Grow My Thing by ChronoDK 2015-04-20T06:32:00
The physics of said "thing" add a fun element to the game,
but I think it could be somewhat harder, e.g spawning more "nazis".
I got to a high score of 50.
Foon → Ludum Dare Explorer → Users → exilegl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | Void Cat! | jam | 689 | 3.42 | 3.50 | 3.12 | 3.17 | 3.74 | 3.46 | 3.00 | 3.18 | ||
| 2021 | 49 | Unstable | Stay Away! | jam | 959 | 3.36 | 3.30 | 2.72 | 2.90 | 2.87 | 3.50 | 2.77 | 3.20 | ||
| 2021 | 48 | Deeper and deeper | Brickwalled | jam | 515 | 3.76 | 3.77 | 3.83 | 3.07 | 3.72 | 3.73 | 3.25 | 3.65 | ||
| 2020 | 47 | Stuck in a loop | Hasteus | compo | 453 | 3.15 | 3.05 | 3.44 | 2.94 | 3.05 | 3.32 | 2.88 | |||
| 2020 | 46 | Keep it alive | Destructive Flyer | compo | 447 | 3.50 | 3.47 | 3.02 | 3.65 | 3.15 | 3.07 | 3.35 | |||
| 2019 | 45 | Start with nothing | Arkebat | jam | 662 | 3.36 | 3.36 | 2.97 | 3.22 | 3.05 | 3.16 | ||||
| 2019 | 44 | Your life is currency | Explosive Escape | jam | 795 | 3.18 | 2.94 | 2.86 | 2.50 | 2.58 | 3.23 | ||||
| 2018 | 43 | Sacrifices must be made | Assault on The Sacrificial Humans | jam | 644 | 3.28 | 3.28 | 2.73 | 3.21 | 2.55 | 2.94 | ||||
| 2018 | 42 | Running out of space | 👥 | Pyromania | jam | ||||||||||
| 2018 | 41 | Combine 2 Incompatible Genres | Super Coinmaker | jam | |||||||||||
| 2017 | 40 | The more you have, the worse it is | Nick's Lava Lamps | jam | |||||||||||
| 2017 | 39 | Running out of Power | Torch Power | jam | 3.00 | 3.00 | 2.00 | 3.00 | 2.00 | 1.00 | 2.00 | 2.00 | |||
| 2017 | 38 | A Small World | Far as the Eye Can See | jam | |||||||||||
| 2016 | 37 | One room | Boats Away | jam | 476 | 3.29 | 3.10 | 2.86 | 2.11 | 2.70 | 2.90 | 2.35 | 2.94 | 46 | |
| 2016 | 36 | Ancient Technology | Ancient Boom | compo | |||||||||||
| 2016 | 35 | Shapeshift | Flames and Shifting | compo | 557 | 3.11 | 2.80 | 2.89 | 3.09 | 3.72 | 2.96 | 2.24 | 3.02 | 89 | |
| 2015 | 34 | Two Button Controls / Growing | Mr. Dungeon Aase | compo | 912 | 2.56 | 2.28 | 2.37 | 2.73 | 3.18 | 2.32 | 2.13 | 2.77 | 100 | |
| 2015 | 32 | An Unconventional Weapon | Forest Hecate | compo | 680 | 3.04 | 2.90 | 3.08 | 3.20 | 2.38 | 2.31 | 2.60 | 2.68 | 91 |
The physics of said "thing" add a fun element to the game,
but I think it could be somewhat harder, e.g spawning more "nazis".
I got to a high score of 50.
Music is pretty cool and fits in well with the theme.
Lighting is great, and art is really smooth/consistent.
Death screen is nice, but shouldn't the game go back to a menu or simply restart rather than closing itself? It can be annoying restarting the jar each time you lose.
First level is a little hard, but other than that, it's amazing and very well polished for a compo game. Great job.
Got a score of 40. Game is really smooth and fun to play; Great job.
The music really sets a good mood for the game, and I really like
the center hitboxes for the enemies; Adds a fun challenge.
Love all of the pixelated animation, especially the player's.
Graphics and game play are both pretty smooth.
All of the different items and their uses really add to the game, and I had a fun time playing it as the game has a good challenge mixed with a fun element (shopping).
Battling was a little confusing at first, but it's fun after I had figured it out. Gameplay could be more fast paced, however.
Instructions are straightforward, and I got the hang of the game pretty quickly. The wall art is a little odd, but it all fits in together well. Battle system is pretty unique and interesting.
The level system is pretty interesting, but movement can be slightly annoying as you can't move in two directions at once.
Overall nice job.
Hmm, I'm getting this error when launching the jar on Linux.
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/shc/ld32/game/Main : Unsupported major.minor version 52.0
Idea is pretty unique, and the splash screen helps create
an old style theme for the game. Audio is pretty interesting, and graphics are consistent.
My first impression was "smooth/well put together"; Really looks and feels great.
Got a score of 600 and must say the game is very enjoyable.
Played it, got a score of 7125. The game is nice and runs flawlessly on Linux with Wine, but I don't see how it fits into the theme. Maybe I'm missing something.
Won with 711 clicks and a time of 4:24. I was slightly stuck at the beginning while figuring things out, however, beyond that it was very fun and interesting. Great job.
I love it. Art style is pretty unique, and gameplay is straightforward.
Also, bonus points for tea. ;)
Could really use more levels, but other than that, it's nice. As others have said, UI/controls and animation could help a lot.
Love the player movement and theme. Somehow reminds me of Earthbound <3
Played for a few minutes, killing 17 zombies. Movement was confusing at first, but I got the hang of it pretty quickly. Game play is pretty fun music really adds to it. Overall, I enjoyed myself and plan to retry so I can get to a much higher difficulty.
The information/tips are easy to read and help a lot at the right
times.
I love it. Beginning announcer is great, and I love the challenging puzzle aspect. All art is put together smoothly and looks great. Definitely able to get a good amount of play time out of this.
Overall interesting, fun to play, and unique.
Could use difficulty adjusting, but other than that, fun game.
Environment is pretty calming, and the instructions at the beginning
are done pretty well. The music is amazing. The music and environment give a pretty interesting feeling while playing.
Overall amazing experience playing.
Music fits the game well, animation is nice, and the game is fun to play. However, as stated by Finn, a compo submission's music must also be made by you and within the compo time period.
Got to a score of 860 before losing; Really fun and
straightforward. Loved it.
Graphics and title screen are pretty cool as well.
However, I don't really see how the weapon is unconventional.
Maybe I'm just tired.
Cool concept, but it could use a lot more polish and in game instructions. Really not challenging to play by yourself, though; That's a big downfall.
Getting a dropbox error while trying to download. "Error (500)"
If the negative karma occurs right after you've beat a level and before the next one has been started or you've been sent to the menu, that's normal and meant to happen as a fun effect. I believe level one has a bug where very rarely, the player will spawn on a tree that is not initiated yet, therefore causing a crash.
Thanks for rating.
Yes, the one of the most important things I've learned from this is that I should include a better set of instructions for the user (probably a tutorial level). Glad you enjoyed it.
