The Battle for Slime King on Slime Mountain by MrTroy 2019-04-30T21:51:32Z
@jkazuk yeah sorry about that, we're fixing the Win/Loss bug right now! Hope you try it again once it's fixed!
Foon → Ludum Dare Explorer → Users → Rebecca Harrison
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Into the Painting | jam | 3.25 | 2.58 | 3.25 | 3.41 | 4.58 | 3.83 | |||
| 2020 | 47 | Stuck in a loop | 👥 | Purgatory is a Music Store | jam | 254 | 3.93 | 3.66 | 3.79 | 3.15 | 4.39 | 4.43 | 4.24 | |
| 2020 | 46 | Keep it alive | 👥 | Lamps | jam | 329 | 3.90 | 3.26 | 3.81 | 3.42 | 4.53 | 3.88 | 2.43 | 4.39 |
| 2019 | 45 | Start with nothing | 👥 | TidePool | jam | 285 | 3.71 | 3.28 | 3.49 | 2.81 | 4.50 | 3.61 | 3.49 | 3.64 |
| 2019 | 44 | Your life is currency | 👥 | The Battle for Slime King on Slime Mountain | jam | 253 | 3.73 | 3.50 | 3.33 | 3.12 | 4.18 | 3.69 | 3.40 | 3.58 |
@jkazuk yeah sorry about that, we're fixing the Win/Loss bug right now! Hope you try it again once it's fixed!
@lexyvil Hehe yes the Red team is a bit easier because I have my personal slime 'RIFK' on that team, and she's nigh unbeatable ;P @franciszek-pyrc sorry to hear you got a glitch :( If you exit and start the game up again it should work properly, though make sure you're using the bug-fix version. The jam one is a bit clunky
@mrtroy lol I just gotta get stronger then
This is absolutely gorgeous. So soothing and smooth, and so fitting for the theme.
Currently I'm working on a game that is trying to achieve this terraced-land-effect and I was wondering if you would be interested in connecting to talk about how you achieved it? It's truly lovely. :)
Just gorgeous :O A real top contender for graphics! Loved the audio and the chill mood, though the gameplay itself was a tad dull
This game is so addictive :O Had a lot of fun trying to get as many Flubbies as I could inside the range of the spells. Spent 15 mins farming flubs before work and I wish I had more time top play!
Awesome game guys! I'm so amazed at how well this turned out for such an ambitious jam idea! The graphics, sound and animations are all extremely polished and the gameplay is genuinely fun :)
Very cool and moody. Awesome entry!
Fun little experience! I'm not sure exactly why I sometimes got candy and sometimes got witches and I could go back to some houses to knock again but not others? I got 45 candies though which is legit. Had to turn off the sound because the witches cries were too loud.
Excellent in-game tutorial! Captured the theme perfectly :)
@thepiratenun yeah that is my one regret that I wasn’t able to figure out how to make objects not block your view when dragging them >_< thank you for rating though!
@fictions thank you! :3
@banjaxe I’m sorry to hear that you weren’t able to finish the game on account if the camera :( That was something I was trying to fix for several hours. Learned a lot about cameras at least! Maybe I can make a post-jam build that fixes the camera issue so you can finish it.
@mrtroy im so glad you were able to play to the end! ^o^ yeah I would definitely change aspects of the design given another day but alas!
@almighty-games @dr4g0nsoul @itsdanidre @susumu-asaga @kekkodude thank you all so much for your feedback :) I'm very glad you like the art and music! We worked really hard on making the game as cute as possible! As for the camera, that was a part we really struggled with. However, I've released a post-jam version that completely fixed the camera issue and makes it actually finishable hehe. It's on the itch.io game page if you're interested ^_^
@palinalif thank you! I thoroughly appreciate that you read the instructions hehe
@yaen Thanks! :D Yeah I had toyed with the idea of having them stick in their final position, but then what happens if someone picks up the scredriver first, when that's supposed to be the top item? Does it just float there? I didn't have time to design different permutaions that would work so I went with this approach. I'm so glad you had fun ^_^
@baconsenpaii thanks so much for playing! Yeah I tried to get as much polish as I could such as the splashes and some dynamic audio. Yeah the camera was a struggle haha
@almighty-games Did you try climbing to the top of the central pillar? The objective of the game is only shown once you go up there. I had assumed that people would try to escape the tidepool through there, but looks like some people didn't get my implications. U_U Needed more playtesting I suppose.
@joel-davis THanks for playing! :D GLad you liked it hehe. Did you go up to the top of the central pillar? And yeah we had the opportunity to make the climbing less springy but it felt more fun this way ;P Less strategic, certainly, but fun!
@squeele thank you! :D We really appreciate it
@crazyhomeboys I'm so glad you enjoyed it! I really put my heart into the colors and lighting and environment of the game, and I'm happy it came through ^_^ I look forward to making you new games to enjoy for every future jam!
@hkspadez thank you! :)
@dikkop thank you! Glad you liked it! :D
@bilalch213 thank you! Yeah the controls were odd haha.
@humphreysmedia thank you! Yeah the movement could be better for sure :P Tell Elysia hi from me ^_^
@mr-bold Thank you! We really appreciate it ^o^ And yeah if you want to play a more polished version the post-jam version is a lot more playable hehe
@joellikespigs thank you! :D Yeah the climbing mechanic is a bit strange, basically your claw sticks to wherever you click on the ground/walls. Your body moves towards the point. If both claws are grabbing the walls, your body will move to the midpoint, so the idea is to kind of shimmy up walls one claw at a time :P If you want to try a less-painful version I'd highly reccomend the post-jam build. It solves a lot of the original issues. Also hehe I dodn't mean to put a face on a rock >o< maybe just a weird coincidence? Glad you liked it though!
