FoonLudum Dare ExplorerLD48 → Into the Painting

Into the Painting

By rebecca-harrison, , , , jellyfishfrommars, and

View on ldjam.com

CategoryRankScoreCount
Overall3.258
Fun2.588
Innovation3.258
Theme3.418
Graphics4.588
Mood3.838

Comments

abigailcorfman 2021-04-27 02:03

Love nose guy. The bit on the platform where you have to jump the right way was very cool and satisfying. overall amazing aesthetics. Ending was a bit jarring. Great job!

jeremia 2021-04-27 10:59

Great game, I liked how you get faster the longer you move, so it does not get boring.

I like the shader (and played the game because of the blog post mentioning it), but to really appreciate it you have to look at details from different perspectives, so it feels a bit wasted.

thestoff 2021-04-28 08:08

Very neat Experience! I really liked the shader effect you had going! I was a little sad to see it go away after the first level. Was the game supposed to just kick me out at the end? I was a bit surprised. I did find you moved a little too fast in the smaller spaces. It might have been nice to adjust speed in different areas. IN the vast spaces it made a lot of sense though.

brandon-orden 2021-04-29 03:47

Very cool experience, I liked the tone of the game all the way through! Definitely had a surreal feeling to it. Good music. Really liked the shader effect for the painterly feeling around the levels. The end was a little abrupt, but overall the game left a good impression to me after completing it. Nice work!

lovewerk 2021-05-08 21:17

I had a great time with this game (well, at first it was frustrating, but by the end it was great). I thought the music in the Van Gogh area was particularly nice, but unfortunately the audio was crackling quite badly (I'm not sure why. It wasn't peaking at 0dB, and other audio on my system was working fine).

The Van Gogh area was my favourite design. It felt really magical to explore a new representation of such a familiar place. I didn't understand the first hint so I searched the area fruitlessly for about 10 minutes (those cubes were super conspicuous). I kept falling off the world and spotting the underground shaft in the church, so I knew I was eventually going to have to go down, but I couldn't figure out how to get inside (protip: it's not by taking a running start at the light-barrier). Eventually I found the next clue by accident and was able to complete the rest of the game without further troubles. My favourite moment was jumping off the bridge in The Scream. The umm... naseloid... creature later on was certainly interesting.

Overall it was a cool game, but there were a few things that I thought took away from the experience. The eye-adaptation effect was too strong for me and I would often end up turning the whole screen black while trying to explore. The camera momentarily clips through obstacles when you collide with them and the resultant flicker is a little bit jarring (also made the adaptation issue worse). I didn't really like the movement acceleration so I found myself moving around with short taps of the movement keys, which made things quite jerky. I'm still not sure if being able to fall out of the Van Gogh world was an intentional creative choice (since the world in the painting also ceases to exist beyond the canvas).

Finally, the shader effect in the Van Gogh area was excellent. I especially liked the smaller texture on the church walls.

Great work everybody!