@dis0rder Doubling score sounds about right. It's a little bit of a weird concept so it takes a little bit to adjust to. The meter that says sprint should have said dash. It has a recharge time.
@tsaot Not the first person to call out it being like an Atari game. That said, I think it's a good thing as someone who never used one. The pico 8 by default gives you 4 movement buttons and two button pushes. I made sure it was pressed on a frame where the score screen was showing but guess I needed to give it a few frames.
@shoalmuse It wound up being a bit much with a hit sound per an apple and given that hte player's focus should be away from the basket, I thought it would jsut be rnadomness with an apple hitting the basket sound. I've not ever put too much in to sounds (in prior jas, I was purely a coder with minimal game design) so I'll keep in mind that more sound effects are needed (also need to figure out how to do music).
@tanis It certainly was a different experience, and was fun. I'll refer you to the comments immediately above on sound effects, but that does seem to be a take home message.
@bloodbane Yep! Grounds too hard so the apples splatter. You could try to catch them, but how many apples can you hold at once? Obviously the only solution is to hit them towards a basket with a magically soft bottom.