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Hellequinne

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202149Unstable👥Bitrotjam4583.733.392.973.613.973.903.313.84
202046Keep it alive👥Lab Ratjam4933.823.643.554.043.863.783.91

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by Hellequinne

Hellequinne leaves an average of 15.0 feedback comments each event.

LD49 — Unstable (10)

LIFT-UP MACHINE (nightly version) by Avzgui 2021-10-15T17:05:57Z ♥ 3

Okay, that made me laugh!

The screen breaking effect was impressive. I didn’t see any seams beforehand.

Frogmented World by spudboy 2021-10-07T01:29:00Z ♥ 1

This is such a clever puzzle platformer. I’m curious to know what you had planned that would’ve made it more on theme. In any case, I love the mechanic… well done!

Agnosia by Ziamor 2021-10-06T07:19:20Z ♥ 2

Great work! The game felt adequately strange and disorienting. I especially appreciated the ending—at least the way I interpreted it.

I had some control issues—the camera periodically snapped in a different direction, making navigation difficult.

Mysterious Mine by TheGamerASD 2021-10-06T07:08:07Z ♥ 1

Very creepy. I appreciated the stone head… felt different from standard horror fare. Seven switches seemed a bit much to me, but that might be because I don’t usually play this sort of game.

Cro-Mathnon by PeachTreeOath 2021-10-06T07:02:06Z ♥ 1

Neat concept! Platforming and math at the same time definitely strains my brain. :) Clever implementation of multiplayer.

Bumpy Road by scottthoo 2021-10-06T06:54:12Z ♥ 2

This car is ridiculous. I love it.

CONTROLL by kartiz0l 2021-10-06T04:40:24Z ♥ 2

Clever mechanic! Nice, clean visual and audio style.

-Y- by Iluvatar 2021-10-05T21:40:31Z ♥ 1

Very pretty. Nice concept. Would love to see what you could accomplish with more time or a larger team.

Kattonauten by Elastic 2021-10-05T19:39:37Z ♥ 1

So difficult! Fun, though! I love the cute pixel art, and the game mechanic—once you get the hang of it—is kind of addictive. I was thrown off at first because I expected it to play more like the old Lunar Lander game.

Volatile Defender by azagaya 2021-10-05T19:29:23Z ♥ 1

Great work! Fun gameplay… solid art and music. Having a full tutorial in a game jam is super impressive. :O

LD46 — Keep it alive (20)

Mampfred and the singing, tingling tree by gagapete 2020-05-07T21:34:07Z ♥ 2

I like that the most noticeable part of Mampfred's walk animation is his stomach shaking.

Simple, deceptively clever game. Great work.

Sleepwalker by Sheinxy 2020-05-07T21:27:53Z ♥ 1

Nice art! Took me a while to understand the controls; I didn't get at first that you were going for a Tipping Stars mechanic. And even so, there were some bits that were never quite clear to me, such as the logic behind when you could and could not double-jump. If you ever do more work on the game, you might consider visual feedback for all player input, a more forgiving click-box around the character, and much higher contrast in the art of the mouse cursor and player character. But anyway, fun game; good job!

Keep 'em Alive: Retro by mobiledev 2020-05-07T21:13:06Z ♥ 1

Great visual style; I love the polish that you put into the interface -- as well as the player's walk animation. Also, nice use of the theme.

Like other commenters, I had trouble playing (even after reading the instructions). If you ever do more work on the project, you might consider adding text labels on buttons, changing button art depending on if you can afford it (for buildings) or if it's toggled (police/construction), etc, etc. Of course, it's hard to add that kind of detail during a short game jam. Looks like you set out to do a challenging project; good on you for taking a stab at it.

The Flower of The Elmhearst by SarahFrisk 2020-05-07T20:37:07Z ♥ 2

Good art and writing! I was going to say that I wished you'd added visuals of the garden and music, but I see you already addressed all that in the comments. You still got a lot done in the short time period - nice work.

Vigtafl by bwalter 2020-05-01T08:22:27Z ♥ 1

Excellent game jam. Elegant board game-style mechanic; beautiful art and music. Well done!

