Space Safe by MrTroy 2018-12-07T00:50:10Z
Slowinged down was hardest making
Foon → Ludum Dare Explorer → Users → Edward Dassmesser
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2021 | 48 | Deeper and deeper | The Space Between Us | jam | 4.60 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| π₯ | π₯ | 2021 | 48 | Deeper and deeper | The Space Between Us | jam | Audio | 4.71 |
| π₯ | π₯ | 2021 | 48 | Deeper and deeper | The Space Between Us | jam | Graphics | 4.84 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | π₯ | Cosmic Collapse | jam | 66 | 4.18 | 4.07 | 3.81 | 3.82 | 4.22 | 4.30 | 3.80 | 4.00 |
| 2022 | 50 | Delay the inevitable | π₯ | The Inevitable Snowman | jam | 81 | 4.10 | 4.03 | 3.79 | 4.15 | 4.60 | 4.45 | 3.28 | 3.83 |
| 2021 | 48 | Deeper and deeper | π₯ | The Space Between Us | jam | 3 | 4.60 | 4.50 | 3.93 | 3.81 | 4.84 | 4.71 | 4.51 | 4.68 |
| 2018 | 43 | Sacrifices must be made | π₯ | Cat-Astrophe | jam | 63 | 4.06 | 3.78 | 3.53 | 4.11 | 4.15 | 3.95 | 3.58 | 3.87 |
Slowinged down was hardest making
I love it. I have played one game with a similar concept in the past, used to solve a single puzzle. The fact that it's applied to a whole game is hilarious. I can see some great potential for more levels.
Levels 1 and 2 were quite easy. I really could not figure out which offerling had a jiggling butt though. I thoroughly enjoyed the voice acting.
Boring to starting, but it grew up to me.
Twins shooter bad keyes.
Liking and subscirbed
Very infinirunner. Much music good.
I also didn't really get it. There seemed to be no goal. I see some potential though, with a (quite) a bit more polish. I feel like this more fits a theme of "Sacrifices _may_ be made". I didn't find it necessary to do so in the amount of time I spent.
Capsule people are the best people.
This game is the best kind of frustrating. Although I was always fighting with the controls. I kept wanting to press space to jump. Also the Quit button after I died the umpteenth time did not work.
Agree with previous comment. While a good platformer is always fun, I was worried that it would never get any more difficult, just take longer.
And of course Zuckerberg is part of the conspiracy!
A bit difficult to understand what was going on, but a fun distraction nonetheless.
Fun for a bit, but it didn't keep my attention for very long. I can imagine something even more fun coming from this idea.
I enjoyed the jetpack. Most games won't be so nice about how much you can use a jetpack. It did end up getting a bit repetitive as I went deeper.
Impressive amount of work in 48 hours. Keep it up!
I played this for far too long.
This was more fun than it has any right to be.
I'm digging it. Any space sim is my jam, and this is definitely a good one. I thoroughly enjoyed shooting asteroids and watching them blow up, to the detriment of other gameplay. I can see something great coming out of this.
First impression: Digging the intro and music. Very forgiving continue points. Too forgiving maybe? Definitely feel like I'm going deeper and deeper. Wall jumping is a bit finicky, and continuous wall jumping was a bit difficult to figure out on my own.
It looked pretty expansive. Impressive amount of area to explore, although there's not a whole lot to find, at least not that I was able to find. Once I landed on the planet, I just started picking up random items without knowing what to do with them. Some indication of how to get _off_ the planet again would also be helpful. I wasn't ever able to figure that one out.
AAAAAAHHHHHHHHH (That was me when I got eaten. Twice)
Clever part #1: The name got me to click. Pretty simple otherwise.
Surprisingly stressful. I had to play it a few times before I really understood the gist of it, but it ended up being pretty self explanatory. Good job!
This game is tough as heck. I wasn't able to get the hang of it myself, so I didn't get a chance to see much of what it had to offer, although I did enjoy the art style where I did see it.
Love, love love it! Absolutely amazing.
Big fan! And by that, I mean I'm a big fan of the game, not that you need to add a big fan to the game. That would probably make it significantly more difficult.
Who doesn't love a good breakout game? I also learned about dreamlo thanks to this, which I appreciate.
...good lord
Also got stuck on the ice cream level. But it's essentially a story-based Sokoban, and I do enjoy Sokoban so you get a thumbs up from me.
A bit difficult to figure out, and a bit rough around the edges, but I actually really enjoyed it. I really like that you're able to create your own path.
The food stopped for a bit, which seemed unfair, but I suppose that is inevitable. Perfect for the theme.
Rules unclear. None of my guesses made any difference.
Platforming felt a bit clunky. I would have been frustrated if not for the copious save spots, although it would perhaps have been more fun if there weren't as many but play was faster and the controls were a bit more snappy.
Pretty much just amazing. Absolutely love the take on the theme. Also the cat scratching at the edge of the box... :kissing_cat: :ok_hand:
Very doom-like. I didn't really see how the theme was applied, though.
@ryusui what makes makes you think that there _isnβt_ some hidden utility to upgrading the historian already?
Loved it. Well-balanced and well-timed. I would love to see an option for a shorter game too, even just a couple minutes, so you could just pick it up and play, eg. while waiting for the bus.
The spheres... they're everywhere...
Enjoyed it very much. I like the extremely short rounds and infinite replayability. Could make a good waiting-for-the-bus time-waster if put on mobile.
Loved all the jokes. Very nostalgic in general. Bouncing X was my favorite.
Hmm... more of an experience than a game. And kind of a weird experience at that. I found myself wondering whether I should continue playing and prolong this person's agony or just give up for them.