FoonLudum Dare ExplorerLD43 → Save the little ones

Save the little ones

By acoto87

View on ldjam.com

CategoryRankScoreCount
Overall2403.4354
Fun1793.4355
Innovation4532.4954
Theme3753.0654
Graphics2423.3756
Audio3262.6551
Humor3831.9421
Mood2743.0854

Comments

static-ddq 2018-12-03 02:14

I love the art style of the game, the player reminds me of a recent anime I watched about a slime. Not too sure about how it fits with the theme or maybe it is just very abstract. The first time I hear the sound of the cannon, it made me jump for abit but I quickly got used to it. I really like how the game is made so excellent work!

acoto87 2018-12-03 02:24

The theme is in the game as the sacrifice the main character must do to save the little ones. If the player collect all the antidotes, it barely reach the end alive, and some times the player reach the end just in time to pick the last antidote and die, but saving all the little ones. I'm glad you like it. Thanks for playing!

wdelvi 2018-12-03 04:15

The art looks fantastic! Feels like I'm playing an old GBA game, almost. However, I feel like the actual gameplay could use work. It was this large expansive level with a great on-theme message, but I found myself frustrated trying to reach places.

anyonebacon 2018-12-03 04:17

Enjoyed it quite a lot! A bit of a challenge and I liked that. Thought the art was real nice and the controls felt pretty good.

baknik 2018-12-03 04:18

Great platforming controls! It took me a bit to realize I could double jump...

dougdevs 2018-12-03 04:32

I enjoyed playing your game and thought it fit the theme very well. This game has surprisingly good story telling, given the simplicity; My heart sank when I read the message that appears when you run out of time. This is definitely the submission I have put the most time into both playing and writing feedback for, which I hope you think is useful.

Feedback: - no visual indicator of disappearing platform - at one point in the stage I bumped into invisible ceiling - didn't figure out there was double jump for way too long, and it's not on the itch.io description either. At the beginning the test says "typical platform controls" but shift to sprint and double jump should be mentioned here as I don't think they are typical. - It was confusing and maze like without a map, but perhaps that's what you were going for..? - The pixel art wasn't bad and I liked the decision to go with a small palette. - one time I dropped from one scene to the next and it dropped me right onto spikes which was lame, especially considering how conservative you have to be with your health.

I was not able to beat it, but I may come back later. I feel the difficulty level is a little too hard, but that could be personal preference. Besides the issues I mentioned, it was fun and could be expanded or polished into a very good game. Good job!

edit: fixed bullet points

acoto87 2018-12-03 05:05

@dougdevs Thanks a lot for the review and the feedback.

- The game could be a lot better with some visuals effects, like the one you mention with the disappearing platforms, the cannon bullets hitting the wall or the player, the spikes when hit the ground and the saws when hit the player. I just didn't have time (probably due to poor time management during the jam).

- You are right, I should put that you can run and double jump to make it explicit.

- The game pretends that the player explores the rooms looking for the antidotes, taking into account the remaining time to finish the level.

- I personally think the art isn't good, and I did with a small palette to restrict myself and not to have too many options, because I'm terrible doing art.

- I probably know what room you mean, and if you are going to full speed yes maybe you fall into the spikes, eventually I will fix that too.

There are various endings depending on how many antidotes you get, and obviously the very good ending is the one when you finish on time with all the antidotes and yourself alive.

Thanks for playing, and for all the feedback.

dougdevs 2018-12-03 05:26

@acoto87 the art is better than you give it credit for. simple =/= bad. You can develop this pixel style more in your next game, or touch this game up as you see fit.

tigerj 2018-12-03 05:54

I like the way your game looked and the controls felt great for a platformer. Eventually I ran into a spot where I didn't know what to do and I had to question what my goal was again. As I clearly did not have enough health left to get all the medicine. I will player it again to see the other endings soon. Thank you for sharing your game on my stream.

andrew-garcia 2018-12-03 07:05

Nice work, classic platformer. I like the black and grey aesthetic you have going on, and the metroidvania-y level. My goals were a little fuzzy the whole way through and it actually took me 6 rooms before I realized I could double jump, but fun experience!

wongkongphooey 2018-12-03 11:20

Enjoyed this a lot! There is some seriously good and well thought out level design in play here, and both times I played through I ended up going in a completely different route. Well done!

binarylynx 2018-12-03 14:42

Nicely assembled levels and classic screen transitions make me feel happy like a kid) Good job!

joqlepecheur 2018-12-03 19:58

The game fits the theme very well. Sure, pitch already goes this way, but after a few playthrough I had to think what the best path was and what branch to leave out for the optimal score I could think of. Some elements were a bit brutal but I guess this emphasize your point.