If you mean the mass spawning of things like cats (as seen in the first boss), then yes, that was the intent; Probably could have been done better, though. Good job on defeating the boss.
Thanks, all of these reviews have been very helpful. I will certainly balance out the difficulty well and have better in game instructions for my next project.
Beat the second "boss" like entity thus far, and I must say the game is amazing for the given amount of time. Art is consistent, levels are made well, game is fun to play, and the pens are pretty unique.
You've done a really great job.
I love the scrolling background and enemy death animations.
Though I did not get very far before losing, it seems like a fun game and the concept/back story is pretty cool.
Love the challenge/money combo; Fun to try making a profit each level.
This is amazing, and really fun to play. Working flawlessly on Linux with Wine.
The game is fun at first, but gets old since there is no way
to win or lose. Good job on what you have completed, though.
Runs fine on Linux under Wine, and I love the art style. The game could use WASD controls as well, though; You can only right/left with SD, while you can also jump with the arrow keys.
The Linux version gives an exe, but the game works flawlessly
in Wine. Might want to fix that.
Got a high score of 1200.
Game seems to have a nice twist from the cookie clicker style it seems to be based on. Background fits well with the interesting story, and instructions are really not needed.
The enemies left was confusing at first as I thought the person in the bottom right corner was an enemy (especially since he seems to disappear when I click him), but I quickly figured out how the game and upgrades work.
Beat the game in 351 seconds, and it was certainly entertaining for said period.
Good job.
I love it, pretty interesting to avoid enemies while trying
to hit them with a bomb that is next to you. However, the game seems to freeze when I press space. Is this supposed to happen?
Regarding the OP saying that on Linux the game is "weird and it sometimes doesn't work"; It's working perfectly fine for me, launched a couple of times.
After I stopped being silly and read the description, I was able to get a score of 420.
The game isn't bad, but it could use more variance; Seems to easy to just sit in one spot and hold the hug key to camp and hug
most if not all of the robots, especially since they stop moving when they collide with the player.
The game is pretty challenging, but it is fun. Could use more of a balance of content/difficulty, adding more enemies and less challenge to killing them.
The way out of the first room was confusing at first, but I figured it out pretty quickly. The small sprites, large number of ghosts, and short weapon ranges give it a nice effect.
Gameplay, art, and animation are all wonderful. I love the unique weapon, and beat the first level in about 20 seconds. Great game.
Hmm, when I try to launch the jar on Linux, I get this error:
Exception in thread "main" java.lang.UnsupportedClassVersionError: com/pianoman/Main : Unsupported major.minor version 52.0
Pretty interesting to play, and animations are nice. Haven't seen another LD32 game like this as of yet.
Great game. The bunny death sound and sprite both look pretty nice, and remind me of a game I used to play a long while back. It's pretty fun to smash those bunnies with a huge pickaxe.
I really love the concept, interesting to play. Good job for 24 hours.
Gameplay is pretty fun with the enemy's movement AI. The player speed slowdown after a little bit of playing that quickly went back made me think the game had started lagging, though.
Love the UNIX styled terminal. The terminal messages/instructions help out the feel a lot, and the back story is interesting. Overall, great job!
Loved it. Music is great, art is nice, and the idea itself is unique.
Had a good time playing it.
Really cool that you've added a co op mode.
Cool little game! I like the story behind it,
What do you mean it's not so good? I think it is great! It is simple, yet requires quick thinking and has a desire for repetition, therefore adding an addictive element. Reached a highscore of 580, woop
Dooskington:
The main menu was like that on purpose. Maybe it wasn't a good idea.
Reisen and Stephen Patrick:
I forgot to include an exit button, oops. The fireball is meant to be short ranged so the game isn't too easy, you must get closer and therefore in more danger to kill enemies. As I'm using the mouse's location for movement control, I included that as a control button.
BoUnDtOtHeEaRtH:
Maybe you aren't seeing the cursor? It's a little less visible that it should be in the menu. The cursor is a red circle.
sharpfrog4:
What went wrong? The cursor is a red circle if you didn't see it.
Eerongal, the cursor is a red circle. I think I should note that in the post, it seems to be hard to see.
Baknik, the cursor is a red circle which unfortunately seems to be hard to find. If it's not on the screen, try restarting.
I'm sorry I don't understand how the controls are clunky. Is it really a meaningful issue?
IanGraven, isn't it a jar file that you're downloading? If clicking it doesn't work, try running it through a command line using java -jar <path>
nunesbarbosa:
Did you read the text? You're meant to collect the key at the end of the level. The coins are there because I thought it would be nice, and the traps are there to add a purpose and difficulty to the end, otherwise the key would have no purpose.
Love the background!
Paying attention to both sides and keeping the balls in sync while avoiding enemies was a lot of fun. Interesting idea.
The interesting art style adds a cool mood to it, I like it. Good job.
The graphics are amazing. I love how you implemented the storyline text in such a simple gray box.
Saw your posts about this game earlier, glad you were able to finish it!
I like how you were able to make this type of game work with two buttons. It would be easier for people to run if you packaged the natives and assets folder into the jar so people can simply download and click the jar instead of having to unzip.
I like the art, reminds me of Proteus.
Itch.io is giving a 404 even when I remove the (extra?) character at the beginning. Looks cool, I'd love to play if you can fix the URL.
On the bright side, the file size is really small :)
Neat art and shadows! I enjoyed myself.
Really a fan of this type of game, and you did it well! Good job and cool take on the theme.
Creative mechanic, really fun to play! The art has a nice charm to it.
It was hard to read the in game instructions since the game was playing at the same time. Otherwise, quite fun and nice effect on the squid! Good job.
Love the unique time based mechanic. Bit hard and I didn't see how it fit into the theme, though.
Quite fun and addicting! I reached a score of 350. I somehow got into the habit of attempting to go through walls by shrinking, though.
You should probably target 1.7; I had to do so after forgetting to with my game as it seems 1.7 is still common among Ludum Dare.
Regarding the game itself, part of the intro text skipped too fast for me to read it, but that may have been my fault. Otherwise it's a cool idea and fun game! Kind of looks like Box2D's debug renderer. Not sure if it is, but that's a nice use of it.
No download?
Neat tiny graphics. Playing it kind of reminds me of knytt somehow.
Love the story and graphics are pretty interesting for this style of game. It plays better than any other game of this type I've played. Good job!
The graphics fit together so well! Neat game.
Fun concept, but could be a bit harder. Nice graphics.
Interesting fighting method! I too had a bit of trouble at first, but it's nice once understood.
While the driving and rendering may have taken longer than expected, I'd say it was worth it! The game looks and feels really cute.
Really enjoyed grinding up to nearly 100 (bullets? health/bullets?). Didn't take me long to figure out that you could have the advantage of going faster or slower and it's use by shifting.
Specifically enjoyed the art! Fun game.
Didn't take me long to figure out how to play. Cool mechanic and artstyle.
Fun bejewled twist! I ended up addicted because I enjoy this type of game and liked how you have to drag instead of just plopping a shape from anywhere to a matching area.
Really fun and great idea! I found myself not able to collect a lot of the time then able to again seemingly randomly, though. I suppose this is the inventory as you said, but I didn't get what caused it to have free space again.
