FoonLudum Dare ExplorerLD35 → Stretch Runner

Stretch Runner

By baknik

View on Wayback Machine

CategoryRankScoreCount
Fun1173.68
Overall2133.52
Theme3743.50
Graphics3803.23
Innovation4403.14
Audio4962.60
Mood5862.74
Coolness144842

Comments

blobo 2016-04-18 02:10

Nicely done. The graphics were simple and enjoyable. It's a pretty fun game overall. The further I got, the less points were showing up, this might just be bad luck, but I would try to keep the points appearing evenly throughout the entire game.

eeely 2016-04-19 00:26

Noice

w1n5t0n 2016-04-19 00:40

The gameplay was really simple and easy to get into.

tayl1r 2016-04-19 00:41

Nice. I stretched myself to a humble 175 pts.

jcmonkey 2016-04-19 00:42

Very nice game. with more time this can be an amazing game.

exilegl 2016-04-19 00:48

Quite fun and addicting! I reached a score of 350. I somehow got into the habit of attempting to go through walls by shrinking, though.

pkenney 2016-04-19 01:19

Tight controls and a nice look made this fun to play! I got 300, which I know isn't great, but I couldn't help taking those risks and squeezing through the tight spots to grab the orbs.

Nice job with your first leap into 3D, too.

davidcmcdonald 2016-04-21 04:21

i actually found this game to be fun. well done:)

arvydas 2016-04-22 17:22

Awesome game! I like how you made it to where you couldn't just hold down the stretch keys the whole (I tried to do thinking I was sneaky). The mechanics were smooth and the game play was addicting. I feel there could be better sound and some music and a bit more to the details of the visuals. Overall,, great game to play! Good job :)

reyn 2016-04-25 20:03

Very nice. I initially waited for overhead obstacles, but realized I'm suppose to flatten to take multiple orbs. Well done on your first 3D entry!

qweentyne 2016-04-29 23:12

Pretty cool game !

Simple mechanics, easy to understand and get into the game. Correct clean graphics, the obstacles are especially good-looking. The game in itself gets a little repetitive after some time, but that's to be expected (I mean : what ludum dare game doesn't ?). (But you made the game becomes faster and harder the longer you play : it makes the game a lot more interesting, so good job.)

Some comments on the mechanics : I often shift back my ball to it's original size right after passing through a gate, but I still take some damage. I would expect the collisions to be thinner.
Maybe you could have varied the gameplay a little more, like having to get "flat" to pass low gates, because right now if you don't want points you can simply survive using only the thin-form.

The mechanics are global well-done, I'm just trying to pin-point what I feel could be slightly better.

So good job and good luck for your future projects !

mukult 2016-05-06 19:16

Nice game feel! Kinda polished!

But do not get the game of squashing down though... there was no point in the game in which I needed to do that! :)