No signal by TopGamesCorp 2026-04-24T13:11:10Z ♥ 1
It’s minimal, but having the monster always in view is creepy in a good way. The morsing mechanic feels good and has a really nice sound.
Foon → Ludum Dare Explorer → Users → Liquid
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Hadal Station | compo | |||||||||||
| 2026 | 59 | Signal | Farwatch | compo | 81 | 3.73 | 3.40 | 2.93 | 2.68 | 4.33 | 2.47 | 3.58 | |||
| 2025 | 58 | Collector | Collector's Coast | compo | 8 | 4.17 | 3.90 | 3.14 | 4.17 | 4.25 | 3.86 | 2.58 | 4.17 | ||
| 2025 | 57 | Depths | St.Amsel | compo | 154 | 3.43 | 2.82 | 2.64 | 2.94 | 4.25 | 3.41 | 2.35 | 3.84 | ||
| 2024 | 55 | Summoning | Eyesore | compo | 272 | 3.08 | 2.87 | 2.61 | 3.82 | 4.16 | 1.68 | 2.19 | 2.53 |
Liquid leaves an average of 14.0 feedback comments each event.
It’s minimal, but having the monster always in view is creepy in a good way. The morsing mechanic feels good and has a really nice sound.
The art is amazing, and those shaders are really cool. I love the mood of the game and its eerie 3D environment. Great entry!
I love the mood, especially the music. It feels very polished, and the presentation with the radio and its controls works really well. As others have mentioned, it’s reminiscent of Papers, Please, and if you continue developing it, leaning into the moral choice narrative direction you hinted at would be a great idea.
This is an amazing use of "Signal" for this kind of game. Overall, it felt very polished and I had a lot of fun playing it. Right now, the mechanics allow for a pretty quick escalation where tower placement turns into spamming, but with some additional mechanics and balancing, this could evolve into a really cool and unique roguelite beyond this jam prototype.
Great game! It felt very satisfying to play and like a really polished overall experience. The comparison to Noita with its simulated pixel-based engine is pretty obvious, and I honestly wish more games experimented with that kind of system as a modern successor to classic (non-simulated) pixel-based digging mechanics. (Anyone here ever played something from the Clonk series?)
Wow! This is an amazing game. I love the colors and style, and the music is beautiful. You’d expect an old-school game like this to feel clunky, but it plays wonderfully. The overworld map and screen transitions are really cool, and everything fits together so well. Truly outstanding work!
Great entry! I love the colors and the Zelda-style graphics. The map is quite large and there is a lot to do. Feels very complete.
Cool game and a refreshing take on Minesweeper. The atmosphere is great and the mechanics work really well. The movement has a bit too much delay after each step, so you can’t traverse the level very fast. With some rebalancing of the drops and more weapons, this would be even better. Absolutely fantastic work overall!
Fun game! The physics are cool and the stun effect of the fireball adds some strategy. Maybe choosing upgrades every couple of waves would be a cool direction to take this game. Really fun and promising concept!
Cool game with a good puzzle mechanic! Can you get all the turtles?
Great game! The graphics are amazing and the gameplay feels smooth. It’s already pretty well-rounded, but I think it also provides a great foundation for future features and levels. Really impressive work!
Cute game, I really enjoyed playing it. Looking forward to your next LD entry!
Great game feels very polished. I love the graphics, especially the tileset. The game start with the tutorial is also really nice. The upgrades feel a bit tame, maybe there could be more escalation. Overall, super well made!
This was lovely. Unique concept and great execution! The last gesture (two-finger gun) was trial and error for me, and I didn’t see its name because the game ended. Maybe once you’re only missing a few, the game could show the names to make it easier to complete. Really charming idea! CaptureGesture.PNG
Great entry! The gameplay already feels very good and will be even better with some classic deck-building mechanics like removing monsters. The graphics are great, and maybe the audio could use an upgrade. Overall, really impressive work for the timeframe.
I think two of the most important aspects of jump ’n’ runs and platform shooters are the controls and physics, and both feel really good here. I also enjoy the consistent theming.
Funny game with a unique atmosphere! The coins having physics is a great idea, and I love that you can bounce them into the cart with the shield.
You captured the feeling of Pokémon Red and Blue really well with the graphics and music. The minigames all work quite well. The movement in the top-down game could be a bit faster, and in the jump 'n' run, your jump slows down when moving along a wall. Overall, super charming and fun!
Wow, an isometric game and it looks great. The controls can feel a bit unresponsive at times, and it’d be cool if you could tell an animal’s rarity from farther away. Overall, impressive work!
Great little game! The randomization works really well.CaptureQuickollect.PNG
The art style and atmosphere are great! It’s already quite enjoyable to play, and I’d love to see how it feels with the additional features you had planned.
Lovely game! I really enjoy the simplicity of both the graphics and the controls.
Nice game! The visuals are cool and I like the theme, but the instructions at the start feel a bit overwhelming.
Really fun and weird concept! I agree with the other comments that the upgrade rate feels a bit too slow.
Great game! The later levels are surprisingly difficult.
Wow, amazing all around!
Wow, the game feels really polished! The music is great, and once you get used to the controls, the gameplay is very cool.
Love the vibe and music! The atmosphere’s great, but I have some real trouble figuring out the gameplay.
