FoonLudum Dare ExplorerLD36 → Force of Wheel

Force of Wheel

By qzqxq

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2016-08-30 05:02

This is really cool! Good job!

monsieurduc 2016-08-30 07:05

Nice :D

stefvanschie 2016-08-30 07:17

Nice game, I would prefer it if the WASD moved them in that direction instead of turning and then moving forward. The turning made it a little hard to play. But overall good job.

leaden 2016-08-30 07:19

Split-keyboard games are cool by definition!
p.s. Got the same minigame like 3 times in a row, either a bug or just luck - you could fix the randomizer not to choose last value i suppose.

novotmike 2016-08-30 07:43

Really nice little arcade game! Would be nice to have more different minigames (I only experienced two - is there more?). Good job!

qzqxq 2016-08-30 08:01

@SMASH BASH That's a very good idea. I think the randomizer is working as intended, but it's just that true randomness doesn't actually feel random.

@novotmike There are 4 minigames (push the other player off, collect 5 squares, do two laps around a track, and king of the hill). But now that you mention it, it's probably a good idea to guarantee that all minigames are seen in any given match, so if we work on this some more we'll put that in.

chris0903 2016-08-30 08:03

It's pretty good. I like it

bigoss73 2016-08-30 08:04

Good job! It's a fun game to play with your friends. I don't have anybody nearby that i could play with, but I'll definetly check it out with some of my buddys. You should add more minigames and make it so that you can't randomize the same minigame twice in a row.

t0mas 2016-08-30 09:40

Take a lot of fun playing with friend. Good job. But rotation of characters a slightly too fast, it's make it hard to control. Match result become more random than skill based.
Also, stuck on level with laps. Both players was trapped inside blue block somehow.

cushycode 2016-08-30 09:59

I like that it game for two players so much!
The game is pretty fun, but players movements to harsh for me (it was a bit confusing at first).
Good job.

ghen 2016-08-30 10:04

nice coop game!, i've playing it with my sister for a while, forget to give a comment here lol
love the minimalistic and neon color aesthetic, the control a bit weird at first, but easily adapt to it, theres not much of mini game right now, at least i see repeatable almost every time, but for 48 hours game, this is really good :)

mrbrenan 2016-08-30 10:38

for your fist game it's a good job. hopefully you post the link between you game and ancient technology beacause it's really minimalist so you can think absolutely what you want XD
controlling the.... wheel prototype remember me of playing asteroid (absolutly uncontrolable but fun af). now I need to find someone to play with!
great job and continue like this! :)

tprayk 2016-08-30 10:58

i must say, a brilliant game, very neat idea, plain and simple with good execution
it felt like as if i was trying to navigate and drive a Beyblade (that toy that spin and battle other toys of same kind and stuff ) honestly :D
i honestly think it would be more fun with more players but its fun as it is. nicely done.

raspofabs 2016-08-30 12:20

The only thing I would change right away, would be the rotational momentum. I would want to have instant turning and then instant stopping, to let me get good at the game. I like the art style. I liked the different game modes lots. Could do with more of course, but what you have is a good start.

amine-tcherak 2016-08-30 16:44

cool game !

olkeencole 2016-08-31 00:08

Ha! I'd say it fits the theme very well, considering DOS-like or 4-bit games are like "ancient technology" to most of us with PS4s and iPhones.

Very cool idea! I love seeing what people can still do with such simple graphics.

zee 2016-09-01 07:31

Great job for a first game! The idea of trying to evolve faster then the other player is a cool concept.

teamballshui 2016-09-02 13:47

What a fun little game! Unfortunately i was alone playing this game but even though i had a lot of fun. I like the minimalistic art. The only thing that was not that great was the amount of momentum. I bounced all over the place. I also got stuck in the blue box in the racing minigame once.

chrisdugne 2016-09-05 20:37

great ideas for the different mini games !

vitasamode 2016-09-13 22:22

Cool concept. I like how you incorporated the basic movement code you had to suit multiple different objectives. There are certainly variables such as the movement and rotation speed that could be tweaked but overall good job!