Heh, I can't get enough of LibGDX. Thank you!
I would have ported it to web as LibGDX can do, but I ran out of submission time at the end. Oh well.
Oh, I forgot that I had targeted 8. I'll switch it to 7 asap.
@ViiX64 Thank you! If you happen to drop back here, may I ask what you mean by debugging? I didn't notice any bugs through all the playing I did.
@biscuitdough Getting a Java 7 version up in a bit. Hopefully this doesn't affect many people in the meantime. Thank you :)
Updated the build to Java 7. Thank you for the ratings, everyone. I'll try to play all your games.
Didn't realize I had to use fullscreen until reading the description and fullscreen doesn't rescale the game, but otherwise it's solid.
Good music, kind of reminded me of Earthbound's. Intro was great, though a bit lengthy. The mechanic is interesting and fun.
Really cool touch with the graphics. Good job.
Cool mechanic! I survived for 73 seconds. The tiny people along with the cool walls look really nice.
Enjoyed the dialogs! Fun game.
Cool take on the theme and fun mechanic!
Movement seems pretty odd without the help of the mini map, and it could use a fullscreen mode. Otherwise it was interesting and fun to play.
Really fun to play, and nice amount of content
Quite... an interesting experience. Good job.
Fun, but eventually enemies stopped spawning. Cool game.
Hah. What a mean fairy. The art and sounds are nice, and the story is fun. I really enjoyed playing.
Fun, though the hitbox for the antigens seemed a bit off at times. I would have liked to see my score at the end too so I could report it back. Good job!
I was confused at first trying to figure out how to jump and such, but caught on within seconds. Really love the mechanic! Something larger and more polished with this mechanic would be cool. Eventually I got stuck ;(
Love the music; goes well with the game. Fun.
Really fun to play! I love how your otherwise calm, human looking character turns into some sort of beast in rage mode when attacking.
I get spammed with a huge output of errors, leading to a null pointer. http://hastebin.com/barezaferu.avrasm
The story's well written, though it would have been nice if it were longer.
Controlling was a bit odd before I became a butterfly, but the butterfly's movement is great. Pretty fun mechanic!
Great mechanic! It was a bit fast for me, thuogh
Yay for LibGDX. Fun game. The state transition is really nice!
Quite a creative text based twist.
Really love the graphic style and lighting! I found it a bit hard, but maybe I'm missing something.
Not working in Chrome or Firefox.
The poem mechanic works really well and kept me interested. Most text based games aren't fun to read, but this one certainly is. Great job!
The art and effects are really cool! Nice twist of the theme.
With the font, it took me a moment to realize I had to press Z instead of 2. Otherwise, great game and fitting sound effects!
Great music! The game was pretty fun once I understood it. Hi from Discord <3
"Argh! The sun... my old nemesis" - Me after Ludum Dare
Great dialog! I think I lost, though. RIP.
*Entire room shakes* "Something is funny..." "Did I get a new haricut?" "Must be it."
Haha. Really love how polished it is, and +1 for LibGDX! Could have included WASD, though. I think you should continue it.
Oh, much better screenshake than mine too ;)
His creation of this game has inspired me. Every message he wrote about it, I just thought "Damn. I need to write more code". It sped me up.
Really hard, but fun! I love the variety of monsters, but maybe they could've started with easier monsters then the others came along over time.
My highest score after a bunch of tries was 16. :)
When I run it, I just get a file selection UI?
Nice little game. I like the hexagons. It's a little slow to start, though.
Hmm, movement doesn't work with the embedded version. Removed it for now.
Yeeah, I kind of got carried away with the bodies covering the ground. Lol
Really cute! Maybe you should make a finished version for a mini LD or something.
Great game! I love how fast it is. Decently hard, too.
Nice game! I particularly enjoyed the variety of enemies. I even got attacked by some black slender-like creature or something.
Getting "Blocked by Content Security Policy" with the web version.
Ran around frantically in my room quickly: I realized I was superman and could lift a bed in a split second in a disaster. With my new power, I was able to carry my items away from the fire, avoiding damage.
+1 :)
Can't run on Ubuntu even with it marked as an executable. Is this Raspbian exclusive?
Fun! On my 5th try, the top right corner says "82". Assuming that's some sort of score or damage indicator. Working fine on Linux via Wine.
(Hi from the LD Discord ;)
Really fun! I love how things get carried away with those robotic arm things.
Cool graphics, and cool take on the theme with the powerup selection system and the disadvantages/advantages mix! I found it slightly confusing that I wasn't able to click on the powerup buttons after dying, but using A/D instead was intuitive enough so I figured it out after a moment. I really liked the various effects added into the game too, the lighting/player size/rotation etc, mixing things up. Especially liked the changing disco-y colors :P I (mostly) got the hang of the upside down screen effect after a few tries which was nice.
Love the pixel art and concept. Text gets a little fuzzy after a sentence is completed, idk if thats intended or not. I did better once I figured out you could hold click for constant fire. Had fun killin' zombies etc :)
Really well polished game (cant stress that part enough), from the art to the transitions, the world objects (such as that cool bouncy animation with the mushrooms), the music, dash animation etc. The level design made for a fun experience, and I really enjoyed getting myself through each area. Only thing I'd add would be space bar to jump, Z was slightly tricky in certain spots for me with WASD and space is intuitive for jumps. The best entry I've played so far honestly :sweat_smile:
Loved it! Really well polished, fun to play. Lost my first couple tries but ended up getting a nice 60% then 75% on days 1 & 2, lost with 50% on day 3 but I'll keep tryin'
The A thing was kinda confusing at first since pressing A doesn't do anything but I figured it out after a moment.
Cool idea, fun to play. I did decent I think
Screenshot from 2018-12-05 18-51-37.png
Very cute art, I really liked the map too. The collision seemed slightly off for me as I was able to walk sort of into a white building from the side. The combat was cool, especially the background and attack effects. The battle music was also cool and fit well with the rest of the game.
I liked this a lot, very cool twist on the tower defense genre (one of my favorite genres)! I liked the attention to the little details, like being able to see the range of your towers, and that you can move already placed orbs from one tower back to another. The center orb effect looks very nice, and the ammo orbs and the towers look neat too with the animations they have. The game fits well with the theme. I played it for a while and was able to protect my crystal orb :)
And here's how I did:
Screenshot from 2018-12-29 15-25-49.png
Loved the dialog and especially the mood of the game. Cute art too. Went around exploring and found all sorts of yummy things, people, fun objects.
...Then boom, a huge "25 years later" jump. Was surprised by the plot twist, made for a cool story. Going to work, nagging bosses, no longer enjoying things you had enjoyed when you were younger. The dialog from your co workers. Everything fit together really well.
I won, I think. :smile: Screenshot from 2018-12-24 21-13-24.png
Cool game, very interesting/unique combat! I like how you can pick back up your limbs (or other people's lol). The game plays very well, physics are kinda floaty which works well with the combat.
Here's how I did after a few tries :)
Screenshot from 2018-12-28 23-18-18.png
Very unique concept, and cool retro-y graphics. First game so far where I played Twister with my fingers :p Regardless of my keyboard not always cooperating with registering all the key presses I needed (like it said might happen in-game on the right), the game worked well overall and was fun to play.
