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Souls Keeper

By not-the-loading-screen

View on ldjam.com

CategoryRankScoreCount
Overall3.1512
Fun2.5412
Innovation2.9512
Theme3.7012
Graphics4.0012
Audio3.5512
Mood4.0912

Comments

nanoarch 2020-04-21 03:01

Interesting game, I love the art style and the audio, but the game play takes a long time to get challenging at all, and I feel most people will quit playing too soon, but I think more people need to play thins game.

simin 2020-04-21 07:19

It's not bad at all! Making it to the next map startled me because I thought it all took place in one scene. Nice ambiance and quick to pick up. Nice job! My only gripe would be to pull the camera out just a bit, but that's hardly a complaint.:)

nirose 2020-04-21 07:36

Nice atmosphere, but some more challenge i needed, you get bored rather quickly, because not much is happening.

m3mz 2020-04-21 07:43

I like the art style and the ambience. Everything was quite good looking and creepy feeling but the overall gameplay was just a bit.. bland? it does become challenging later, but I feel most people would quit by then, just like NanoArch said.

mikejzx 2020-04-21 08:59

I will have to agree with what the others have said here. There isn't much of a challenge. The audio and artstyle though is very nice.

tylerstraub 2020-04-23 20:13

would be nice to maybe have a minimap, or some indicator of where the flame is. otherwise really enjoyed the atmosphere you created

oleksandr-rogovskyi 2020-04-25 04:12

I really like visual and audio representation. Art, vfx and sounds were on point. I didn't find gameplay that engaging, because I was not able to do anything besides collecting souls and feeding them to big fire at the very start. It was hard to understand where I am in the world. I would really like this game if there was something more to do in the world.

hellequinne 2020-04-25 04:42

Good job with the ambience. I hope you'll apply your visual/audio style to a more involved game sometime.

cupertino-game-dev-club 2020-05-09 17:22

I swear the wind sound is just someone blowing through his teeth into the microphone.

The black-and white art is really nice and adds to the gloomy atmosphere, especially the main character; I also like the weird color fraying rainbow effect. Audio is also interesting

Gameplay wise there's not much to do except walk around and hope you run into things. Maybe you can present a little more information to the player by increasing the camera scope (but not the vision range!) and adding hints of some sort that appear in the darkness. Any way that you can add challenge while still maintaining limited vision will be nice.

I'm a little unsure what's supposed to happen when the fire dies. Do you teleport back and give the fire you souls, or do you actually reset the game?

Interesting experience.