studios 2016-08-30T08:16:00

It's probably a pretty cool game, unfortunately I'm shit at it :( Maybe if i had 3 other people i would be alble to move more than 3 meters :P Also it would probably be very uncomfortable for 4 players to use one keyboard.

Orgog's Prison by Fib 2016-08-30T20:25:00

The art style is neat. The difficulty is challenging. The sound effects are good. But there are some bugs. The first one is that sometimes you are not able to get through narrow doorways when walking horizontaly. And the second one is with the game not turning the character in the right direction when you press up or down at the same time as left or right. For example when you press the up and right button at the same time you will start going upwards, but the character will still look towards the left side of the screen

Forty Two by Diptoman 2016-08-30T07:41:00

Nice entry, even though I'm not very good at it :P Gives your brain a good workout. 42/10

TI-82 DODGE by Jimbly 2016-08-30T07:48:00

Very funny how you fit into the theme by actually making a game for an "ancient" OS xD

Project Meteor by kfischer_okarin 2016-08-30T19:58:00

It looks pretty cool but there is not much else to it for now. Maybe in the future you could turn this into an exploration game where you can controll the ship to fly to different asteroids (bigger than this one) and search them for alien artifacts?

Boxatons by Avon 2016-08-30T19:46:00

I really like it. It's really cool how you can change the hand you're blocking with using space, and the AI is pretty smart so it's not so easy to beat it. The damage system is very good aswell because the higher the velocity of your fist is while hitting the enemy, the higher the damage will be. I would definitely want to see the full release of it (if you're going to make one).

LD37 — One room

E-Cracs by bigoss73 2016-12-17T20:01:00

@Martin Vilcans Okay, I will add a .zip file to the itch.io page. Thanks for pointing that out.

Let's play a game! by MrGussio 2016-12-29T19:59:00

It would be cool with friends but i dont have any ;_;

Notepad Hero by hadongee 2016-12-22T15:52:00

Simple yet fun and quite challenging. Well done!

Little Lab of Horrors by TeamMonumental 2016-12-29T20:14:00

Oh god it took me years to complete... (Quite literally!)

One Night by freyby 2016-12-22T15:42:00

It's pretty fun to play, I enjoyed it. My sugesstion would be to make the controls more clear. I know you posted them in the description, but an in-game tutorial or something like this would be nice to have. Also, it would be good if you were somehow able to keep track of your ammo.

Life.exe by wujood 2016-12-13T16:45:00

The music and graphics are great, the puzzles seem pretty hard, but that's probably just me because I always sucked at point-and-click adventures and similar games :D

Insecterminator by cambryx 2016-12-13T17:04:00

Hey, just wanted to let you know that if you stand next to a wall and let a bunch of spiders bunch up on you they will push you through that wall. You should really fix this ASAP.

One Tank One Room by Brendev 2016-12-17T18:00:00

Well, for 12 to 14 hours it's good i guess. It seems unfinished, but again - it's probably because of the short timeframe.

Where People Once Were by brettkercher 2016-12-17T12:26:00

Yeah it takes too long to gather materials, you should make the outside larger (for example add a forest or something that the player can go to) and put more resources in the area you've added.

Grinder by dvdking 2016-12-17T17:45:00

Overally it's good but the enemies are kinda dumb. They keep bumping into the walls and trying to shoot through them. I actually use unity myself so I will give you some advice on solving those problems.

Fixing the enemies trying to shoot through the wall is rather simple. You just need to make a raycast that goes from the enemy to the player and only allow the enemies to shoot if that raycast doesn't hit any walls.

As for the enemies bumping into walls you might want to take a look at this :
https://docs.unity3d.com/Manual/nav-BuildingNavMesh.html

The tutorial is made for 3D games but I'm sure there's also a way to set up a navmesh for 2D games.

Regardless all of those issues the game was fun enough for me to play through both the normal mode and the hard mode.

Good luck with future projects!

Rudum Bare by Alex Rose 2016-12-28T11:11:00

Come on, the SceneManager isn't so difficult to use. :D

The Bridge of SHIP_NAME_HERE by joe40001 2016-12-28T10:55:00

I really like what you did there! It's an awesome idea but for some reason I seem to only be able to train the deflector and the navigation man. The others just won't react at all when i click on Begin Training. (I'm saying that for the original version, not the post-jam one)

Heart Heist by SleepyStudios 2016-12-13T16:54:00

Nicely done but it's too short, I want more :P Where will i be able to find the post-jam version?

Riftong by leondryaso 2016-12-17T12:01:00

I have no idea how did you manage to make such awesome graphics in such a short time, I love them!

Loft is in the air by Oddly Shaped Pixels 2016-12-29T19:27:00

I really enjoy it, extremly nice entry. Oh and by the way i found a bug: the camera on the top floor of the 2nd level seems to be shooting in the wrong direction.

Room One by Yamzho 2016-12-12T19:35:00

It has really nice graphics and it's quite original, but the gameplay is meh. The idea is great but it gets boring really fast. I'm sure this could be fixed by making the random events occur more often and adding some more features (like managing multiple rooms, perhaps doing marketing things and things like that). If you keep working on this game and adding stuff to it, it could become something really good. Good luck and keep working.

One Reason to Escape by razzle_dazzle 2016-12-17T18:09:00

Was this game inspired by "Don't shit your pants"? It seems simillar.

Hero Wardrober by Detocroix 2016-12-17T18:56:00

Gets repetitive pretty fast, otherwise cool.

One Room by TheScragglyMan 2016-12-13T20:10:00

Pretty cool but buggy as hell. For example you can collect the 5th yellow block on the first level and this will just skip all of the previous ones. I can see that you have great ideas for gameplay, but you need to improve work on the technical side of your games. Good luck.

Your the only person that matters by jacobturn 2016-12-17T17:21:00

Is this "game" supposed to be a joke or something? Strong 1/10

Alchemy Workshop by ValiaP 2016-12-28T11:39:00

McDonald's simulator, but with potions :P

Claustrophobia by Obvious_San 2016-12-17T12:55:00

One of the best games from the jam I've tried yet. Everything is pretty much as it should be and even better, expect for the fact that the enemies collide with the player, therefore pushing him around. That makes it extremely easy to get cornered especially when fighting those green dog-things. (If you don't know what to do about this take a look at this: https://docs.unity3d.com/ScriptReference/Physics2D.IgnoreLayerCollision.html)

The slurrs slaughter by bog13 2016-12-29T19:44:00

It's cool, but a bit short. I like the way you need to take cover from enemy fire. Also, are the levels randomly generated in some way, or is there just a set ammount of different level layouts?

The One Room Experiment by Siegfried Croes 2016-12-17T12:17:00

Dude what do you smoke to get such crazy ideas because i want some of that.

Claim Your Color by tybantarnusa 2016-12-17T12:13:00

For some reason, about 1 minute into the game the scoreboard turned completely black and reappeared after the timer hit 0, was this supposed to happen? Anyway, great idea, good music. Well done.