FoonLudum Dare ExplorerUsers → MrTroy

MrTroy

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202659Signal👥Red Light Synthlightjam3443.683.363.103.863.884.122.633.31
202557DepthsI'm going to get to the bottom of this.extra
202456Tiny Creatures👥Bunny’s Dusty Odysseyjam5463.553.323.633.734.093.883.023.78
202455Summoning👥Neon Citadel: Guardians of the Starsjam4403.703.783.483.963.803.262.753.21
202354Limited Space👥Actionmart at the Awesomemart: Starring Action Mattjam9533.093.002.692.792.883.123.322.92
202353DeliveryCarry Thisjam9603.192.852.734.353.543.193.553.42
202250Delay the inevitableFortoldjam9973.283.022.573.023.763.263.553.42
202149Unstable👥Kalamari Damacyjam6223.613.453.133.864.103.863.223.71
202148Deeper and deeper👥Marble Warblejam4333.813.862.863.192.933.863.303.37
202047Stuck in a loop👥Mr. Cheeks Sweet Dreamsjam5173.693.673.153.444.273.863.953.75
202046Keep it alive👥Feed Mehjam19933.132.882.704.003.453.202.63
201945Start with nothing👥Green Dragon Innjam9932.902.752.403.301.442.542.382.94
201944Your life is currency👥The Battle for Slime King on Slime Mountainjam2533.733.503.333.124.183.693.403.58
201843Sacrifices must be made👥Space Safejam4183.543.503.133.093.284.062.103.58
201842Running out of spacePrototype Shootercompo6162.872.712.682.972.652.58
201740The more you have, the worse it is👥Eat, Love, Preyjam7863.203.132.772.873.053.503.393.23
201739Running out of Power👥Planet Nanadoo: Quest for the Powered Fruitjam3083.523.252.943.413.803.512.673.61
201738A Small World👥Cosmic Chaos Crunchjam5283.122.752.783.503.123.363.463.06

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MrTroy

LD38 — A Small World

Escape The World by Ajayajayaj 2017-05-01T05:52:20Z

8:31 with 411 moves. I didn't realize starting the level would not reset my moves, but I still beat @EndlessPlumber so I'm happy. I agree with the showing current color, I found myself hitting spacebar unnecessarily and getting confused when the 3rd color was added. I'd also go a little bit further and says some kind of success sound when a color goes through, or an indicator of how many blocks are left. I know it's clear to see how many are left, but seeing something change when you accidently shift a block off of the screen makes you say "Ooooh".

(I'm taking a big guess with the 8:31 time, I'm sure it was 7 minutes something, but the time appeared to have changed when I switched to my web browser)

Good job @ajayajayaj

Cosmic Chaos Crunch by MrTroy 2017-05-06T17:42:42Z

Hey all, I'm somewhat planning on making a Post Mortem for this game, but I got sidetracked making casual improvements on it.

@huvaakoodia I spent a lot of time trying to find the right size for the gameplay area. I couldn't find anything I was happy with. Originally there were very few planets(around 20) and the game seemed bland. When I threw the number up to 100, I realized they all had to have "personalities" or AI to appear to do things. Once I started working on that, I got use to the feel and didn't fix the actual size issue.

@mathijsvissers Thanks. My previous games problems were always being too difficult. I went too far in the opposite direction this time.

@geeitsomelaldy That was planned, I couldn't find an easy way to do it within the time we had. Some of the planets run towards and attempt to form a circle around the stars. Of course 1001 ideas on how to make that work better happened post jam.

@skullpixel There's 3 different patterns that the planets can do, the fourth which I don't count is sit there and do nothing. The some planets just run from point A to point B and stand there for a second. Some planets run towards the black hole/planet muncher to tease it. The third type run towards and attempt to form a circle with any stars that remain.

@zondarg Thanks :)

@multiplexor Thanks... this is @cheldav's first video game. She did the audio for this (Except when I voiced the black hole)

@ajayajayaj It's not just you with the background issue. It was suppose to look like a star field, but I couldn't find anything I was happy with. During development I had a flat color and it made the perception of movement impossible. 5 planets all heading in the same direction as you and you couldn't tell anything was happening. The current background and a slight sliding problem when you're suppose to stop moving is headache fuel.

And I accidentally removed WASD during development. Didn't realize it until you pointed it out.

@gamechoy Movement issues are made greater due to Unity not completely killing velocity when I tell it to. So, everyone has a slight drag when they stop pressing the movement key.

Thanks for all of your feedback everyone!

StopWatch by SkullPixel 2017-05-17T04:29:26Z

This game was pretty fun. Short and sweet. I'm interested in seeing what direction you take it further.

Damn it, Don't Die! by RafaelSPBarbosa 2017-05-11T07:09:01Z

As fun as I found the game, I also seemed to have glitched it out where one of the hamsters got stuck against the wall. Managing two hamsters like mentioned above made the game entirely too easy... then... they hit the bed...

I couldn't manage any more than 4 hamsters because I couldn't figure out how to get the food to work. The book on the side of the screen during the title. Is that a tutorial book that isn't functioning or am I missing an important step on how to open it?

I really really really love the graphics on this game. It's like they all have a devious >:) face.

Cardboard Cats Online by Ilseroth 2017-05-09T04:12:48Z

Took me roughly 7 tries to get in. I closed the app and reopened it immediately. On the 7th try, my firewall software said that the game was attempting to make an outside connection. @ilseroth I'm not sure if that information helps any...

I got in and then this... CatMMO.png

Sugar World by bigpan 2017-04-30T07:05:31Z

I'm having a blast with this game. The sad part is, I keep getting stuck when my cube lands on a bad part of a platform, and I have to refresh the entire game.

... I eventually made it. I died roughly 14 times. Maybe half of those were on those four moving forks.

Hopper by Porcus_Pie 2017-05-17T04:00:30Z

Ooooooh! I love the main character! :D The music really really brings this entire thing together to create a fantastic game.

Mallows World Adventure by geeitsomelaldy 2017-05-17T04:23:25Z

I finished the entire thing, I never found out what the tents and fires were for. I figured it was for the pie but... nope. :(

My only beef was that I couldn't figure out how to cycle through items. So I had to drop things one at a time to get to the item I wanted to get to. Was there any reason to continue to hold on to the letter?

My Purpose by Maldo19 2017-05-02T06:19:06Z

I had a good time playing this. I got really really far and felt it was too impossible to beat that one giant ship. I spent a lot longer on this than I had planned to but this game is RIGHT up my alley. :)

Pity About Earth... by mwcz 2017-05-11T07:23:58Z

I think the general consensus is this should be a rhythm game. I tried to find a pattern to everything, but it seemed like the universe was literally just throwing stuff at me. A little more balance to flesh out the waves, so players don't feel like things are just happening and would give the game a better ramping up feeling.

Other than that, this game was extremely fun. I LOVE arcade style play till you die games, and this did not disappoint.

I managed to save humanity the third time I played. :D

Slice of Life by tweedle 2017-05-04T06:07:21Z

I love the 2d graphics and music as well. I couldn't figure out the point of any mushroom besides 2. 3 seemed to blow up randomly (even while enemies were on the screen) and 1, it didn't even buy me enough time to be worth the cost. I found that spamming 2 (Like mentioned above) was the easiest way to win the game.

I will say that it needs are health bars. I couldn't figure out if my 2's were about to die or not, and suddenly they were just gone. Also my mushrooms got super aggressive and ran off of the screen one too many times. That made it hard to see if they were getting rocked off screen or not. I believe bounding them to the screen view would be beneficial.

I did enjoy the game though, curious to see if you take it any further. :D

My high score for finishing was 310.

End of a World by mikolak 2017-05-17T03:15:01Z

By the time I believe I was close to leaving, time ran out. :(

It took me too long to figure out what I was suppose to do, but once I did, it became very clear. You have to get that perfect engine balance going to get resources fast enough. This was a very neat concept. :D

Neuroso by gamechoy 2017-05-08T02:14:47Z

That was rather enjoyable. I had a few issues when doing the second level with the platforming. But once I realized how to complete that level I stopped doing that thing I was doing wrong (attempting to touch every single spike in the level). I found the 3rd level to be rather easy compared to the second, and yes... I really enjoyed that ending.

My absolute favorite part was, the curiosity I got when I saw the orb and went to talk to it... "I told you not to touch my stuff"

I closed the game twice when I first started due to the low brightness of the main menu. :(

World of Echoes by multiplexor 2017-05-03T03:12:51Z

Wow. When @heinrix said "There were so many of me..." I knew I was in for a good time. I'm amazed at what you accomplished in 48 hours. My only complaint was that the game was really short, because I was expecting more use out of the messages text.

Planet Hoppers by Snowdrama 2017-04-30T06:09:26Z

The first time I played, I beat it really really quickly. I was very happy about that. The second... third... fourth time.... I couldn't find a second gem. I needed so kind of guidance to know where to go next, the mini map didn't really work too well explaining that to me.

Time Loop by wellingtonbecker 2017-05-12T23:38:20Z

I made it all the way to 16 and gave up. I really really enjoyed this game. Great job!

Cellular Defense by Evannex 2017-04-30T06:50:21Z

I love that sound effect when the contagions die. I've gotten to about wave 25 before writing this, unfortunately I need more of a challenge. None of the enemies are making it past the first two defenses that I have, and once I kill everything I have a good amount of time to wait (I'm playing the game at 3x speed). I want to try another level, but I MUST see if the game ends when you get to level 100. :D

Having Fun with this.

SlapR by MewSoul 2017-05-06T17:27:01Z

Alright, I tried this game out and I think it's adorable. I could see this playing perfectly on my phone (tilt to move and tap the screen to slap). Without repeating the feedback from above, allow me to add a few additional suggestions if you want to add a tad bit more.

Slap animation. Even if you don't animate the penguins, some special effect so that we know the slap was clicked and what the range of attack is.

UI change. For some reason my task bar appeared over full screen games, and for yours it covered up my house health and penguins slapped. If it were at the top, that'd be awesome.

