Foon → Ludum Dare Explorer → Users → Liquid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 59 | Signal | Farwatch | compo | 81 | 3.72 | 3.40 | 2.92 | 2.67 | 4.32 | 2.47 | 3.57 | ||
| 2025 | 58 | Collector | Collector's Coast | compo | 8 | 4.17 | 3.90 | 3.13 | 4.17 | 4.25 | 3.86 | 2.57 | 4.17 | |
| 2025 | 57 | Depths | St.Amsel | compo | 154 | 3.42 | 2.81 | 2.63 | 2.94 | 4.25 | 3.41 | 2.35 | 3.83 | |
| 2024 | 55 | Summoning | Eyesore | compo | 272 | 3.07 | 2.86 | 2.60 | 3.81 | 4.15 | 1.67 | 2.19 | 2.52 |
Amazing game, really polished with great graphics and sound effects. The gameplay is also well-balanced, which made it even more enjoyable.
Really cool graphics and sound design - nicely done!
The music and atmosphere are amazing. I also love the anglerfish sprite.
Great game! The fast movement felt super satisfying, and the graphics are really cool too. It was a bit hard to predict when you'd get shot at close range, though.
From the README: 'The game is played on a Delta 3D printer.' That sounds really weird but cool. If someone (maybe @cool-games or @cheezmeister themselves?) can capture some footage of the game in action, I’d love to see it.
Amazing entry! I love underwater games, and this one has a great atmosphere and beautiful graphics. The gameplay is really solid, though the mouse sensitivity felt a bit low in the HTML version. The sound effects add to the vibe nicely, but the low-oxygen warning got a little annoying after a while. It might be cool to add some incentive to explore or plant things further away if you plan to develop it more (and maybe throw in a Subnautica-style reaper in the distance :slight_smile:)
Cool game with a positively terrifying atmosphere! I think it would benefit from having two additional keys for up and down movement, so you can navigate more independently from the camera direction.
"Axel!" :smile: Pretty cool game, and I really like the idea of using Jules Verne quotes.
Fun little game—I made it to level 50. I think you start one-shotting rocks around level 46.
Great game! The graphics and sound are really well done. A minimap showing what you've explored would be a great addition. I really enjoyed the upgrade system—Frenzy combined with Vampire and healing felt a bit overpowered, though.
Fun game! The multiple layers and the falling mechanic is a really cool idea. It’s not too difficult if you take your time—but I got impatient and ended up falling from level 8 all the way down to 2 :anguished:
Cool game! I love the music and the theming. I did run into an issue around score 200 where only three spawn positions were active, which made it pretty easy to keep going indefinitely. When I eventually decided to die around 700, nothing was spawning anymore, so it didn’t work. Overall, it's a fun experience!
Thanks everyone for the great feedback!
@unreference Yeah, I noticed during some last-minute playtesting that part could’ve used a bit more setup.
@no-firing That’s interesting. I don’t have much experience with Godot or HTML games, so if anyone knows what might be causing that, I’d love to hear it.
@threegoldeneggs You can interact with the door to your room inside the inn!
@trogdor-20x6 - There is only one ending. I had originally planned a more dramatic showdown at dawn with two or three different outcomes, but had to cut that due to time constraints (and didn’t have time for a cool awakening splash screen either).
@xpoho - Thanks for the heads-up! I’ve changed the resolution on Itch.io to something smaller. Let me know if it works for you, or if it still needs tweaking.
I really love the eerie atmosphere. The sound effects and music are great, though the music doesn't loop perfectly. Running still feels a bit slow. The ending cutscene is cool.
Fun game - impressive for just 14–16 hours of work! I was surprised to find that the cave actually has a bottom :smile:
Capture.PNG
Wow, the game feels really polished! The music is great, and once you get used to the controls, the gameplay is very cool.
Great game! The later levels are surprisingly difficult.
Lovely game! I really enjoy the simplicity of both the graphics and the controls.
Fun game! The physics are cool and the stun effect of the fireball adds some strategy. Maybe choosing upgrades every couple of waves would be a cool direction to take this game. Really fun and promising concept!
Great game! The graphics are amazing and the gameplay feels smooth. It’s already pretty well-rounded, but I think it also provides a great foundation for future features and levels. Really impressive work!
Nice game! The visuals are cool and I like the theme, but the instructions at the start feel a bit overwhelming.
Great entry! I love the colors and the Zelda-style graphics. The map is quite large and there is a lot to do. Feels very complete.
I think two of the most important aspects of jump ’n’ runs and platform shooters are the controls and physics, and both feel really good here. I also enjoy the consistent theming.
Great little game! The randomization works really well.CaptureQuickollect.PNG
Cute game, I really enjoyed playing it. Looking forward to your next LD entry!
