figglewatts 2018-12-03 15:52
Really fun! I loved the animations, great work.
Foon → Ludum Dare Explorer → LD43 → Amphora delivery
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 714 | 3.19 | 31 | |
| Fun | 781 | 2.89 | 31 | |
| Innovation | 928 | 2.58 | 31 | |
| Theme | 872 | 2.86 | 31 | |
| Graphics | 339 | 3.86 | 32 | |
| Audio | 452 | 3.13 | 31 | |
| Humor | 747 | 2.37 | 29 | |
| Mood | 638 | 3.17 | 31 |
Really fun! I loved the animations, great work.
Loved the art style, like playing along the side of an Amphora.
Good stuff! Nice work on the visual presentation. I didn't make it to the temple, boo!
The animations and art look really good. And the sounds are implemented nicely.
About the gameplay, its quite good, but the enemies arent very interesting, making it repetetive quick.
Furtherwise, Good job!
Cool game! The jump's not very useful and I would have liked to see more enemies, but awesome for a weekend. Nice music, good idea, great mood, and playable mechanics.
Great game, good animations could have added different enemys and some object you can use to heal.
Thank you guys for responses! I thought about making more enemies and adding stuff, but some mechanics just took too much time..
Good game but i think little bit unbalanced enemy HP
Fun game. I like the main character :D
Awesome artwork and mood. I love the drawings on the wall. The single enemy needs some variation, though. I know the time crunch makes that hard. One way you could do that is extend the range of the green ball attack and use the same animation without the ball for a melee attack.
amphora.png
The art design was cool and so was the animation but the spit ball/splash and music felt very out of place.
The combat was very easy and repetitive as hell. I think I got hit just two times on the whole run, one of them because I tried to see if the shield would actually do something and the other because I pulled two goat deer thingies at once and got ganked. Didn't even use those vases at all because the combat didn't warrant for the use of limited supply (in fear of whats to come). I tried those throwing spears once but didn't feel like they speeded up the killing that much either. So over half of the functionalities of the character were completely pointless, including the jump.
Completely understandable that you got stuck implementing the different mechanics and didn't get to add different enemies etc. It's all about scoping your project correctly and prioritizing. Lessons learned, I guess.
Anyways, good job!
Great art :) I agree with most the suggestion they already gave you, but overall was a nice game!
Game looks great and I liked the music a lot too. I haven't made any sacrifices though, because the enemies were too easy to beat. It has potential but it's clear that you've had to cut some corners due to time constraints. Still, you did a fine job and should be proud :thumbsup:
i love the greek art style!
Really beuatiful
Great art and audio, but I think the enemy attack pattern never warranted use of the amphoras if you are patient enough
Very unique esthetic! A bit more diverse enemies or multiple attack patterns would be awesome.
The graphical style of mine pleased a lot, I just felt that some audios did not fit very well. Anyway, it's a cool game, Good job!
Good player animation. The enemys are a bit strong, maybe the first ones could have less hp.. The spears are very weak, I could kill one enemy with almost all of my spears :P It was fun to play though
Nice game, graphics and music are really good !
The game seems quite polished, animations are nice, graphics fits it. It also fits the theme. I enjoyed it.
A bit of balancing could be done, adding more enemies (patterns for their attack), etc. Other than that it was actually quite fun.