Save the litle Planet! by igalencar 2017-05-13T03:30:55Z

I didn't realize I could shoot or roll, so I spent the whole game running yelling "Stay away from me bat ball!"

Then I wasn't sure what I did wrong, but when I tried to play a second time, the main character just fell into the abyss. :(

This was a VERY solid entry and I'm curious if you have that song separated for download.

Headspace by fueelin 2017-05-17T03:50:39Z

Woah. I knew I was in for a treat when I saw the screen shot. I didn't read any of the comments or even the description, I just jumped right in. I love it so much more since I experienced it that way. I didn't understand the first part until I read someone else's interpretation of it. Wow... excellent job!

Perfection, Or Nothing! by AncientEntity 2017-04-30T07:18:33Z

Needs more levels. One of the levels I completed without adding any props. Had fun! :D

SurviBall by Raysangar 2017-05-06T17:11:15Z

I loved almost everything about this game. Once I figured out eating the sheep was the way to go, I was able to finish the game(After the second attempt cause I forgot to build my house).

Only thing that threw me off was, I figure once I built the house to level 3, it would stop falling apart after eating. Other than that good job!

Space Honey: The adventure of Little-Bee 🐝 by thiagowaw 2017-05-12T23:13:47Z

It took a bit for me to realize what I was doing wrong, but that didn't make the game any easier. I tried delivering the honey back to the comb, but a majority of the time I'd get hit by a wasp and lose it all. Also, a ui element to show where to go next seems to be a necessity(I say this because my game lacks it as well). Did I miss something or is there no audio?

Other than those complaints that I have made, I REALLY enjoyed what I played. I thought the graphics were amazing. And I guess I'm the only person who didn't have a problem with the controls. :(

eiland by rubna 2017-05-01T05:28:10Z

I can't figure out what to do. I keep seeing the statute fire a laser into the sky and then I lose. I'm obviously doing something wrong. Going to give it another 30 mins and move on. :D

LD39 — Running out of Power

Achluophobia by Ajayajayaj 2017-08-01T02:38:34Z

Hey, not sure if you're aware. I'm getting a 404 on the itch.io page.

Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-04T21:21:31Z

Hey all thanks for the feedback. I had a lot of fun making this one. A lot of what I was working on didn't make it in (of course this being Ludum Dare and all). Some of the feedback I received I'm aware of (I spent 3 hours trying to figure out what that black dot was and gave up.) While others I feel dumb for missing.

I want to make an updated version with a little more features and a bit nicer looking planet/landscape. Plus I want to fix the getting lost effect (When you have the beacon locator I wanted it to show where you need to go for the beacon and the way back home).

"If there were a couple features I could add the first would be to put a radius around thing that are able to be picked up and when you push the pick up button your character would move to the nearest thing and pick it up as you are a bit too fast."

Holy crap, I should've thought of that. In the mad rush to get it done I didn't even think about it. Thanks for that!

Thanks everyone :D

Planet Nanadoo: Quest for the Powered Fruit by MrTroy 2017-08-09T15:43:31Z

Thanks for the feedback everyone, I'm so glad that I'm receiving positive feedback on the camera. I was terrified it wasn't going to flow well for other people when I first made it. I'm trying to get another version uploaded by Friday (I found that I have less time to commit to it now) that fixes a majority of the issues people are having.

@nava Moving diagonal was suppose to be normalized, I thought I was moving too slow diagonally(Leading to me getting nabbed by enemies). Are the enemies moving slower or faster?

@huvaakoodia While watching a streamer play, I realized the instructions in the beginning aren't good enough. They move too fast and don't explain anything more important than controls. I'm going to try and figure out a better way to show this information. (Such as when you take too long it drops a hint on what you need to do next)

@tjakka5 Once I figure out how to make an efficient mini-map, I will add one. I've never done one in Unity so it's going to be a learning experience.

You Can't Handle the Tentacles by Chadivision 2017-08-06T17:40:11Z

Okay! I finally got a chance to print it out and play it. (took photos because I used counters instead of cutting out those little bits of paper). First initial reaction to finishing the game was that it ended too fast. I think I misread a rule or two because first round the Monster got an attack boost. That didn't give me enough time to generate and deploy troops before it busted various buildings. Once that happened I felt like I was playing catch up against an impossible foe. I have a few questions about rules and flow.

When I deploy to the battlefield, are those units only for rerolls? If so I feel as though they're better suited to sit somewhere where I can spend them for more dice in the future.

R&D seemed really really expensive. With my only generating 4 units a turn having to spend on Armory and then upgrades with R&D only for one event card to wipe out everything seemed hard. Are they all multiple use? (Like I can basically spam the Big 'Ol Nuke until running out of power.

If the creature has 4 successful attacks, all of them land on one building that has 1 troop on there. Do I get 1 chance to block or 4? It may seem ridiculous, but that was the only way I was able to save my buildings once repaired.

Most importantly, are you going to continue to work on this? I'd really like to keep up to date with it. :)

Captain Lettuce by geck0 2017-08-22T01:32:03Z

I was jamming to that music. I thought I was going to have a lot of fun beating up dudes, but I found that fighting was always my worse option. Sprinting around trying to do things and using up my power seemed best. I wish there were a way to get get more so swarmed with enemies (as well as a way to heal).

Gameplay notes. The pressing the button to charge should drain the key as well. Accidentally tapping it and using it right away is a bummer. A way to heal(If that isn't in the game, I suck so I didn't get far). That could allow for larger levels and less frustrations when enemies get free hits off of you. Hold a key to attack harder(or charge super attack kind of thing). That would allow me to use or waste energy for an attack and feel like I have a better balance of how I want to play the level. I'm not a big fan of stealth games but I felt like that was my only option.

Cool game!

Blood Mechs: The Iron Eucharist by nuclearfriend 2017-08-05T07:17:02Z

WOW! That was extremely awesome! I love this game! Once I realized that you can rotate the upper body independently of the what the legs are doing, I started strafing to take down enemies. Unfortunately I ended up walking right into a trap of 3 enemies and I died.

The Nuclear Age by foxor 2017-08-07T06:18:45Z

My biggest complaint is that there is no explanation of the rules. It lead to frustration and me eventually getting stuck on level 5. I think everything(as mentioned above) would've been solved with a tutorial.

ZapDune by diptoman 2017-08-02T04:51:36Z

I had no idea the main thing was on my side. I was trying to attack it but ended up leaving all of my crystals to get destroy. @porkeh I'm under the impression that if you grab batteries you can revive dead crystals. Didn't do me any good though. 213 was my personal best. :D

Your Friend Is Lost In The Woods by pilly 2017-08-07T06:50:46Z

If @elmismopancho didn't say there was an ending I was ready to give up on this game. We spent entirely too much time on this game, I refused to let it beat me once I knew it was actually winable.

AWESOME job!

BATTLE BOIS by Valmay 2017-08-04T01:04:44Z

Oooh! I didn't think it'd be possible to make a Pikmin style game during Ludum Dare. You've proven me wrong. I had a little trouble figuring out what to do, mainly because I didn't realize pressing "1" was how I got a Boi. From there they seemed to get creamed every time I sent them into combat.

I stuck with it, but I'm going to have to come back and play it a bit later. :D

Power Tower by AncientEntity 2017-08-01T02:35:48Z

Made it to 26 before I finally missed a platform.

Photon Phury by PanC4k3 2017-08-22T02:05:14Z

I couldn't figure out how to kill the robot. Is there a way to win?

The Political Juggle by Phlip45 2017-08-04T00:52:58Z

"Get outta here!" - I made it all the way to 1970 and forgot to note my score. :(

Brittle Power by rubyleehs 2017-08-13T16:58:18Z

Okay, here are somethings that I got during multiple plays of your game. Sorry, if they sound harsh, I was going for more instructional than criticism. And I'm hoping it doesn't sound insulting.

Unfortunately, I couldn't get pass the second wave. I had an issue where even though I could afford something, buying it resulted in a game over. Having to jump back and forth between turrets to turn them on and off to save power lead to me not having as much fun as I should've been.I tried playing about 6 or 7 times before getting frustrated and finally just closing the window.

(Playing again after reading the instructions) Now... upon actually reading the instructions this has potential to be a really awesome concept with some play balancing(as mentioned above). The last time I just played I managed to get to level 4. Building a bunch of power generators and two turrets got me through to roughly level 4. Some of the block placement makes wind turbines useless.

I know you're going for power management, but I'd suggest that there needs to be multiple ways to get power. I wasn't in any situation where I could even halfway afford the tower without putting myself in serious danger, so I'm really curious to see what that does. Going to keep trying and hopefully get to that point.

(I understand this is a compo entry but hear me out on this) Sound effects would've made this entry a lot less frustrating. Having a heart beat-esque sound like Space Invaders would've made it a lot easier to realize something along the lines of "Hey, it's going really fast, I'm draining faster than I'm producing"

Quick notes A restart button: I placed a Electro-Taser-Cannon Hybrid down in the wrong spot and realized I was going to lose. I refresh the window. Then did it again by accident. Instructions somewhere else: I tend to put mine within my pause screen (Doesn't work to well for me), but having it hidden on the title screen is something that has never worked for me. Start with something: I think things may flow better if you integrate a tutorial that starts you off with something and tells you to remove it or turn it off. Noting that this is a important part of the game play. Power Save: Not quite sure what that was for. It lead to a lot more button clicking for me.

Great job, keep at it! I think you can turn this into a really fun experience with more polish.

Manual Mech by Mikeliosus 2017-08-14T05:45:15Z

I really enjoyed this game. I never got off of level 1 but I really enjoyed it. I couldn't figure out how to predict where I was going to land with jumps so I always ended up wasting a ton of energy trying to figure out where I should land. I got stuck once I got to the drill area and eventually gave up.

But I really enjoyed this game. :D

LED Adventure -- Running out of Power by ledez 2017-08-13T20:17:11Z

I had no clue you could shoot in the game. It seemed only necessary for the final boss. I had to redownload the game today and play again, this time I won!

