figglewatts 2018-12-03 13:28
Great entry! I thought the idea was really innovative, although it was sometimes hard to predict where the member of the swarm you are firing would go. Really enjoyed this one.
Foon → Ludum Dare Explorer → LD43 → Save the swarm
By onizik and ternarycat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 594 | 3.35 | 42 | |
| Fun | 600 | 3.16 | 42 | |
| Innovation | 437 | 3.24 | 41 | |
| Theme | 455 | 3.56 | 43 | |
| Graphics | 723 | 3.08 | 43 | |
| Audio | 485 | 3.06 | 40 | |
| Humor | 620 | 2.64 | 40 | |
| Mood | 717 | 3.06 | 41 |
Great entry! I thought the idea was really innovative, although it was sometimes hard to predict where the member of the swarm you are firing would go. Really enjoyed this one.
There was no real indicator in the game for when you lost one of your alien babies, so it didn't seem like it mattered too much, making avoiding space debris by firing your own babies at them feel unnecessary. Some sort of collision visual effect would be really nice to see. Also, a greater penalty for being hit/a lesser penalty for sacrifice would be nice to see, as it would feel like sacrific was really the best option.
It's a very fun and challenging game! It took some time to get used to aim the units but its manageable.
challenging game liked it 5/5 similler to my concept game
Great game idea! Good job
Simple and fun game although I wasn't sure how collision works properly. I could slip through tight holes just fine losing none or 1. I could then shoot 1 alien to get rid of space trash which yielded the same result. It would be nice to add more openings and make tougher collision for aliens that won't just pass through them so you really need to focus which thrash to shoot at.
Anyway, good job!
Fun concept! Was difficult to tell where I was going to shoot so I lost a lot of aliens to the void, but I enjoyed the playthrough!
Great little game. I really love the soundtrack. Sometimes when I shot a small alien, the alien didn't move, but the asteroid just dashed away at godspeeds :D
Wow, this is quite good!
The control is smooth and the art is amazing. I never got to the big guy though.
Great little game. Collision is great and also the game is just hard enough.
fun little game, great job :smile:
Cool game! Love the music. I had a bit of a problem though with trying to squeeze through holes, my alien minions moved around so much and killed themselves that it didn't matter how well I dodged!
The first game has been made a bit confusing by the collisions of the swarm, but once you understand how it works it is very fun. Being able to collect the aliens that you throw seems to me a very good idea that adds skill to the game. PD: I think it would be awesome that the game doesn't have an end, you play until you get without aliens.
nice game, i like it :)
Its quite fun ant the art look realy good :)
Looks good, difficulty is just right and the audio is nice.
I think the unit count display could be a bit bigger. But I made the display in my own game a bit too small perhaps too, so I'm not one to nitpick, haha!
Quite a lot of fun though, so job well done!
This looks amazing. Any chance there'll be a web or Mac build? I want to give these hand-drawn graphics a shot.
I think it's quite innovative for this genre to not have to just press fire all the time. Good job!
@simonhutchinson I added the Mac build, but I don’t know if it will work. I could not solve the problems with the web build, so I did not add it. Sorry( But this is my first attempt to use this engine and participate in ludum, in April this will not happen again.
For the swarm! Good game, felt like a true zerg, but now I'm stuck in real life again... It works perfect, without any flaws. Making the fire position random each time is confusing though, even understanding that is an add-on to difficulty and that you can preview it from the circle on your troops. Anyway great fun!
@xarras thanks! My partner and i were inspired by zergs))
Cool idea but a bit repetitive. I had fun nonetheless :)
Very infinirunner. Much music good.
My favorite part of this game was definitely the graphics. I liked the almost 90s inspired art direction (whether or not that was intentional is unclear to me lol). The music was pretty sweet, a little bit of a relaxing track that clashed with the frantic gameplay. The swarm noises or whatever you would call them were a little too loud imo but still made the cut! Overall I think it was really interesting how the swarm kind of floated around the mother alien and kind flew off on a different path each time. Definitely added an interesting layer while keeping within the theme. TLDR: This was a solid entry! Gameplay was functional and art/sound was good as well!