Here's my score out of about 200:
Screenshot from 2018-12-26 22-12-50.png
Nice game. Your effort with the graphics and perspective paid off well, although movement was a little difficult for me. Would've preferred WASD key movement, but arrow keys worked fine. I scored 1:43 :)
Screenshot from 2018-12-24 21-44-14.png
Nice screenshake when you place a dude down on the totem! The game is simple, but I love games that are simple yet fun, which this qualifies for. The game's cartoon-y sound effects and music worked well with the art, which I liked. Also liked the little smiley dude to point you toward the right direction <3
I also liked the variety of various cute creatures around the map to discover. It took me a little while to figure out what to do (although I had fun bringing in the incorrect creatures before I did :p so props to you on that). Nice game. :thumbsup:
Oh yeah, I also built _the best totem_ :wink: Screenshot from 2018-12-24 22-22-14.png
Cool art and snappy physics that work well with the fast paced gameplay. I liked the dialog that was integrated into the game/tiles too. The level design was nice, with the exception of the parts where there was a spike on a gem or you had to hit a spike to get the gem. I Also liked how you go back to the spawn point but the timer still goes from where it was before instead of resetting when you lose one of your lives, so you've gotta quickly run back to where you were before, or go grab the gems near spawn that you may have missed before dying.
Interesting art and cool little storyline. The map and it's various objects are also cool, seems like you put a lot of time into designing a smooth set of platformer areas. I liked the addition of the timer, which forced me to think and move quickly especially after making a mistake eg falling off somewhere. The slime dude's physics are simple but work well. Like the person above me said, the addition of music would improve the experience/mood by a lot. I also think the addition of some sort of backgrounds/walls would add a lot to the polish of the game rather than the black that it has.
Cool game, here's how I did after a few tries :smile: Oh well, I managed to save some of em :p
Screenshot from 2018-12-28 22-35-46.png
There I am just jumping around like a dummy trying to get over the barrier, then boom, an old man asks me what the hell I'm doing :p He added a lot of humor to the game. Art is cute, the game reminded me of Knytt a little bit world/mood wise.
An indicator for exp/levelling up would've been cool (didn't see one on web. I got a level up once from collecting cash, but wasn't able to again, idk if I just didn't get enough exp or one level up from cash collecting was the max).
Loved the village area with the mounds of money and people who apparently live in a society. Did that dude selling the hat for $211 subtract 1 from my balance to define a price? Smart man. I'm lookin' spiffy now, what a bargain.
Dying in lava generating a platform for you to proceed on your next try was really cool. I liked the particle effects too, and the game controlled/played well with a nice sense of balance between difficulty in getting jumps etc and smoothness. Only issue I noticed was that platforms seem to disappear fairly quickly when you respawn making it a bit hard to get on them but it wasn't much of an issue. Good game :v:
Screenshot from 2018-12-05 20-59-18.png
Interesting music! The particle effects and art are very cool, and the gameplay is relaxing. I really liked how to implemented the theme. The game was challenging for me, but I got it down after a number of tries. It forced me to think more carefully about each move I made and to balance the use of cards/sacrifice. The little storyline at the beginning of the game is cool too :) You did very well with this.
I won :confetti_ball:
Screenshot from 2018-12-29 14-40-59.png
Cool stuff! Reminds me of lemmings. I found placing the rock/wall on level 2 a little tricky (thought I could just place it anywhere at first/didn't require a blob there when placing), but got it after a bit and won the level.
"I'm a doctor, not a warrior!" Reminded me of Star Trek Voyager haha. Very cool art style and plague doctor. The combat is well done and makes the game fun to play. I would've liked to see an indicator of sorts for where enemies were about to spawn as some spawned on or next to me once. I really liked the balance of hp/ammo for the theme, and the necessity of sacrifice as ammo is fairly scarce.
Really cool music, I think it fits with the game well! It adds a lot to the mood of the game. Even if the music isn't yours, I think you did a good job picking something which fits like it does. The art style is simple but cute. Although fairly short, the gameplay is unique and fun. I like the idea of struggling with bed demons haha.
Oh yeah, I won and kept the demons at bay. Yay :confetti_ball:
Screenshot from 2018-12-28 22-52-12.png
You did really well for someone who's just started out with game development :)
Very unique and addicting. I love how you've made a game where getting damaged is directly fun and rewarding. Sound effects fit well with the cute art. Some sort of a waypoint to the enemy in case you get lost would be cool. Loved the "Attraction" upgrade: Very useful! Nice incremental gameplay with the money upgrades and all that. Can get a bit tricky to hit the enemy dude when you're at a much faster speed, but I guess that's the price you pay for chasing people lol. Guess I should pick on enemies my own size.
Love the nice variety of monsters and upgrades for those monsters, makes for a fun experience throughout the whole game.
I won!
Screenshot from 2019-05-06-3.png
Had fun with the motion blur and jumping-around little enemy dudes, the ones you've got to push back with bullets were interesting too. The large dollar sign for the intro looks cool but seems to lag my browser a lot, otherwise the game runs great.
Here's how I did over a handful of tries (couldn't survive past wave 4 yet :p fun to play even if I'm not all that great at it)
Screenshot from 2019-04-30 09-05-24.png
Well put together/unique implementation of a crafting game, with the different elements like the little people that can generate wood/stone etc over time rather than being instantly converted. The art is cute, UI is clean and everything works smoothly. The expansion mechanic works well and brings an element of resource balancing in, requiring you to prioritize based on what you need. The theme fits in well with it all. Would work well as an idle game if you wanted to expand it.
I love the amount of content you've added in, like the golems, all the many different types of resources/'buildings', the forge where you need to combine multiple resources, the ability to place the characters across the temple. Easy to tell a lot of effort went into this, and the result is great.
Very addicting. With a little help from my golem friends, I completed the Temple of Souls! :smiley:
Screenshot from 2019-05-10 15.png
Liked the music, it fits well and helps set the atmosphere. Art is very cute and gameplay is straight forward. Love the little NPC dudes running around. Was slightly confused when I died right after purchasing the first 10-cultist hut thing, but figured it out on my next try. The grave stone animations that appear when cultists die were a nice little touch. Some upgrades to increase how much you can get for clicking the statue would be cool, to help scale with the higher cost of things and keep clicking rewarding.
Aand victory!
Screenshot from 2019-05-06.png
Love the polish, especially that screen transition effect and sound. Got a little confused at first thinking I was supposed to just hit the bushes with the fruit on them and not seeing anything drop when I hit them, but I was able to figure out where to go after a little bit. Perhaps an indicator such as the planting area starting to glow once you're able to plant something would work to clear it up.
The computer was really cool, and aside from what I mentioned, it all plays great. The sound effects are nice and give perfect feedback to your actions, and the visual effects as you lose more blood help spice things up.
The need to balance between keeping enough blood to survive and growing your crop makes for a fun and interesting mechanic. I enjoyed playing a lot.