I wanted to leave some notes, but it seems like you're building a newer version now. I'd love to play that when it's ready.

Step out of the light by Zdeno 2017-08-12T20:14:55Z

Oooh, I really loved this entry. I had trouble figuring out if the lights going out meant I was going to lose or something, so I would take a few steps... push... run back to the light switch... repeat. Wasn't until the very last level that I found out, the robot simply won't push things if there isn't enough energy.

I loved the jokes that are heard throughout. A little thing like voice acting takes a game a long way in my heart. It certainly made solving the puzzles a lot more entertaining.

Torch Boy by FloBar 2017-08-06T00:07:48Z

Seemed so easy but was so difficult. This game was really fun and I wish it were longer.

Giuseppe's Kidnapping by VEGACIDE 2017-08-15T03:25:47Z

Okay, I downloaded this game not knowing what to expect. As the screen started to fade I got wide eyed and smiley. This is one of the most clever(if not the most clever) I've played this Dare. I didn't finish but I'm going to keep at this thing until I conquer it. :D

LD40 — The more you have, the worse it is

The more high level the engine, the worse it gets by Ajayajayaj 2017-12-06T07:17:01Z

I'd love to see you revisit this concept in an environment you're comfortable with. I'm curious how it would've played in the end. Unity is a monster to learn at first. I found that I had to do several small non-game jam projects before being able to output the type of games I do now. I'd say stick with it, if you're really willing to learn. On top of that sometimes you have to throw away the old concepts that you learned to start over again. That's one of the hardest lessons with Unity.

Spring Clean – DO NOT CROSS by blinry 2017-12-21T03:57:24Z

Had a blast playing this one. It was so adorable. I'm glad I could pickup the cats, if I couldn't do that, I think I'd still be on level 1. :D

Eat, Love, Prey by MrTroy 2017-12-11T04:27:33Z

@lui At one point I had the ewe give birth to twins 10% of the time. It became impossible to not eat a lamb very quickly.

Eat, Love, Prey by MrTroy 2017-12-21T03:29:09Z

@blakemcdeezy That's a bug. The ram headbutt you when they see you with your mouth full. But the sprite doesn't change so you can't tell what's happening.

@louckousse, @blinry, @frederikja163 When the game works properly, you have to keep sheep around so that you don't starve to death, but more sheep means they breed more. When they breed they drop lambs. Having to avoid the lambs (Because it agros all of the rams around) was part of the original challenge. But, I didn't pull that off as easily as I had thought I did.

Holiday Parking Panic! by FormalCloud 2017-12-09T03:36:17Z

Frustrating in the best possible way!

The weighty island by frederikja163 2017-12-16T17:38:20Z

I played the entire thing from beginning to end. I did enjoy the concept as well as a lot of the execution, and I have a few suggestions for moving forward, that I've learned from past Ludum Dares.

Having a visual representation of your next goal somewhere reminds the player what the need to do next. The player said "I should go talk to that guy." If I missed that message for whatever reason, there's no way to bring it back (If there is I missed it)

I don't think the car controls work for this type of game. Granted there were no threats coming at me, but doing a 180 to go in the opposite direction was annoying.

Text representation of how much weight is in each item. I never quite figured out how much each thing weighed, I just dropped all my tools and filled my inventory up with stuff and crawled back to the guy.

@frederikja163 I'm not sure if this is your first game or not, good job.

Cardhoard by HacksawUnit 2017-12-15T02:30:26Z

So simple, yet soooo fun!

Deckest Dungeon by huminaboz 2017-12-11T04:48:11Z

The one thing that would've completely made this game for me, one button that dumps all of your cards (Enemy gets a free hit) and I get 5 new ones. Instead I found myself dealing 0 damage over and over again because the cards just weren't coming up for me.

Goblins 2 Go by SFBTom 2017-12-08T23:27:31Z

I really love this game. I've played it entirely too long. :D

Virus Detected by NotSpaghettiGames 2017-12-12T02:47:01Z

I very much so enjoy the general concept, but I didn't have a goal that was clear to me. I ended up wandering around not bothering to revive anyone until I had 100 health (Which causes the letters HP to disappear ;) )

I made it to around 3,000 points and 110+ Hit Points before I kind of figured the game wasn't going to end. Slight suggestion, as the player gains more and more hit points the enemies should become more aggressive. I could easily dodge a group of enemies by using them to block and push each other, then quickly shoot and kill them all before they could change directions.

This is great work, I hope to see you all in future Ludum Dares.

Sugarplum Summit by Michael Clavell 2017-12-10T19:53:45Z

I enjoyed the game quite a bit. I got all the way to the end and was like... Cool! I can take one more hit before I die... this boss is gonna be a cinch. Ready ladies? Uh... Fairies? WTF!?

So I played the exact opposite way the second time and I beat the boss.

Very cool game, I love the way you used the theme.

Need more coffee by StateOff 2017-12-06T07:32:05Z

I'm with @flerokoo on this... This is my life. I really like this game. I couldn't finish it, going from 3 to 4 just infuriated me, but the game is awesome regardless.

Save The Kids! by LatchGameDev 2017-12-18T04:33:16Z

Good times. I managed to last until 164 seconds... then it got too much. Great job on your first game jam.

Tiny Empires by Jack Maxwell 2017-12-16T19:22:13Z

Played the game, went to leave feedback, but it seems every issue I had was addressed in the above comments. So, I'll make a few suggestions (that I don't believe I saw above) if you're possibly looking for more work to do. ;)

Some things need to have a reoccurring cost. I can build one castle, and just keep moving new sets of troops across the board to sit on any city. The castle keeps making them so, why bother building more than 5?

Sell towns,banks, cities, etc... Get back a fraction of the price you paid, but hey hey, you shouldn't have built there. I accidentally confused castles with cities one too many times, lost out on some good real estate.

Troop lost. 4 vs 3 enemies always wins hands down. But, I never have to replenish the first set of troops that were made. At the end of a 4 vs 3 battle, the 4 is now down to 3. This way I can't have have a slow growing wall of troops moving outward as I build.

I have a lot more (because I really love this game)... but I'm not going to just flood you with "You know what you should do!?"

Great job on this game.

LD42 — Running out of space

Cunctan's Square by Ajayajayaj 2018-08-18T15:41:15Z

I found that this game fits the theme perfectly as I just "Got it" as soon as I started playing. Unfortunately I couldn't play long due to time constraints and I think my computer was laggy. Also the movement of the enemies confused me as to if they were random or they had a specific pattern. I would've liked to have seen different enemies that have different patterns based on color, to help strategize better which direction I'd have to move in.

All The Things! by Snowdrama 2018-08-18T16:08:44Z

Saw the instructions screen and panicked that I wasn't going to have time to do anything! Once I got the hang of the game/controls, I really started to enjoy it!

Robits by le_american 2018-08-23T16:46:17Z

I really really love the song in this game! :D

LD43 — Sacrifices must be made

At least it's not death... by Ajayajayaj 2018-12-04T06:34:46Z

This is a very neat concept. I thought the changes I made/asked for would be consistent. I wanted to be faster and jump higher. Sometimes I thought I was unable to make a jump, and felt it wasn't my fault when I missed.

I really loved when the level went upside down, except I was terrible at playing that way and died right away.

Space Safe by MrTroy 2018-12-06T19:19:27Z

Thanks everyone for your comments. Unfortunately during development I got very ill. I'm just getting over the cold now, but here's a quick response.

@great-bobleny The UI messes up in different resolutions, I thought it was only WEB GL, but I saw it happen in desktop. Also see that sometimes the capsules count as two if you hand carry them in. The Radar was actually one of my favorite parts in developing this.

@ncadieux Thank you... @samuel-lee did the audio, and I didn't put in proper credits.

@rena-hataka Obrigada meu amigo

@owl-and-jackalope Thank you. I had plans to add in a star field, but I ran out of time. If you get to level 3 difficulty some times you need to launch capsules back at the enemies to kill them. Having two capsules when getting swarmed sometimes help.

@dry-squid I had to remove the boss fight because it wasn't fun at all. If I had one more day I would've been able to possibly implement more than one

@lerpish You have to save the capsules which you can instead use as a weapon against the enemies when you launch the capsules at them.

@joseph-manley Thank you

@aphid98 I realized after launch that few people like the floaty controls. If I do another space game in the future I'll look out that.

Solida Amationis by Omiya Games 2018-12-08T18:09:49Z

Alright. I had to google "Solida Amationis" to find out if it was a real thing. I'm laughing and joking playing this... then at the end...

****SPOILER POSSIBILITY (READ ONLY AFTER YOU'VE COMPLETED THE GAME)**** This was fun. I'm not quite sure if I hit a bug at some point or the effect was intentional, but I got an image not found and the text didn't display properly.

Reap what you sow by ursagames 2018-12-05T05:04:22Z

Once I got in to a groove I was able to keep myself fed as well as make a daily sacrifice, I ended with 98 crops. :D

LD44 — Your life is currency

The Battle for Slime King on Slime Mountain by MrTroy 2019-04-30T02:29:52Z

@snowinn That was a mistype. It's left Alt. Not Right Ctrl. Both the mouse clicks as well as the keyboard works.

It even works with the controller!

The Battle for Slime King on Slime Mountain by MrTroy 2019-04-30T23:55:57Z

It's killing me watching streamers lose the first match and then winning afterwards and seeing that lost. ............................................... No one is gonna see this but, the bug fix version is up. :D

The Battle for Slime King on Slime Mountain by MrTroy 2019-05-02T14:24:37Z

@rebecca-harrison YOU'RE RIFK!? No wonder I was watching RIFK destroy URSA! :bear: You were hilariously getting one shotted by the end. :D

This is your life now by reuno 2019-05-07T03:13:26Z

I spent the last 5 minutes living a life I never chose for myself... that guy was a loser. I'm awesome... speaking of awesome. Your game is awesome! I enjoyed it so much! Thanks for making it! :D

Zap Signal by christina-antoinette-neofotistou 2019-05-04T18:35:52Z

My girlfriend never comes in to my office while I'm streaming... She came in and stared at me oddly as I played.

