Fuel Onward! by Drury 2020-04-21T10:58:19Z
That was fun, loved the music and atmosphere, really fits the theme. The jumping and movement speed was a bit weird to me. Other wise, fun. Loved the storm.
Foon → Ludum Dare Explorer → Users → Nirose
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | You Can't Die! | compo | 219 | 3.76 | 3.76 | 3.58 | 3.89 | 3.96 | 3.18 | 2.84 | 3.40 |
That was fun, loved the music and atmosphere, really fits the theme. The jumping and movement speed was a bit weird to me. Other wise, fun. Loved the storm.
Very cool aesthetic and mood. Took me a moment to figure out you can drop the pot and make the enemies ignore you.
Okay, just the concept of this actually made me make an audible laugh. The flashing colors, music and graphics really fit the theme.
Really cool game, i would have liked to see the enemies vision cones perhaps, feel like i got spotted offscreen and around corners alot.
Really nice game, love the greek theme, and that you go through a labyrinth as well. Good use of the theme. The jumping is really floaty and some platforms are very hard to reach. Lowering them a tiny would be nice.
Very cute, love the mood, music, graphics. Jsut allround very nice.
Damn, that was actually really good. Mood, graphics, sounds, voice acting. Pretty awesome
The controls are kinda hard, but it was very satisfying, when I quickly and succesfully navigated between the planets.
Fun little game. A small tip. When playing the bigger levels, try zooming out the camera, so that the player has full view over the level. This allows you to strategize and plan how to approach the level. Forcing the player to make interesting decisions. Rather than jsut blindly walking into a random corridor.
I like the voice acting and style. I don't know if it was just my end, but the games window didn't match my screen on the web version.
I really liked the graphics and animations. The poops were kidna hard to spot at first, maybe they should be a little bit bigger. Otherwise, fun.
Amazing and cute graphics, would be cool as a mobile game.
Some guy got hit by a car and exploded into a pool of blood. Made me chuckle.
Nice, the fire got way to bright near the end. Couldn't even see it any more.
Very fun little puzzle game. I could easily see this as a fun little time waster on my phone.
I gotta empty the lizard, hilarious.
Very interesting, and a very creative use of the theme.
Loved the music, sounds, graphics and atmosphere, good hob on that. I wasn't a fan of the trial and error approach to the second level.
Very cool graphics, sounds and concepts. The controls are mapped kinda weirdly i think, i feel like have to to move my hands more than needed.
Oh right, the arrow keys. Didn't even think of that.
Cute graphics. I would have liked to have some feedback when hitting the walls. I had no idea, i was taking damage while playing.
The game was a bit too dark, I had a hard time finding many of the items because of it. Otherwise interesting mood you have created.
Cute artstyle, but the pacing could be a tiny bit quicker. Takes forever before anything happens, which makes it boring and many people will click away. Turn up the zombies spawn rate and the amount of health pr. food to compensate. Also maybe having a day/night cycle, so you know when the zombies arrive. Allowing the player to plan for it.
Nice idea, i feel like the animations were quite delayed when hitting, some feedback when hitting someone, would also be nice. I also had soem trouble figuring out, where to place the bodies. Fun idea though, and I like the look of the plant.
Awesome atmosphere and visuals. I do think the game turns into a bit of a walking simulator, where you walk, stop, walk, stop and so on. And why not just run all the time? But very cool.
Weirdly, i never even noticed the controls were inverted. They are coded after a flight sim style game, which is the reason. Maybe a bit more playtesting was needed.
Good point, that could be interesting to test.
I think your right. I was wondering the same thing when developing.
@jonathanjoseph no, I didn't intend that, but it's to late to change now. Thankfully, you can get used to it.
@chertkov good point actually. You are probably on to something, but it wasn't intentional.
@sticmac thank you so much. To kill them, you have to knock a regular UFO or super villain into them. They are supposed to be reinforced. There was also a mechanic, where the player would be knocked away when hitting them. Which for some reason disappeared when exporting.
Controls are no longer inverted. Thank you everyone for the feedback. Much appreciated.
@lykawolfie Glad you've liked it. The idea with those ships was, to force the player to think about the direction which they attack, but you are right. If you miss then those ships will punish you for it. You can actually block their laser with your player character, stopping their attack. But i agree, the ships could be rebalanced a bit.
@koemeterion thanks, i agree. The idea was to make you wan't to kill them faster, but I took it a bit too far, they are a bit annoying.
@mrtroy thank you very much for the feedback. Currently, I have no plans to further develop the game, because I want to focus on smaller projects for a while, to practice and further develop my skills. That doesn't mean I won't return to the project one day though.
I love the art style. Very nice use of colors.
Fetch quest the game :). But i really liked exploring the tiny world you have created.
Nice atmosphere, but some more challenge i needed, you get bored rather quickly, because not much is happening.
Very simple, but very intens. As others have said, the movement speed is a bit fast, but overall very fun.
Very fun idea, loved the watching the monsters creep closer as the light went out.