Here's how I did after a few tries (haven't been able to win yet :p)
Screenshot from 2019-05-11 13-47-10.png
Cool soundtrack, the main level music reminds me of Earthbound :D Love the dialog with the shaky text and all haha. _I want to break free!_ Tons of fun to throw around, push, and just generally demolish all sorts of office objects across the area. You've implemented the physics here well.
I've uh, made quite a mess of things. Looks like my hands are bloody: Perfect, more of a mess for the boss :p
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Liked your take on the theme! I would've liked if your abilities didn't all have to recharge together once one is used, so you could alternate between them as needed. The game was fun, and I enjoyed grouping enemies together so I could get a bunch of them in one shot and gain maximum bang for my buck/attack. It was well put together, played well and I didn't notice any bugs.
I win :smile:
Screenshot from 2019-05-10 11.png
"I detect weapons. Maybe I can blast the door open". I like your thinking, robot. Haha. Cool set of rooms/level areas, I liked floating around on that other robot thing.
I think some of the clickable objects could be more obvious (can be easy for your character to cover them before you noticed them), and the first entrance object you click didn't work after respawning once I won, but otherwise it played well.
Yay, all charged up:
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Cool, I love typing games. Haven't really seen any for LD before. Cool how you've integrated a story, a typing game and a protection racket all in one along with a currency system. I like the art too, and you've made a nice take on the theme.
I've played it several times but keep getting my legs broken, ouch. Oh well :p
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I love how you can set the controls right at the start, very convenient. Also loved the explosion particle effects and glowing sort of animations on structures (info/shop etc). It can be a bit tricky to navigate, but I got used to it with time. More shops around the map for easy accessibility would be a nice addition, or maybe waypoints to them.
Rip :p
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Cool story. Running around outside the shield barrier collecting hearts and avoiding enemies is lots of fun, and feels rewarding. The art is great, and I love how the hearts have that spinning animation. Nice range of available upgrades you've implemented too (my favorite being the personal shield).
Time to kill that sneaky rock dude hiding behind the trees :p
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Fun descriptions for the things you can do, like daydreaming being a "singleplayer adventure" lol. Nice and straight forward. I'd add a scroll bar to the actions list so it's easier to tell where you are on the list and when there's new you should try.
Here's how I did on my first play:
Screenshot from 2019-05-06 20-11-54.png
Cool take on the theme. Would be nice if the mouse could attract very nearby coins toward it a little bit or something like that to make mouse control easier. Perhaps some form of upgrade system would work well for that and give players a sense of progression/getting better as they play.
Although it is very tricky, I'm starting to get the hang of it with practice, bouncing the coins off walls etc. :handball:
Nice atmosphere too with all the background characters around the rooms.
Cool assortment of enemies. The third one looks a bit like a Romulan warbird. I think a damage indicator when you hit enemies would've helped a lot with adding some user feedback/impact for attacking, and some simple sound effects with a tool like sfxr.
Here's how I did:
Screenshot from 2019-04-30 15-24-45.png
Liked the art style, and gameplay is smooth. Nicely built puzzle-type levels too: I got caught off guard by traps etc a bunch of times. I like how the collisions are "dynamic": Kinda just works with whatever you're trying to do.
Love the cute little transformation animations and sound effects. Perhaps some of the little dudes running around could help you find things, creating a little village of teamwork, and you could keep them going by finding food.
I've got quite a bit of stuff going here :evergreen_tree:
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Very atmospheric! I love the whole overseer/test subject thing going on, overall a very unique game. Could work on a larger scale imo.
I won :D
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Cool text flow effect. Game reminds me a bit of that old don't press the button flash game with all the attitude from the button lol, love the humor. "You hit the rock with your bare hands - You found a lot of pain". Should have guessed :p Perhaps an upgrade that lets you search more quickly would be cool. I like the system of currency with the rocks that you have to then forge through various strange stages into something valuable.
Very fun/well put together combat system! That combined with the wall destruction/various impact effects makes for a very 'juicy' game. Perhaps there could be some form of health indicator, especially for the enemies which take longer to kill.
Honestly one of the best entries I've seen in LD. Definitely something you should continue working with.
Here's how I did :smile:
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Fun game, I especially liked the little gun you can get. Perhaps a bit more range on it would be nice so its easier to hit enemies without them getting you. Also a score at the end when you die would be cool.
Nice blood splatters too :D
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Still pretty cool/addicting even if its not got much content, especially for 76 minutes. The ability to keep an item type selected so you can place more than one at a time (maybe drag place a bunch of em) would be nice.
Got everything :)
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Cool idea, decent polish/'juice' wise too. Very difficult, but I'm improving over time (got a bit over 40 so far on my 12th try or so while I was only getting a few points at first).
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The music is nice and fits well with the art style. UI is clear and flows pretty well, especially with the animations. I like the system of balance based upon your cards, rather than just numbers or something for resources. The large amount of content/options and how it all works together well is cool too.
Your third uncle's room mate haha. Cool take on the theme: I like how the UI (and the game with it) builds up as you go. The ability to change your color scheme to something more personal is a nice touch.
Love the sound effects! Goes well with the artstyle. I wasn't able to find any ammo after the beginning box across the couple plays I did, but maybe just me. Combat is fun and the lighting is well done too. A score at the end when you die would be cool.
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The enemy destruction is very snappy, feels good. I like how the explosive attacks can destroy a bunch of the little enemy dudes at once.
Here's how I've done across a number of tries :bomb:
Screenshot from 2019-10-25 14-12-06.png
I like the pacman looking mini boss thing. Perhaps a bit more hp dropped by the enemies would be good (or maybe I'm just bad :p)
Here's how I've done so far :confetti_ball:
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Fun and challenging - Some sort of nitro/boost ability would be cool, probably with the ability to go through objects while you're boosting (could last a couple of seconds). Also maybe an outline on the text on the side of the road to make reading it easier. I like the build your car as you go mechanic - very unique. An indicator for the parts you don't currently have (green text maybe?) would be good.
Here's my high score :race_car:
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Interesting fighting mechanic. Perhaps a vacuum range indicator and some decor in the rooms would be cool. On one of my tries I got killed entering a room (before I could get into the room), I assume by an enemy standing directly at the entrance on the other side. Other than that, it plays well :)
Was able to get to floor 3:
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Is that Yoda's death sound? haha. Shooting the gun is pretty fun and the background is cool. Varied sound effects for firing would be a nice addition, along with mini versions of the hp potion dropped randomly from some enemies (but of course with say +5 hp or something instead of infinite). I got an error while trying to go through the portal at the end while fighting the boss, otherwise worked good. The spinning keys are cool too.
A mix between a hack/slash and tower defense, I love it :D Pretty fitting for spooky season too. Nice progression rate/system, starting slow then getting hellish. Definitely addicting. WASD controls as an option in addition to the arrow keys would be nice. I love watching tons of souls flow into the 'hotel' :fog: The ability to scale things up yourself by buying spawner type buildings is a nice addition.
_Let's get some souls!_
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Cute potato-looking character :heart: Cool use of the theme too. Perhaps a slightly longer lasting light would be good balance wise, as I found myself running out of light too soon a lot. Love the general mood of the game.
Very cute, love the little slime trail your dude leaves. Perhaps the first weapon's firing could be a bit quicker. Game is well put together with nice little details, and combat is pretty fun/challenging.
Here's how I did after a couple tries :slight_smile: Will certainly give it another go at some point.
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Creating a field of life where there was previously none, I love it :) Very calming gameplay and music. Perhaps a bunch of various bugs spawning and interacting among the plants would be a cool addition to the ambience. The sound effects are nice too, very light and smooth which works well with the game. I like the flower growth animations too, they seem very natural. Maybe there could be different sections of the map with somewhat different terrain and where different types of things grow, along with music which matches each area.
Here's some stuff I grew :sunflower:
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It's tricky, but fun! I think the respawn point should be at the most recent baby bird you've grabbed, rather than at the beginning of the room - seems odd to re-grab a bird you've already got a moment before (for rooms where there's only one to get). I like the unique gameplay and the Snake-inspired thin you've got going on. Cool level design too.
Love all the subtle little effects, like the broken up dirt shakes and the castle growing/shrinking - adds life to the game. I like that it can be played with just the mouse - very laid back and straight forward.
Cool concept. Would be nice to be able to hold down a key rather than needing to continuously tap, or at least a way to backspace the finished search query quicker.
Awesome idea. The levels are both fun and challenging. Perhaps a pause button would be a good addition (maybe there was a key I missed, not sure) - Specifically on level 6, it would be nice to be able to pause for a moment to have a look at the puzzle, as the character dying every few seconds on that level before you've done anything is a bit distracting with the retry transition splash. Also love the art, it's very solid. :D
Undoubtedly going to be one of my favorite entries.
Very cute! Kinda reminds me of Knytt :) I like your take on the theme. The atmosphere - crunchy walking grass & liquid sfx, thunder, etc, sets a great mood. Perhaps an auto jump would be cool (for those steep hills).
Very unique idea :) A nice little touch could be an indicator pointing toward the refill station when you're low. The little (dogs?) running around causing chaos are very cute. Maybe they could spread a little bit of fire if they're running around while having caught fire themselves.
I like the nice instruction flow. The music is really sweet. Also, small thing but the fact that you can use the same button both to open and close a dialog (like the upgrade screen) is a nice little UX touch. Perhaps a tooltip when you go near your first tree would be nice - a little indicator that you can press Z to chop it in case it isn't clear. Same for enemies. The shop system using fire rather than directly requiring wood or coins is cool. Maybe the ability to plant more trees (so you can have them nearby after the default near trees are cut) would be cool - could use saplings dropped from trees and placed with C or dragged & dropped from a little inventory/hud. These saplings would take time to grow of course, so there would still be benefit in exploring. Could also add a little arrow that points toward the fire once it's off screen, so you can very easily run back to it once getting some wood.
Absolutely love this - it's very well put together :) Definitely expand on it if you've got the time.
Cute animations :) Perhaps WASD/arrow controls would be nice too. Purple lights from enemies seem to stay around after they 'die' - not sure if intended or not. The guitar player could play some guitar music that goes along with the main track when you're nearby the fire/in sight of him. Like he's playing along with the game/the main track. Cool game :D
The main menu items auto closing when you move your mouse out of them is a nice touch. Would be cool if you could open up the instructions page while inside the game, and if there was a confirm button when you press escape while in the game before going back to the main menu. Great little game :) The balancing is done well - I found it pretty relaxing. The plant is alive and healthy :confetti_ball:
Very unique approach at a typing game :) Nice humor element too - gonna get grounded for saying heck now, are we? :p
I like how you can continue on after death and spend points for your 'retry' - keeps things exciting and prolongs gameplay. It's really fun to keep slaughtering ghosts and improving yourself. I think a more polished version of this could be really awesome if you wanted to keep developing it. Perhaps there could be something showing your range, like a circle around the area when you click? On wave 16 so far :)
Perhaps dragging the mouse upward (away from the player) could be another way to jump instead of always double clicking. The click boxes on items are a little too precise, imo make it a bit easier to pick things up. Art and music are awesome, and the camera zoom adapting as you go is nice. Fun game. :)
Very cool, I love the little particle effects when a bullet hits something :) Combat is pretty fun too.
Beautiful aesthetic and mood! (Kinda reminds me of knytt with the whole atmosphere). Definitely would like to see more - this could be a commercial game. :)
Lmao fun idea. I think a little visual indicator of when you're able to wall jump would be nice since it can be a bit tricky to tell.
Very difficult for me, but that makes it fun/exciting :)
Really great, especially in the mood category. Also lol the dialog sounds, reminds me of galaxy quest :p The parallax trees/etc are a nice touch too. The whole game is really beautiful - the atmosphere, the sound design, the art - I especially love the part where there's a bunch of blue glowing firefly kinda things in the dark, they're so pretty :)
I like how you can shrink & eventually destroy the enemy bullets by shooting em. Maybe making it so your bullet goes toward the enemy's if it's very close would be nice (so those tiny enemy bullets are a bit easier to hit) - could do the same with the coins and have them gravitate toward you if you're close to them. Also maybe new coins should spawn over time - the "coin boost" upgrade could make them respawn more often. The upgrade menu being an area where you can walk around is pretty cool :)
Really fun story, surprisingly immersive. :) Really unique use of the theme too.
Screenshot_2020-10-16 State your name by OwlyCode(6).png
Very cool interpretation of the theme, and cute art :) At one point I ended up trying to use the "getting hurt" action 3x in a row because im dumb :p oops
Very cute! Didn't notice any bugs, music is cool and gameplay is pretty solid. A display of your score when you die would be nice imo, and a personal high score system.
Here's the coins I was able to collect before dying :)
Screenshot_2020-10-16 Labyrinth Looper by RegularSalamander(2).png
Cool idea, very cute hamster :) I made it to level 60 so far:
Screenshot_2020-10-19 Hamster Simulator by snowinn(2).png
The art is really pretty :) Game is fun and decently polished too (for example, the little bouncy effect when you click the cupcake is a nice touch). Also the upgrade system is cool - saves space to have em pop up like that when needed.
(Btw, I'd suggest linking this LD page on your game's itch page so people searching through itch can find it easier)
Cool game. Imo the attack speed of the player should be a bit quicker so its easier to hit enemies that are next to you.
Game is fun and music is really cool, and the double jumping is nice. At first I thought the 2 eyed monster dude would kill me if I touched it for some reason :p
I won :)
Screenshot_2020-10-22 Tower of Time by CodeRaurus(1).png
Wow, really unique idea with the whole drum thing - I love it. Also the fact that you can shoot down other bullets is a nice touch - allows you to do better once your skill improves. A score system would be nice, and an indicator of how much damage each attack type does. Also some sort of regen after you beat a level would be nice - I always end up with about 2 hearts by level 3 so far. All in all very fun game :)
Screenshot_2020-10-07 Space Drummer by GuilloTeam.png
Great take on the theme! I appreciate that there's a little pointer showing you where the next circuit is - it's a nice little QoL touch.
Won in 30 seconds on my second try:
loopcontrol.png
Liked the art style - combined with the lowpassed background sounds and story, it builds a solid environment/atmosphere. The transitions into different rooms were cool too.
