An Adventure within a Deep Forest by BoltKey 2018-12-03T03:23:19Z
I found the depth of the puzzles to be pretty impressive for the amount of time. Good concept with the sacrificing of abilities.
Foon → Ludum Dare Explorer → Users → Ravarion
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | TamaTwitchi | jam | 2.78 | 2.35 | 4.00 | 3.00 | 2.57 | 3.07 | 2.50 | ||
| 2018 | 43 | Sacrifices must be made | A Guide To Self Improvement | compo | 388 | 3.00 | 2.67 | 3.06 | 2.57 | 2.73 | 3.51 | 2.66 |
I found the depth of the puzzles to be pretty impressive for the amount of time. Good concept with the sacrificing of abilities.
Really funny! I was like "What is this sliding?!" and then I saw the downgrade message and I had myself a good chuckle.
It felt slow. I liked the idea, though. Also, really loved the bonus page <3
I can't get this game to work. WASD and mouse aren't doing anything on the web version.
This was very interesting. Very cool idea. I made it to level 10 but I'm not sure how it fits the theme? I never figured out what triggered the chain reactions. The style of the game is very clean and professional looking.
I made it to the boss! I liked that you made it unreadable, it made it half rogue, half puzzle. I wish the upgrade "candelabras" regenerated when you died. I missed out on a couple of upgrades 'cause I was holding them, but maybe that's a good feature to entice careful planning on pick-ups? Thanks for making this, it was fun!
The sound is too creepy~ Awesome game, good job!
That was tricky but it was also very interesting.
Very well done, absolutely adorable art.
Fun game. Beginning and end are just a bit confusing. I think the ritual items could have been closer, and the ending wouldn't require you to go through the door, since I was just running around for a minute wondering why the game wasn't over. Solid gameplay, though.
@sadzanenyama Oh yeah, hitting R while trying to run right was deadly.
@steel-dev I didn't sacrifice speed, so maybe that's why, but I didn't feel like the fireballs were too fast.
The art is pretty, the music is good, the concept isn't bad. Sometimes the vehicle moves right as I'm about to click on a button, so that was a bit annoying. Good game, thanks for making it.
The RNG and the slow pace made me wait for longer than I'd have liked. Really great concept, and I loved the mood.
Hilarious!
Art looks great, good concept. Maybe aimed too high?
I really loved the level design. It felt explorative and engaging.
Pow, right into the action! I didn't have enough time to screw my head on straight.
You know, if a guy isn't my friend after telling him I'm too busy to hang out, I didn't need that guy anyway. Cool game, though.
Mmhmm, yup, I'm liking this a lot. I love me some incremental games. Edit: I won!
Hey that's a really cool thing you made!
I tried really hard to get past the puzzles without sacrificing, but I failed! I'm sad, but I think that makes this a good game to make me go through such woes~
I couldn't get past the first level. I opened up all of the doors and had three units, but nothing I did got me to the next level.
That was pretty good. I was surprised that I only fainted when I ran out of health, though.
That was actually pretty fun after I figured out that shooting direction wasn't based on mouse position.
Web build worked just fine for me. I liked the idea and some of the puzzles were pretty fun.
I kind of expected there to be some limitation on bullets, but pray and spray is a valid tactic.
I made it to day 9! Fun to read and look at the pretty art but I didn't feel like I had much agency.
I'm doing pretty poorly on level 2 as a bad bounce placement can pretty easily end a run, but I like the concept.
I found this game to be too difficult to wrap my head around. Maybe an easier level one would have gotten my mind situated faster?
Cool minecraft-esque concept. I had a really hard time figuring it out, though. Is there a way to replenish health? I coulndn't figure out how to get dirt, but I got sand. Made 6 candles but I ran out of health so I couldn't make the altar. Good concept, but maybe a bit confusing.
@nate-wec Hey, thanks for the feedback. I fixed it so it doesn't loop back to the start anymore. Sorry about the font, everyone, but I self imposed a pixel limit, which made me rely on a 3x3 pixel font.
@kbf123 Favorite comment so far, thanks!
*deleted due to spoilers*
I was pretty disappointed that I couldn't punch the balls that said hello. It's obvious that my only form of communication is my fists of burning passion.
@wiredoverload Hey, thanks for asking! I have it up now and it should be up for another 5 hours.
@socsob Thanks for playing! I saw you wanted to get a new egg! That was good feedback. I'll put in a way to release your current pet so you can buy a new one.
Played web version, and got to 10 points. Maybe I was imagining it, but it seemed that the speed that the guide moved would change. I didn't feel like it was the same consistent speed. Good design for an arcade game, I could see people pumping quarters into this after they get the hang of it.
I got stuck after the bag told me to put it somewhere comfortable.
Good presentation and an interesting concept. I found some of the options a bit cringe.
I wasn't able to play it, somehow it used up too much cpu and gpu even with my 3070. Looked like nice art though. I don't know how other people are playing this. Just the menu takes up over 60% of my GPU.