From the README: 'The game is played on a Delta 3D printer.' That sounds really weird but cool. If someone (maybe @cool-games or @cheezmeister themselves?) can capture some footage of the game in action, I’d love to see it.
"Axel!" 😄 Pretty cool game, and I really like the idea of using Jules Verne quotes.
Fun game! The multiple layers and the falling mechanic is a really cool idea. It’s not too difficult if you take your time—but I got impatient and ended up falling from level 8 all the way down to 2 😧
Really cool graphics and sound design - nicely done!
Fun game - impressive for just 14–16 hours of work! I was surprised to find that the cave actually has a bottom 😄
The music and atmosphere are amazing. I also love the anglerfish sprite.
Cool game! I love the music and the theming. I did run into an issue around score 200 where only three spawn positions were active, which made it pretty easy to keep going indefinitely. When I eventually decided to die around 700, nothing was spawning anymore, so it didn’t work. Overall, it's a fun experience!
Great game! The graphics and sound are really well done. A minimap showing what you've explored would be a great addition. I really enjoyed the upgrade system—Frenzy combined with Vampire and healing felt a bit overpowered, though.
Cool game with a positively terrifying atmosphere! I think it would benefit from having two additional keys for up and down movement, so you can navigate more independently from the camera direction.
Great game! The fast movement felt super satisfying, and the graphics are really cool too. It was a bit hard to predict when you'd get shot at close range, though.
Amazing game, really polished with great graphics and sound effects. The gameplay is also well-balanced, which made it even more enjoyable.
Amazing entry! I love underwater games, and this one has a great atmosphere and beautiful graphics. The gameplay is really solid, though the mouse sensitivity felt a bit low in the HTML version. The sound effects add to the vibe nicely, but the low-oxygen warning got a little annoying after a while. It might be cool to add some incentive to explore or plant things further away if you plan to develop it more (and maybe throw in a Subnautica-style reaper in the distance 🙂)
Fun little game—I made it to level 50. I think you start one-shotting rocks around level 46.
I really love the eerie atmosphere. The sound effects and music are great, though the music doesn't loop perfectly. Running still feels a bit slow. The ending cutscene is cool.
LD60 — Old Tech (10)
T.O.R.Q by BadPiggy 2026-10-22T14:01:07Z ♥ 1
I love the startup animation and sound effects! The driving feels really good, but the time limit is pretty unforgiving, and some of the boosters are tricky to hit since they're quite far off the natural racing line.
Bumper Cars Guy by notnasiul 2026-10-22T13:51:22Z ♥ 1
Really cute, and always great to see Pico-8! Love the graphics, and the idea of playing as the guy helping the kids is brilliant! The kids' driving skills can be absolutely infuriating though, haha!
Fliptober: Retro Edition by PurpledArtFrog 2026-10-21T14:00:09Z ♥ 1
I love the elephant graphics! The whole vibe is really cozy, and the cheeky cheater adds to the charm.
Beam Racer by Shoalmuse 2026-10-21T13:45:21Z ♥ 0
Great concept and a clever way to integrate old tech into a platformer! The slowdown mechanic is cool, and the reflection is a nice addition. Short but sweet!
A brief history of media by JamesAllen 2026-10-21T13:40:21Z ♥ 0
This is an amazing idea and a really cool concept! I enjoyed the walking sim, and I think the mechanic has a lot of potential for a bigger game.
The Time Lost Legionnaire by BushFire 2026-10-21T13:30:51Z ♥ 0
Simple game, but everything works quite well! The controls feel good, and the gameplay is fun. I think a few more movement options, especially some faster ones, would make it even more enjoyable. Nice little entry!
The Lost Rifleman by freamdev 2026-10-21T13:27:14Z ♥ 1
The atmosphere is great! Lovely game with some really cool sound effects. I agree with the others that the mouse sensitivity was a bit too low for me. I wonder if a closer camera perspective, or even a first-person view, might suit the game even better.
Slam Duck by Lucky Racoon 2026-10-21T13:20:44Z ♥ 1
Haha, there’s the elephant in the room! Great first entry! The graphics are lovely, but it’s a bit confusing at first to figure out what you’re supposed to do. Adding a button prompt when you’re near the steering wheel and a little message like “Parts missing” when you first try to drive would help; or just some other kind of small tutorial.
I was a bit surprised that the ducks have guns 😄 but they make for great jump ’n’ run enemies!
Across The Meridian by Frib 2026-10-21T13:08:58Z ♥ 1
Cool concept, and a merkhet is definitely old tech! A couple of minutes in, there was a sound effect (or part of the music?) that made me realize this game might be going in a different direction than just trying out an ancient tool. I really enjoyed the ending!
I also watched the inspiration video, which I found really intriguing. The idea of playing as an astronomer in ancient Egypt, going about your tasks and making observations while events unfold around you, is great and could easily carry a much bigger game.
PHOBOS 101 by vorondesan 2026-10-20T16:25:28Z ♥ 1
Great game! The music and atmosphere are perfect, and the premise is really intriguing. I love the investigation system, and I think with a few improvements this could work really well as a *Case of the Golden Idol* style game if you ever decide to expand it.
It would be cool to have a few more tools to help keep track of everything. Maybe a timeline and an overview of the characters where you can archive established facts about them as you go, rather than only at the end. Uncovering new sources of information as the investigation progresses could also be a nice addition.
This entry actually made me want to try making my own investigative game someday!