Also damn the sfx at the skeleton part are really creepy, I love it :P
the end screen is pretty cool too.
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Damn, really great idea - don't think I've seen anything like it before. Very exciting to play too.
Here's my high score so far after a bunch of tries (I'm slowly getting better :P)
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As a side note, I think instructions in the description would be a good idea - it took me a little while to figure out how to play.
Very cool flowy character, and an interesting idea - new messages eventually stopped popping up, so I think I effectively reached the end?
Imo it would be good to make it so the character can't get off screen - its hard to get him back when that happens.
Very cool mechanic - I also like the twist around at the end, where you basically _have to_ make lines cross to win.
Dont think I got a very good score but at least I tried :P was fun though
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Unique take on idle games - I like it. The art and animations are pretty nice too, and the progression system is well thought out. I spammed myself way too many of the free 1 stone cards at the start before I fully understood the game, but thats my fault :P
Grabbing the little bubbles is pretty satisfying, love the sound effect that plays when you get them lol. Also really love the "baby shark" sound and the death sounds lmaoo. Fun game.
Highest depth I got to was 1,573 :fish: https://i.imgur.com/3M560wy.jpg
Very spooky music, I like it :) I think some kind of visual indicator for the thing you're supposed to find at the beginning would be good - maybe I just didn't notice it but I was only able to find it by randomly pressing space. The hand drawn art is really cool, and the end music is nice too - good job.
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I like the unique mechanic. I think the world should be a little brighter (which ig you fixed in the 1.1 version), but otherwise it's a very fun game - good job. The music is good too.
Here's my best score over a few tries :)
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Decent challenge, and pretty fun :) Maybe the ability to go faster temporarily by holding the down arrow would be good, so you can quickly go through clear spots ahead of you. Or maybe a highscore thing.
I'm not too good but after various tries I was able to get about 400 points :D
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Love the art, and the yellow submarines :yellow_heart: The music is good too and fits really well. It's pretty difficult so unfortunately I haven't been able to get to the bottom so far over my attempts, but I've managed a depth of 745 :)
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Gameplay was really smooth and fun - it was difficult at first but after a bunch of tries I got the hang of it :) I got to the bottom and ran into lava then some slides about the rabbit played which I think means I won?
Omg the art is so cute! The voice overs are really fun, and all the little effects are great polish (like the bubbles behind your character, and the screenshake etc when you make yourself bigger). Using frequent auto save points instead of say a life system was good too - fits with the laid back atmosphere of the game.
Was a lot of fun to play - absolutely love this game :D
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Pretty decent progression speed. Imo the blue items/action text should be somewhat less bright as it stands out too much from everything else. Maybe the ability to sell old items would be good too.
Was pretty fun :)
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Simple but fairly fun and challenging. I think some form of upgrade system to use the coins for (maybe an upgrade the makes coins move toward you if you're close enough to them? for example) could be a good addition.
Here's my highscore over a handful of tries :)
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Really liked the music. The danger sound effect when enemies are near is a nice touch. A little indicator for when your dash is recharged would be cool.
Very cute! :) Music is nice and art I really like. Also the little crunch sound effect when the player hits the ground is a nice touch. Sometimes NPCs wouldn't talk to me at first when next to them and pressing E (although in those cases I got it to work after a little while) - other than that everything went smoothly and I completed the game.
Cool cartoon art style. The pixel-y particle explosion when you die looks really cool too :) Decent element of strategy too with the ladder system, and the music is nice. I think the green "+x" number in the money area could be a bit bigger/more noticeable.
It took me a while, but I won! :D Fun game
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Cool little adventure game, has a nice happy vibe to it. Floating around on that little cloud was fun lol. Pretty big world too.
yay
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The music fits really well :) Pretty nicely fleshed out progression system too. I enjoyed my little playthrough.
_well that's deep_ :wink:
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So cool! Very calming to play, and music is good. I like how you can replenish your water as you go - adds a bit of strategy. The music ending/playing that alt sound when you 'die' is a nice touch. Like the variety of cool upgrades too.
It took me a while, but I won! :)
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Pretty fun flowing around breaking lots of tiles - I like the unique take on the downward block breaking thing with the fact that you can easily slide around breaking a bunch of stuff pretty much at once.
Played it a handful of times, here's my highest score :) (a highscore display on the hud would be a cool addition)
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Very tricky! I think some upgrades (such as +health) would be a good addition, but otherwise its fun.
So far after a bunch of tries I've reached a highscore of 1,130 :)
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The art is so cool! (And the paper ground is a nice touch). Very relaxing gameplay and atmosphere :) Maybe some form of highlight on the fruit to make it a bit more clear would be cool.
Screenshot from 2021-05-07 14-07-49.png :D
Very challenging, and pretty fun. The "oof" sound is a nice addition lol. Imo a good thing to add would be a place to see your high score so you can try and beat your best more easily.
Here's how I've done so far (over a couple dozen or so tries, I'm not very good :P although I'm getting a bit better the more I play :D)
Screenshot from 2021-05-07 10-52-32.png
The music is pretty nice too.
Cool game, I like the music. I think a good addition would be mouse controls - could be a fun way to play.
Here's how I've done after a few tries :)
Screenshot_2021-04-26 Journey To The Centre of the Earth by MegaSharkx1.png
Love the explosion effects - the rockets that attack you also exploding if they hit the asteroids is cool too since its pretty fun to dodge em that way. I think the score system should use a bigger number, but yeah fun game :)
My high score is 0.85.
Love the satisfying little details (like the particle effects when you break things), and the instant breaking, and the quick jump across open areas - makes the game very satisfying to play :)
It took me a good while, but I won :D
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Between the art, sfx and general polish, the game is very cohesive and well built (I especially love the effects from the weapons - the variety of which is great too. And the particles :ok_hand: ).
Here's the best score I got across my tries:
Screenshot from 2021-10-08.png
(side note, showing a high score across all your tries would be cool)
Cute art! It's so sad when the poor donkey hits something or gets caught lol, poor guy is trying so hard :P The game is very fun and the progression is nice - kinda reminds me of those old launcher flash games like learn to fly :D
Small suggestion: Maybe make the star amount text in the shop yellow or something so you notice it easier (took me a bit to find it). Also, I think a magnet upgrade (so nearby stars move toward you/making them slightly easier to get) would be cool.
Btw, the little details (like the spinning on the stars, the character shadows, and the footprints & rock breaking particles are good polish). Great job!
Solid difficulty level and a lot of fun :) Good take on the theme (and cool use of procedural generation too - I'm guessing its some sort of perlin noise type thing?) Would be nice to show your highest score on screen so you can try to beat it (since the game over screen just shows your score for that try I think). Good job :D
one of my tries:
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Super fun fast past action! I love how polished it is too, with all the 'juice'/impact and effects. Good take on the theme too. I'm not sure that I have much I'd say should be added/changed, other than of course sfx/music - a post jam version with that is definitely something you should go for though.
Took me a few tries, but I won :) oh, maybe showing how long it took you to win at the end screen would be cool, so people could try to outdo their best time.
