Forest Mind by Lissaring 2014-12-11T16:32:00
I don't get it but art and music are nice.
Foon → Ludum Dare Explorer → Users → vatigo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Bunny's guardian angel | jam | 1423 | 3.40 | 3.26 | 2.98 | 3.53 | 3.28 | |
| 2018 | 43 | Sacrifices must be made | Sacrificed Dimension | jam | 288 | 3.68 | 3.56 | 3.74 | 3.08 |
I don't get it but art and music are nice.
I had fun trying to save all the planets. After I lost the one in the middle I could only access two. Protecting those was easy as there were many item drops and not that many enemies. I liked the sound effects and planet jumping works very well. Good job and I hope to see more of your games in future LDs.
Graphics are amazing and I felt so bad for my poor little sheep! Giving them names and a small comment when they die was a really nice touch. Great work!
This game is amazing. I love puzzle games and with some sound effects and more levels this could easily be released as a full game. I loved everything about it, the simple but cute graphics, the thoughtful and thematic mechanics and well crafted puzzles. Great work!
Nice job. I managed to complete all tasks, it was an interesting and innovative experience, but controls could have been better.
Loved this, it's so fun to come up with solutions and then watch the mayhem of falling dominoes. Graphics and audio are great, really high quality. I could see myself playing this on a tablet for hours so if you ever make a release on mobile platforms please let me know :smile:
Nice puzzle game with very cute graphics and sounds. This is right up my alley. There's a strange bug on mac os 10.14. mouse pointer is huge and incorrectly positioned so clicking on anything is almost impossible. The problem went away when I tried to take a screenshot so I managed to finish the game. Perspective sometimes makes it hard to tell if the pillars are aligned.
Nice story game with lots of humor, I liked it
Nice visuals and sounds, good work. I found the controls too floaty, I would have preferred keyboard controls.
Fun game and a nice interpretation of the theme. I was playing on a laptop touchpad without a mouse so it was a bit difficult to switch powers but still I enjoyed the game a lot. There wasn't much need to walk around with the pick up from a distance power and since the fighters would come to me, so I put all my upgrades into health and damage. It would be nice to have a bit of hit feedback both on the player and the NPCs. You did a great job with this game! :thumbsup:
Game looks great and I liked the music a lot too. I haven't made any sacrifices though, because the enemies were too easy to beat. It has potential but it's clear that you've had to cut some corners due to time constraints. Still, you did a fine job and should be proud :thumbsup:
Depressing and moody, music and art style go well with the story. I'll try to replay it to see if I can get a different ending maybe. Simple but thoughtful story game, I liked it.
Cool short game, I almost got everything out on my second try. Music and graphics are nice and I didn't encounter any bugs, you did a good job!
I like the humor and graphics are nice especially considering the time limit. Well done! I found the gameplay a bit lacking since there is no actual challenge, reminds me of Cookie clicker.
I had a lot of fun playing this game, slimes are adorable and I felt bad sacrificing them. I like exploring the maps and it was good to see you've planned for every possible combination! Music and sound effects are very nice. I'm curious to see if you'll develop this idea further.
Quite interesting to see a rhythm game like this, it's funny and cute! Lovely graphics and sounds but the boss was too hard for me so I got roasted.
I did the penance! Such a fun game, one of my favorites for this LD. I ran around trying to sacrifice my minion as little as possible. In the end 8 remained. Graphics and sounds are great as usual from you. Great job!
Nice game with charming art. I beat the game by spamming the fire button, so maybe limited ammo would help discourage that behaviour. Controls were good, I only wished that I could shoot backwards while running away. I like how you've incorporated the theme into the game. Good work!
What a great game! I had so much fun playing this and I'll definitely try it with a controller. Love the idea and the way it's executed. The last part of the game is a nightmare :laughing:
I agree with @justcamh and @meskaline , not much to add to their comments. Congrats, you finished a game in two days and did a good job!
Game works now, it's an interesting idea. I sacrificed two villagers at the start :smiling_imp: and I was unstoppable for quite some time. Those little jumping enemies are a pain to deal with :laughing: You did good!
Fun shooter with a bit of dark humor. Graphics and music are very good, and I liked how the game forces you after a while to sacrifice your family and friends. Great work!