I really really enjoyed this game.

Vendo by jmswrnr 2019-04-30T02:18:41Z

Dude I was having a blast with this! Made it to day 17 and got the error. :(

I think I tried to hop back in the machine too fast. Excellent job!

Limited Blood Works by thernz 2019-05-01T02:25:17Z

I really like this game. Two problems that I had, I thought if I let hearts go off the screen it would heal the town... it does not. Second thing, I wish I could buy speed up. I feel like I couldn't move as fast as the enemies were flowing.

Money is Time by BIOBOOSTERPIXEL 2019-04-30T03:41:04Z

Congrats on your first time.

It was straight forward and to the point, unfortunately that meant for a lack of engaging gameplay. I definitely dig the CGA color scheme. :D

LD45 — Start with nothing

Green Dragon Inn by MrTroy 2019-10-20T04:17:33Z

Hey everyone, thanks for playing our game. This is @cheldav's first time practically building a game alone that's why it's so short(Not to throw her under the bus).

That "Nerd" comment was put in there as a joke by me, and accidentally ended up in the done product. That was literally the first thing I did when I built the prototype. :D Hopefully moving forward if we attempt another twine game. It'll be something a bit more robust.

Thanks for the feedback.

Uballto by Omiya Games 2019-10-08T06:27:13Z

Another solid entry. I love the way your brain works. :D

Unqualified Success by Paul Nadan 2019-10-19T18:45:16Z

WOW, That was a lot to figure out. I should've brought a notebook before playing the first time. :D

Terminal by jaydubbyasee 2019-10-09T01:54:09Z

Wow this was fun!

My Stuff is in There! by Madbarron 2019-10-17T02:40:06Z

I had to play this one and get all the way to the end... "Looking goooood" :)

TidePool by Rebecca Harrison 2019-10-08T06:24:57Z

The bugs are creepy just staring at you always. I managed to escape the tide pool! That was fun, a tad frustrating (with the camera as mentioned above) but once I got use to it I won. I didn't realize you couldn't grab items anywhere, I got lucky until the board. Then I came back to this page and saw the grab points.

Good job!

LD46 — Keep it alive

Feed Meh by MrTroy 2020-04-21T04:26:19Z

ALT was a terrible choice. It's suppose to be CTRL (Both have always worked) I tried to update it in time when I realized the instructions said ALT, but my cache didn't update before submitting hour was over.

Feed Meh by MrTroy 2020-04-30T19:51:08Z

I'd like to thank everyone who's played the game already. I am working on the controls and I'm adding sound effects/music. This was fun to make, I didn't get as far in the time I had (I can only do 2 1/2 days because I always have work on the final day). Hopefully you'll all come back and check it out. :D

Busy Bee Business by HuvaaKoodia 2020-04-21T04:43:40Z

I love the graphics. Wish the game had in game instructions. I had to lose a few times without getting a score before going back and reading. :)

Glory to Tamo by Krassenstein 2020-04-22T00:31:24Z

I was cursing Tamo under my breath as I fed the apple. We don't HAVE any of those bananas in town!

Awesome game!

Rampage by PhilStrahl 2020-04-21T19:32:43Z

Oooh! This was fun! I was hoping for more levels, but you did great with what you already made.

Ordinary Human Conversation by MikeSalyh 2020-04-21T03:29:55Z

Every time I played I realized I was missing an important thing. First it was "Oh you can match 3 different things" then it was "OH there's 4 things you can match based off of".

Then I realized I was playing this game multiple times. I like this game. :)

Economic Bubble by room606 2020-04-25T20:44:40Z

I loved all the different hand drawn phases of the balloon, unfortunately I couldn't figure out the actual gameplay challenges. It was easy enough to keep the balloon from going pop, but nothing drastic enough happened where I needed to deflate quickly. A varying meter showing how long before something affected the market would probably be what I needed to balance things out.

The concept is great, topical, and unexpected. Excellent use of the theme.

Jerry Is Not Invited by kypello 2020-04-21T03:48:24Z

HAHAHAHAH! I was not careless with 'ol Jerry. I made that sacrifice so everyone else could party!

AMT: Alien Medical Technician by No Grapes Games 2020-04-24T04:28:20Z

@amazura I saw that snapshot waaay too often. The game was very fun and surprisingly difficult. I'm usually good at games like this, but today... whooo.

I love the art style as well as the gameplay. The music really brings it all together. I'm a fan of this. :D

FIREGUARD by Puszkee 2020-04-30T23:47:46Z

Hey, cool entry. I love the throw the stick in to the fire to keep it going(took me a bit to figure that part out). I gave it a handful of tries and did eventually last 3 minutes then I got hit with something purple offscreen. 😀

Nit Picky notes below: I have a few notes for you for future references. I've personally noticed during Ludum Dare that people tend to not click a tutorial or a help button, so it's best to find a way to hide it within the game. Once the game opened I quickly pressed play and tried to figure out what to do. Once I couldn't, and died, I clicked the button to "try again". There's currently no easy way to get back to the main menu without refreshing (Making it difficult to change the difficulty as well)

Adding this to the title screen script will make it easier to release your build on web_gl and desktop, without the quit button showing up(Forgive me if you already knew this) #if UNITY_WEBGL quitButton.gameObject.setActive(false); #endif

Breaking Egg by Mulberg 2020-04-24T03:05:06Z

I cringed every time my egg took damage. I was sooo careful, I was scared I wouldn't survive a 3rd level. 😀

Cool game!

Keep IT alive (Play Online) by BongoBongo 2020-05-03T02:29:39Z

In the 4 times I tried playing. I couldn't keep him alive. :( The best I did was about 30 seconds left in the work day.

Very challenging and yet still fun.

You Can't Die! by Nirose 2020-04-24T00:31:50Z

Greetings from Reddit! I saw this game and HAD to play it. I'm probably the only person who quickly adjusted to the controls and "got" it. A few notes if you decide to add on to this game.

Being hit with the ship that requires another ship to hit it, is hard enough. Having that alien super villain come as well as ANOTHER one of those ships, seems impossible to recover from.

I don't think I was able to kill that super villain at all. If there's something missing there, please let me know.

Do you plan on expanding on this game? If so I'm very interested in playing again. :D

Tower of BOOM by BadPiggy 2020-04-21T04:23:43Z

Love the concept. It was a bit frustrating that there wasn't a slow ramp up. A wall would be on the second level, and kind of force me to jump down and get right in to things. The meter fell too fast for me to really get my barrings once to see what I could kill fast enough.

Really enjoyable game. If you're planning on polishing it anymore let me know, cause I'm interested in trying again. :)

Irving Forrest Technologies and [REDACTED] by Dane Ziggler 2020-04-25T21:07:23Z

I love the writing in this. I was able to save my company(after numerous tries) by [Redacted].

Lab Rat by Maxathon 2020-04-21T20:29:02Z

It was really cool. I got to the 3rd level and couldn't figure out how to dice or cook the meat. What I tried in a previous level didn't work, so I ended up losing.

Toy Wars by skico 2020-05-05T18:20:15Z

I really like this concept as applied to this jam. It gives your toys "new life". BUT, as a game itself, it still works. I'd really like to borrow some of these concepts for a future project if you don't mind.

Keep Him Alive by KeepingHimAlive 2020-04-25T20:58:23Z

I enjoyed the general idea of "Keep the guy healthy". It was especially good being able to deter him from going to a certain item just by throwing a blocker in the way. Unfortunately that's one of the hardest things to do. I thought I completely blocked him from being able to go somewhere, but the line was able connect.

My longest survival time is 120 seconds out of 5 games.

(Programming suggestion below feel free to stop reading) Not sure if you programmed this in, but calculate how long it should take to get to said item. If it takes the character more than that plus a buffer, have him ignore said item(Put it in a list of ignored). This may take a slight level of frustration on the player's part away but apply a level of balance you may want.

LD47 — Stuck in a loop

Mr. Cheeks Sweet Dreams by MrTroy 2020-10-07T00:50:16Z

Thank you all for all of the positive feedback. I'm floored by the reception that this has received and it's only day 2 of voting. 😃

Purgatory is a Music Store by MattWoelk 2020-10-06T03:36:02Z

1,3,4,5 1,3,4,5 1,3,4,5,3,2,1,3 3,3,2,1,3,3,5,5,6,4 3,4,5,3,1,2,1

I think that's how it goes. 😃

That was a wonderful time. It took me back to when I was a young boy playing music on my keyboard.

Roundabout Way by Quandtm 2020-10-06T06:17:54Z

I didn't think I'd ever get out of there... final win time 50.354

The Curse of Cattenburg by Honest Dan 2020-10-07T02:58:02Z

I was having a great time with this game. I really really love it! :D

Ants Inc. by MikeSalyh 2020-10-06T00:12:58Z

No matter how many times I play, I can't get past nine!

Wizard Recurse by Ismael Rodriguez 2020-10-08T01:04:09Z

That was crazy... :D I think I played maybe 6 times!

Wizard Recurse by Ismael Rodriguez 2020-10-08T01:26:08Z

@ismael-rodriguez I had to see the TRUE ending so each run I experimented. The game was awesome so I didn't mind. ;)

Hyper Racer by X_Pilot 2020-10-06T01:22:54Z

... wow... 😮 This game is amazing. I made it around 10 times and lost control for a brief second, giving my ghost time to catch up and smash into me. :D

Creed by dimlight 2020-10-19T00:34:25Z

I love the idea of the hidden ending to get past the "stuck in a loop". There was so much about this game that I absolutely love, I'm sad that I've finished it with two endings...

:chef kiss:

Feed the Bear by Emperor Eagle 2020-10-20T13:48:32Z

This is a very cute entry. At a certain point the music stopped looping and I was standing in a small column just collecting points. Are the beehive hit boxes larger than the honey pot? I believe if they're the same size I could probably stay in one spot indefinitely.