Screenshot from 2021-10-06.png
The overdrive mechanic is cool and fits the theme well, and the combat and bullet dodging is really fun (although maybe a very slight homing ability on your bullets would make it feel a bit better. Could be an upgrade?). The randomly generated levels are really great too (on the levels where you have to survive for a certain amount of time, I think it'd make more sense to not have the HP bars that are initally there until you try to hit them - thats just a small thing I noticed though).
Overall, really fun and polished game! The music and sfx are good too. :)
My best score was about 250k after playing for about 30 minutes (I'm not too great at it but I had lots of fun so its all good :P)
Cute art style (although imo the text could be clearer, specifically in the news), and a fun little game :) Would be cool if you could buy multiple of something at once, instead of re-selecting the item then clicking the buy button each time. (maybe a little "x5" and "x10" button next to each purchaseable item could be nice to have). Interesting take on the theme too.
Here's my cash so far -
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Tricky but very fun and polished :) I think some sort of upgrades you can use your cash on would be cool (like to buy back some hp, or unlock taller objects, or something like that). Art and music are both great too. Also, nice lava lamp :D
Here's my best score across my attempts:
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Really unique game, and great art! Good level of skill involved too with the various tasks you need to balance. (Also, being able to use the sextant to manually unlock new upgrades alongside the natural ones is pretty cool).
First off, great job with the humor of course - love it :D And an insult based combat system? Great unique approach. And the small details are nice (like there being food in the recycling bins for you to regain your health). Art is awesome too, and I love the upbeat music. Idk that I really have much in the way of criticism tbh (although a walking animation for your character would be a good addition, also noticed the RIP gravestones render on top of the character which is a bit strange) - but yeah, it's an all around great entry and a cool little world you've built :)
Straight forward and fun - good job :) I think some sort of upgrades would be a nice addition to give the gameplay a bit more longevity, or maybe a feature that lets you hire villagers to go around helping you feed people. (idk, just some ideas I had while playing).
Here's the best score I got across some tries:
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Such a cute and fun game! Really love the unique gameplay and artstyle. Good work on the feel of the game too with the little effects (like the horse bouncing animation, fences having that little animation when you hit them or their explosion effect, etc) - really adds a lot. Music is good and fits well too :)
Fun game - I like the variety of different locations, and protecting the portal is pretty fun. It'd be nice if you could hold down click to automatically use your weapon instead of clicking so much, but otherwise it was great (the portal transition effect is really cool too!)
Here's how I did:
Screenshot from 2021-10-05.png
Pretty fun! The auto changing into different states is a cool idea. It'd be nice to have a highscore system so you can see how well you're doing compared to previous tries. Also imo it should put you back into a dungeon when you die instead of back to the main menu.
The explosion effects are cool, and the music is good too. :) Good job!
@organicpencil Thanks :) Could you try running the new jar I uploaded under your normal (more recent) java version and let me know if it works? It'd help a lot - I rebuilt it properly and it should work with newer java now (Also send a screenshot if possible, I want to see if the window size is correct)
Very cool death/danger mechanic with the lava and jetpack! (The enemies are cute too). Some sort of upgrade system would be cool, but otherwise very solid game.
Here's my best score across numerous tries: Screenshot_2022-10-04 Tecton Inc by PlayMedusa.png
Great story. The email address part in the intro was hilarious. Music is amazing, and the switch up between the calm normal music and the shadow realm music is perfect. Love the voice acting and art too. Also nice innovative take on platformers, mixed really well with the theme.
I won :)
Screenshot_2022-10-06 Stella Brown and the Curse of the Grocery Witch.png
Interesting/unique idea, pretty fun too - also the music and art/sfx work well together.
I won on my first try :)
SRUM29O.png
Very innovative and fun! The controls feel a little wonky, but otherwise very solid - gameplay, art, music, and sfx are good. The splatter when someone dies is cool too.
I won after a few tries :)
Screenshot_2022-10-05 RandoBots by Ori Brusilovsky, Ido Adler, kultuk.png
The acapella main track is amazing lol, great job on that. Would be nice if you only had to click once to move someone to a room (like you click a person then click the room, then they automatically move there 1 room at a time/over time). Art is nice too. Good job :)
Racing through a busy road is pretty fun lol, good job on that :) I think the right and left steering is a little too sharp (at least at higher speeds), but everything otherwise works well. The random texts are cool too.
Here's how I did: Screenshot_2022 Distracted Driver by organicpencil.png
Such a cool little idea :) I think some calming ambient music would add a lot, but otherwise very cool, and an innovative concept. There was someone online at the same time as me at one point which was fun. Also like how the waves dont immediately remove your drawing and only partially fade it out initially.
Great story (and good bits of humor), love the music too - fits very well. Tried to figure out how to use my companions to fight in the end, and while I was able to sort of "select" them/highlight them with a red square, I wasn't able to make them do anything, so ig I lost - otherwise very good/solid!
Screenshot_2022-10-08 Time Thief by panor.png
I'm terrible at shooting apparently lol but it was fun, although some variance in the targets would be nice - the particles when they're destroyed are very pretty :)
Screenshot_2022-10-03 Expanse Range by PROJECTaroid.png
So pretty! Cool main mechanic too with the rotation & star collection, goes well alongside the great little story :)
Think I completed it: Screenshot_2022-10-06 Sailing through life by Chase of Bass.png
Audio was fine for me too - music and sfx were great.
Very fun and unique action game lol. Love causing chaos and racking up points from the chain reactions.
Here's my highest score (with the bomber corps): Screenshot_2022-10-06 Chaos Pigeon by GLASS BRICK, Gordot Forrot, GGGelo, undeadunicorn2.png
Very pretty ambient game! Good mood/atmosphere, and the sfx/simple bg music work well with that. I think the soldiers should be cheaper though, at least initially, so its easier to get one before you get overwhelmed.
Here's my best try so far: Screenshot_2022-10-05 Stoked by Alexzoin.png
Cool game, the typing mechanic is fun. Would like if it showed how much money I have on the screen.
I won :) Screenshot_2022-10-04 In The Hair Tonight by sdelay.png
Really cool mix between tower defense and mining. Difficulty wise, it did take me quite a few tries to win, but it was a nice challenge.
Screenshot_2022-10-05 MineKeeper by flanne.png
Really cool time-combat mechanic, fun game. Looks great too. Limited amount of content (waves/enemies) aside, its a solid game :)
I won:
Screenshot_2022-10-06 Ding Dong Die by figadei.png
Very cool unique idea, and well made (although I would've liked hotkeys for approving/denying posts too). The large amount of content is cool too. I eventually reached a screen saying "I am at your door" - (not sure if that means I won or lost :P the checkmark and x buttons on that screen didnt seem to do anything) Good job!
Very fun, like the mix between action and cards - eventually enemies were piling up much faster than I could defeat them (with damage upgrades etc), although that could be a skill issue on my part :P Great job, very solid little game :)
Here's how I did:
Screenshot_2022-10-08 Halloween Survivor by merlinott, smorrebrot.png
Fun game, cool blood effects! Enjoyed killing hundreds of nasty zombies trying to get at my crystal.
I'm sure you can do a lot with this with a post jam version.