Responsiveness of the character was good. I might be biased as I love platformers but well done.

If I may suggest something, since the story is about a journey, it could have been great to start where the sick ones are and go back there, it helps contemplate what you achieved ;)

ld43blob.png

We hardly notice when they are not there, but I didn't notice bugs !

acoto87 2018-12-03 20:51

@joqlepecheur Thanks for playing! I'm glad you liked it.

I wanted to do two things, at the start you come down in an elevator (I wanted to place the game in sort of an underground facility) to get you to the start, and at the end you climb and go to the village when you see your outcome depending on how many antidotes you collect. I didn't have the time to do those things, and I was making changes 10 min before the deadline (this probably due to a poor time management, but well...).

Anyway, thanks for you feedback.

adroitconceptions 2018-12-03 21:56

hmm.... - you basically have 0-1 hits you can take after you loose 7 hearts due to the antidotes. definitely makes this a precision platformer to actually win. - could use some music - graphics could use some color, the monocromaticness feels drab - "typical platformer controls" - didn't tell me to use space to jump (had to button mash a bit), nor did it tell me about the double jump. - didn't find about run until I reloaded the page to put my votes in.

jharler 2018-12-03 22:23

The visuals are the strength of this game, they are very well done. The controls are reasonably well done, though the hitbox on the player seems like it might be a bit too big (making some of the narrow jumps was tricky). Overall, this is a solid entry. Well done!

ravarion 2018-12-03 23:07

I really loved the level design. It felt explorative and engaging.

potatoez 2018-12-03 23:54

Great visuals, i would sacrifice myself BTW some hitboxes were weird, but overall good game, couldve shown a bit more controls than just typical platformer controls

swanijam 2018-12-04 01:12

super cute character and great platforming scenarios! :C i didn't bring enough antidotes

dapotap 2018-12-04 08:02

Hey. you did a great job. The art is so stylish and cool, a character is adorable. I enjoyed the gameplay, it was like going back to play mario bros. thanks.

suchista 2018-12-04 08:27

It's hard! I like it!

2018-12-04 08:46

Really great stuff ! Aesthetic is really powerfull and match pretty good with mechanics. Just one thing: I realized only after 10min that I could double jump, it could have been more obvious I think. But otherwise GG!

spigaru 2018-12-04 09:06

I think you did a great stuff here. I find it difficult to reach all the potions, but no bugs for me. Cute style and smooth control. Congratulations!

wowa 2018-12-04 13:59

Nice little platformer and quite challenging.

gamepopper 2018-12-05 13:42

I managed to get 11 of the 14 antidotes. Definitely a very well built platformer but I cannot find where the "sacrifice" comes into it unless missing the antidotes counts. Quite a challenging platformer too.

acoto87 2018-12-05 22:59

@gamepopper The sacrifice part of the game comes when you can ignore the sick kids and go straight to the end, not saving any, or just a few (if you pick some of the antidotes) or when you decide to sacrifice yourself to save all the little ones. Unfortunately the game doesn't make clear any of this choices, but it should be clear with at least two playthroughs and two different endings.

secretpocketcat 2018-12-06 00:01

Is the player supposed to be able to go throught the spike (or as I like to call it - the corridor of fuckery) without taking damage? I always took 1.5 hearts of DMG and I couldn't bait the spikes to fall without actually being hit. Also, I fell down to the long moving platform section and as far as I could tell, I couldn't get back up, but also couldn't cross to the left without taking damage. I was also missing a grace jump period/coyote jump.

Other than that, a solid platformer.

acoto87 2018-12-06 06:53

@secretpocketcat the corridor of fuckery :smile: can be passed without a hit when running, with the Shift or X in the gamepad you can run and go faster, so the spikes doesn't hurt you.

secretpocketcat 2018-12-06 06:57

@acoto87 I'm such a dummy... Serves me right for just skimming the description...