Spirit Journey by theStoff 2020-10-11T04:41:30Z

Wow. I just sat down and played this. This is excellent work for the timeframe. It was very difficult for me (since I'm terrible at platformers) but it wasn't frustrating enough to make me rage quit. I made sure I got all the way through. :D

The Convolution by Greebs 2020-10-09T05:47:25Z

I found all 6... I'm proud of myself, and you should be too. :D

I am very curious how you did the win screen. Was that from memory?

LD48 — Deeper and deeper

Walls by Omiya Games 2021-04-27T05:40:04Z

Came here to check... It's still out there.

Walls by Omiya Games 2021-04-27T05:52:17Z

@omiya-games your games make me think, so I'll always come back for more. This one was no exception. I restarted the second level multiple times thinking I broke something. I believe I was able to put the key through the wall by accident. I definitely would like to have had more puzzles. :smile:

Super Drill Diver! by Cornflowerblue 2021-05-07T05:28:24Z

I love the art style to this game. I had some trouble with the controls, The mouse camera movement was too much for me, thank goodness I had an actual gamepad. I also experienced a lot of overlapping music, and I'm not sure if that's because of it being the web version or what.

This is a fantastic start to something bigger if you decide to take it in that direction!

DigSweeper by radmccool 2021-05-03T06:09:24Z

I enjoyed dropping down through the black abyss, I just needed a little more feedback from what I was doing. I wasn't quite sure how deep I actually was in(What level was I at). I think my impatient got the better of me and I would quickly click to get to the bottom and that would cause me to fall on a bomb. Other than that, I'm not sure if the game ramps up in difficulty beyond additional tiles.

Maybe if there were a timer of sorts to force me to pickup speed. This is a solid foundation to build on. Good job.

Bad Day to be a Bunny by joonamo 2021-05-06T14:39:50Z

I've gotten rescued, but I still have this hilarious song looping in the background!

"Bunny has crossed the cat mob for the very last time"? I think not. 😏

One major complaint I have is placement. Sometimes the seashells are put in location where I can't possibly get it or worse yet, sharks are place in the only possible passing. Other than that I really like this game.

Obelisk by caeonosphere 2021-05-08T05:00:33Z

I absolutely can NOT get pass level 14. That is always where I die every single time :(

This game is a lot of fun. Is it winnable or endless?

loading... by PopDaddyGames 2021-04-29T02:19:27Z

I really want to finish this game. I have no idea what was doing wrong. I got really close to the space station and got a tiny bit turned around. When I turned to face it again it was very very far away again. I'm not sure what I need to do to finish/win but... I'm interested in trying again.

6 Feet Under by theStoff 2021-05-01T04:57:26Z

I love this game so much. I'm just terrible at it. I couldn't get off of the 5th level. I was playing with a controller so you know I was having a good time! Thanks for this one!

Physician, Heal Thy Elf by No Grapes Games 2021-04-28T17:57:41Z

I recognize this art style from previous jams, so I had to come and play your latest. I wasn't disappointed. I'm a baby so I do have a complaint. The one issue I had was the timer not pausing when I brought up the upgrade. So, I had to plan my moves ahead and quick click on things so I didn't lose time... I still finished with over two minutes remaining though, so maybe I was stressing for no reason. :smiley:

Deeper Rooms by KaJoseh 2021-04-27T02:31:57Z

I was white knuckling while paying just waiting for something to jump out and scare me! You really nailed "Mood" with this. I like whatever the visual effect was, that really made this stand out. I wish there were more to do.

Deep Space by Cole Hutson 2021-04-27T02:07:51Z

If you wanna get further avoid that launch speed. Sheesh. But... if you're reading this it's already too late. :D

Deep Breath by ewpratten 2021-04-27T02:23:48Z

I love the mood of this game. As you get deeper and deeper, you tend to forget that you have to breathe. But... the game does remind you, or at least it reminds your clone. I love the feel of just moving around in the ocean. If I have one suggestion for future Ludum Dares. Please name your zip file the name of the game. It was hard to find this page again after downloading and accidently closing the window.

Deep ribbit by teshimoto 2021-05-08T07:21:25Z

Finally got a moment to play. I tried with my gamepad at first, then I saw I couldn't click next. So I switched to keyboard and mouse. WOW, I really had a fun time playing, being careful not to step on traps that shot at me, dipping around corners to avoid being shot, and trying not to get lost. My biggest problem was enemies didn't react to being shot, so I was able to cheese the majority of enemies as well as the final boss. I had to jump to 1.0.3 because after I died the game wouldn't let me back in, I would just get a black screen. I'm really glad I got to enjoy this game. :D

Deep Dog by DevNoob 2021-05-06T05:03:05Z

It's really awesome that you did this in 12 hours! One quick note that I have, I really wish you would've made the store a key press and not a button.

Inferno Dominus by Klyaddus 2021-04-27T02:52:50Z

♪ Soooo ♪ Much potential. I would like to see what this game could have been if you all are going to keep working on it. I'm curious where the stopping points were from getting this playable. Thank you for making the source code available.

Perhaps you should do a post mortem!

Deep in the Space by Swoolfeek 2021-05-16T17:38:06Z

Awesome job on your first entry. Here's one note on player feedback I want to give to hopefully help in the future.

Player feedback is probably the most important lesson I've learned doing these jams. I wasn't sure if I were hurting the boss or the boss was hurting me. A simple color color fade is a quick fix until you figure out if you want to do something better, I do this with a stock animation controller. A health meter may take a bit more time to implement depending on how comfortable you are with the UI system. A hit sound effect although helps with polish, sometimes people don't have audio turned up enough to tell (so I personally only add this if I have time at the end).

There's a hiccup in the game when you press space to reload, and I'm curious what that actually is, and if someone can help/give advice on how to avoid that. Or if you already know a solution.

I'm actually awful at this game so I wasn't able to make it to the second boss. I didn't find the sweet spot people above mention, so I couldn't figure out if I could actually win until I came here and read the comments. Going to give this game another go so I can see the second boss.

Deep Sleep by Link270 2021-04-29T04:07:57Z

Really powerful game with a message. I had to see the entire thing through. This game perfectly nails mood and the music really really fit!

LD49 — Unstable

Dungeonball 2 by Gurbx 2021-10-13T16:31:49Z

I had a lot of fun rolling through this game! Some of the levels were too hard for me, as I kept double bouncing off of spikes and losing. Overall I had a blast!

Kalamari Damacy by rHornbek 2021-10-04T23:40:46Z

@javi7 Please try again. There was an issue with itch where it wasn't showing the page as live.

Akameis by BJakubowski 2021-10-05T05:53:08Z

That was rough but very enjoyable! I did make it to the top floor, and it was worth every second!

Dominion by Shootboots 2021-10-08T02:33:19Z

I need more of this game in my life. This was so enjoyable I was hoping there would be additional levels or something along those lines. I've been playing it for a long time now(I think about a half hour) and I still haven't gotten bored. If I didn't have other Ludum Dare games to play this would be what I would be playing for the next hour or so!

Great job!

The Penguins Below by michaelaranda 2021-10-08T04:15:05Z

Made it to 193! I refused to give up!

Chaos Dungeon by CookieRA 2021-10-12T17:28:23Z

Pressing the numbers not changing the spells is killer because it looks like it works :(. After playing I read the comments I had to go back and try with the wheel. Game is that much more fun. One quick suggestion is to put the mouse wheel instruction on the itch page. Because I typically look at how to play a game there. As well as if anyone doesn't browse back to the LDJam site or if they find the game through itch, they'll have that note readily available.

Helico Pter by 3LSTMsInATrenchcoat 2021-10-13T16:39:54Z

I managed to get through level 1 and saw there was more. :scream: My heart couldn't take it! I bow to everyone who was able to make it past level 2. It was way too difficult for me. I also like the really subtle noise that the helicopter makes as it flys, it didn't real repetitive which can sometimes ruin a game like this.

Awesome job!

Boat History by etrealjunior 2021-10-09T23:53:31Z

I really really enjoyed this, the music and mood were perfect. The only piece of feedback I have to offer is volume controls somewhere. Everyone makes at different sound levels, so we sometimes have to change the speakers volume. An ingame volume controls helps. :)

LD50 — Delay the inevitable

Fortold by MrTroy 2022-04-05T19:12:18Z

@makio64 Literally, the concept art was very pac-man esque. Thank you for spotting that. :D

Fortold by MrTroy 2022-04-05T19:12:59Z

@binaryspark Thank you. I've been trying to find my own art style for like 5 years. That means a lot to me considering I've been trying with this for the past year.

Fortold by MrTroy 2022-04-05T19:15:24Z

@binarydiv Thank you. That means a lot.

Fortold by MrTroy 2022-04-05T19:16:04Z

@davide-rossetto I'm going to try to, as soon as I find myself another keyboard.

Fortold by MrTroy 2022-04-05T19:16:45Z

@escarpoulpe I'm glad you did. One of the things that was in the works was to tempt the player to explore as many options as possible.

Fortold by MrTroy 2022-04-05T19:18:56Z

@jeff-kerman Thank you. All the feedback I'm getting is encouraging me to at least finish this game in the next few days once I fix my computer.

Fortold by MrTroy 2022-04-05T19:19:21Z

@subvertissement Thank you.

Fortold by MrTroy 2022-04-05T19:20:56Z

@szkocka Unfortunately I didn't optimize the game yet. So, the audio is really really large in file size (Even though it's only about 30 seconds of audio) that sometimes causes machines to take a really long time to load. If it didn't load at all, I need to look in to why that may be happening.

Fortold by MrTroy 2022-04-05T19:24:10Z

@piczkabobra Thank you for playing, the eyes were originally part of the design as a hint for later levels. I wish I could've incorporated that into what I had to submit.

Fortold by MrTroy 2022-04-05T19:25:13Z

@bumble Thank you. I literally sat down with an artist and discussed colour theory before working on this. The background was originally going to be either bright pink or a bright yellow. But, I wanted to save everyone's eyes. :D

Fortold by MrTroy 2022-04-06T04:10:16Z

@yogurtthehorse Thank you.

