Günther's Abduction by franklyn 2016-04-18T04:16:00
I wasn't quit sure what I was doing when I was changing shape? It felt like I was moving/jumping differently but I couldn't really tell how. It was fun though!
Foon → Ludum Dare Explorer → Users → f4kethis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | Keep IT Alive | compo | 1045 | 2.60 | 2.20 | 2.67 | 2.87 | 3.40 | 2.62 | 2.11 | 2.23 | ||
| 2018 | 43 | Sacrifices must be made | The Lamb | jam | 853 | 2.99 | 2.75 | 2.10 | 2.71 | 3.52 | 2.79 | 3.19 | |||
| 2017 | 38 | A Small World | Tiltworld | compo | |||||||||||
| 2016 | 35 | Shapeshift | Shape Up | compo | 135 | 3.69 | 3.57 | 3.78 | 3.59 | 3.33 | 3.41 | 3.00 | 3.26 | 94 |
I wasn't quit sure what I was doing when I was changing shape? It felt like I was moving/jumping differently but I couldn't really tell how. It was fun though!
Really polished, I like the iron aesthetic and the music is great. The way it drops an additional shape on you without any notification really threw me off though, kept failing at the same spot.
Really cool. I love the color changing mechanic
Really fun! The controls felt a bit floaty for a stealth game, but I like the artwork and animations.
Really great! Took a few tries to match the iso play area to the straight on field, but it's a lot of fun.
Great take on this style of puzzle, takes me back to sliding around in ice caves in gameboy games. I really enjoyed the adding/subtracting sides element.
The screenshot is intriguing but I'm on a Mac
I wish there was more of it. Love the animations.
I like the pixel art and the music was fitting. Overall pretty fun.
The options button on the main menu threw an error for me, and the framerate on the web version is pretty choppy. Impressive work though!
Fun take on bullet hell but it was super easy to just hold down fire and win - the weapon sound was just killing my ear too.
Really fun, love the voice acting and being a squirrel is surprisingly satisfying. Great job!
Animations and art are spot on, gameplay is a bit lacking/samey. I loved it though. Great job, so funny.
I think you set up the streaming player wrong? It's displaying weird, I have to scroll around to find the game. itch.io has a specific link for linking into the ludumdare site if you edit the game page.
Anyway! It's quite fun! I like how surreal turning the snakes and baddies into inanimate objects is.
Cool. Marks were a bit hard to see but it was fun. Would be nice to be able to fight off the guards maybe?
Looks really great, music looped over itself a couple of times, but it was fun.
Takes me back! One of my earliest memories is playing Lemmings on my Sega Genesis
Love the sound effects and it's quite well polished. Shiftacular.
Herp derp, berpity derp, berp berp berp.
I can't seem to make it load. Just a black screen no matter how many times I refresh (I'm on Chrome if that helps)
I love the way it plays with expectations of interaction and the song was beautifully haunting. I stayed for the whole thing.
Love the art style (the hearts were my favourite touch) very well done.
Awesome game, really good attention to detail with the metroid music, a concept I'd never have thought of and overall just really fun. Great job.
I really liked the character artwork, and the bg music was great. I couldn't really tell which direction I was supposed to be going in though, I just sort of flailed around and then got lost and stuck.
Really fun!
Screenshots look cool! Wish there was a Mac version!
I enjoyed switching between forms to avoid damage/drop through air currents or ride them up. Some of the platforms were awkwardly placed though, made jumping up between them in a few spots sort of difficult, and I don't know if it was intentional but the way the character sticks to the wall when you jump into it made going up the stair structures a little frustrating. Overall pretty fun!
Cool concept! I found it rather difficult to pick out the targets because there was so much movement but I mean, it'd be worse if it was too easy. It might be easier to catch the shifting if there was more than one color of person? They all just really blended together. It was pretty fun though, slow motion shooting feels badass..
Interesting idea! The different screen sizes made for some strange behavior in my browser - like I couldn't see the whole screen one time so I didn't know where to go. It was quite fun though!
Hey, tried to download and run this but it threw an error about cooked content when I tried to launch it.
Really cool! Once I got the hang of switching between forms depending on what shapes were on the screen I managed to stay alive for quite a while. I did make it freeze several timse though - I think it was usually when my mouse went out of viewport and I clicked? not sure exactly. Super fun though.
The movement style made it really hard to hit the enemies without getting hit myself, which lead to just a lot of wandering around trying to regen health until I could stop again and attack. Faster turning or like, mouse aiming would have helped a lot I think, the controls felt kind of slow and clunky. Great job though, I like the cactus cats (Cat-tuses?)
I like the screenshots and wish I could try it out, but I'm on a Mac.
Love the visuals and the difficulty progression is spot on, even for someone who doesn't play much for bullet hell shooters.
