drikdrok 2025-10-05 22:38
Found the controls quite disorienting, but very nice graphics! Perhaps a smooth camera would have made it less jarring!
Foon → Ludum Dare Explorer → LD58 → Menagerie Collector
By eeden
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3.18 | 10 | ||
| Fun | 2.68 | 10 | ||
| Innovation | 3.25 | 10 | ||
| Theme | 3.87 | 10 | ||
| Graphics | 4.00 | 10 | ||
| Audio | 2.93 | 10 | ||
| Humor | 2.41 | 8 | ||
| Mood | 3.25 | 10 |
Found the controls quite disorienting, but very nice graphics! Perhaps a smooth camera would have made it less jarring!
Cool assortment of artwork you've got there, and implementing isometric in a short time-space is also impressive!
I noticed sometimes when I pressed a movement key, the player didn't move. But if I held it down it always moved. In other engines it might be something to do with listening to inputs on the physics loop instead of the main loop, or something like that - but I'm not familiar with Love.
I encountered a thrown error right at the finish on my 2nd playthrough, it says:
Error
main.lua:315: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler' main.lua:315: in function 'update' [love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'
The music reminded me a bit of a DOS game running on an AdLib sound card - not sure if that was your intention, but I thought it was a nice touch. As has already been mentioned, the camera might benefit from moving more smoothly.
I find the controls strange. I wish there was a web version.
Original and pretty graphics. Controls are a bit hard espacially with a french keyboard and sometime the player doesn't move.
The artwork is beautiful. The idea of collecting creatures suits the theme. Keep up!
Wow, an isometric game and it looks great. The controls can feel a bit unresponsive at times, and it’d be cool if you could tell an animal’s rarity from farther away. Overall, impressive work!
I like the overall concept! The art, sound, and gameplay combine to evoke a nostalgic feeling that reminds me of some of the first computer games I played during computer lab in kindergarten haha. Good stuff!
The controls do feel a bit indirect... I think part of it is from up/down/left/right being at an angle relative to the grid, and partially because of some of the input delay/inconsistency. It also seems like a good strategy is to sweep across the map while holding the spacebar, since fast precision control is slower than just covering more ground. Maybe having the terrain be more of a limit could help with this, also perhaps something with expanding the playable area over time ("you have 30 sec to get back to home base before your oxygen runs out, upgrade based on points, etc.").
Also reminds me of Disco Zoo from nimblebit in some ways! Overall nice work, thanks for sharing :-)
Pretty cool game, the soundtrack gets kind of repetitive though... Especially if there would be a Pokemon-like battle mechanic (like arena stuff), this could be a grown-out game one could find on steam! I also love the Graphics (that is a Love2D reference, i think that is your framework of choice?) and the sound, even though it is kinda repetitive (as I said before). Overall, pretty fun - even though the controls feel weird - And a nice idea!