Fortold by MrTroy 2022-04-07T02:55:32Z

@otterfaelure Thank you. This means a lot. If anyone else is reading this comment please check out otterfaelure's game. I was humming the song to that game nonstop last night. 😅

Fortold by MrTroy 2022-04-07T02:56:40Z

@gix Of course I started introducing more complex level designs to slowly walk the player into the groove of things. It's not difficult to create a level, I really would like to flesh out the mechanics.

Fortold by MrTroy 2022-04-08T22:10:09Z

@kukurammus This is the opposite end of difficulty I typically do. I wish I could've given you the experience you desired.

Fortold by MrTroy 2022-04-08T22:44:53Z

@daniel-username I'm trying to gauge how much more I can add before people become disappointed that it goes too far or doesn't live up to expectations. 😅

The Apocawiz by shadow64 2022-04-10T15:46:23Z

Needed a gamepad for this one. Spamming the spacebar (as others have already mentioned) would've been a lot more fun for me if mine wasn't already busted. :(

I love trying to figure out the patterns of the bosses, cause the damage that the final boss was able to dish out :thumbsup: You don't want to be hit by that too many times. I had a lot of fun playing this! I had to keep trying until I saw the ending!

Loop by makio64 2022-04-05T20:11:58Z

I had to give this game a try. The first play through I was confused and seemingly won without doing much of anything. But the second time... once I understood the mechanics. I found I could run pretty much forever by drawing extremely squiggly lines at the start of my platform then stretching out a flat area. Once the flat area started to break, or if I got to the edge of it "It's squiggly line time again!"

I love the look and feel of this game.

Earworm Jam by ursagames 2022-04-06T04:09:04Z

This game is a real treat. The hardest thing to do is get back on beat after getting ahead of the worm. I can't get much further than 550. :( I'll keep playing and hopefully I won't be humming this when I got to sleep tonight. :D

BLACKSUN by Davide Rossetto 2022-04-08T06:47:24Z

I had a great time playing this one. I've got to come back to it later. I made it about 390 days. I couldn't scroll down enough to see what else I could produce, though.

Different Strokes by Scott Steffes 2022-04-06T01:11:53Z

Oh wow. This was really really cool. I enjoyed just wandering around and looking at what a lot of people drew. I did update one piece of art, in retrospect I probably should've screen grabbed it.

Too Cute for Space Fights by YogurtTheHorse 2022-04-05T22:36:44Z

Definitely lives up to its name!

Slide Out by TimeTravelHamster 2022-04-05T18:46:46Z

After taking a bit to get use to the controls(Press space bar to jump and then you change directions) I found it difficult to get the timing right to land on top of the enemies to crush them... vs landing right in their mouth. My highest score so far as 3020 I was doing so well until I accidentally jumped off of the edge trying to land on someone's head. :sweat_smile: This was a really fun game.

Delay the Inevitable by Gix 2022-04-06T05:18:11Z

Very simple and easy to understand.

1 Man 6 Bullets by Raphaeltan 2022-04-08T20:09:22Z

I was ready to post my score until I saw it was on the low end compared to everyone else. I had a blast playing this game. I couldn't quite figure out how to catch the bullets to replenish my ammo, but I did love doing bank shots off of the walls.

LD53 — Delivery

Carry This by MrTroy 2023-05-01T14:43:12Z

Thank you for playing @kar1anne. I updated this page based on your feedback. I'll fix the itch page once I get some time. Instructions tend to be one of my faults. I tired to set the expectation of knocking on the door to get the next package. I'll keep that in mind for the next Jam!

Carry This by MrTroy 2023-05-03T02:32:05Z

@bukaanka Yeah. I had so much more I wanted to add. I ran in top that jitter problem and spent too much time to unsuccessfully fix it. So, it made it in the final build. Thank you for playing.

Carry This by MrTroy 2023-05-03T02:34:21Z

@e-polygon When you're directly in front of an facing people there should be a ? over their head. When you see that, you can press "Q" or "E" or if you're full screen "ALT" and they'll give you a bit of dialog. If that wasn't working, then it's a bug I need to figure out. I've tried the game on Firefox and Chrome, but nothing else. If you're not using either of those can you let me know so I can possibly avoid this problem in future projects?

Carry This by MrTroy 2023-05-03T02:36:15Z

@josephgallear @joaopbax I had so much fun writing the dialog that I forgot to put in the rest of the game. :laughing:

I usually try and put in the "Shift" key as a run button and just plum didn't this time around.

Carry This by MrTroy 2023-05-03T02:37:46Z

@cabritta That happening was a thorn in my side. I have no idea why that halo was appearing and it didn't seem to happen in any tutorial/video that I looked at, that talked about lighting. Seeing as how that issue plagues so many of my games, you would think I would've found a solution for it by now.

Nope. :frowning2:

Carry This by MrTroy 2023-05-07T15:41:04Z

@thestoff I've slowly been trying my best to improve my dialog delivery(😏️), so knowing that various punchlines come when characters are talking over each other I didn't once think "Maybe I should do something so the text is already readable" instead of "This is hilarious! People are going to play the game multiple time to get all the dialog"

Pair that with the fact that you can move to read the dialog better, I didn't think people would completely walk away mid sentence, and you end up with players that miss all the jokes. :sob:

Carry This by MrTroy 2023-05-07T15:48:10Z

@kasperhangard Thanks for the complement on art. I tried to keep things simple and develop some kind of consistent style/look for my future game jam games. This way I can focus on game play.

It's funny because I spent more time on dialog than thinking of sight gags that would help the player. I wanted to find a way to convince the player to engage in conversation with the characters so they could say their various wants. And I kind of felt like if a player could just see what someone wanted, a majority of the humor would be lost. Next time I try something like this I'll take that in to account though. :D

I definitely should've made it where you could throw the packages. That could've added a new layer on top of things.

Carry This by MrTroy 2023-05-07T17:28:02Z

@dusho Yeah. I ran out of time before I could fix it. Camera movement was in LateUpdate and it still was doing it. :( I did make an updated build with a smoother camera, I'm just hiding/obscuring that version's link until after voting is done. Thank you for playing.

Icy Porch by jebouin 2023-05-07T01:34:49Z

I love how this game was put together. I'm a really big fan of the transition between levels as well as the amount of levels. I was actually disappointed when the game was in fact over. Great entry!

IceCream Van by notnasiul 2023-05-09T05:01:00Z

Sometimes... you gotta run over the beach dwellers. You can't please everyone :laughing:

This game is hilarious!

Delivery DRONE by kasperhangard 2023-05-07T16:16:36Z

I had fun with this game.I definitely played more than once. :smile:

I have a few notes. The tutorial text needs to always face the camera. While doing the tutorial I ran in to the problem of not being able to read the text because I drove too far. Speaking of which, I REALLY love the fact that the tutorial forces you to learn the mechanics in order to continue. When the game started I clicked to gain focus and the instructions page went away, but luckily I was able to read/play the tutorial without having to memorize anything.

I like the physics that you have but they worked against me too much. After my first play through I got the hang of it and started upgrading. But, once I upgraded speed I felt like I no longer had control of the car. Going to revisit this game a little later because I honestly want to see what the jump does, because I'm sure that would've saved me multiple times.

Lucky Lefty Loves Letters by TheBookSnail 2023-05-04T00:34:39Z

Screenshot from 2023-05-03 17-32-42.png

If you only could hear the loud shriek I made when I switched browser tabs by accident when I was at the very top of the level. :face_palm_tone4:

Neon Delivery by HUGETUBE 2023-05-07T16:19:21Z

Screenshot from 2023-05-07 09-17-59.png Still no download. Make sure it's not saved as draft.

Neon Delivery by HUGETUBE 2023-05-07T16:24:15Z

@hugetube Yes it does.

Neon Delivery by HUGETUBE 2023-05-07T16:36:44Z

This is quite the challenge. It requires a lot of thought if you're going to go for 3 stars on every level. I didn't think I would get through it at all. But when I got to the last level... :grin:

I think you need a few levels in the beginning that prepare the player better for the difficulty. It ramps up almost instantly and I found myself just completing the levels as opposed to wanted to get the 3 stars. This is quite a good concept, and if you're going to explore it more, you should put the number of stars you collected on the level select screen.

Good job.

Forklift-em-up by BadPiggy 2023-05-11T18:27:09Z

My personal best... I'm not good at this.😒 forklift.png

The Box Baby by Revetoon 2023-05-07T01:23:49Z

Woah. That was wild. I didn't know what to expect the entire time!

CURSED DE-LIVERY 💀 by Usenrame 2023-05-12T14:39:50Z

:blush: I... I beat it... After 40 minutes of trial and error... I beat it. I love clever concepts like this. I'm glad I didn't give up.

This was awesome @usenrame !!!

In the spirit of what everyone else is doing I will now... :zipper_mouth:

Delivery Is EVERYTHING by SephoWepho 2023-05-04T00:22:16Z

See... You found a game style I'm actually good at... typing for no reason. :laughing: It too me halfway through round one (even doing the tutorial) to realize that I could press backspace and fix my typos. Once I figured that out, it was all smooth sailing from there. :smile:

This was a really solid entry!

Good Vibe Delivery by Kepsert 2023-05-06T04:30:00Z

Screenshot from 2023-05-05 21-28-30.png Oh yeah! A rating... I played awfully at some points. Those little old ladies never stood a chance. :sob:

Delivery Dash by Random Ideation Studios 2023-05-10T01:25:58Z

Gave the game a try! Had a blast up until the last level :smirk:

Had a good chuckle at the dialog as well. Cool entry. Looking forward to seeing you next jam.

BlackOut by Skaaaza 2023-05-09T04:52:19Z

Very face paced connect the dots style game. A little frustrating to have to start over again if you fail once, but... :shrug: that's how it goes when you want to see Bubbles. :smile:

Glimpse of the Future by AigleSan 2023-05-02T14:25:39Z

This is a pretty nice game for your first completed game. You have the gameplay loop in there where you can play, win and lose.