I'm honestly not sure how to tell how much lifespan each form has left, or if there was anything I could do to extend it? It was fun though! I liked the jaunty music and the theme was interesting.
Pretty fun! And I really like the one liners that the zombies spout. The sound kept cutting out on me though, like there would just be no zombie sounds or gun shots.
Beautiful game, and I adore the music.
Cool concept, I like having two different actions to manage with the endless runner platforming and keeping an eye out for all the orbs to click on. Definitely great job for a first timer! And great intro! Never see those in LD.
I did notice a bug with the jumping though, where If I was falling into a pit I could get out of it by just pressing jump enough times to slow my fall and start gaining altitude. I'd suggest setting a flag for when you're touching the ground that lets you jump, rather than just using the vertical axis to avoid this.
Original take on the theme and I enjoyed morphing the shape around. Reminds me of the start screen on Mario 64, playing with his face. Really fun music too!
Really cool art style, I love the way it's infinitely repeating in every direction and it like.. hurt my eyes to look at... but in the best way possible? I don't know how to quantify that.
I only wish that it didn't make me start over when I lost all my lives - a game over is no fun. Great job
Fun! Once I figured out I had to switch between forms periodically to regain ammo I quite enjoyed it, I like that mechanic a lot. Different enemy types would be nice though.
I flew off screen and got lost after a bit, couldn't find my way back and had to quit. If you keep working on this you might want to set up some sort of barrier around the play space.
Very original, fun to play with
Interesting way of representing the movement on screen. Pretty fun too, though I'm sure it'd be better if I had a second person to play it with. Very well done.
Couldn't run the OSX version
Cool theme and I like the game play. I bugged it out once though, the enemies spawned on top of my head and I couldn't move but also wasn't taking damage.
Fun game! Switching quickly between shapes in a line was really difficult without being able to memorize a pattern or have it go along to a beat or something, can't always see the next shape in line clearly enough.
Meat. Everywhere. 5/5
A quick rundown on the controls would have been nice, but it was fun!
Cool looking and I like the atmosphere the music sets. Wish there was more!
looks really good and I like the atmosphere, but I wasn't totally sure what two of the forms did? I didn't seem to be able to attack with 2 or 4.
Stunning graphics. I wasn't really sure what I was supposed to be doing, if anything other than connect with the various dinos, but I enjoyed the artwork a lot.
Couldn't run the application on Mac, it just throws an error straight off the bat that it can't be opened. Looks like you had the same idea I did though! Wish I could try it out.
The food moved to quickly for me to really accurately tell what I was flinging, and it was really difficult to get the timing right for anything to wind up in his mouth on purpose. Maybe a slow ramp up in speed would be more manageable?
Looks beautiful and it was pretty fun. Wasn't sure what I was supposed to be doing during the gods demand bit with the runstone looking things, but Good job!
Had a lot of fun with this! The art is concise and clean, and even though it's not animated it feels really good in motion. The dust effect for charging and the arrow to indicate your movement direction are great touches. I also loved the coin scatter, I wish there were more coins placed in the level to charge through!
I found it pretty difficult to catch the peasants, as others have said. Charging speed seems like it *should* be a fair bit faster than a fleeing peasant. Also, I'm not sure if I totally understood what the tribute counter was tracking? At first it went up with each kill so I figured it was tracking my sacrifices, but then it went down a couple of times and I didn't know why, or if that was just a bug.
This is spectacular. Pixel art is great, animations are juicy, sound is on point and the whole package is morbidly hilarious. Would have been nice to have different key instructions for keyboard, but that's just a gripe, spacebar was a pretty obvious button to hit instead of "A". Great job!
Neat concept, didn't see that I had to sacrifice a specific kind of object at first and was confused why I was dying.
Adore the artwork. Great concept, and well executed. I had a really difficult time managing all the monsters hell-bent on killing themselves and lost pretty quick, but it was delightful.
The controls were difficult. It's hard to tell what way the character is facing - the only differentiator front to back being a curve for a mouth. Solid attempt though, and good job finishing in time!
Ha. Loved this, it was really fun, funny, and good use of the theme. Also great job on the sounds. That cow launcher.
Cool concept, haven't seen anything else quite like it. First playthrough I got like, 50 notifications all at once and too much was happening. Felt like I was doing something wrong and wasn't sure what to do. Once I grasped the concept though it went well.
This looks spectacular and the music is perfect. I've never played a game with these mechanics before either, it felt really difficult - I couldn't keep up well enough to think through my moves - so maybe a slower ramping up of the guillotine speed would help, but it was fun anyway and I'm crazy impressed that you made something so beautiful over a weekend.
Very impressed! For a solo project this is remarkably polished, the only other games I've seen turn out this well are done by a team. Great job! I really enjoyed the game, it's gorgeous, sounds good, and uses the theme quite well.
