FoonLudum Dare ExplorerLD43 → Amphora delivery

Amphora delivery

By tomas-selmeci

View on ldjam.com

CategoryRankScoreCount
Overall7143.1931
Fun7812.8931
Innovation9282.5831
Theme8722.8631
Graphics3393.8632
Audio4523.1331
Humor7472.3729
Mood6383.1731

Comments

figglewatts 2018-12-03 15:52

Really fun! I loved the animations, great work.

f4kethis 2018-12-03 15:57

Loved the art style, like playing along the side of an Amphora.

hungryghost 2018-12-03 16:00

Good stuff! Nice work on the visual presentation. I didn't make it to the temple, boo!

caspercaper17 2018-12-03 16:00

The animations and art look really good. And the sounds are implemented nicely.

About the gameplay, its quite good, but the enemies arent very interesting, making it repetetive quick.

Furtherwise, Good job!

digitallimestone 2018-12-03 16:01

Cool game! The jump's not very useful and I would have liked to see more enemies, but awesome for a weekend. Nice music, good idea, great mood, and playable mechanics.

frippe 2018-12-03 16:04

Great game, good animations could have added different enemys and some object you can use to heal.

tomas-selmeci 2018-12-03 16:07

Thank you guys for responses! I thought about making more enemies and adding stuff, but some mechanics just took too much time..

zsolt 2018-12-03 16:38

Good game but i think little bit unbalanced enemy HP

kaisenthegreatone 2018-12-03 16:40

Fun game. I like the main character :D

tinymushroom 2018-12-03 16:50

Awesome artwork and mood. I love the drawings on the wall. The single enemy needs some variation, though. I know the time crunch makes that hard. One way you could do that is extend the range of the green ball attack and use the same animation without the ball for a melee attack.

antti-haavikko 2018-12-03 16:51

amphora.png

The art design was cool and so was the animation but the spit ball/splash and music felt very out of place.

The combat was very easy and repetitive as hell. I think I got hit just two times on the whole run, one of them because I tried to see if the shield would actually do something and the other because I pulled two goat deer thingies at once and got ganked. Didn't even use those vases at all because the combat didn't warrant for the use of limited supply (in fear of whats to come). I tried those throwing spears once but didn't feel like they speeded up the killing that much either. So over half of the functionalities of the character were completely pointless, including the jump.

Completely understandable that you got stuck implementing the different mechanics and didn't get to add different enemies etc. It's all about scoping your project correctly and prioritizing. Lessons learned, I guess.

Anyways, good job!

simone 2018-12-03 17:17

Great art :) I agree with most the suggestion they already gave you, but overall was a nice game!

vatigo 2018-12-03 20:22

Game looks great and I liked the music a lot too. I haven't made any sacrifices though, because the enemies were too easy to beat. It has potential but it's clear that you've had to cut some corners due to time constraints. Still, you did a fine job and should be proud :thumbsup:

jannick-larsen 2018-12-03 21:09

i love the greek art style!

raphael-maia 2018-12-03 23:16

Really beuatiful

the-enigma 2018-12-05 11:42

Great art and audio, but I think the enemy attack pattern never warranted use of the amphoras if you are patient enough

beelzeboss 2018-12-05 12:49

Very unique esthetic! A bit more diverse enemies or multiple attack patterns would be awesome.

relampmarquin 2018-12-06 14:51

The graphical style of mine pleased a lot, I just felt that some audios did not fit very well. Anyway, it's a cool game, Good job!

fluffi 2018-12-06 15:11

Good player animation. The enemys are a bit strong, maybe the first ones could have less hp.. The spears are very weak, I could kill one enemy with almost all of my spears :P It was fun to play though

uinelj 2018-12-06 15:16

Nice game, graphics and music are really good !

zgragselus 2018-12-06 15:50

The game seems quite polished, animations are nice, graphics fits it. It also fits the theme. I enjoyed it.

A bit of balancing could be done, adding more enemies (patterns for their attack), etc. Other than that it was actually quite fun.