Wow! This is an amazing game. I love the colors and style, and the music is beautiful. You’d expect an old-school game like this to feel clunky, but it plays wonderfully. The overworld map and screen transitions are really cool, and everything fits together so well. Truly outstanding work!
Cool game and a refreshing take on Minesweeper. The atmosphere is great and the mechanics work really well. The movement has a bit too much delay after each step, so you can’t traverse the level very fast. With some rebalancing of the drops and more weapons, this would be even better. Absolutely fantastic work overall!
This was lovely. Unique concept and great execution! The last gesture (two-finger gun) was trial and error for me, and I didn’t see its name because the game ended. Maybe once you’re only missing a few, the game could show the names to make it easier to complete. Really charming idea! CaptureGesture.PNG
The art style and atmosphere are great! It’s already quite enjoyable to play, and I’d love to see how it feels with the additional features you had planned.
Funny game with a unique atmosphere! The coins having physics is a great idea, and I love that you can bounce them into the cart with the shield.
Really fun and weird concept! I agree with the other comments that the upgrade rate feels a bit too slow.
Cool game with a good puzzle mechanic! Can you get all the turtles?
Hey, I played another round and got all turtles this time. The level design is really clever and I didn’t fully appreciate it the first time. It makes me wonder if there are interesting mathematical solvability criteria for levels of this type. This could turn into a great full puzzle game with multiple levels and more mechanics later on.
CaptureTurtles.PNG CaptureTurtles2.PNG
Hey, thanks everyone for playing! I fully agree with all the feedback. The balancing was a last-minute thing, and I later realized you need quite a few buildings and some time to reach the end.
Hey everyone, thanks for playing and for the incredible amount of very useful feedback. I’m amazed to see so many people take the time to play through and complete the game!
You captured the feeling of Pokémon Red and Blue really well with the graphics and music. The minigames all work quite well. The movement in the top-down game could be a bit faster, and in the jump 'n' run, your jump slows down when moving along a wall. Overall, super charming and fun!
Great entry! The gameplay already feels very good and will be even better with some classic deck-building mechanics like removing monsters. The graphics are great, and maybe the audio could use an upgrade. Overall, really impressive work for the timeframe.
Great game feels very polished. I love the graphics, especially the tileset. The game start with the tutorial is also really nice. The upgrades feel a bit tame, maybe there could be more escalation. Overall, super well made!
Love the vibe and music! The atmosphere’s great, but I have some real trouble figuring out the gameplay.
Wow, amazing all around!
Wow, an isometric game and it looks great. The controls can feel a bit unresponsive at times, and it’d be cool if you could tell an animal’s rarity from farther away. Overall, impressive work!
Great game! It felt very satisfying to play and like a really polished overall experience. The comparison to Noita with its simulated pixel-based engine is pretty obvious, and I honestly wish more games experimented with that kind of system as a modern successor to classic (non-simulated) pixel-based digging mechanics. (Anyone here ever played something from the Clonk series?)
The art is amazing, and those shaders are really cool. I love the mood of the game and its eerie 3D environment. Great entry!
I love the mood, especially the music. It feels very polished, and the presentation with the radio and its controls works really well. As others have mentioned, it’s reminiscent of Papers, Please, and if you continue developing it, leaning into the moral choice narrative direction you hinted at would be a great idea.
@kanity Thanks for playing! Yes, every good RTS should have clear tutorials for new players. I was crunching to get all the core mechanics in, so that part is unfortunately missing right now. The buildings are meant for gathering resources with workers and then producing more units.
Thanks everyone for playing and for the feedback!
Thanks for playing, really glad you liked it!
@deformhead I had a small LD template set up, but nothing with actual gameplay. I went in with the idea of using tiny sprites to save time (especially animations took only minutes), spent a few hours on art, then focused the rest of the weekend on mechanics. I'd built similar systems before (unit movement, fog of war), so that helped speed things up a lot.
And yeah, audio had to take the hit this time. I ended up putting in 34+ hours, so next jam I'll aim for something a bit smaller (and healthier).
Thanks for the feedback! @richard-baltrusch It is hand-coded. When I couldn't find answers in the Godot documentation, especially about GDScript or how resource intensive certain things are in Godot, I asked an AI. I was hoping to make it lightweight enough to run in the browser without too much stuttering.
This is an amazing use of "Signal" for this kind of game. Overall, it felt very polished and I had a lot of fun playing it. Right now, the mechanics allow for a pretty quick escalation where tower placement turns into spamming, but with some additional mechanics and balancing, this could evolve into a really cool and unique roguelite beyond this jam prototype.
It’s minimal, but having the monster always in view is creepy in a good way. The morsing mechanic feels good and has a really nice sound.