Some quick notes that I hope will help you on your journey as a game developer.

Learn Unity's collision system and follow up with the AI navigation. I naturally moved around the cars thinking collision would've stopped me, but the secret organization people didn't. I personally believe for a simple concept of an enemy chasing you, the built in AI will be a lot less work than hand coding it.

A thing I tend to miss with game jams is player feed back when the do something correct. Usually playing a sound effect works, but majority of the time, you want to have something visual happen. Example: When you get more time, something should flash/flicker around the UI or appear by the player to alert you that you have more time.

I hope this little bit helps, and good luck with your next game!

Deerlivery by jackboz 2023-05-09T04:48:01Z

I tried to be slick and put the dumplings down and fight them... that made it easier to run around me and grab them. :sob:

This was a fun little entry!

Pizza Race by E-polygon 2023-05-03T02:46:39Z

Congratulations on finishing your first game jam! I managed to get 51 slices (on my third play), then I accidentally went off of the screen. :smile:

One quick note. You should wait until the first slice of pizza is on the screen before starting the timer. On my second play through. By the time the first slice appeared I was in single digits and it spawned inside of a car.

LD54 — Limited Space

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-05T04:19:15Z

@riesyeti , It was in the lower left corner of the map. The controls get a little weird when you try and click directly on the ammo. As long as you're facing the green ammo box and hit the space bar (when you have no ammo) Action Matt reloads.

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-05T04:21:12Z

@thomas-volpato, it's endless flooding of enemies. I wanted to build a wave system but ran out of time. If you turn the lights back on, it makes zombies spawn faster. I was trying to find a balance. :smile:

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-05T04:22:29Z

@coffeup-studios That lighting was completely new to me. I spent so much time getting just that far, for a future project I'll try and figure out something along those lines. Thanks for the feedback.

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-05T04:23:47Z

@the3rdhunter The arrows weren't done on time, but that 100% would've made the experience a lot better. Agreed. We need more zombie noises. :grin:

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-05T04:25:01Z

@anciententity I found that I would see a zombie out the corner of my eye and whip around firing into the darkness trying to hit something. I knew where the ammo was hidden, so I was able to. :sweat:

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-06T20:40:53Z

Additional help for people who want to read the comments :smirk:

https://ldjam.com/events/ludum-dare/54/actionmart-at-the-awesomemart-starring-action-matt/$381793

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-11T15:05:51Z

@clayton-bonura Thank you :smile:

Actionmart at the Awesomemart: Starring Action Matt by MrTroy 2023-10-11T15:08:13Z

@xeke-death The mouse only works unfortunately outside of the immediate radius of the player. The zombies only take one shot to be killed, I think in the future I'll try and put environment effects to show where bullets are hitting instead. Thanks for the feedback. I'll look into the wall clipping.

Tiny Factory by AncientEntity 2023-10-03T05:27:13Z

Thank you for releasing a tutorial video. Now I have no one to blame except myself. :sob: My goodness I keep putting things in the wrong location, and if I had read the instructions I would've known how to remove things. This game is a good time. :smile:

SHELL FACTOR by Dmitry Kaidash 2023-10-03T05:50:20Z

That darn bird! Gets me every time! Does he only go after the smallest?

Too Many Marbles by Thomas Volpato 2023-10-05T04:53:49Z

I had fun playing for a bit, until I realized there were two more rounds to go. In the settings, I was expecting to be able to change the number of rounds (3 to 5 as an option). I really enjoyed the physics of it all, but I couldn't figure out why I could never shoot a metal ball into the circle. I don't know if it would've helped or even been possible, but pressing spacebar could possibly increase the deltaTime(???), so that the game wouldn't crawl when the ball inches forward.

Some soft mellow music definitely would've helped pass the time better as well. Parotting @phillips-albright's comment, but I'd also add "The player with the higher score should go first in the following round" so that other players can catch up by knocking the first player's marbles out. Also, a marble pool, could've been cool, where all players are choosing from the same marbles.

This is a really cool entry, I'm curious if you'll keep working on it.

Parking Garage Rally by walaber 2023-10-08T16:47:37Z

At one point I yelled at the screen "I can't maneuver around the course-Oh..."

I love the art style. I believe you nailed it!

FROUST! by Kupnu4 2023-10-06T20:03:22Z

This is an adorably cute game! I had a blast playing it!

First Day Working at Freedomsoft Ltd. by kirsybuu 2023-10-16T01:25:54Z

I made it to the broken elevator with $1 left. When I was in the gauntlet of guards I didn't think to just ignore them and take the pay cut to get where I needed to. Congrats on your first Ludum Dare. I hope to see you around for more!

X-13 VIRTUOUS MISSION by Riesyeti 2023-10-05T04:36:31Z

The main thing I think you're missing is feedback. I wasn't sure if I won or not, but I couldn't find any additional enemies and I thought I made it to the end of the level. I love the level design (cept when I thought there was a lower level, but there was only the abyss) and was hoping if I finished the level, I'd have to go through another level with less RAM.

The 32bit graphics really sold me on this experience. :smiley:

3 Spots Castle by ecenizo 2023-10-04T04:39:04Z

This was a nice short and sweet strategy game. It was a little confusing why the horses were getting leveled and it seemed that the best strategy was to just have two archers and one soldier. Good job. Looking forward to playing future games of yours.

Corporate Courier Deluxe by JuanRod707 2023-10-15T19:19:19Z

Took me a while, but I managed to not get fired! :smile: this was a wild ride.

Spatial Sorcery by Jerecy 2023-10-03T05:10:21Z

Screenshot from 2023-10-02 22-09-34.png Cleared all 4. Not sure what I was suppose to do afterwards. I had a lot of fun playing this. :smile:

Fit In Bed by SelkieHarbour 2023-10-09T15:03:33Z

Screenshot from 2023-10-09 07-56-33.png My favorite level. Reminds me of college :laughing:

[Linux Users] I was able to play on Linux. I didn't run the sh file... I went in to the LD54/Binaries/Linux folder. I right clicked on the LD54-Linux-Shipping file, went to properties, and clicked "Run as an Application"

[] by FrodoB4884 2023-10-03T05:55:51Z

I got to the end with just a head and body.

FELL OUT by daveranan 2023-10-10T15:44:05Z

This was so much fun. Unfortunately, I didn't finish because I accidently hit "E" while in the middle of the water instead of "W", then I couldn't find the boat after I respawned. I loved the audio when the characters talked. I loved the dialog. I loved that this was a pretty solid all around entry.

My absolute favorite part though? The looking up animation.

LD55 — Summoning

Tiny Summons by Jeremy Ryan 2024-04-23T00:24:11Z

This game is soooo cute! I tried this strategy and it never won...

Lil bun wit the big boyz! Screenshot from 2024-04-22 17-21-40.png

Demonic Dominion by LaserPanzerWal 2024-04-19T23:08:07Z

Was having a great time, treasure chest spawned in front of the door keeping me from moving. :(

Summoner's Sanctum by Prismapunch 2024-04-27T21:06:09Z

Made it to level 15 and checked the comments. Once I saw everyone else was saying it was endless, I stopped playing. I was having fun while playing though. :smiley:

I would like to see more variety in the levels beyond just switching the enemies up. Change the number of points you get so people don't just reuse "what worked". That kind of thing.

I was hoping to get to a big boss at some point. :frowning2:

Elemental Frontiers by Floke 2024-04-27T21:41:47Z

This game is almost perfect. I just needed a big of noise/audio to bring this thing all together. Great entry!

LD56 — Tiny Creatures

Build The Sun by TRASEVOL_DOG 2024-10-12T23:12:19Z

I am so glad that @johnnysix and @thyoi said this game was winable. You kept me in it for 6+ hours. I was determined to see that ending! I LOVE this game.

I did find myself getting frustrated when I accidentally hover over something someone was carrying, and deleted it. Happened with ore at least once ( :fingers_crossed: ) and I was like "I hope I didn't soft lock myself." At some point I clicked on or used something and a diamond appeared in one of the little dude's hands. I wasn't able to get another diamond from what I saw.

Bunny’s Dusty Odyssey by Snowdrama 2024-10-20T19:13:21Z

Thank you all for playing. @goodwincek Thanks for making a video of this, I got to see how things played out for others. If you leave it up, this will give me a good feeling of where the game was post jam, if I decide to keep cranking away at things. :smile:

@weirdbitgames @hubol I'm actually a little proud of the music. I do wish I had more time to play with the audio, but I lost Monday, so I had to dump most of the sfx. Also none of the VO made it in, cause it was too difficult to get the sound right.

Algie's Adventure by Jonathan Fischer 2024-10-16T02:02:31Z

I love the art style of this. It all leans in to this spooky vibe of this pipe system. Unfortunately for me the controls were very difficult for me to get the hang of-I actually wrote a lengthy reply of what I experienced, and then I saw you already had it listed as bugs.

I think this game looks fantastic and would love to hear more details on the making of this game. :smile:

Abyssflier by v1ru6 2024-10-09T17:59:02Z

You've mentioned most of the things I have feedback for, so I won't repeat. What you could've used is a minimap, that way when a rod is being attacked you could flash it to alert the player where they need to head. That would've lifted a bit of the burden of the draw distance.

Great job on using Unreal. I don't see many of those.

C.Bee.O. by Sibi 2024-10-21T02:23:33Z

That music had me, and every time the queen says "Go!" I smiled... needless to say I smiled the whole time. I tried my best to get 100 blue flowers on that final stage, but alas. I only managed 97. :sweat_smile:

Tiny World Mayhem by Transkuja 2024-10-18T19:14:11Z

I'm so glad I didn't look at the screenshots, only the title. I was so caught off guard! This was really fun. :laughing:

Good Morning Oswald by hubol 2024-10-20T16:12:00Z

good-morning-oswald.jpg

I got this far. 😏 Took me a lot of figuring things out, glad to see the game is in fact finishable.

I found the music to be my favorite part because it was quite comical. Awesome job.