Save Our Ship by Laurari 2020-04-25T18:01:04Z ♥ 1

Good concept... nice audio. Personally, I would've preferred the challenge to be based on the speed and number of obstacles -- and *not* on based an inability to control the ship. (Or maybe there's a trick to the controls that I never figured out?) Anyway, good job!

The Drown by Simon Rahnasto 2020-04-25T05:06:15Z ♥ 3

Wow, nicely done all around. Seems like your team was well-managed and in sync. Voice acting was a pleasant surprise!

Souls Keeper by Not The Loading Screen 2020-04-25T04:42:31Z ♥ 1

Good job with the ambience. I hope you'll apply your visual/audio style to a more involved game sometime.

SPECIAL MEAT for a special boy by LethalTurtle 2020-04-25T04:33:01Z ♥ 1

Really stylish. I love the palette, screen shader... and the special boy, himself.

Took me a bit to figure out what to do, even after reading the description. It's nice that you added the prompts for how to pick things up. If you add more in the future, I'd consider not only tutorializing the controls, but also making sure the core loop is clear. But anyway, great job!

The Bodyguard by KynanTokoro 2020-04-25T04:16:55Z ♥ 1

Great job. I love these visuals and music. Took me a bit to figure out level 2... didn't realize you could do a long jump with the tofu. But anyway, good work!

Light Knight by LaLoge 2020-04-25T01:39:08Z ♥ 1

Wonderful visuals and music... smooth gameplay. If you ever do more work on it, even if you want to keep the overall progression steep, you might consider at least a few cheap upgrades just so players feel like they're make progress early on. But in any case, great job!

of_t by taffyko 2020-04-24T05:35:23Z ♥ 1

Super intense, amazing style. I didn't always know what I was doing, and the game eventually made me seasick, but that's ok! Since you've already talked about Devil Daggers, I'll bring up hundredrabbits.itch.io/hiversaires instead. I think appreciate it if you don't already know it. Anyway, great job.

apples by Space Nomad 2020-04-24T05:13:08Z ♥ 1

This game made me happy... maybe because I have early memories of playing Atari. I'm into the blocky style and I liked the crazy music. Gameplay is super hard, but that's ok. #scifi

Bunny Plague by Malai 2020-04-23T02:32:36Z ♥ 1

I love the art and audio - great style! And fun gameplay on top of it... nice work.

The God Of Adventurers by Lucille Blumire 2020-04-23T02:23:20Z ♥ 3

Took me a bit to figure this out -- things happen quickly, and there's a lot of small text. ;) But it's fun and inventive and I love the music. Great work!

Social Distancing For LadyBugs by mehrdadsh 2020-04-22T23:31:21Z ♥ 1

Congrats on your first jam! Catchy, fun gameplay!

Blobbysitter by Jake Marks 2020-04-22T23:22:51Z ♥ 3

Awesome submission. I have killed this blob baby so many times now.

Kaze No Kami by ssh.randy 2020-04-22T23:07:56Z ♥ 2

This is so imaginative. I haven't played as a wind god before.

Since you asked for suggestions: * I'd make heavier use of the wind lines to really sell that the player is controlling the wind. * I read the description text, but it still wasn't clear to me what I should be doing while playing. It was fun as a simulation, but as a game, I didn't know what my goals were and whether or not I was achieving them. * I think there's a lot of opportunity for interesting wind-based gameplay. You can clearly blow the fire around. I expected to be able to blow the rain clouds, but I don't think that's happening? Might be interesting blow regions of hot and cold air? If you're a destructive wind god, maybe play around with generating and controlling tornadoes.

Anyway, great work.

Magician's Monster by NomadicRockMan 2020-04-22T22:46:26Z ♥ 2

I don't know why the villagers are so horrible to my poor monster. But I crushed them, so we're good. Imaginative concept, great execution. Excellent work.

Save the Dragon by Physi3 2020-04-22T22:42:42Z ♥ 0

Charming game! I enjoyed mowing down moles and feeding them to my baby dragon.

If you end up doing more on this, I would consider making the whole game playable with keyboard/gamepad... using the mouse for menus became a bit distracting.