@ava-skoog yeah sorry :( I haven't been able to get it to run on Mac. I have no idea what I'm doing wrong. A friend had tested it and said it worked but now I'm not sure what they did.
Awesome game! Super hard, and I'll definitely give it another shot when I'm less tired haha. I want to experience what the levels are like with all the body parts.
Had a lot of fun fussing over my human :) The animations and environment were lovely and he gameplay was very well done!
Art style is superb! I was a little confused at first but it became easier the more I played. Love love love the spooky aesthetic. Only critique is that it was tough to keep track of the monster hunger bar since it was off to the side. Maybe it could have changed the overall colors or begun to glow when the monster is getting really hungry? Otherwise, super fun game :)
Such an awesome, polished game! I loved the snarky AI and the gameplay was super engaging. I'd have played longer if I hadn't had to work haha.
I also wanted to say I really appreciate all you do for the Unity community :) You got me to learn more about shaders and it's been a wonderful tool in my kit.
The twitch integration was fantastic!!!Super innovative and smooth,
Wonderful game! Super creative and fun! Sorry I couldn't beat it :')
A solid entry :) Lots of fun but a bit stressful. I wish I could have made use of the crafting section but I couldn't leave my plants ;P
@cheesepencil @phpgator @cbarkinnies @gno-evenimente @winterbeak @no-grapes-games @torn @anoushcat
Hey guys :) I'm so glad you enjoyed the game! From your comments it sounds like you could use a hint though.
-Watch how long the lights stay on for. They'll alert you if you've gone the wrong way. -If you run out of light, visit your ghost friend. -There are three levels of basement, and then one level below that...
Thank you so much for playing, and I hope you'll give it another shot to see the ending ^_^
@devastus thank you! It's very interesting. Either people figure out to watch the lights or they don't. We considered putting in helper text but the people who figured it out themselves had a very meaningful experience, so we decided to leave it. Better to have some people Love it than to have everyone Like it :P
@radow Thank you! I created materials in Unity that would be projected onto them instead of being UV mapped, so I could use pieces more modularly. It saved a ton of time, and then some procgen placement of objects took it the rest of the way. So glad you found the light ^_^
@aaranos There are some hints here on the LDJam game page:
There are three levels of basement. You need to keep going down. The amount of time the lights stay on is a clue you’re on the right/wrong path. If your light goes out, talk to the ghosts.
@overmolo Yes that is absolutely part of the game :) Each of your barks uses up the light on your lightbulb. You refill it with the ghost people.
@meme-310 I'm so glad you found the exit!! Congratz!!
@g-a-gamestudio Actually we've been holding off on making a Mac build because we aren't able to get notarized by Apple's security. Do you find that most of the LDJam games are flagged by security? Is that normal and acceptable to players with Macs?
@g-a-gamestudio I've put the dog model up on Sketchfab for free download :) It's got all the rigging and animation in there so hopefully it's helpful! [DogModel_Sketchfab.png](https://skfb.ly/6S66W)
@zubspace I'm glad you enjoyed it! Actually, we're working on a post-jam version with some story O_O
@mika-la-grand thanks for playing! In the postjam build we made it so you have 20 seconds after running out of light, then you respawn at the beginning of the level. Hopefully it should solve people getting totally stuck haha. The new build should be up after the results drop.
Cool short game :) The sound was a bit loud but the puns made up for it. Great job for a first individual game!
Love the graphics. I feel bad. I couldn't save grandpa. No matter how many times he died. ;o;
Hilarious game! So much fun to play it on stream! I don't want to talk about what happened at the end though... >_>
Really fun game! I loved the motif and the mechanics were very tight and responsive.
I see you there with your political backstory. You got me. Very cool premise and fun game.
So wonderfully tactile and creative! Awesome premise and the execution is top notch :D
Absolutely gorgeous game!! Super zen and relaxing. great audio too.
@jag thank you so much! ;o; We were really hoping the game would resonate with people despite not having very much in the way of gameplay. Matt & Julian worked really hard to make the harmonies work and feel like you're really playing along to a song. I'm so glad you enjoyed it!
@elysiagriffin hehe yeah Matt is awesome :) We all had chill vibes this year hence the chill game
Wonderful, minimalist art! So soothing and special. I feel wasn't able to make any changes in the world with my flute, and got stuck on the final sanctuary, even though my notes were correct? Either way, I really enjoyed the game and am all chilled out now
Absolutely fantastic! Well balanced and super polished :) You guys did a great job
Very fun :) I loved the ramping difficulty and the graphics were very well done
A lot of fun and the character dialogue is really nice and polished ^_^ Very cool mechanic too. It works well with the tight platforming.
Very fun game! Unique and definitely fits the theme. I'd have loved to have seen it get crazy with many many characters.
I only got 40 seconds >_< It was really fun though and incredibly chill! I did the whole game in reverse and achieved Nirvana.
Super fun game! At first I was worried it would be a bit repetitive but it definitely ramped up in difficulty after the first stage. Awesome entry!
wow this is so insanely polished! Got too hard for me towards the end but that's fine :) It was enormously fun to play.