We Little Three by Prismapunch 2024-10-09T02:39:34Z

Very cute and simple game. I was hoping there were more levels when the win screen popped up. :smile:

Carnivorous Corpse Aquarium : Feed & Thrive by Adrien Tremblay 2024-10-16T02:13:58Z

:hushed: No one but us knows where they are now. :wink:

This was quiet the cool concept. I did run in to the "Once I had enough plants, just throw the bodies in, the fish will handle them." problem. Then just sitting and waiting for more contracts. Still was a fun little game. :smile:

Code Bunny by Stevie257 2024-10-10T01:42:46Z

I made it to wave 17... my computer started chugging. This is a really solid entry! I'd like to see more of this!

By level 21 it's almost unplayble for me. :( code_bunny.png

Snail Typing by SatLess 2024-10-16T02:16:52Z

I'm good at typing... so I snailed it-I mean I nailed it!

7777777 by Zhz 2024-10-18T19:19:50Z

Oh, I thought that this was a quick and easy one. There's a way to win? I have to go back and play longer.

Hopefully, you had a fun time and will participate again in the future!

NotBigEnough by igor.dodan 2024-10-18T19:36:35Z

I love the audio track behind this game. The game unfortunately stopped spawning enemies after a while in the second room.

When making jumping/hopping enemies, you should have a shadow under them so that it gives the players a little basis of where the enemy is in 3d space. That being said, the collision detection seemed a bit off as I had trouble actually hitting enemies. I had to let them hit me first to know that they were in range.

I love that you also have a lose stinger for your game over. If this is your first game jam game, congrats! Hope to see you do more!

LD59 — Signal

Red Light Synthlight by MrTroy 2026-04-21T04:32:23Z

You were suppose to do things to distract the walkers with the physics objects. BUT... Game jam time 😅. I'm not done with this, after voting is done I'm going to give this the full two weeks treatment.

Red Light Synthlight by MrTroy 2026-04-21T05:18:18Z

@glem-fumeno It was originally 30 seconds, and you fired a gun at the signal to shorten the time, but that got in the way of the Walkers spotting you. I had plans for all kinds of crazy physics.

Red Light Synthlight by MrTroy 2026-04-21T05:18:28Z

@isaac-hisey Thanks for playing! I tried to go with a darker tone than my normal games, but then... I started making it cute anyway. 😒

Red Light Synthlight by MrTroy 2026-04-21T05:19:05Z

@richjbaron thanks! I pulled my buddy in for this one, hopefully he had fun making it.

Red Light Synthlight by MrTroy 2026-04-21T05:21:07Z

@onedozenbagels Strangely enough I have an easier time playing WASDE, but I made it work with arrow keys as a just in case. That way with AZERTY keyboards the E is in the same place. I'll take this feedback and figure out how to improve.

Red Light Synthlight by MrTroy 2026-04-25T14:53:59Z

@head-priestess-ari I feel like I have to update this game once voting is done. I wanted to have SO many more levels, but lost time trying to make the red light mechanic perfect. The hurry up and wait part should've been random instead of 15 seconds every time. It pulled away momentum.

Red Light Synthlight by MrTroy 2026-04-25T14:54:45Z

@caelestial There were suppose to be more reasons to actually jump. Game jams though. :sweat_smile:

Red Light Synthlight by MrTroy 2026-04-25T14:55:29Z

@technicalitycreations When I update this, I'm definitely going to take that in to account.

Red Light Synthlight by MrTroy 2026-05-02T15:58:43Z

@anszwa Thanks for giving it a shot. I tend to not have jumping in my games cause I always feel I'm so bad at coding it. So it means a lot saying "The controls feel good." :smile:

Red Light Synthlight by MrTroy 2026-05-02T15:59:33Z

@redphoenix2412 It's waaayyy too long. I'm working on another version where I shortened the time, and it's a lot more fun without that "Hurry up and wait" feeling.

Red Light Synthlight by MrTroy 2026-05-02T16:01:47Z

@wizard I was fighting with myself on adding arrows pointing to where the terminals are, during development I felt like that would make the short levels too short. I really like the idea of a pulse, thank you for that! That would really bring the theme of "Signal" home.

Red Light Synthlight by MrTroy 2026-05-02T16:02:30Z

@venomousmouse Thank you. I'm trying to get better as an artist, while not using the same style.

There Were Signs by commanderstitch 2026-04-26T23:49:47Z

As always, that was bizarre AND fun! I did win in the end, that first part though... that was rough!

Blazing Brave Hyperion M by abcdef65g 2026-04-26T03:31:14Z

I really like the art style going in to this, I couldn't figure out how to actually do the controls properly. Unfortunately without disabling the cursor, hitting the middle mouse button caused the cursor to go in to scroll mode.

The dual control scheme could've worked if I were playing one game at a time, but I felt like I was constantly trying not to get hit as the human while the giant robot stood there idly getting beat up. Is there an easy answer to how many hits I have to do in order to win?

Tiny Signal Lost by Strega 2026-04-22T05:49:58Z

So cute! I love this :heart_eyes: I managed to get to the end 17 minutes.

TellyBuddy by ColeSlaughter 2026-04-22T00:31:22Z

I got stuck... I refuse to close it until I know it's over. 😒

Edit: I eventually gave up and rebooted. A video didn't load so I couldn't continue.

Signal Steve by Isaac Hisey 2026-04-21T04:59:45Z

I had to pause around level 4, I'm really curious how many levels there are. I do enjoy that it's progressively getting more complicated with the back tracking. I think I'm going to leave it muted in the background until I have a chance to come back and try and complete it.

Signal Steve by Isaac Hisey 2026-04-21T05:30:08Z

Completed!!!

Below the Light by Beebo Studios 2026-04-30T02:01:07Z

I... I can't solve anything. I'm trying to skim over the comments but... it's telling the answers to some puzzles. I've gotta come back to this one. I wanna try and figure this one out myself. This is awesome. I'm 100% bookmarking this!

Sheep Trials by digital bacon 2026-04-30T02:15:54Z

That is a lot harder than it looks. I kinda got stuck on level 4 (I think) I wanted to restart the entire level and couldn't figure out how. I couldn't get the dog to get to where I wanted them to go, so I unfortunately gave up... until I came back. :smirk: I made it to level 8 and I couldn't find a way still to get the dog to go where I wanted. I refuse to give up on this game, I have to make it to level 10.

Avalanche by JulienLussiez 2026-04-22T00:04:44Z

I saved everybody! At a certain point I did clip in to the mountain and couldn't get out, no matter. I hit refresh and made sure I saved everybody!

Combo Cooker by WobbleBlocks 2026-04-26T03:53:17Z

"I want burger" and then "I have burger" made me laugh. It took me a bit to get the hang of what I was suppose to do. But I still felt like I wasn't able to ever get the cards that I needed... Because of bread. Oh so much bread.

I managed to get to round 3 twice and can't keep up with demand... too much bread. :sob:

I also had to go in to full screen mode in order to see what I could do. Most of the UI was chopped off. I did enjoy myself while playing though.

Jammed! by bereg 2026-04-26T21:59:45Z

I love the feel/movement of this game. And I'm not just saying that because I won on my first attempt, really quickly. 😏

I want this game multiplayer!

Mixed Signals by universeflow 2026-04-26T16:24:07Z

Took a bit for me to get the gist of what I was suppose to do. This was a very fun and cute entry. I didn't like how I was getting 3 keys at the same time and failing. I wasn't sure what I was suppose to do in those instances. Other than that, that was fun. I hope you continue on with this!

FINDER-1 by richjbaron 2026-04-21T05:14:27Z

😨... What happened to finder-1, Rich? WHAT HAPPENED TO FINDER 1!?

Téloche by Magalix 2026-04-26T20:36:09Z

Everyone is nailing it! This is awesome.

I enjoyed the way this game played out. I managed to always get in the high 80s low 90s. It also has a low enough learning curve where I didn't feel like I needed an extensive tutorial in order to play.

FixTheDamnSignal! by anszwa 2026-04-27T15:32:09Z

@goddoesplaydice HOLD IT!

@anszwa I love this. The "DAD!" SFX has me laughing so damn hard.

Observer by zidan-banan 2026-04-24T18:43:30Z

The vibe of this game really captured me. I got stuck and even watching the walk through I felt very confused as to what I was doing. I've gotta try again in a bit, because I really want to finish this without help. I really like this game and want to see the ending without having to watch the video. 😀

Officially Dead by TechnicalityCreations 2026-04-25T04:54:20Z

I managed to survive until the end! I did run in to a few issues running the game in Windows. It tried to run in full screen but the start bar was covering over the bottom bits of the screen. I couldn't figure out how to quit so I hit ALT+F4. I just wish there were a bit more to do to attack. That water cooler looked like it was hurting me, I wasn't sure.

I love the physics of pushing things over on the zombies. I just wish I could've picked up that bookshelf again, cause I was getting surrounded! 🤣

Signals of God by Geeni 2026-04-26T21:47:07Z

My goodness that was captivating. I do wonder if I got the right ending or not. I'm definitely going to follow you, because I am curious to see your journey. :smile:

Drum`n`Ice by PepeBrante 2026-05-02T16:14:58Z

This game feels like it'd be great with a custom controller. I was feeling a little overwhelmed trying to remember which arrows to press before pressing the drum key. I was getting my health rocked by the time I got to the upgrades so I had to use my horns to heal. I've got to practice this more and hopefully I can get to the rave!

Qwadrant by glem-fumeno 2026-04-26T23:29:20Z

Besides what has been stated above. The main thing I'd say you need is a bit more clarity in things. I had no idea why I was taking damage. After I purchased upgrades the boxes should become solid, so I know I can't buy it again.

I loved while I was playing getting a good juggle going bouncing back 3+ rhythmically. The right SFX and I could play this for hours.

Signal Path by Caelestial 2026-04-26T23:14:38Z

I was definitely mellowing out listening to the music. I love the simplicity in the design. There wasn't much need to do anything beyond figure out what each cloud was going to do and see if I could go around it. Perfect set of brain teasers that I'd love to see you explore more levels with.