One gripe: I found the controls a bit clunky, the enemies would get right on me as soon as they saw me and it was difficult to aim and shoot at them anywhere near as accurately as they were able to shoot, combined with the slow fire rate and I died a lot.
Looks great, love the blocky low-poly style, and I like the concept. The control scheme was difficult though, even once I started moving the camera around so it was always behind me it was tricky to get the character to move the way I wanted it to.
@deathbysnail Ahaha, yeah, it was originally going to be indoors but I was running out of steam when it came time for set-dressing and decided it would be easier to do it outdoors - the crates were already made and I didn't know what to turn them into. I guess stumps would have worked, but I'm just gonna say that this is a storage forest.
This is great. It's like a version of Keep Talking and Nobody Explodes where the manual has to be destroyed to keep playing.
I love the art and music. They work together well, set a very clear mood, and with the snow outside where I live, it feels right.
Really fun, sends me back to the computer lab in elementary school playing Oregon Trail. Quite challenging in a way that sometimes felt unfair (but like, in a zombie apocalypse appropriate kind of way). I was stuck in a loop of scavenging because I had no supplies, but getting raided on the same night, for several days straight. It felt like the looters were just farming me lol.
Looks good, felt great, good use of theme. Was a ton of fun! Super tactile and juicy.
The (I assume) randomized chests gave me two of the same option one round to take a rifle with half damage, and that particular selection is drastically underpowered, I think. I got overwhelmed very quickly despite landing most hits, and ran out of bullets.
I like, immediately started a box avalanche trying to grab something from too far towards the front of the plane, and things got chaotic. This is super fun, looks great, and has a real character of its own, great job!
Spectacular. First play I didn't quite get what I was supposed to do - didn't realize the Ginions were dying until it was too late and I wasted a lot of time fiddling around, but second play got me to the end.
The artwork is beautiful - that li'l robot has a lot of character for a tiny sprite and the Ginions are cute. The sounds are great. It feels like you're floating in the lonely void of space. I thoroughly enjoyed this.
Great concept and well executed. I enjoyed playing through it. The physics were a bit floaty and I managed to box myself in with corpses a couple of times, but it's a solid game.
Great work. It looks good, I liked the moody atmosphere the music sets, and the different minigames for the different characters is a novel idea.
I didn't really enjoy the way the theme was implemented - it felt like I was being punished for playing the game, because the most fun part was combat, but participating in combat forces you to lost a party member. I also had a bit of difficulty with the tileset you made for the dungeon, there isn't quite enough contrast between the spaces you can walk on and the walls, it all kind of blends together. Overall this is impressive though.
Love the character sprites and lighting, and the concept is great! Would have liked a way to choose when to attack the nearby enemies, at first I didn't even realize why the wizard shepherds were dying. Fun though!
When the only thing you can do is kill seals and wreck the environment, it feels like that's the point of the game? It's just like, the only other thing you can do is sit idle and watch the seals, so you have to either do nothing or destroy everything for money. Which I guess really is nature in a nutshell? It's full of cute critters and exploitable resources and you can only really enjoy it for what it is or try to make it into something it's not.
I don't really know what I'm trying to say anymore.
Beautiful. Really enjoyed playing through it and the puzzles were tricky. Great job.
Loved the art style, like playing along the side of an Amphora.
Fun platformer and I enjoyed the concept. Not sure if it fits with the theme but great job none-the-less.
Really fun! I had a difficult time with it, tbh I'm just not that coordinated, but could see myself getting good at this with repeated playthroughs. It feels exceptionally polished for a jam game and it's incredible you put this together. Your reference to Vlambeer in the description is apt. I didn't read it until afterwards, but when playing I could really feel that influence. Great job!
I absolutely adore the art, it's so vibrant and joyful, it's like blowing a bubble made of rainbows over a candy forest, and when it pops it was full of the happiest little rainbow critters. I found the whole aesthetic delightful, and mechanically it reminds me of Slime Rancher (which I loved).
Needing to collect so many of the little guys got a little tedious when all I wanted to do was get to the next platform, and the transition between jumping and jetpacking felt a little delayed. I also found the shooting mechanic was a bit unpredictable, sometimes the critters would just fly off in a random direction, but the game was fantastic overall. Amazing job putting this together!
Creepy. Opening it up in the woods with just a flashlight really set me on edge (in a good way). Great mood setting and good use of theme!
Cool concept! It was really easy to just build a shield all the way around to protect the planet though which trivialized the asteroids. Maybe multiple asteroids coming at once would up the ante?
Anyway, your pixel art is great and I had a good time with the game!
I loved this, please keep working on it! It would make a great phone or tablet game.
My only gripe is that there is no tutorial and you didn't get many sound effects in place. But it was really fun. Has great looking pixel art, I love the use of theme and it has a good amount of strategic depth.
Fun! Good job putting this together.
