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The Elons Xtreme
The Elons Xtreme
By Hacktier and jkniest
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 442 | 3.84 | 21 | |
| Fun | 556 | 3.65 | 21 | |
| Innovation | 1330 | 3.23 | 21 | |
| Theme | 987 | 3.76 | 21 | |
| Graphics | 482 | 4.13 | 21 | |
| Audio | 1331 | 2.89 | 21 | |
| Humor | 1242 | 2.82 | 19 | |
| Mood | 1065 | 3.47 | 20 | |
Comments
ryzy27
2020-04-21 11:51
Hey Guys! Great to see you around again!
Great game, as always. 3d assets look amazing. Gameplay is engaging. If given more time to develop I can see myself loosing many hours to this game. Music loop, albeit short did not feel repetitive or boring after playing it till the end.
After loosing many colonists due to poor energy management I have decided to play it safe and I tripled my energy and oxygen production :D. And after some time my pretty honeycomb base became more like a snake with long tunnels.
mars.png
After my colonists died I encountered a bug with trying to add or remove colonists from buildings. After clicking around it resolved itself though, so not a big issue.
Hope to see you next time.
Stay safe,
Cheers!
peco
2020-04-22 18:54
I really liked the models, especially at night. I couldn't figure out how to make titanium tho so I stopped playing early
Cool. First time I played I got confused because I couldn't figure out how to sell or undo building placement, and I hadn't placed a mine. But a really impressive scope for a jam game!
Fun game! Very linear in progression. Graphics are cool!
maxathon
2020-04-22 21:19
This is incredibly impressive! I just wish that the progression was quicker.
lcstark
2020-05-02 19:19
An impressive entry! I really enjoyed playing this game. It looks like Surviving Mars was a huge inspiration for you, and you've managed to use it well.
As others have said before me, the progression could use a little bit of tuning. I guess most of it stems from the fact you can't produce titanium on Mars and you need to not only wait for the ship to make a round-trip to Earth and back, you also need to mine enough resources to sell, and that will take at least two ship trips before you can even build your second living quarters. It would probably be best if you added some sort of titanium mine. That way you could produce small amounts of titanium on the planet, but you would have to juggle your colonists between different buildings, giving the player something to manage.
I also liked the implementation of the day/night cycle, but since it is important for the gameplay (since power producers only work during the day), you really should add a clock. The player should know how much time is left for their power producers to make electricity during the day, or how long they need to survive without power production during the night.
Overall, I loved this one. You've made a wonderful jam game, good job! ;)
kdgame
2020-05-03 01:20
Cool game, i love the graphics!
jkniest
2020-05-03 12:36
@lcstark Thanks for your feedback! You are right, a clock and a small titanium mine would be a fantastic idea!
mikouaji
2020-05-03 16:32
Very cool simulation :) A bit slow at the beginning but after a while it gets running really well :)
vildanix
2020-05-04 08:32
Seeing animation of colonists in every working building was amazing. I miss some chalenge after figuring out build order. First few flights was mostly waiting.Great use of resources and day/night cycle. I wish Ludum Dare had genre filter so i can find more management games.
kate90
2020-05-05 15:51
Hi! Good game! I suggest you to add button that allows to order 50 or 100 titanium with single click :)
meelo
2020-05-05 20:27
There's a lot of nice polish here - especially in the graphics and the smooth interfaces is rather impressive for a jam game. I like this genre of game a lot, though I found that this game moved too slowly, even after I found the fast forward button; it seemed straightforwards what to do, but doing it involved a lot of waiting around for supply ships where I had nothing to do as the player. I think it would help to start the player off at a more interesting stage of the game - like, to have them make some amount of choice immediately and to have the best outcome be better and more varied than "we're gradually making Wuppeluppel ore and not dying." Maybe even adding some sort of factory mechanics (e.g. you can mine different things and combine them somehow on Mars - or possibly you need to put together a good supply chain to even feed yourself/make oxygen) would increase the interest.
Wow, this is quite different fro everything else I played. It was an extremely impressive entry.
I don't think it would hurt to have the spaceship be more frequent. Especially at the beginning, there is a lot of downtime spent waiting for the ship. Starting with a bit more money so you're at least not stuck waiting initially could have made for a raster paced entry.
The tutor was a very helpful introduction and set the pace to be able to start doing things quickly. Not includingg an option to skip wasn't as bad as expected as the tutorial is extremely quick if you already know whhat you are doing.