Tumble Baby by 01010111 2020-04-21T18:12:55Z
This was great! Thanks for sharing! I love that the baby tumbles between the panels, once I figured that out it really clicked for me as a puzzle game.
Foon → Ludum Dare Explorer → Users → stephan steinbach
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 46 | Keep it alive | 👥 | Across the Lake | jam | 27 | 4.33 | 3.91 | 3.99 | 4.24 | 4.66 | 4.18 | 4.54 |
This was great! Thanks for sharing! I love that the baby tumbles between the panels, once I figured that out it really clicked for me as a puzzle game.
I agree with Nyunesu... for me the biggest difficulty was getting the hang of the controls. The character is small on the screen and I wasn't clear on how the "regrowing" was working. But the idea of setting up a chain is cool and the whole thing feels really different and unique.
The shading was nice, I was a bit confused initially about what I could and couldn't do. Interesting twist on tower defense
Clever interpretation of the theme! As noted, not being restarted to the beginning would have been nice, but fun idea nonetheless!
I like the particles moving in screen space... made it easier to hit the asteroids. Also nice explosion sprite. Could have used a bit more feedback when plants or animals died, I think. nice work!
This is great! Because it is so different from tetris (which it obviously looks like at first glance), the things that bumped for me were that I had to drop the first battery on the source in the right direction to get it to light up. Making that more obvious could help first time players. I also felt like most of the pieces I was getting in my first couple rounds were already in the right orientation, so I just dropped them in a straight line to beat the level. Thanks!
Nice work! I like how the pixel art fits into this. +1 to the moving faster comment. I also wasn't clear if I had actually killed the zombies. You could also make bullets a resource, so there is an incentive to take a risk to grab more. But great as-is and impressive work for the jam!
Cool. First time I played I got confused because I couldn't figure out how to sell or undo building placement, and I hadn't placed a mine. But a really impressive scope for a jam game!
The controls are pretty sensitive. But it was satisfying to see the other cubes go flying in various ways. Nice details!
Really nicely done, congrats!
Cool to see the card-based look and presentation touches. Like the others, it took me a bit to figure out what was going on. Nice work!
Love he look and animation
Cute! Love the squishy bouncy sprites. I also was trying to figure out what the strings were doing.
Great! Love the music and the glitches creeping in. Also appreciate the instant restarts and nice little graphical touches.
Nice feel and juice. Appreciate the quick restart and the meat-boy-ish levels :-). nice work!
neat! I didn't realize the slower/heavier thing until I read after playing a couple times. The graphics read really well though, and I enjoyed making my way through it. Really impressive!
fun concept! it feels like a pretty complete idea, I enjoyed the fun and goofy look.
Nice! The effects help get a lot of mileage out of the sprites, and I like that you fit a progression and levels that build on each other into it. good work!
This is great! I like how the physics feel, and the juice on the hits is nice too. Had fun just playing around with it for a while. Nice work!
Nice, love the effects and the progression.
Fun! I had trouble controlling the jumps, but the presentation was great. The transition from the menu was especially great. Nice work.
Holy cow, the art for this is fantastic. Nice work! The animation also really sells the motion.
Nice! Creative use of the theme. The tutorial helped to explain it. It was confusing switching between wasd and the arrow keys. I like the music speeding up and slowing down, that worked pretty well to signpost the health.
@guile you have to bump into the fire with the meat to drop it in it. But it could have used some cues, I spent a while trying to use the spacebar to pick things up. I also wasn't clear on how much fire was left, it seemed to die pretty quickly regardless of what I did. That said the glow and crackle sound of the fire were nice, and the shadows were nice too.
I kept spawning near the blue guy, had to read through the comments to figure out to run away, still fun though.
Nice music and sprites, good job.
Nice work! Ended up playing a couple times to go for a high score. Great start to game jamming! :-)
The score going down confused me, but I still played for a while. nice work, thanks for sharing!
Nice. I think for the next time if you wanted to you could pull some juice from vlambeer style stuff - bigger bullets, shake, little bit more feedback to sell it. Good breakdown here: https://www.youtube.com/watch?v=AJdEqssNZ-U