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raspofabs

Games

YearLDThemeGameDivisionRank
201636Ancient TechnologyStoneheartjam

Feedback left by raspofabs

raspofabs leaves an average of 8.0 feedback comments each event.

LD36 — Ancient Technology (8)

Ice, Fire, Сodfish and Sheeps by BloodJohn 2016-08-30T13:05:00

feels like I'm being taught a lesson in scaling economics. It's good, but it needs more.

Ancient Boom by Jordan 2016-08-30T12:56:00

nice juice in places, but controls are what made me not play a second time. I didn't know what I was doing for a bit either. It also felt like there were no tactics (not saying there aren't, just that it felt like it given what I could tell in the darkness)

A Day at the Library by rjd_gamer 2016-08-30T12:53:00

first level was okay, but easy as the mummies were evenly spaced, but the books spawning in my path as I'm landing was horrible. I tried level two three times and was taken out each time by books that spawned just before I could react. I'd suggest trying to build more challenge into the game without relying on any random spawning. You might be finding it hard to make it challenging because there is a lot of play area. Closing in the play space might make it easier to make the game more playable. And, yeah, the attack was a bit pointless / underpowered.

Allo? by Darenn 2016-08-30T12:45:00

I can imagine this being a lot better to play on tablet. Good idea.

Ancient Contact by Volcanic Giraffe 2016-08-30T12:31:00

great game idea, and quite well executed. Grats. I do think it needs a bit more balancing, as I got into a state where I could play the level for a long time making no progress towards winning or losing.

Force of Wheel by qzqxq 2016-08-30T12:20:00

The only thing I would change right away, would be the rotational momentum. I would want to have instant turning and then instant stopping, to let me get good at the game. I like the art style. I liked the different game modes lots. Could do with more of course, but what you have is a good start.

The Ruins of Proxima Centauri B by eott 2016-08-30T12:14:00

Move checkpoints would have been good. If the terminal that says "get out" was a checkpoint, I might have tried again to do so. As it is though, the feeling of motion needs more momentum; weight.

Forty Two by Diptoman 2016-08-30T12:08:00

There's a lot going on here. Maybe too much too quickly. With some reduction in size, and some polish, this would probably do quite well as a mobile game. Good work.