Foon →
Ludum Dare Explorer →
LD46 →
SPECIAL MEAT for a special boy
SPECIAL MEAT for a special boy
By lethalturtle
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 154 | 4.06 | 33 | |
| Fun | 669 | 3.59 | 33 | |
| Innovation | 218 | 3.88 | 33 | |
| Theme | 104 | 4.27 | 33 | |
| Graphics | 169 | 4.41 | 33 | |
| Audio | 782 | 3.43 | 32 | |
| Humor | 433 | 3.57 | 30 | |
| Mood | 133 | 4.17 | 31 | |
Comments
macdoom
2020-04-21 03:11
3:31, 9 citizens! At first I was really lost. Now the strategy is to chop the first customer and get the pieces near the monster. Worked for me for the first minutes. Really fun concept. I love how the customers keep shopping between the chopped pieces. I appreciate the simplicitybut a few touches of animation and audio would upgrade the games atmosphere.
And those bloody customers cant keep their products from falling! They deserve the axe! Nice Work!
This game was awesome! I loved the concept and the visuals were excellent! I had so much fun playing this game
Love the look/feel of the game (especially the "pet"). Nice work!
si-wtosl
2020-04-21 23:22
This game's atmosphere is top notch and I love the physics on the body parts. This game oozes style. I never did end up getting that special meat I payed for though.
I ended up getting a time of 14:21
@si-wtosl the meat is inside the boxes dropped in the vent opposite of the monster's room. also sweet time, I never thought it was possible.
I love this art style! Got 4:13 before losing on my best attempt. Once you get the hang of it, it's pretty great chopping people up haha!
Played on stream: https://www.twitch.tv/videos/598996310
qazikol
2020-04-22 11:35
One of the best submissions I've played! Love the look and feel of it, which is impressively cohesive. Was unsure how the different elements worked at first, but once I understood then it was a lot of fun.
Lovely color palette and pet <3
I want a full game out of this
tpzombie
2020-04-23 14:44
I slayed and chopped a client in front of the rest and they don't seem to care :laughing:
That was fun. Good job!
Art style is superb! I was a little confused at first but it became easier the more I played. Love love love the spooky aesthetic. Only critique is that it was tough to keep track of the monster hunger bar since it was off to the side. Maybe it could have changed the overall colors or begun to glow when the monster is getting really hungry? Otherwise, super fun game :)
Nice! It's a really entertaining game. It took me a bit of time to notice the ax (at first I went around trying to punch people and hit them with their groceries) but I eventually got it and got a grasp of how everything worked. It's really challenging. I also enjoyed the impact of the ax...it's kind of satisfying. And the design of he monster is cool. It might have been neat for a sort of creepy effect for the monster all over the ceiling to only appear after a certain point, like when it is starting to get hungrier faster it starts to appear in more parts of the room. But yeah, really fun game! (I can't do anything with the computer though. Still don't know what it is even supposed to do...)
@eoshadows Glad you liked it, there is a vent opposite to the monster's door and it has special food boxes, when have enough money (30 or more) you use the computer (F to interact or press the BUY button when in register mode) and food boxes will drop in the vent, just grab em and feed them to the monster. I would like doing a version that fixes all these unclear elements however I am not sure whether it is allowed or not so all I made were bug fixes (This is my first ludum dare).
This is a pristine aesthetic. Loved playing this game.
Feeding the monster was the best part of the game, 10/10 would feed again (P.S The cult is not making me say this). But on a more serious note, This game has some pretty great visuals, with some solid mechanics, I would love to see this game expanded upon in the future maybe with some VR support.
Really stylish. I love the palette, screen shader... and the special boy, himself.
Took me a bit to figure out what to do, even after reading the description. It's nice that you added the prompts for how to pick things up. If you add more in the future, I'd consider not only tutorializing the controls, but also making sure the core loop is clear. But anyway, great job!
Really cool idea. A liked the colour pallet and concept. the eyes above the shop are a nice touch to ad to the creepiness. Good job. :D
lestat
2020-04-25 05:58
Interesting concept. Well executed. It fits the theme. Good job!
abyss
2020-04-25 06:38
This game was super hard, but I loved the art style and the whole concept! The monster eats humans, and we are told that it only eats "special" meat. Hmmm, wonder where the "special" meat we are buying online is coming from... :open_mouth:
Also I second @fallingflatstudios idea to bring this to VR!
Overall one of the most fun games I played through this whole Jam. Took me a little bit to realize that the computer and the register were different entities, but once I realized that the game became super fun. I loved the idea that if the register gets too full items start to topple off and customers won't leave until you put the items back on and cash em out. Fun lil detail. If you do decide to expand upon this game more, I will say there needs to be more difference between human and special meat in terms of how it affects the timer. Around surviving over two minutes, by the time I fed and went back to the counter the timer was already about half way down. Otherwise super sick game!!
OMG, awesome! The unique visual style and the pumping music together create a unique atmosphere. At first you think ," what the fuck?" But when you find a monster, you get a feeling of some kind of fear. This is an incredible feeling. Thank you for this game! Great job!
Really good graphics, and I like how the colours change a bit when you get close to them. The audio tone matching up with the timer's seconds was cool and the audio worked really well to create the creepy vibe. The eyes were a signature part of this game! It felt smooth to play as well. The core loop of the game wasn't clear to me so do ensure clear instructions are available. One time, it locked my mouse after I lost, but that was probably just a Windows or Unity glitch. Overall, great mood! This game excelled in the creepy category and is good overall! Nice job!
palvel
2020-04-27 09:05
Cool game, very interesting idea, really
I intentionally do all of my first play throughs without reading first to be surprised by what a game has to offer and to see how intuitive it is. I did 2 blind plays on this one and figured it all out by the second play through, so I definitely think it was intuitive even without reading instructions! But the surprise of finding the weird monster in the closet was neat, and I must admit I'm glad I discovered it organically rather than reading about it first. The eyes on the roof were eerie too. I think a bitcrunched growl or something from the monster could add a lot. The audio left a bit to be desired to be honest.
This one is very fun to play! I found myself practically on the edge of my seat. The art style is fantastic, especially the monster design, and the increasing tempo of the music was a nice touch. Though I did find that it got a bit repetitive after a while. That gameplay was easy to get a handle on, and is pleasantly difficult. Awesome work!
jrap
2020-04-28 01:24
I LOVE MY SPECIAL BOY!!!
A very solid entry and quite innovative ^-^
I had some difficulty to grasp the controls and had to re-check the instructions a couple of times. Why don't both grab and throw with mouse buttons? What is crouching used for? (If I had needed it it would be difficult to use CTRL since my little finger rests more easily on left shift)
Keep up the good work and I hope you come back for more Ludum Dares!