Screaming teeth? :laughing:
The theme is implemented well and I found the whole game funny. Good stuff
Great game, beautiful pixel art and music. Controls are good and mechanics are easy to understand. I only had issue with hidden spikes at the bottom of the stairs on the second level. I lost all lives not realising what happened and thought that was unfair. Maybe if restart wasn't so instant I'd be able to figure things out? Overall very nice game, you did great!
Hmmm, I tried it but I didn't understand it. Could you give me a little help? I placed my snipers on all the triggers and the doors are open but I can't enter the central room.
It's a cool and fun story, a bit creepy in places and I loved the music bits, they really set the mood for some scenes. I played through a few times to see what happens with different choices, I'd love to see a few different outcomes depending on player's choices, but considering the time limit it's not a major issue. You did a great job and I hope to see more from you in the future!
Great music and graphics. Getting money was quite easy. I wish there was a in-game journal of all the recipes I discovered, I kind of got lost in all the combinations.
Game has potential, it seems way too ambitious of a project for a short game jam and it seems unfinished. I had no trouble with performance and figured out controls on my second try. A lot of feedback from the game is missing (reactions when getting hit or hitting an enemy). Camera is locked in a position which makes it difficult to go down so level could have been designed taking that into consideration.
We interpreted the theme in a similar way and I liked your entry. The cat is cute and game was fun but I felt like the camera is a bit too close, I had trouble reacting in time. I also wish we both put keyboard shortcuts for switching tools as it can get frantic trying to keep the kitty alive. Overall you did a good job!
I like the approach to the theme and music was nice, I just wish there was a keyboard shortcut because it requires a LOT of clicking.
I liked this game, quite innovative gameplay mechanics. Graphics and audio are great too. I only wish there was a pause button so I could have read notifications in peace and figure out which adventurer is what level and what they were doing. You did a great job with this one!
Who doesn't love cats?! It's a fun and cute game, quite ambitious scope for a game jam, but I must admit that it was executed in a very polished manner. I finished the story, enjoyed the game and thankfully haven't encountered any bugs. Great game overall, the connection to the theme is quite weak though.
Fun game, quite polished. I managed to complete all 8 rounds without issues.
Finished it! It was perfect! Funny, innovative, polished. The controls were excellent and I loved the silent black & white movie aesthetic. Great job guys!
Cool idea for a game, I liked the model, the dancing and the music, but felt that gameplay was a bit too simple. I wish the disco ball pulsated or changed colors when I needed to tap so that I could watch it and the dancing guy instead of looking at the top left corner for the "tap now" prompt. Some feedback when pressing a button would be great (maybe particle effect when doing ok, a buzz or something when too early or too late).
Victory! It was fun shooting at the bugs and running around collecting cabbages, while keeping an eye on my friend. Mouse controls could be tighter, they felt a bit flowey and not precise.
That little trouble maker! What is it anyway? Doesn't matter, I took care of him and cleaned the house so everything is fine :)
I found the mechanics innovative although a bit confusing at first. Unfortunately I encountered a bug where enemies would just stand there after spawn waiting for me to kill them. Music was nice but I think including some sound effects would improve the game a lot. graphics are nice but maybe a bit too dark, I was struggling to see what's on the screen in some rooms.
Really polished and cute game. Graphics and audio are great and the gameplay was fun. It became challenging really quickly. I liked it a lot.
Nice graphics and audio, I liked the gameplay too, but I would have liked a win condition since there doesn't seem to be any changes after a few sleep-eat-hunt cycles. I would suggest adding a some sort of a warning when one of the meters gets low.
It's a simple game, but I had fun playing it, balancing the health and hunger, nice job making this.
I really felt bad for the poor human with hundreds of mosquito bites! Fun little game.
I liked balancing between too much fire and fire going out, but wish there was more challenge, maybe spawn more bats. Art was nice to look at but there was a lack of sound effects which I feel would improve the game feel a lot.
Cool game, loved the sound effects and the dinosaurs are cute.
Finished it! It was fun and I liked the humor in it. Difficulty progression was good and an egg controlled as unwieldy as I expected from an egg shaped object. I encountered no bugs so that's great. Mouse sensitivity was a bit too high for camera controls.
1300000 died but in the end the crisis was averted. Cool simulation, my strategy was to mostly concentrate on CO2 but throw a couple of points to other categories every so often when I got more funds.
Like others mentioned, I also had trouble hitting the animals and felt the egg died a bit too quickly. Graphics look nice, I like this style. Good job!