I enjoyed the eerie atmosphere, but I didn't really understand what was happening. I tried absorbing the life force from the shadow dudes but I'm not sure it was working? And there were so many of them. I think I just didn't get it.
Fun! That last level was tough, so fast.
I think adding levels where there are multiple desired sacrifices would up the difficulty without needing to increase the speed - greatly increases the chance of messing things up.
I got caught immediately on the duck sacrifice one because I couldn't really tell that the first model I saw was a farmer who would catch me if seen. Second time around it was easy, but just dropping those in unannounced was a bit jarring. Otherwise it was fun though! Love your models and I found the humor enjoyable. I've never played a game where the protagonist is a cow, let alone a stealthcow.
Fun concept! Was difficult to tell where I was going to shoot so I lost a lot of aliens to the void, but I enjoyed the playthrough!
Looks good and I like the mechanics. Great job!
I can't say this was fun, but it did evoke a mood. I - appreciated - the experience, though I wish it was a bit more interactive.
Fun little sandbox. Wasn't sure what I was doing the first time and lost, so I read the instructions. Once I understood what everything was doing it was much easier. Good use of theme, sacrifices as currency, and it's quite nice looking, almost like an animated board game with little meeples running around
Solid attempt and good job finishing a game! It's a feat to even get something that works. The camera and controls could use some tweaking, but overall you did a fine job.
Fun! Really enjoyed the pixel art and animations, sounds were well designed. I made it several stages in, but at no point did I have any skills? I'm not sure how the progression is supposed to function. Had a good time with it anyway though, killed a whole lot of zombies.
So moody. Really liked the backing choir and whole aesthetic.
Looks gorgeous and I love the metal show aesthetic. That Nathan Explosion looking frontman on stage is great. The game itself felt like there wasn't much for strategy to it beyond throw things at the most densely populated area, but it was fun anyway. Great job!
Cool concept, decent amount of strategy, Too hard though, I got overwhelmed really quickly every playthrough - that said, I played multiple times, and was getting better each time. You have the bones of something really good here.
Ha, the popups are a great touch. Loved this one, It's clever and is a good use of theme. Good job!
Great job. I had a ton of fun with this, it fits the theme, looks good, sounds good, innovative take on a management sim.
Plus I made it to land, so that's great.
Cool idea. I had no idea what I was doing though. I took the steering wheel and tried to put it on the water pipe and I don't think I accomplished anything. I did feed the walrus though, so that felt good.
Loved the mechanic, and it fit really well with the Rick and Morty theme - tbh it sounds like it should be the basis of an actual episode.
Great ambiance, and after reading through some of your comments here the slow, plodding nature of it makes sense. I did find myself a bit bored, because there isn't really much for gameplay and the animations take a fair bit of time to play out, but the art is well done and I enjoyed the dialogue.
Enjoy the aesthetic and the concept was fun. I'm either very bad at it or it's way too hard, though. I think the speed of the tilt mechanic could use a bit of *balancing*
I felt like I wasn't really doing anything, just watching the screen. Hitting the red button in the hopes it did something, and watching the gauges. I guess that's a pretty accurate depiction of living in a fallout shelter lol
Love the style and it was fun! Great job, I really enjoyed it.
Cool little game! I definitely killed Emily twice, the first time was on purpose, the second time I was trying to drop off supplies and smacked her with the axe a little.
I couldn't figure out how to drop my supplies off, if that's a thing that can happen - didn't see any mention of how to do so in the instructions other than go inside, and it didn't seem to happen automatically? I was still moving all slow from being over-encumbered when I went to go shoot more deer after I warmed up.
This is adorable. It's like a wholesome take on Warioware and I'm here for it.
Every time the "wait for the store to open" screen came up it immediately disappeared for me? I have no idea if I'm just doing something wrong there?
I can't get either version to load. The web one shows the meatball for a split second then goes black, windows version won't load at all.
I liked the concept, but found it really difficult to keep track of which warriors, mages and archers were mine. Made it tough in a way that was frustrating. If the two sides were visually distinct it would be easier to focus on the mechanic, rather than picking out which of the 5 archers on screen is a defender.
I couldn't figure out exactly what was making some roots die - like it looked like they were in the water, but then they just started going black and falling off.
I enjoyed just growing roots, though. The shapes that the root systems form combined with the blue dot of water in the center and vibrant green creates a beautiful gestalt. It's like a modern art album cover.
Love the low-spec art and the kill-stuff-get-materials-upgrade-suit gameplay loop is satisfying.
It was annoying to have all the enemies respawn when I entered the ship to upgrade my stuff (or just check prices). I got stuck in a loop trying to get past the little side-scrolly critters immediately to the right of the ship, and dying when I fall in the hole from getting bounced back and forth between the two patrollers down there. Didn't love the super floaty jumping, but it also felt kinda right, being in space. I felt very bad at surviving on this planet.