FoonLudum Dare ExplorerLD46 → The Bodyguard

The Bodyguard

By kynantokoro

View on ldjam.com

CategoryRankScoreCount
Overall3383.9022
Fun7633.5522
Innovation6973.5522
Theme7763.8523
Graphics5584.0723
Audio5203.6522
Humor8013.2019
Mood5613.7522

Comments

wittycognomen 2020-04-21 00:15

FANTASTIC

turtleflyte 2020-04-21 00:47

Love the pixel art style!

bassguitarbill 2020-04-21 00:59

The controls are real tricky and the enemies are unforgiving. Other than that, this game might be perfect.

kasalooo 2020-04-21 13:06

Loved the game, the controls r kinda confusing, but overall its nice! check out our game tho

der-finski 2020-04-21 13:10

Nice game, the camera was pretty glitchy at some stages tho

kynantokoro 2020-04-21 13:21

@der-finski thanks, I had some difficult time adjusting the camera movement. I wanted it to be able to peek if left or right is held down but turned out glitchy...

kynantokoro 2020-04-21 13:23

@kasalooo thanks for the comment, I was trying to implement too many action in the same key. maybe if the game had more UI it would be better.

fishmasterino 2020-04-21 13:25

Incredible game. Pixel art and sound effects are amazing, and the level design was good. Controls are a bit finnicky,but it doesn't take away from the fun. Too bad the menu music doesn't play more in the game, it's really great!

kynantokoro 2020-04-21 13:46

@fishmasterino thanks for the nice comment. I've uploaded the music so you can listen to it :slight_smile:

marcusnystrand 2020-04-23 19:04

Cool aesthetics! Looks unique

savvu 2020-04-24 09:54

The graphics reminded me of olschool gameboy games and I loved it on the first sight! Really well done and awesome execution.

hoseccan 2020-04-24 18:23

I really like this graphics style

hellequinne 2020-04-25 04:16

Great job. I love these visuals and music. Took me a bit to figure out level 2... didn't realize you could do a long jump with the tofu. But anyway, good work!

aryanjumani 2020-04-25 07:09

Art work is pretty cool. Couldn't go beyond level 2. The title is catchy keep it up.

kynantokoro 2020-04-27 04:32

@hellequinne @aryanjumani thanks for playing! Some of my friend that played also had difficulty issues.. Maybe I've made it too difficult.

jusw85 2020-04-27 12:16

When my character goes beyond an x value of the map the entire screen pixellates. Started from the previous level. Is this intended?

output.gif

[Edit]

Nevermind, after some testing, found out it's a mechanic that I feel wasn't communicated that well to me at the start. Beat the game though, I liked it! Loved the pixel art and audio. I didn't think it was that difficult, although I would've preferred the triple jump to be less "heavy" and easier to execute.

Also, instead of a series of actual levels, is there a reason for placing an empty vertical level in the middle? Just curious about the design choice.

Regardless, in the words of VIP-tofu, 谢谢!

kynantokoro 2020-04-27 15:25

Hi @jusw85 thanks for the detailed comment. The pixelate mechanic was intended, but some of my friends who play-tested also mentioned they didn't get that. I wanted a mechanic that makes you don't get too far from VIP-tofu, I thought it was cool while making it.

The empty vertical level was suppose to be a break or something, maybe changing the tempo of the game? I sometimes feel tired when there's level after a level non-stop. Also I thought it would bring some "depth" to the world, with a very low cost of implementing a level.

You can find more info on my postmortem blog post for my game. (It's in Japanese so maybe use google translate?) http://blog.kynantokoro.com/2020/04/22/ldjam46.html