BTW. In WebGL, the audio loads later (at least on Chrome). What version of did you use to make it? I got the same thing with 2018.2...

secretpocketcat 2018-12-06 07:14

OK, further feedback then :smile:

In WebGL, my Logitech F710 (dualshock style) doesn't jump properly. I just get a teeny tiny jump and that's it. KB controls are fine, though, so it's a non-issue for me.

The disappering platforms could/should have a slight tell to them. The moving/shooting could be in smaller rooms, that reset on entry as it's fairly annoying to wait for a platforms I've just missed.

Either way, realising there's a sprint button made it actually doable :laughing:

acoto87 2018-12-06 16:45

@secretpocketcat Thanks for the further feedback.

I did the WebGL build with the 2018.2.18f1 version of Unity, maybe some issue of the browser loading the audio assets? it happen once? or every time? In my experience WebGL versions are still somewhat glitchy.

Don't know why your gamepad doesn't work properly, I can only test with the xbox 360 controller, I assume you use that controller in other Unity games, so it should be a configuration issue then?

Anyway, thanks again for the feedback.

secretpocketcat 2018-12-06 17:30

It seems to happen every time, probly on every browser, Chrome just seems to take way longer.

I'm not sure how you process input (I assume the jump height/duration is linked to the key pressed state), but it seems like it sends the event only once, so I just get a tiny jump. I'll have to test the F710 with Unity more thouroughly sometime in the future.

acoto87 2018-12-06 18:11

@secretpocketcat Could you test the controller with the PC/Linux/Mac build version? Maybe it only happen with the web build.

saoi-games 2018-12-07 07:44

Thank you for sharing your game with me. I played it on my stream tonight at https://www.twitch.tv/saoigames

I have rated your game, but all of my feedback was captured in the stream.

You can hear my comments in the archive at https://www.twitch.tv/videos/345723905

acoto87 2018-12-07 17:46

@saoi-games Thanks for playing it!

secretpocketcat 2018-12-08 21:52

OK, I tested it in win build and that works fine. I've retried jumping in the WebGL build and I couldn't even double jump.

ursagames 2018-12-11 09:59

Your game was played on my stream ( https://www.twitch.tv/ursagames/videos ) on part 2 of the sixth day of Ludum Dare streams. Thank you for sharing your game with us! You can find the timestamp of when your game was played here: https://goo.gl/N2rkr8

acoto87 2018-12-11 16:15

@ursagames Thanks for playing!

manimal 2018-12-11 22:41

My html5 build works as should in firefox. regular platformer game for LD. Missing kind of theme in your game but platformer mechanic is working perfectly.

keppu 2018-12-13 17:42

Sort but solid platformer. Graphics are bland but clear. Audio feedback is nice, especially giving warning when stepping on those breaking platforms. The game is touching the theme somewhat lightly.

elysiagriffin 2018-12-18 20:28

Hey acoto87! Thanks for submitting your game for me to play on my livestream!

If you'd like to rewatch the playthrough, you can find it here: https://www.twitch.tv/videos/346056936?t=05h37m27s

Good luck on your ratings, see you next LD! :D

💜 Elysia Griffin AKA Button Feedback Lady

https://www.twitch.tv/elysiagriffin

acoto87 2018-12-19 19:05

@elysiagriffin Thanks for playing! It is very supportive every time you play LD games, thank you!

falak 2018-12-20 19:10

I like the idea to trying not to take damage. Good luck!

d-studios 2018-12-22 03:39

One Concept I Liked: * I liked the metroidvania styled gameplay because it made the world feel more alive and it was interesting to see how clever the level design was.

One Concept I Disliked: * I disliked the lack of music because the lack of music caused the game to not have much of a an atmospheric mood and I barely felt any emotions while playing the game.

exilegl 2018-12-29 04:40

Interesting art and cool little storyline. The map and it's various objects are also cool, seems like you put a lot of time into designing a smooth set of platformer areas. I liked the addition of the timer, which forced me to think and move quickly especially after making a mistake eg falling off somewhere. The slime dude's physics are simple but work well. Like the person above me said, the addition of music would improve the experience/mood by a lot. I also think the addition of some sort of backgrounds/walls would add a lot to the polish of the game rather than the black that it has.

Cool game, here's how I did after a few tries :smile: Oh well, I managed to save some of em :p

Screenshot from 2018-12-28 22-35-46.png

myfriendtames 2018-12-29 05:06

A little jewel :smiley:

Very cute graphics, I really like it! :smile:

Interesting entry, nice game.

Good job! :smiley: :v: