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Menagerie Collector

By eeden

View on ldjam.com

CategoryRankScoreCount
Overall3.1810
Fun2.6810
Innovation3.2510
Theme3.8710
Graphics4.0010
Audio2.9310
Humor2.418
Mood3.2510

Comments

drikdrok 2025-10-05 22:38

Found the controls quite disorienting, but very nice graphics! Perhaps a smooth camera would have made it less jarring!

maytch 2025-10-05 22:46

Cool assortment of artwork you've got there, and implementing isometric in a short time-space is also impressive!

I noticed sometimes when I pressed a movement key, the player didn't move. But if I held it down it always moved. In other engines it might be something to do with listening to inputs on the physics loop instead of the main loop, or something like that - but I'm not familiar with Love.

I encountered a thrown error right at the finish on my 2nd playthrough, it says:

Error

main.lua:315: attempt to index a nil value

Traceback

[love "callbacks.lua"]:228: in function 'handler' main.lua:315: in function 'update' [love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'

john-gabriel 2025-10-05 23:42

The music reminded me a bit of a DOS game running on an AdLib sound card - not sure if that was your intention, but I thought it was a nice touch. As has already been mentioned, the camera might benefit from moving more smoothly.

baluj 2025-10-07 20:09

I find the controls strange. I wish there was a web version.

vikfx 2025-10-08 01:42

Original and pretty graphics. Controls are a bit hard espacially with a french keyboard and sometime the player doesn't move.

nekowei 2025-10-09 01:37

The artwork is beautiful. The idea of collecting creatures suits the theme. Keep up!

liquid 2025-10-10 04:46

Wow, an isometric game and it looks great. The controls can feel a bit unresponsive at times, and it’d be cool if you could tell an animal’s rarity from farther away. Overall, impressive work!

auxiliarymoose 2025-10-21 06:51

I like the overall concept! The art, sound, and gameplay combine to evoke a nostalgic feeling that reminds me of some of the first computer games I played during computer lab in kindergarten haha. Good stuff!

The controls do feel a bit indirect... I think part of it is from up/down/left/right being at an angle relative to the grid, and partially because of some of the input delay/inconsistency. It also seems like a good strategy is to sweep across the map while holding the spacebar, since fast precision control is slower than just covering more ground. Maybe having the terrain be more of a limit could help with this, also perhaps something with expanding the playable area over time ("you have 30 sec to get back to home base before your oxygen runs out, upgrade based on points, etc.").

Also reminds me of Disco Zoo from nimblebit in some ways! Overall nice work, thanks for sharing :-)

palerus7 2025-10-23 17:13

Pretty cool game, the soundtrack gets kind of repetitive though... Especially if there would be a Pokemon-like battle mechanic (like arena stuff), this could be a grown-out game one could find on steam! I also love the Graphics (that is a Love2D reference, i think that is your framework of choice?) and the sound, even though it is kinda repetitive (as I said before). Overall, pretty fun - even though the controls feel weird - And a nice idea!