Hey all, I'm somewhat planning on making a Post Mortem for this game, but I got sidetracked making casual improvements on it.
@huvaakoodia I spent a lot of time trying to find the right size for the gameplay area. I couldn't find anything I was happy with. Originally there were very few planets(around 20) and the game seemed bland. When I threw the number up to 100, I realized they all had to have "personalities" or AI to appear to do things. Once I started working on that, I got use to the feel and didn't fix the actual size issue.
@mathijsvissers Thanks. My previous games problems were always being too difficult. I went too far in the opposite direction this time.
@geeitsomelaldy That was planned, I couldn't find an easy way to do it within the time we had. Some of the planets run towards and attempt to form a circle around the stars. Of course 1001 ideas on how to make that work better happened post jam.
@skullpixel There's 3 different patterns that the planets can do, the fourth which I don't count is sit there and do nothing. The some planets just run from point A to point B and stand there for a second. Some planets run towards the black hole/planet muncher to tease it. The third type run towards and attempt to form a circle with any stars that remain.
@zondarg Thanks :)
@multiplexor Thanks... this is @cheldav's first video game. She did the audio for this (Except when I voiced the black hole)
@ajayajayaj It's not just you with the background issue. It was suppose to look like a star field, but I couldn't find anything I was happy with. During development I had a flat color and it made the perception of movement impossible. 5 planets all heading in the same direction as you and you couldn't tell anything was happening. The current background and a slight sliding problem when you're suppose to stop moving is headache fuel.
And I accidentally removed WASD during development. Didn't realize it until you pointed it out.
@gamechoy Movement issues are made greater due to Unity not completely killing velocity when I tell it to. So, everyone has a slight drag when they stop pressing the movement key.
Thanks for all of your feedback everyone!